Set Stats To 0
#1

SOLVED!
I'm have a jail system,but,not working...
Ok,problem is When i'm enter in jail,The Jail Minutes textdraw is displayed as 0 and all my stats is setted to 0...
The System:
Код:
Variables:
unjailtimer,
PlayerText:Jailtimer[MAX_PLAYERS],
JailTime,
Jailed,
The timer of SetPlayerUnjail:
//Under OnGamemodeInit ---------
unjailtimer = SetTimer("SetPlayerUnjail", 1000, 1);
Function SetPlayerUnjail:
public SetPlayerUnjail()
{
	foreach(Player, i)
	{
		if(Player[i][Jailed] >= 1)
		{
			if(Player[i][LoggedIn] == 1)
			{
				Player[i][JailTime]--;
				PlayerTextDrawShow(i, Jailtime[i]);
				new string3[60];
				format(string3,sizeof(string3),"ELIBERAT IN: ~r~%d MINUTE", Player[i][JailTime]);
				StopAudioStreamForPlayer(i);
				PlayerTextDrawSetString(i, Jailtime[i], string3);
			}
		}
		if(Player[i][JailTime] == 0)
		{
			Player[i][JailTime] = 0;
			if(Player[i][Jailed] == 1)
			{
				SetPlayerInterior(i, 6);
		    	SetPlayerPos(i, 268.7461,76.8184,1001.0391);
		    	Player[i][Jailed] = 0;
				SendClientMessage(i, COLOR_WHITE, "Ai fost eliberat din inchisoare,sa nu mai faci vreo boacana...");
				SetPlayerSpecialAction(i,SPECIAL_ACTION_NONE);
				PlayerTextDrawHide(i, Jailtime[i]);
				TogglePlayerControllable(i, 1);
				StopAudioStreamForPlayer(i);
			}
			if(Player[i][Jailed] == 2)
			{
				SetPlayerInterior(i, 0);
				SetPlayerVirtualWorld(i, 0);
				SetPlayerPos(i, 1800.1581,-1865.7731,13.5722);
				Player[i][Jailed] = 0;
				SendClientMessage(i, COLOR_WHITE, "Ai fost eliberat din inchisoare,sa nu mai faci vreo boacana...");
				SetPlayerSpecialAction(i,SPECIAL_ACTION_NONE);
				PlayerTextDrawHide(i, Jailtime[i]);
				TogglePlayerControllable(i, 1);
				StopAudioStreamForPlayer(i);
			}
		}
	}
}
And a command for admin jail:
CMD:ajail(playerid, params[])
{
	if(IsPlayerConnected(playerid))
	{
		if (Player[playerid][Level] < 1) return SendClientMessage(playerid, RED, "Trebuie sa fii admin pentru a folosii aceasta comanda!");
		new id,reason[128],string[128],giveplayer[30],sendername[30],minutes;
		if(sscanf(params, "uis[128]", id,minutes,reason)) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Syntax: {FFFFFF}/ajail <Nume/ID> <Minute> <Motiv>");
		{
			if(IsPlayerConnected(id))
			{
			    if(id != INVALID_PLAYER_ID)
			    {
			        if(Player[id][JailTime] > 0) return SCM(playerid,COLOR_WHITE,"{B8DBFF}Eroare: Acest player este deja la inchisoare.");
				    GetPlayerName(id, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					ResetPlayerWeapons(id);
					Player[id][Jailed] = 2;
					Player[id][JailTime] = minutes;
					JailPrice[id] = 0;
					SetPlayerInterior(id, 10);
                    new rand;
					rand = random(sizeof(gRandomAJailSpawns));
					SetPlayerPos(id,gRandomAJailSpawns[rand][0],gRandomAJailSpawns[rand][1],gRandomAJailSpawns[rand][2]);
					format(string, sizeof(string), "({FF0000}Admin Info{FFFFFF}): {FFFF00}%s a fost dus la inchisoare de catre %s pentru %d minute, motiv: %s.", giveplayer, sendername,minutes,reason);
					SendMessageToAdmins(COLOR_WHITE, string);
					format(string, sizeof(string), "{FFFFFF}({FF0000}Jail{FFFFFF}): {EE9A4D}%s a fost dus la inchisoare de catre %s pentru %d minute, motiv: %s.", giveplayer, sendername,minutes,reason);
					SendClientMessageToAll(RED, string);
		            ReLoadPlayerData2(playerid);
		            ReLoadPlayerData2(id);
					return 1;
				}
			}
			else
			{
				 SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}EROARE: Acest player nu este conectat.");
			}
		}
	}
	return 1;
}
If help: The public on gamemodeinit:
Код:
public OnGameModeInit()
{
    SetTimer("PayDay", 600000, true);
    Create3DTextLabel("{26C4EC}Las Venturas Police Department\nProcessing Entrance\n \n(/arrest)",0xFFFFFFFF,2282.1289,2425.7620,3.4692,20.0, 0, 1);
    Create3DTextLabel("{26C4EC}Los Santos Police Department\nProcessing Entrance\n \n(/arrest)",0xFFFFFFFF,1526.3739,-1678.0635,5.8906,20.0, 0, 1);
    AddStaticPickup(1314, 23, 2282.1289,2425.7620,3.4692);				// Lvpd arrest
    AddStaticPickup(1314, 23, 1526.3739,-1678.0635,5.8906);				// Lspd arrest
    Grovec[1] = AddStaticVehicleEx(560,2469.0774,-1670.1381,13.0464,8.7908,234,234,900);
	Grovec[2] = AddStaticVehicleEx(492,2473.8716,-1683.9072,13.2419,328.5286,234,234,900);
	Grovec[3] = AddStaticVehicleEx(521,2479.1731,-1685.0739,13.0803,343.7168,234,234,900);
	Grovec[4] = AddStaticVehicleEx(567,2488.3159,-1683.5178,13.3387,89.6946,234,234,900);
	Grovec[5] = AddStaticVehicleEx(405,2504.1091,-1680.6146,13.2740,311.4205,234,234,900);
	Grovec[6] = AddStaticVehicleEx(445,2509.3723,-1666.0325,13.3429,10.9913,234,234,900);
	Grovec[7] = AddStaticVehicleEx(579,2501.2131,-1655.9745,13.3384,68.0583,234,234,900);
	Grovec[8] = AddStaticVehicleEx(409,2482.6848,-1654.2417,13.1791,87.5403,234,234,900);
	Grovec[9] = AddStaticVehicleEx(461,2511.5447,-1675.7197,13.1295,72.9719,234,234,900);
	Grovec[10] = AddStaticVehicleEx(461,2510.1914,-1677.8276,13.1298,60.4334,234,234,900);
	Grovec[11] = AddStaticVehicleEx(487,2521.2319,-1696.2471,18.7845,43.8479,234,234,900);
	new nrinmatric[128];
    for(new i = 0; i < sizeof(Grovec); i++)
	{
	    format(nrinmatric, sizeof(nrinmatric), "F05 - %d", i);
	    SetVehicleNumberPlate(Grovec[i], nrinmatric);
	    SetVehicleToRespawn(Grovec[i]);
	}
	Copcar[1] = AddStaticVehicleEx(523,1601.9099,-1704.7168,5.4607,85.5587,0,0,900);

	Copcar[2] = AddStaticVehicleEx(523,1561.7004,-1607.0363,12.9542,181.1732,0,0,900);

	Copcar[3] = AddStaticVehicleEx(523,1558.0488,-1606.8695,12.9536,176.0035,0,0,900);

	Copcar[4] = AddStaticVehicleEx(523,1554.4407,-1607.0237,12.9505,178.5937,0,0,900);

	Copcar[5] = AddStaticVehicleEx(523,1551.1160,-1607.0157,12.9542,175.6818,0,0,900);

    Copcar[6] = AddStaticVehicleEx(411,1556.7578,-1632.5587,13.1441,89.4261,1,1,900);

    object3 = CreateObject(19620,-2597.0762, -2638.4270, -5.3536, 0.0000, 0.0000, 0.0000);
	AttachObjectToVehicle(object3, Copcar[6], 0.000000, 0.000000, 0.739999, 0.000000, 0.000000, 0.000000); //Object Model: 19620 |

	new policecar = CreateObject(19327, -2597.0762, -2638.4270, -5.3536, -87.6999, 90.4001, -87.1805);
	SetObjectMaterialText(policecar, "POLICE", 0, 50, "Arial", 25, 1, -16777216, 0, 1);
	AttachObjectToVehicle(policecar, Copcar[6], 0.0, -1.9, 0.3, 270.0, 0.0, 0.0);

