02.02.2018, 19:08
I want use a 10secdons before the player goto Into jail how?
I've trying use a timer but not work it there up TimerArrest
PHP код:
if(GetPlayerWantedLevel(targetid) == 4 & 100)
{
TimerArrest[targetid] = SetTimerEx("BeginArrestedTimer", 10000, false,"i", targetid); // 10 Secdons timer
BeginArrested[targetid] = 1;
SetPlayerSpecialAction(targetid, SPECIAL_ACTION_CUFFED);
ApplyAnimation(playerid, "ped", "ARRESTgun", 4.1, 0, 1, 1, 1, 1);
new ArrestReward = random(15000) + 2500;
if(ArrestReward > GetPlayerCash(playerid))
SetPlayerAttachedObject(targetid, 8, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
format(string, sizeof(string), "{0080FF}[BEING ARRESTED]: {FFFFFF}Law Enforcement Officer %s(%d) has put {ADFF2F}Handcuffs {FFFFFF}on you.", pName, playerid);
format(string, sizeof(string), "You have placed {0080FF}%s(%d) {FFFFFF}in Handcuffs for an Arrest. Use {0080FF}/search (id) {FFFFFF}to search Him for illegal Drugs.", tName, targetid);
SendClientMessage(targetid, -1, "{0080FF}[BEING ARRESTED]: {FFFFFF}Use {0080FF}/breakcuffs (/bc) {FFFFFF}to attempt to evade the Arrest.");
format(string, sizeof(string), "{ffffff}You have Arrested {FFD700}%s(%d){FFFFFF}. You have received {33FF33}$%d {FFFFFF}for this Arrest.", tName, targetid, ArrestReward);
SendClientMessage(playerid, red, string);
format(string, sizeof(string), "{0080FF}[ARRESTED]: {FFD700}%s(%d) {FFFFFF}has been {33CCFF}Arrested {FFFFFF}by {308AFF}Officer %s(%d){FFFFFF}!", tName, targetid, pName, playerid);
SendClientMessageToAll(yellow, string);
format(string, sizeof(string), "~w~You have ~G~Arrested ~Y~%s(%d)~n~n~You have received ~n~n~~y~$%d ~w~for this Arrest.", tName, targetid, ArrestReward);
GameTextForPlayer(playerid, string, 7000, 5);
GivePlayerMoney(playerid, ArrestReward);
SetPlayerScore(playerid, GetPlayerScore(playerid)+1);
SetPlayerScore(playerid, GetPlayerScore(targetid)-1);
pJailTimerID[targetid] = SetTimerEx("pJailTimer", 1000, true, "i", targetid);
pJailCount[targetid] = 80 + random(100);
new Random = random(sizeof(RandomJailSpawns));
SetPlayerPos(targetid, RandomJailSpawns[Random][0], RandomJailSpawns[Random][1], RandomJailSpawns[Random][2]);
SetPlayerFacingAngle(targetid, RandomJailSpawns[Random][2]);
ResetPlayerWeapons(targetid);
SetPlayerColor(targetid, COLOR_WHITE);
SetPlayerInterior(targetid, 3);
SetPlayerWantedLevel(targetid,0);
SetPVarInt(playerid,"ArTime",GetTickCount()+5000);
}