17.02.2018, 16:18
Quote:
For new SA-MP version add:
* AddWeaponModel(baseid, newid, "texture.dff", "texture.txd", weapon_name.dat) * AddVehicleModel(baseid, newid, "texture.dff", "texture.txd", vehicle_name.cfg) Explanation: AddWeaponModel * baseid - The ID of the original weapon in GTA:SA * newid - The new ID of the new weapon in GTA:SA:MP * texture.dff / texture.txd - Texture of the new weapon in GTA:SA:MP * weapon_name.dat - Similar to weapon.dat (3 skill levels, accuracy, weapon range, target range etc.) AddVehicleModel * baseid - The ID of the original vehicle in GTA:SA * newid - The new ID of the new vehicle in GTA:SA:MP * texture.dff / texture.txd - Texture of the new vehicle in GTA:SA:MP * vehicle_name.cfg - Similar to handling.cfg (Vehicle Mass, Turn Mass etc.) |