    Copcar[7] = AddStaticVehicleEx(411,1565.6917,-1632.4874,13.1957,89.3249,1,1,900);

    object4 = CreateObject(19620,-2597.0762, -2638.4270, -5.3536, 0.0000, 0.0000, 0.0000);
	AttachObjectToVehicle(object4, Copcar[7], 0.000000, 0.000000, 0.739999, 0.000000, 0.000000, 0.000000); //Object Model: 19620 |
	new policecar2 = CreateObject(19327, -2597.0762, -2638.4270, -5.3536, -87.6999, 90.4001, -87.1805);
	SetObjectMaterialText(policecar2, "POLICE", 0, 50, "Arial", 25, 1, -16777216, 0, 1);
	AttachObjectToVehicle(policecar2, Copcar[7], 0.0, -1.9, 0.3, 270.0, 0.0, 0.0);

	Copcar[8] = AddStaticVehicleEx(523,1547.8560,-1606.9414,12.9542,176.4453,0,0,900);

	Copcar[9] = AddStaticVehicleEx(523,1601.6218,-1695.9435,5.4621,89.5925,38,66,900);

	Copcar[10] = AddStaticVehicleEx(599,1601.6401,-1610.9618,13.8689,89.1736,6,1,900);

	Copcar[11] = AddStaticVehicleEx(599,1601.9658,-1606.5083,13.9007,91.1313,6,1,900);

	Copcar[12] = AddStaticVehicleEx(599,1602.3624,-1684.1798,6.1165,91.2008,6,1,900);

	Copcar[13] = AddStaticVehicleEx(427,1585.1613,-1680.2198,6.0623,270.2807,6,1,900);

	Copcar[14] = AddStaticVehicleEx(528,1584.4968,-1671.7839,5.8576,267.2774,112,6,900);

	Copcar[15] = AddStaticVehicleEx(525,1584.8029,-1667.5214,5.7179,269.1004,79,6,900);

	Copcar[16] = AddStaticVehicleEx(497,1564.7638,-1651.2452,28.5810,90.4761,6,1,900);

	Copcar[17] = AddStaticVehicleEx(563,1565.4215,-1699.9995,29.1465,89.2499,6,1,900);

	Copcar[18] = AddStaticVehicleEx(411,1573.5585,-1632.5773,13.1982,88.3384,1,1,900);
    object5 = CreateObject(19620,-2597.0762,-2638.4270,-5.3536,0.0000,0.0000,0.0000);
	AttachObjectToVehicle(object5, Copcar[18], 0.000000, 0.000000, 0.739999, 0.000000, 0.000000, 0.000000); //Object Model: 19620 |
	new policecar3 = CreateObject(19327, -2597.0762, -2638.4270, -5.3536, -87.6999, 90.4001, -87.1805);
	SetObjectMaterialText(policecar3, "POLICE", 0, 50, "Arial", 25, 1, -16777216, 0, 1);
	AttachObjectToVehicle(policecar3, Copcar[18], 0.0, -1.9, 0.3, 270.0, 0.0, 0.0);

	Copcar[19] = AddStaticVehicleEx(596,1572.7958,-1607.4554,13.1044,181.5055,6,1,900);

	Copcar[20] = AddStaticVehicleEx(596,1576.6313,-1607.2098,13.0438,180.3890,6,1,900);

	Copcar[21] = AddStaticVehicleEx(596,1580.5406,-1607.1946,13.1068,180.8135,6,1,900);

	Copcar[22] = AddStaticVehicleEx(596,1584.4761,-1607.0475,13.1107,180.9560,6,1,900);

	Copcar[23] = AddStaticVehicleEx(596,1588.4292,-1607.0869,13.0365,181.4202,6,1,900);

	Copcar[24] = AddStaticVehicleEx(596,1529.4813,-1688.0271,5.5456,265.6431,6,1,900);

	Copcar[25] = AddStaticVehicleEx(596,1558.8655,-1710.8738,5.5487,0.1728,6,1,900);

	Copcar[26] = AddStaticVehicleEx(596,1570.2020,-1710.8259,5.5487,0.2026,6,1,900);

	Copcar[27] = AddStaticVehicleEx(596,1578.7587,-1711.0652,5.5501,359.3282,6,1,900);

	Copcar[28] = AddStaticVehicleEx(596,1535.7665,-1667.0135,13.1183,179.7693,6,1,900);

