Model disappears
#1

When loading a large MODEL, too far from the center OBJECT will disappear, but the collision will remain, streamdistance I set 2000.0, and I replace multiple large MODEL, this will happen, what is the reason?


Below the file, we can try next
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#2

something wrong with collision?
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#3

Quote:
Originally Posted by ][Noname][
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something wrong with collision?
Look at the picture, collision is no problem, but OBJ will be invisible
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#4

game doens't draw objects if object is not on the screen
collision used in test function IsObjectIsOnScreen

try to descrease model size to 0.5 and see if visible size was changes
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#5

Check the configuration of your gta san andreas, in the option of 'drawn distance'.
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#6

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Originally Posted by ZaikerH
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Check the configuration of your gta san andreas, in the option of 'drawn distance'.
It's Max,
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#7

Quote:
Originally Posted by liguanhua123
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It's Max,
Check that you have not configured anything with respect to transparency then.
This really should not happen when using 3d max for the conversion of a map to dff.
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#8

Quote:
Originally Posted by ][Noname][
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game doens't draw objects if object is not on the screen
collision used in test function IsObjectIsOnScreen
try to descrease model size to 0.5 and see if visible size was changes
Quote:
Originally Posted by ZaikerH
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Check that you have not configured anything with respect to transparency then.
This really should not happen when using 3d max for the conversion of a map to dff.
Thanks, solved, the reason is AddSimpleModel (virtualworld, baseid, newid, dffname [], txdname []);
baseid I use a smaller ObjectID , when I change a large ObjectID ,It's solved
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