What is the max FS
#1

Hi,
i think i got a problem with a server of a friend of me.
Some FS don't work, with the commands. What could be the problem?
To he gots around 11/13 filter scripts. and the last 3 don't work.
So what is the max of the filter scripts?
thanks
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#2

Quote:
Originally Posted by kokkie20
Hi,
i think i got a problem with a server of a friend of me.
Some FS don't work, with the commands. What could be the problem?
To he gots around 11/13 filter scripts. and the last 3 don't work.
So what is the max of the filter scripts?
thanks
Max is 16 i think.
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#3

hmm weird, well gotta try then to combine some FS together and hoping that it will work then.
cause it's a little bit annoying when some FS that he got not working
anyway thanks for your answer, i'll w8 for some more
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#4

Quote:
Originally Posted by !fruit ? "Boylett" : "Boyberry"
Quote:
Originally Posted by kokkie20
Hi,
i think i got a problem with a server of a friend of me.
Some FS don't work, with the commands. What could be the problem?
To he gots around 11/13 filter scripts. and the last 3 don't work.
So what is the max of the filter scripts?
thanks
Max is 16 i think.
it is, read the page @ sa-mp.com

Quote:
Originally Posted by SA-MP
- Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incoming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help server-side anti-cheat.
- Limited filterscripts to 16.
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