	Copcar[29] = AddStaticVehicleEx(596,1535.8132,-1678.6298,13.1151,0.2540,6,1,900);
	new nrinmatricg[128];
	for(new i = 0; i < sizeof(Copcar); i++)
	{
	    format(nrinmatricg, sizeof(nrinmatricg), "F01 - %d", i);
	    SetVehicleNumberPlate(Copcar[i], nrinmatricg);
	    SetVehicleToRespawn(Copcar[i]);
	}
	wantedicatimer = SetTimer("FiveSecondsTimer", 5000, 1);
	new SpawnPlace3D[300],Stunt3DText[300], Drift3DText[300], h, m, s; gettime(h, m, s);
	CreateObject(19130, 2145.1401,-1686.7572,15.0859, 20, 0.0, 0);
	new gratia1, gratia2, gratia3, gratia4, gratia5, gratia6, gratia7, gratia8;
	gratia1 = CreateObject(19302, 228.28619, 112.66590, 999.23529,   0.00000, 0.00000, 180.48010);
	gratia2 = CreateObject(19302, 226.50360, 112.64810, 999.23529,   0.00000, 0.00000, 0.90020);
	gratia3 = CreateObject(19302, 222.62360, 112.64810, 999.23529,   0.00000, 0.00000, 359.64001);
	gratia4 = CreateObject(19302, 224.36360, 112.64810, 999.23529,   0.00000, 0.00000, 538.79919);
	gratia5 = CreateObject(19302, 220.38361, 112.64810, 999.23529,   0.00000, 0.00000, 539.69940);
	gratia6 = CreateObject(19302, 218.66360, 112.64810, 999.23529,   0.00000, 0.00000, 359.33963);
	gratia7 = CreateObject(19302, 216.44360, 112.64810, 999.23529,   0.00000, 0.00000, 538.73865);
	gratia8 = CreateObject(19302, 214.72360, 112.64810, 999.23529,   0.00000, 0.00000, 359.45889);
	SetObjectMaterial(gratia1, 0, 19302, "gratia1", "gratia1", 0xFFFFFFFF);
	SetObjectMaterial(gratia2, 0, 19302, "gratia2", "gratia2", 0xFFFFFFFF);
	SetObjectMaterial(gratia3, 0, 19302, "gratia3", "gratia3", 0xFFFFFFFF);
	SetObjectMaterial(gratia4, 0, 19302, "gratia4", "gratia4", 0xFFFFFFFF);
	SetObjectMaterial(gratia5, 0, 19302, "gratia5", "gratia5", 0xFFFFFFFF);
	SetObjectMaterial(gratia6, 0, 19302, "gratia6", "gratia6", 0xFFFFFFFF);
	SetObjectMaterial(gratia7, 0, 19302, "gratia7", "gratia7", 0xFFFFFFFF);
	SetObjectMaterial(gratia8, 0, 19302, "gratia8", "gratia8", 0xFFFFFFFF);
	Create3DTextLabel("{0000FF}Droguri", RED, 2145.1401,-1686.7572,15.0859, 20, 0, 0);
	//--------------------------------------------------------------------------
	DB_Connect = mysql_connect(SQL_Host, SQL_User, SQL_DB, SQL_Pass);
	mysql_log(LOG_ERROR | LOG_DEBUG | LOG_WARNING, LOG_TYPE_TEXT);
	//--------------------------------------------------------------------------
	print("\n::::::::::::::::::::::::::::::::::::\n"); WorldHour = h;
	print(":: FireWhiteStunt V1 Started ::");     SetWorldTime(14);
	print("\n::::::::::::::::::::::::::::::::::::\n"); SetTimer("WorldTimeTimer", 3600000, true);
 	SetTimer("StartReaction", 900000, true), 		   SetTimer("CheckBallPosition", 250, true);
 	//--------------------------------------------------------------------------
	SoccerBall = CreateObject(2114, 1574.99329, -2017.36682, 736.69220,   0.00000, 0.00000, 0.00000);
	//--------------------------------------------------------------------------
	// -> Server's Settings
	//--------------------------------------------------------------------------
	AntiDeAMX(),	  			UsePlayerPedAnims(), 	       SetGameModeText("Stunt-DM-Race-FreeRoam"),
	SetWeather(2),       		SendRconCommand("rcon_password Zarzavat12332107062003Longover"),
	mysql_debug(0),   			AllowInteriorWeapons(true),    DisableInteriorEnterExits(),
	SendRconCommand("rcon 0"),  EnableStuntBonusForAll(0);     printf("World Time: %d", WorldHour);
	//--------------------------------------------------------------------------
	Server[PropertyPayDay] = 0, Server[MinigunDM]     = 0, Server[DeagleDM] 	= 0,
	Server[AsztechDM]      = 0, Server[OSDM]          = 0, Server[M4DM]     	= 0,
	Server[JDM]            = 0, Server[CSIDM]         = 0, Server[CSDDM]    	= 0,
	Server[IslandDM]       = 0, Server[CoruptDM]      = 0, Server[CoruptDM]  	= 0,
	Server[CoruptDM]       = 0, Server[HBuy]          = 0, Server[HSell]    	= 0,
	Server[HInt]           = 0, Server[HPos][1]       = 0, Server[HPos][2]  	= 0,
	Server[HPos][3]        = 0, Server[CreatingHouse] = 0, Server[CreatingPCar] = 0,
	Server[cID]            = 0, Server[vColor][1]     = 0, Server[vColor][2]    = 0,
	Server[vOwner]         = 0, Server[Count]         = 0, Server[MRF]          = 0;
	//--------------------------------------------------------------------------
	// -> Load MySQL Stuff
	//--------------------------------------------------------------------------
	for(new hi = 0; hi < MAX_HOUSES; hi++)
	{
	    //----------------------------------------------------------------------
	    House[hi][ID] 	   	      = 0, House[hi][Owner]     	   = 0, House[hi][Locked]  	 	   = 0,
	    House[hi][Cost][1] 	      = 0, House[hi][Cost][2]   	   = 0, House[hi][IntID]   	 	   = 0,
	    House[hi][Pos][1]  	      = 0, House[hi][Pos][2]    	   = 0, House[hi][Pos][3]  	 	   = 0,
		House[hi][Icon][1] 	      = 0, House[hi][Icon][2]   	   = 0, House[hi][Icon][3] 	 	   = 0,
	 	House[hi][Pickup]         = 0, House[hi][CustomInterior]   = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new pID = 0; pID < MAX_PROPERTIES; pID++)
	{
	    //----------------------------------------------------------------------
	    Property[pID][ID] 	      = 0, Property[pID][Name]        = 0, Property[pID][Owner]   	   = 0,
	    Property[pID][Cost][1]    = 0, Property[pID][Cost][2]     = 0, Property[pID][IntID]   	   = 0,
	    Property[pID][Pos][1]     = 0, Property[pID][Pos][2]      = 0, Property[pID][Pos][3]  	   = 0,
		Property[pID][Icon][1]    = 0, Property[pID][Icon][2]     = 0, Property[pID][Icon][3] 	   = 0,
	 	Property[pID][Pickup]     = 0, Property[pID][Level]       = 0, Property[pID][mIcon]   	   = 0,
	 	Property[pID][OName]      = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new vID = 0; vID < MAX_PCARS; vID++)
	{
	    //----------------------------------------------------------------------
	    PersVehicle[vID][ID]       = 0, PersVehicle[vID][Owner]   = 0, PersVehicle[vID][Color][1]  = 0,
	    PersVehicle[vID][Color][2] = 0, PersVehicle[vID][Pos][1]  = 0, PersVehicle[vID][Pos][2]    = 0,
	    PersVehicle[vID][Pos][3]   = 0, PersVehicle[vID][Pos][4]  = 0, PersVehicle[vID][VehicleID] = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS1; l++)
	{
	    //----------------------------------------------------------------------
		Interior1[l][ID] 		   = 0, Interior1[l][Pos][1]      = 0, Interior1[l][Pos][2]        = 0,
		Interior1[l][Pos][3]       = 0, Interior1[l][IntID]       = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS2; l++)
	{
	    //----------------------------------------------------------------------
		Interior2[l][ID] 		   = 0, Interior2[l][Pos][1]      = 0, Interior2[l][Pos][2]        = 0,
		Interior2[l][Pos][3]       = 0, Interior2[l][IntID]       = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS3; l++)
	{
	    //----------------------------------------------------------------------
		Interior3[l][ID] 		   = 0, Interior3[l][Pos][1]      = 0, Interior3[l][Pos][2]        = 0,
		Interior3[l][Pos][3]       = 0, Interior3[l][IntID]       = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS4; l++)
	{
	    //----------------------------------------------------------------------
		Interior4[l][ID] 		   = 0, Interior4[l][Pos][1]      = 0, Interior4[l][Pos][2]        = 0,
		Interior4[l][Pos][3]       = 0, Interior4[l][IntID]       = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS5; l++)
	{
	    //----------------------------------------------------------------------
		Interior5[l][ID] 		   = 0, Interior5[l][Pos][1]      = 0, Interior5[l][Pos][2]        = 0,
		Interior5[l][Pos][3]       = 0, Interior5[l][IntID]       = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS6; l++)
	{
	    //----------------------------------------------------------------------
		Interior6[l][ID] 		   = 0, Interior6[l][Pos][1]      = 0, Interior6[l][Pos][2]        = 0,
		Interior6[l][Pos][3]       = 0, Interior6[l][IntID]       = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS7; l++)
	{
	    //----------------------------------------------------------------------
		Interior7[l][ID] 		   = 0, Interior7[l][Pos][1]      = 0, Interior7[l][Pos][2]        = 0,
		Interior7[l][Pos][3]       = 0, Interior7[l][IntID]       = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS8; l++)
	{
	    //----------------------------------------------------------------------
		Interior8[l][ID] 		   = 0, Interior8[l][Pos][1]      = 0, Interior8[l][Pos][2]        = 0,
		Interior8[l][Pos][3]       = 0, Interior8[l][IntID]       = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS9; l++)
	{
	    //----------------------------------------------------------------------
		Interior9[l][ID] 		   = 0, Interior9[l][Pos][1]      = 0, Interior9[l][Pos][2]        = 0,
		Interior9[l][Pos][3]       = 0, Interior9[l][IntID]       = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS10; l++)
	{
	    //----------------------------------------------------------------------
		Interior10[l][ID] 		   = 0, Interior10[l][Pos][1]     = 0, Interior10[l][Pos][2]       = 0,
		Interior10[l][Pos][3]      = 0, Interior10[l][IntID]      = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS11; l++)
	{
	    //----------------------------------------------------------------------
		Interior11[l][ID] 		   = 0, Interior11[l][Pos][1]     = 0, Interior11[l][Pos][2]       = 0,
		Interior11[l][Pos][3]      = 0, Interior11[l][IntID]      = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_INTERIORS12; l++)
	{
	    //----------------------------------------------------------------------
		Interior12[l][ID] 		   = 0, Interior12[l][Pos][1]     = 0, Interior12[l][Pos][2]       = 0,
		Interior12[l][Pos][3]      = 0, Interior12[l][IntID]      = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
	for(new l = 0; l < MAX_CHECKPOINTS; l++)
	{
	    //----------------------------------------------------------------------
		Checkpoint[l][ID] 		   = 0, Checkpoint[l][Pos][1]     = 0, Checkpoint[l][Pos][2]       = 0,
		Checkpoint[l][Pos][3]      = 0, Checkpoint[l][ToPos][1]   = 0, Checkpoint[l][ToPos][2]     = 0,
		Checkpoint[l][ToPos][3]    = 0, Checkpoint[l][CPString]   = 0, Checkpoint[l][CPSize]       = 0,
		Checkpoint[l][Distance]    = 0;
		//----------------------------------------------------------------------
	}
	//--------------------------------------------------------------------------
    for(new l = 1; l < MAX_REPORTS; l++)     Reports[l] = "No Reports Found";
	//--------------------------------------------------------------------------
	mysql_tquery(DB_Connect, "SELECT * FROM `Houses`",       					  "LoadHouses", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Properties`",   					  "LoadProps",  "");
	mysql_tquery(DB_Connect, "SELECT * FROM `PersonalCars`", 					  "LoadCars",   "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Races`",                             "LoadRaceDetails", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `RacesCP`",                           "", "");
    mysql_tquery(DB_Connect, "SELECT * FROM `Gangs`",                             "LoadGangTeritory", "");
	//--------------------------------------------------------------------------
	mysql_tquery(DB_Connect, "SELECT * FROM `DriftsCP` WHERE `Drift`    = '1'",   "LoadDrift1", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `DriftsCP` WHERE `Drift`    = '2'",   "LoadDrift2", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `DriftsCP` WHERE `Drift`    = '3'",   "LoadDrift3", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `DriftsCP` WHERE `Drift`    = '4'",   "LoadDrift4", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `DriftsCP` WHERE `Drift`    = '5'",   "LoadDrift5", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `DriftsCP` WHERE `Drift`    = '6'",   "LoadDrift6", "");
	//--------------------------------------------------------------------------
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '1'",  "LoadCategory1", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '2'",  "LoadCategory2", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '3'",  "LoadCategory3", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '4'",  "LoadCategory4", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '5'",  "LoadCategory5", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '6'",  "LoadCategory6", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '7'",  "LoadCategory7", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '8'",  "LoadCategory8", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '9'",  "LoadCategory9", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '10'", "LoadCategory10", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '11'", "LoadCategory11", "");
	mysql_tquery(DB_Connect, "SELECT * FROM `Interiors` WHERE `Category` = '12'", "LoadCategory12", "");
	//--------------------------------------------------------------------------
	mysql_tquery(DB_Connect, "SELECT * FROM `Checkpoints` WHERE `Type` != '-1'",  "LoadCheckpoints", "");
	//--------------------------------------------------------------------------
	// -> Server's Player Class
	//--------------------------------------------------------------------------
    AddPlayerClass(23,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   	//--------------------------------------------------------------------------
	// -> Server's 3D Texts
	//--------------------------------------------------------------------------
	strcat(SpawnPlace3D, "{0072FF}Spawn Zone\n\
    					  {00FF00}Type {FF0000}/HM {00FF00}for free Heal & Armour!\n\
			 			  {0072FF}www.XSW-Servers.com");
	//--------------------------------------------------------------------------
 	Create3DTextLabel(SpawnPlace3D, BLUE, 404.2386,2453.6709,16.6602,	  50, 0, 0); // AA
    Create3DTextLabel(SpawnPlace3D, BLUE, 1887.8350,-2625.3059,13.6016,   50, 0, 0); // LSAir
    Create3DTextLabel(SpawnPlace3D, BLUE, -1370.0363,-256.3452,18.7700,   50, 0, 0); // SFAir
    Create3DTextLabel(SpawnPlace3D, BLUE, 1602.5377,1311.2509,13.6200, 	  50, 0, 0); // LVAir
    Create3DTextLabel(SpawnPlace3D, BLUE, -2345.4111,-1623.9098,483.9355, 50, 0, 0); // Chilliad
    Create3DTextLabel(SpawnPlace3D, BLUE, 1420.3746,2773.9958,11.0972,    50, 0, 0); // Stunt Golf
    Create3DTextLabel(SpawnPlace3D, BLUE, -2272.3455,2318.3928,4.5575,    50, 0, 0); // Pimps
    Create3DTextLabel(SpawnPlace3D, BLUE, -2625.1626,1361.3967,7.0816,    50, 0, 0); // Jizzy's
    //--------------------------------------------------------------------------
    strcat(Stunt3DText, "{FF0000}Stunt\n\
		                 {BBFF00}Type {00BBF6}/Start {BBFF00}to try this stunt!\n\
						 {00BBF6}Have fun!");
	//--------------------------------------------------------------------------
    Create3DTextLabel(Stunt3DText, LIME, 1843.689941,1455.381835,11.197062, 150, 0, 0),	 Create3DTextLabel(Stunt3DText, LIME, 1838.994873,1586.723144,8.527256, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, 2335.312255,2149.432128,10.249174, 150, 0, 0),  Create3DTextLabel(Stunt3DText, LIME, 1922.183959,2008.699096,10.116531, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, 1943.340087,2199.185791,10.392769, 150, 0, 0),  Create3DTextLabel(Stunt3DText, LIME, 2876.097167,1579.139160,10.393080, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, -2264.446044,320.152679,34.956920, 150, 0, 0),  Create3DTextLabel(Stunt3DText, LIME, -2490.424072,441.591400,27.666994, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, 1872.261840,-1427.949462,10.135522,150, 0, 0),  Create3DTextLabel(Stunt3DText, LIME, -2003.273559,-283.168212,34.892936, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, 2008.712158,900.844909,10.390938, 150, 0, 0),   Create3DTextLabel(Stunt3DText, LIME, 2218.766113,2406.661132,10.385766, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, -1795.686645,730.918395,34.581394, 150, 0, 0),  Create3DTextLabel(Stunt3DText, LIME, 1536.790649,-1742.266601,13.120272, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, 1855.901489,-1467.969238,12.967999, 150, 0, 0), Create3DTextLabel(Stunt3DText, LIME, -2267.8716,-102.2001,35.3203, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, 1874.7556,-1444.6968,13.5510, 150, 0, 0), 		 Create3DTextLabel(Stunt3DText, LIME, 2066.1096,-1340.9332,23.8203, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, 2140.0549,-2223.0105,13.3899, 150, 0, 0), 		 Create3DTextLabel(Stunt3DText, LIME, 1453.5579,-1300.2125,13.3828, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, 1618.0244,-1592.3458,13.5469, 150, 0, 0), 		 Create3DTextLabel(Stunt3DText, LIME, 2168.9238,1213.3776,10.8203, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, 1878.1779,933.1486,10.6719, 150, 0, 0), 		 Create3DTextLabel(Stunt3DText, LIME, -2291.7871,726.4196,49.4384, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, 1373.9473,-939.9419,34.1875, 150, 0, 0), 		 Create3DTextLabel(Stunt3DText, LIME, 1338.1860,-1282.4750,13.3828, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, -2706.2795,77.7037,4.2400, 150, 0, 0), 		 Create3DTextLabel(Stunt3DText, LIME, -1721.1564,1103.3379,45.2969, 150, 0, 0);
    Create3DTextLabel(Stunt3DText, LIME, 343.6186,-1467.6818,35.5760, 150, 0, 0);
    //--------------------------------------------------------------------------
    Create3DTextLabel("{FF0000}Truck Job\n\
 					   {00FF00}Type {00BBF6}/Start {00FF00} to start this job!\n\
 					   {00BBF6}/car 403", LIME, -101.4014,-1183.8090,2.2559, 150, 0, 0);
	//--------------------------------------------------------------------------
    Create3DTextLabel("{FF0000}Air Pilot Job\n\
 					   {00FF00}Type {00BBF6}/Start {00FF00} to start this job!\n\
 					   {00BBF6}/car 487", LIME, 337.6592,-1799.8015,4.7044, 150, 0, 0);
    //--------------------------------------------------------------------------
    Create3DTextLabel("{FF0000}Ambulance Driver Job\n\
 					   {00FF00}Type {00BBF6}/Start {00FF00} to start this job!\n\
 					   {00BBF6}/car 416", LIME, 1183.2109,-1324.2020,13.5776, 150, 0, 0);
    //--------------------------------------------------------------------------
    Create3DTextLabel("{FF0000}Pizza Boy Job\n\
 					   {00FF00}Type {00BBF6}/Start {00FF00} to start this job!\n\
 					   {00BBF6}/car 448", LIME, -2668.5017,274.8625,4.3359, 150, 0, 0);
 	//--------------------------------------------------------------------------
    Create3DTextLabel("{FF0000}Policeman Job\n\
 					   {00FF00}Type {00BBF6}/Start {00FF00} to start this job!\n\
 					   {00BBF6}/car 598", LIME, 2247.7876,2450.8083,10.8203, 150, 0, 0);
	//--------------------------------------------------------------------------
	strcat(Drift3DText, "{FF0000}Drift\n\
	                     {BBFF00}Type {00BBF6}/Start {BBFF00}to try this drift!\n\
	                     {00BBF6}Have fun!");
	//--------------------------------------------------------------------------
    Create3DTextLabel(Drift3DText, LIME, -302.0906,1503.9202,75.4919, 	150, 0, 0),
    Create3DTextLabel(Drift3DText, LIME, -1064.2598,-1648.1217,76.6414, 150, 0, 0),
    Create3DTextLabel(Drift3DText, LIME, -2411.9666,-600.9489,132.5644, 150, 0, 0),
    Create3DTextLabel(Drift3DText, LIME,  2072.6216,2431.7725,49.5234, 	150, 0, 0),
    Create3DTextLabel(Drift3DText, LIME,  2228.6147,1964.5468,31.7797, 	150, 0, 0),
    Create3DTextLabel(Drift3DText, LIME,  2262.2554,1398.9836,42.8203, 	150, 0, 0);
    //--------------------------------------------------------------------------
    // -> Others...
    //--------------------------------------------------------------------------
    Server[Lift][1] = CreateObject(974, 948.788574, 2439.683350, 9.874555, 90.2409, 0.0000, 0.0000);
    Server[Lift][2] = CreateObject(974, 957.282593, 2432.806641, 42.432281, 90.2409, 0.0000, 0.0000);
    Server[Lift][3] = CreateObject(974, 957.160950, 2442.099365, 81.161102, 90.2409, 0.0000, 0.0000);
	//--------------------------------------------------------------------------
	// -> Server's TextDraws
	//--------------------------------------------------------------------------
	Textdraw0 = TextDrawCreate(20.000000, 421.000000, "Fire");
	TextDrawBackgroundColor(Textdraw0, 255);
	TextDrawFont(Textdraw0, 0);
	TextDrawLetterSize(Textdraw0, 0.500000, 1.800000);
	TextDrawColor(Textdraw0, 7536639);
	TextDrawSetOutline(Textdraw0, 0);
	TextDrawSetProportional(Textdraw0, 1);
	TextDrawSetShadow(Textdraw0, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw1 = TextDrawCreate(72.000000, 421.000000, "White");
	TextDrawBackgroundColor(Textdraw1, 255);
	TextDrawFont(Textdraw1, 0);
	TextDrawLetterSize(Textdraw1, 0.500000, 1.800000);
	TextDrawColor(Textdraw1, -65281);
	TextDrawSetOutline(Textdraw1, 0);
	TextDrawSetProportional(Textdraw1, 1);
	TextDrawSetShadow(Textdraw1, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw2 = TextDrawCreate(109.000000, 421.000000, "Stunt");
	TextDrawBackgroundColor(Textdraw2, 255);
	TextDrawFont(Textdraw2, 0);
	TextDrawLetterSize(Textdraw2, 0.500000, 1.800000);
	TextDrawColor(Textdraw2, -16776961);
	TextDrawSetOutline(Textdraw2, 0);
	TextDrawSetProportional(Textdraw2, 1);
	TextDrawSetShadow(Textdraw2, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw3 = TextDrawCreate(26.000000, 437.000000, "/");
	TextDrawBackgroundColor(Textdraw3, 255);
	TextDrawFont(Textdraw3, 1);
	TextDrawLetterSize(Textdraw3, 0.290000, 0.900000);
	TextDrawColor(Textdraw3, 12318463);
	TextDrawSetOutline(Textdraw3, 0);
	TextDrawSetProportional(Textdraw3, 1);
	TextDrawSetShadow(Textdraw3, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw4 = TextDrawCreate(31.000000, 436.000000, "help");
	TextDrawBackgroundColor(Textdraw4, 255);
	TextDrawFont(Textdraw4, 1);
	TextDrawLetterSize(Textdraw4, 0.290000, 1.100000);
	TextDrawColor(Textdraw4, 16711935);
	TextDrawSetOutline(Textdraw4, 0);
	TextDrawSetProportional(Textdraw4, 1);
	TextDrawSetShadow(Textdraw4, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw5 = TextDrawCreate(55.000000, 437.000000, "/");
	TextDrawBackgroundColor(Textdraw5, 255);
	TextDrawFont(Textdraw5, 1);
	TextDrawLetterSize(Textdraw5, 0.290000, 0.900000);
	TextDrawColor(Textdraw5, 12318463);
	TextDrawSetOutline(Textdraw5, 0);
	TextDrawSetProportional(Textdraw5, 1);
	TextDrawSetShadow(Textdraw5, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw6 = TextDrawCreate(59.000000, 436.000000, "cmds");
	TextDrawBackgroundColor(Textdraw6, 255);
	TextDrawFont(Textdraw6, 1);
	TextDrawLetterSize(Textdraw6, 0.290000, 1.100000);
	TextDrawColor(Textdraw6, 16711935);
	TextDrawSetOutline(Textdraw6, 0);
	TextDrawSetProportional(Textdraw6, 1);
	TextDrawSetShadow(Textdraw6, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw7 = TextDrawCreate(89.000000, 436.000000, "teles");
	TextDrawBackgroundColor(Textdraw7, 255);
	TextDrawFont(Textdraw7, 1);
	TextDrawLetterSize(Textdraw7, 0.290000, 1.100000);
	TextDrawColor(Textdraw7, 16711935);
	TextDrawSetOutline(Textdraw7, 0);
	TextDrawSetProportional(Textdraw7, 1);
	TextDrawSetShadow(Textdraw7, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw8 = TextDrawCreate(85.000000, 437.000000, "/");
	TextDrawBackgroundColor(Textdraw8, 255);
	TextDrawFont(Textdraw8, 1);
	TextDrawLetterSize(Textdraw8, 0.290000, 0.900000);
	TextDrawColor(Textdraw8, 12318463);
	TextDrawSetOutline(Textdraw8, 0);
	TextDrawSetProportional(Textdraw8, 1);
	TextDrawSetShadow(Textdraw8, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw9 = TextDrawCreate(115.000000, 437.000000, "/");
	TextDrawBackgroundColor(Textdraw9, 255);
	TextDrawFont(Textdraw9, 1);
	TextDrawLetterSize(Textdraw9, 0.290000, 0.900000);
	TextDrawColor(Textdraw9, 12318463);
	TextDrawSetOutline(Textdraw9, 0);
	TextDrawSetProportional(Textdraw9, 1);
	TextDrawSetShadow(Textdraw9, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw10 = TextDrawCreate(119.000000, 436.000000, "rules");
	TextDrawBackgroundColor(Textdraw10, 255);
	TextDrawFont(Textdraw10, 1);
	TextDrawLetterSize(Textdraw10, 0.290000, 1.100000);
	TextDrawColor(Textdraw10, 16711935);
	TextDrawSetOutline(Textdraw10, 0);
	TextDrawSetProportional(Textdraw10, 1);
	TextDrawSetShadow(Textdraw10, 1);
	//--------------------------------------------------------------------------
	// -> Server's Connect TextDraw
	//--------------------------------------------------------------------------
	Textdraw11 = TextDrawCreate(472.000000, 261.000000, "Fire");
	TextDrawBackgroundColor(Textdraw11, 255);
	TextDrawFont(Textdraw11, 0);
	TextDrawLetterSize(Textdraw11, 0.640000, 1.600000);
	TextDrawColor(Textdraw11, 65535);
	TextDrawSetOutline(Textdraw11, 1);
	TextDrawSetProportional(Textdraw11, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw12 = TextDrawCreate(542.000000, 263.000000, "White");
	TextDrawBackgroundColor(Textdraw12, 255);
	TextDrawFont(Textdraw12, 0);
	TextDrawLetterSize(Textdraw12, 0.579999, 1.400000);
	TextDrawColor(Textdraw12, -65281);
	TextDrawSetOutline(Textdraw12, 1);
	TextDrawSetProportional(Textdraw12, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw13 = TextDrawCreate(587.000000, 264.000000, "Stunt");
	TextDrawBackgroundColor(Textdraw13, 255);
	TextDrawFont(Textdraw13, 0);
	TextDrawLetterSize(Textdraw13, 0.629999, 1.400000);
	TextDrawColor(Textdraw13, -16776961);
	TextDrawSetOutline(Textdraw13, 1);
	TextDrawSetProportional(Textdraw13, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw14 = TextDrawCreate(489.000000, 280.000000, "]");
	TextDrawBackgroundColor(Textdraw14, 255);
	TextDrawFont(Textdraw14, 0);
	TextDrawLetterSize(Textdraw14, 0.639999, 2.000000);
	TextDrawColor(Textdraw14, 12318463);
	TextDrawSetOutline(Textdraw14, 1);
	TextDrawSetProportional(Textdraw14, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw15 = TextDrawCreate(599.000000, 280.000000, "]");
	TextDrawBackgroundColor(Textdraw15, 255);
	TextDrawFont(Textdraw15, 0);
	TextDrawLetterSize(Textdraw15, 0.639999, 2.000000);
	TextDrawColor(Textdraw15, 12318463);
	TextDrawSetOutline(Textdraw15, 1);
	TextDrawSetProportional(Textdraw15, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw16 = TextDrawCreate(517.000000, 280.000000, "Welcome");
	TextDrawBackgroundColor(Textdraw16, 255);
	TextDrawFont(Textdraw16, 1);
	TextDrawLetterSize(Textdraw16, 0.500000, 2.000000);
	TextDrawColor(Textdraw16, 16711935);
	TextDrawSetOutline(Textdraw16, 1);
	TextDrawSetProportional(Textdraw16, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw17 = TextDrawCreate(493.000000, 303.000000, "/");
	TextDrawBackgroundColor(Textdraw17, 255);
	TextDrawFont(Textdraw17, 1);
	TextDrawLetterSize(Textdraw17, 0.340000, 0.899999);
	TextDrawColor(Textdraw17, 12318463);
	TextDrawSetOutline(Textdraw17, 0);
	TextDrawSetProportional(Textdraw17, 1);
	TextDrawSetShadow(Textdraw17, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw18 = TextDrawCreate(498.000000, 303.000000, "cmds");
	TextDrawBackgroundColor(Textdraw18, 255);
	TextDrawFont(Textdraw18, 1);
	TextDrawLetterSize(Textdraw18, 0.310000, 1.000000);
	TextDrawColor(Textdraw18, 16711935);
	TextDrawSetOutline(Textdraw18, 0);
	TextDrawSetProportional(Textdraw18, 1);
	TextDrawSetShadow(Textdraw18, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw19 = TextDrawCreate(528.000000, 303.000000, "/");
	TextDrawBackgroundColor(Textdraw19, 255);
	TextDrawFont(Textdraw19, 1);
	TextDrawLetterSize(Textdraw19, 0.340000, 0.899999);
	TextDrawColor(Textdraw19, 12318463);
	TextDrawSetOutline(Textdraw19, 0);
	TextDrawSetProportional(Textdraw19, 1);
	TextDrawSetShadow(Textdraw19, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw20 = TextDrawCreate(534.000000, 303.000000, "help");
	TextDrawBackgroundColor(Textdraw20, 255);
	TextDrawFont(Textdraw20, 1);
	TextDrawLetterSize(Textdraw20, 0.310000, 1.000000);
	TextDrawColor(Textdraw20, 16711935);
	TextDrawSetOutline(Textdraw20, 0);
	TextDrawSetProportional(Textdraw20, 1);
	TextDrawSetShadow(Textdraw20, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw21 = TextDrawCreate(558.000000, 303.000000, "/");
	TextDrawBackgroundColor(Textdraw21, 255);
	TextDrawFont(Textdraw21, 1);
	TextDrawLetterSize(Textdraw21, 0.340000, 0.899999);
	TextDrawColor(Textdraw21, 12318463);
	TextDrawSetOutline(Textdraw21, 0);
	TextDrawSetProportional(Textdraw21, 1);
	TextDrawSetShadow(Textdraw21, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw22 = TextDrawCreate(562.000000, 303.000000, "rules");
	TextDrawBackgroundColor(Textdraw22, 255);
	TextDrawFont(Textdraw22, 1);
	TextDrawLetterSize(Textdraw22, 0.310000, 1.000000);
	TextDrawColor(Textdraw22, 16711935);
	TextDrawSetOutline(Textdraw22, 0);
	TextDrawSetProportional(Textdraw22, 1);
	TextDrawSetShadow(Textdraw22, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw23 = TextDrawCreate(589.000000, 303.000000, "/");
	TextDrawBackgroundColor(Textdraw23, 255);
	TextDrawFont(Textdraw23, 1);
	TextDrawLetterSize(Textdraw23, 0.340000, 0.899999);
	TextDrawColor(Textdraw23, 12318463);
	TextDrawSetOutline(Textdraw23, 0);
	TextDrawSetProportional(Textdraw23, 1);
	TextDrawSetShadow(Textdraw23, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw24 = TextDrawCreate(594.000000, 303.000000, "teles");
	TextDrawBackgroundColor(Textdraw24, 255);
	TextDrawFont(Textdraw24, 1);
	TextDrawLetterSize(Textdraw24, 0.310000, 1.000000);
	TextDrawColor(Textdraw24, 16711935);
	TextDrawSetOutline(Textdraw24, 0);
	TextDrawSetProportional(Textdraw24, 1);
	TextDrawSetShadow(Textdraw24, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw25 = TextDrawCreate(539.000000, 316.000000, "/");
	TextDrawBackgroundColor(Textdraw25, 255);
	TextDrawFont(Textdraw25, 1);
	TextDrawLetterSize(Textdraw25, 0.340000, 0.899999);
	TextDrawColor(Textdraw25, 12318463);
	TextDrawSetOutline(Textdraw25, 0);
	TextDrawSetProportional(Textdraw25, 1);
	TextDrawSetShadow(Textdraw25, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw26 = TextDrawCreate(543.000000, 315.000000, "credits"); //xmas
	TextDrawBackgroundColor(Textdraw26, 255);
	TextDrawFont(Textdraw26, 1);
	TextDrawLetterSize(Textdraw26, 0.310000, 1.100000);
	TextDrawColor(Textdraw26, -16776961);
	TextDrawSetOutline(Textdraw26, 0);
	TextDrawSetProportional(Textdraw26, 1);
	TextDrawSetShadow(Textdraw26, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw27 = TextDrawCreate(504.000000, 326.000000, "www.FireWhiteStunt.com");
	TextDrawBackgroundColor(Textdraw27, 255);
	TextDrawFont(Textdraw27, 1);
	TextDrawLetterSize(Textdraw27, 0.300000, 1.200000);
	TextDrawColor(Textdraw27, 12318463);
	TextDrawSetOutline(Textdraw27, 0);
	TextDrawSetProportional(Textdraw27, 1);
	TextDrawSetShadow(Textdraw27, 1);
	//--------------------------------------------------------------------------
	// => Server's Teleport/Connect/Disconnect TextDraws - by [XSS]Seby
	//--------------------------------------------------------------------------
	TeleTD1 = TextDrawCreate(249.000000, 435.000000, ""),							TextDrawBackgroundColor(TeleTD1, 255);
	TextDrawFont(TeleTD1, 1),														TextDrawLetterSize(TeleTD1, 0.190000, 1.000000);
	TextDrawColor(TeleTD1, -1),														TextDrawSetOutline(TeleTD1, 0);
	TextDrawSetProportional(TeleTD1, 1),											TextDrawSetShadow(TeleTD1, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	TeleTD2 = TextDrawCreate(249.000000, 426.000000, ""),							TextDrawBackgroundColor(TeleTD2, 255);
	TextDrawFont(TeleTD2, 1),														TextDrawLetterSize(TeleTD2, 0.190000, 1.000000);
	TextDrawColor(TeleTD2, -1),														TextDrawSetOutline(TeleTD2, 0);
	TextDrawSetProportional(TeleTD2, 1),											TextDrawSetShadow(TeleTD2, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	TeleTD3 = TextDrawCreate(249.000000, 417.000000, ""),							TextDrawBackgroundColor(TeleTD3, 255);
	TextDrawFont(TeleTD3, 1),														TextDrawLetterSize(TeleTD3, 0.190000, 1.000000);
	TextDrawColor(TeleTD3, -1),														TextDrawSetOutline(TeleTD3, 0);
	TextDrawSetProportional(TeleTD3, 1),											TextDrawSetShadow(TeleTD3, 1);
	Textdraw27 = TextDrawCreate(169.000000, 283.000000, ""),						TextDrawBackgroundColor(Textdraw27, 255);
	TextDrawFont(Textdraw27, 1),													TextDrawLetterSize(Textdraw27, 0.430000, 2.599999);
	TextDrawColor(Textdraw27, -1),													TextDrawSetOutline(Textdraw27, 0);
	TextDrawSetProportional(Textdraw27, 1),											TextDrawSetShadow(Textdraw27, 1);
	//--------------------------------------------------------------------------
	// -> Server's Second Connect TextDraw
	//--------------------------------------------------------------------------
	Textdraw44 = TextDrawCreate(8.000000, 317.000000, ".");
	TextDrawBackgroundColor(Textdraw44, 255);
	TextDrawFont(Textdraw44, 1);
	TextDrawLetterSize(Textdraw44, 15.710023, 1.000000);
	TextDrawColor(Textdraw44, -1);
	TextDrawSetOutline(Textdraw44, 0);
	TextDrawSetProportional(Textdraw44, 1);
	TextDrawSetShadow(Textdraw44, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw45 = TextDrawCreate(30.000000, 210.000000, "Fire");
	TextDrawBackgroundColor(Textdraw45, 255);
	TextDrawFont(Textdraw45, 3);
	TextDrawLetterSize(Textdraw45, 0.500000, 2.000000);
	TextDrawColor(Textdraw45, 7536639);
	TextDrawSetOutline(Textdraw45, 0);
	TextDrawSetProportional(Textdraw45, 1);
	TextDrawSetShadow(Textdraw45, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw46 = TextDrawCreate(67.000000, 225.000000, "White");
	TextDrawBackgroundColor(Textdraw46, 255);
	TextDrawFont(Textdraw46, 3);
	TextDrawLetterSize(Textdraw46, 0.500000, 2.000000);
	TextDrawColor(Textdraw46, -3407617);
	TextDrawSetOutline(Textdraw46, 0);
	TextDrawSetProportional(Textdraw46, 1);
	TextDrawSetShadow(Textdraw46, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw47 = TextDrawCreate(94.000000, 240.000000, "Stunt");
	TextDrawBackgroundColor(Textdraw47, 255);
	TextDrawFont(Textdraw47, 3);
	TextDrawLetterSize(Textdraw47, 0.500000, 2.000000);
	TextDrawColor(Textdraw47, -16776961);
	TextDrawSetOutline(Textdraw47, 0);
	TextDrawSetProportional(Textdraw47, 1);
	TextDrawSetShadow(Textdraw47, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw48 = TextDrawCreate(22.000000, 186.000000, "welcome to");
	TextDrawBackgroundColor(Textdraw48, 255);
	TextDrawFont(Textdraw48, 2);
	TextDrawLetterSize(Textdraw48, 0.500000, 2.000000);
	TextDrawColor(Textdraw48, -1);
	TextDrawSetOutline(Textdraw48, 0);
	TextDrawSetProportional(Textdraw48, 1);
	TextDrawSetShadow(Textdraw48, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw49 = TextDrawCreate(108.000000, 217.000000, "[]");
	TextDrawBackgroundColor(Textdraw49, 255);
	TextDrawFont(Textdraw49, 2);
	TextDrawLetterSize(Textdraw49, 0.500000, 2.000000);
	TextDrawColor(Textdraw49, -65281);
	TextDrawSetOutline(Textdraw49, 0);
	TextDrawSetProportional(Textdraw49, 1);
	TextDrawSetShadow(Textdraw49, 1);
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw50 = TextDrawCreate(26.000000, 233.000000, "[]");
	TextDrawBackgroundColor(Textdraw50, 255);
	TextDrawFont(Textdraw50, 2);
	TextDrawBackgroundColor(Textdraw67, 255);
	TextDrawFont(Textdraw67, 1);
	TextDrawLetterSize(Textdraw67, 0.280000, 1.500000);
	TextDrawColor(Textdraw67, -1);
	TextDrawSetOutline(Textdraw67, 0);
	TextDrawSetProportional(Textdraw67, 1);
	TextDrawSetShadow(Textdraw67, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw68 = TextDrawCreate(285.000000, 380.000000, "Y");
	TextDrawBackgroundColor(Textdraw68, 255);
	TextDrawFont(Textdraw68, 1);
	TextDrawLetterSize(Textdraw68, 0.280000, 1.500000);
	TextDrawColor(Textdraw68, 7536639);
	TextDrawSetOutline(Textdraw68, 0);
	TextDrawSetProportional(Textdraw68, 1);
	TextDrawSetShadow(Textdraw68, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw69 = TextDrawCreate(296.000000, 380.000000, "to flip your car.");
	TextDrawBackgroundColor(Textdraw69, 255);
	TextDrawFont(Textdraw69, 1);
	TextDrawLetterSize(Textdraw69, 0.280000, 1.500000);
	TextDrawColor(Textdraw69, -1);
	TextDrawSetOutline(Textdraw69, 0);
	TextDrawSetProportional(Textdraw69, 1);
	TextDrawSetShadow(Textdraw69, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw70 = TextDrawCreate(262.000000, 392.000000, "Press");
	TextDrawBackgroundColor(Textdraw70, 255);
	TextDrawFont(Textdraw70, 1);
	TextDrawLetterSize(Textdraw70, 0.280000, 1.500000);
	TextDrawColor(Textdraw70, -1);
	TextDrawSetOutline(Textdraw70, 0);
	TextDrawSetProportional(Textdraw70, 1);
	TextDrawSetShadow(Textdraw70, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw71 = TextDrawCreate(288.000000, 392.000000, "Click");
	TextDrawBackgroundColor(Textdraw71, 255);
	TextDrawFont(Textdraw71, 1);
	TextDrawLetterSize(Textdraw71, 0.280000, 1.500000);
	TextDrawColor(Textdraw71, 866792447);
	TextDrawSetOutline(Textdraw71, 0);
	TextDrawSetProportional(Textdraw71, 1);
	TextDrawSetShadow(Textdraw71, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw72 = TextDrawCreate(311.000000, 392.000000, "to hide this.");
	TextDrawBackgroundColor(Textdraw72, 255);
	TextDrawFont(Textdraw72, 1);
	TextDrawLetterSize(Textdraw72, 0.280000, 1.500000);
	TextDrawColor(Textdraw72, -1);
	TextDrawSetOutline(Textdraw72, 0);
	TextDrawSetProportional(Textdraw72, 1);
	TextDrawSetShadow(Textdraw72, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw73 = TextDrawCreate(246.000000, 360.000000, ".");
	TextDrawBackgroundColor(Textdraw73, 255);
	TextDrawFont(Textdraw73, 1);
	TextDrawLetterSize(Textdraw73, 13.380015, 1.100000);
	TextDrawColor(Textdraw73, -1);
	TextDrawSetOutline(Textdraw73, 0);
	TextDrawSetProportional(Textdraw73, 1);
	TextDrawSetShadow(Textdraw73, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	Textdraw74 = TextDrawCreate(246.000000, 400.000000, ".");
	TextDrawBackgroundColor(Textdraw74, 255);
	TextDrawFont(Textdraw74, 1);
	TextDrawLetterSize(Textdraw74, 13.380015, 1.100000);
	TextDrawColor(Textdraw74, -1);
	TextDrawSetOutline(Textdraw74, 0);
	TextDrawSetProportional(Textdraw74, 1);
	TextDrawSetShadow(Textdraw74, 1);
	//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 	unjailtimer = SetTimer("SetPlayerUnjail", 1000, 1);---THE TIMER!
	return 1;
}
And on player connect:
Код:
public OnPlayerConnect(playerid)
{
    Jailtime[playerid] = CreatePlayerTextDraw(playerid, 504.000000, 97.000000, " ");
	PlayerTextDrawLetterSize(playerid, Jailtime[playerid], 0.219998, 1.800000);
	PlayerTextDrawColor(playerid, Jailtime[playerid], -1);
	PlayerTextDrawSetShadow(playerid, Jailtime[playerid], 1);
	PlayerTextDrawSetOutline(playerid, Jailtime[playerid], 1);
	PlayerTextDrawFont(playerid, Jailtime[playerid], 2);

	WantedText[playerid] = CreatePlayerTextDraw(playerid, 504.000000, 122.000000, "WANTED SCADE IN:");
	PlayerTextDrawBackgroundColor(playerid, WantedText[playerid], 255);
	PlayerTextDrawFont(playerid, WantedText[playerid], 2);
	PlayerTextDrawLetterSize(playerid, WantedText[playerid], 0.219998, 1.800000);
	PlayerTextDrawColor(playerid, WantedText[playerid], -1);
	PlayerTextDrawSetOutline(playerid, WantedText[playerid], 1);
	PlayerTextDrawSetProportional(playerid, WantedText[playerid], 1);

	InitFly(playerid);
	wantedlost[playerid] = 1799;
	SetPlayerWantedLevel(playerid, Player[playerid][pWantedLevel]);
    DestroyDynamic3DTextLabel(WantedScris[playerid]);
    foreach(Player, iss)
    {
    KillTimer(deathdeletetime[iss]);
	SendDeathMessageToPlayer(iss, INVALID_PLAYER_ID, playerid, 200);
    deathdeletetime[iss] = SetTimerEx("DeleteDeathMessage",30000,0,"d",iss);
    }
    if(Player[playerid][pWantedLevel] > 0)
    {
        DestroyDynamic3DTextLabel(WantedScris[playerid]);
    	new str2[256];
    	format(str2,sizeof(str2),"{FF00FF}Wanted Level: %d", Player[playerid][pWantedLevel]);
    	WantedScris[playerid] = CreateDynamic3DTextLabel(str2, COLOR_WHITE, 0, 0, -20, 20, playerid);
		Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, WantedScris[playerid] , E_STREAMER_ATTACH_OFFSET_Z, 0.48);
	}
	if(Player[playerid][Jailed] == 1)
		{
			SetPlayerWantedLevel(playerid, 0);
			DestroyDynamic3DTextLabel(WantedScris[playerid]);
			PlayerTextDrawHide(playerid, WantedText[playerid]);
			SetPlayerInterior(playerid, 6);
			new rand;
			rand = random(sizeof(gRandomJailSpawns));
			SetPlayerPos(playerid,gRandomJailSpawns[rand][0],gRandomJailSpawns[rand][1],gRandomJailSpawns[rand][2]);
			TogglePlayerControllable(playerid, 0);
			SetTimerEx("UnFreezeStation", 1000, false, "i", playerid);
		}
	new rColor = random(9); Str[0] = '\0'; Str2[0] = '\0'; SendConnect(playerid); Server[PropertyPayDay]++;
	//--------------------------------------------------------------------------
	// -> Checking if the Player is Banned/Blacklisted...
	//--------------------------------------------------------------------------
	format(Str, 150, "SELECT * FROM `Bans` WHERE `Name` = '%s' OR `IP` = '%s' ORDER BY `ID` DESC", ReturnName(playerid), ReturnIP(playerid));
	mysql_tquery(DB_Connect, Str, "CheckBan", "d", playerid); Str[0] = '\0';
	//--------------------------------------------------------------------------
	format(Str, 150, "SELECT * FROM `Accounts` WHERE `Name` = '%s' AND `Blacklist` != ''", ReturnName(playerid));
	mysql_tquery(DB_Connect, Str, "CheckBlacklist", "d", playerid); Str[0] = '\0';
	//--------------------------------------------------------------------------
	// -> Setting Player's Stats to 0
	//--------------------------------------------------------------------------
	Player[playerid][ID][1]           =  0, Player[playerid][Language]        =  0, Player[playerid][MovieMan]       =  0, Player[playerid][Level]          =  0,
	Player[playerid][VIP]             =  0, Player[playerid][GoldVIP]         =  0, Player[playerid][LoggedIn]       =  0, Player[playerid][TDs][1]         =  0,
	Player[playerid][FailedLogins][1] =  0, Player[playerid][FailedLogins][2] =  0, Player[playerid][SPassword]      =  0, Player[playerid][Read][1]        =  0,
	Player[playerid][Read][2]         =  0, Player[playerid][Description1]    =  0, Player[playerid][Description2]   =  0, Player[playerid][Description3]   =  0,
	Player[playerid][EMail]           =  0, Player[playerid][BuyerID]         =  0, Player[playerid][SellerID]       =  0, Player[playerid][ATrade]         = -1,
	Player[playerid][Money]           =  0, Player[playerid][Score]           =  0, Player[playerid][Coins]          =  0, Player[playerid][Kills]          =  0,
	Player[playerid][Deaths]          =  0, Player[playerid][KSpree]          =  0, Player[playerid][Respect][1]     =  0, Player[playerid][Respect][2]     =  0,
	Player[playerid][C4]              =  0, Player[playerid][Stunt]           =  0, Player[playerid][Drift]          =  0, Player[playerid][Race]           =  0,
	Player[playerid][vChat]           =  1, Player[playerid][RPreference]     = -1, Player[playerid][UpCost]         =  0, Player[playerid][Invite][1]      =  0,
	Player[playerid][Invite][2]       =  0, Player[playerid][Inviter][1]      = -1, Player[playerid][Inviter][2]     = -1, Player[playerid][Ignore][1]      =  0,
	Player[playerid][Ignore][2]       =  0, Player[playerid][Ignore][3]       =  0, Player[playerid][Ignore][3]      =  0, Player[playerid][Ignore][4]      =  0,
	Player[playerid][Ignore][5]       =  0, Player[playerid][Ignore][6]       =  0, Player[playerid][Jailed]         =  0, Player[playerid][BRB]            =  0,
	Player[playerid][Online][1]       =  0, Player[playerid][Online][2]       =  0, Player[playerid][Online][3]      =  0, Player[playerid][Online][4]      =  0,
	Player[playerid][TempVIP][1]      =  0, Player[playerid][TempVIP][2]	  =  0, Player[playerid][pWarns]         =  0, Player[playerid][Online][5]      =  gettime(),
	Player[playerid][pKicks]          =  0, Player[playerid][Muted][1]        =  0, Player[playerid][Muted][2]       =  0, Player[playerid][DoS]            =  0,
	Player[playerid][Timer][1]        =  0, Player[playerid][Timer][2]        =  0, Player[playerid][Timer][3]       =  0, Player[playerid][VipVehicle]     =  0,
	Player[playerid][vBikeObj][0]     =  0, Player[playerid][vBikeObj][1]     =  0, Player[playerid][vBikeObj][2]    =  0, Player[playerid][vBikeObj][3]    =  0,
	Player[playerid][vBikeObj][4]     =  0, Player[playerid][vBikeObj][5]     =  0, Player[playerid][vBikeObj][6]    =  0, Player[playerid][vBikeObj][7]    =  0,
	Player[playerid][vBikeObj][8]     =  0, Player[playerid][vHeliObj][1]     =  0, Player[playerid][vHeliObj][2]    =  0, Player[playerid][vHeliObj][3]    =  0,
	Player[playerid][vHeliObj][4]     =  0, Player[playerid][vHeliObj][5]     =  0, Player[playerid][vHeliObj][6]    =  0, Player[playerid][vHeliObj][7]    =  0,
	Player[playerid][vTankObj][1]     =  0, Player[playerid][vTankObj][2]     =  0, Player[playerid][vTankObj][3]    =  0, Player[playerid][vTankObj][4]    =  0,
	Player[playerid][vTankObj][5]     =  0, Player[playerid][vTankObj][6]     =  0, Player[playerid][vTankObj][7]    =  0, Player[playerid][VControl][1]    =  0,
	Player[playerid][GodMode][1]      =  0, Player[playerid][GodMode][2]      =  0, Player[playerid][InMG]           =  0, Player[playerid][InDM]           =  0;
	Player[playerid][TDs][2]          =  0, Player[playerid][TheRullZ]        =  0, Player[playerid][OweProperty][1] =  0, Player[playerid][OweProperty][2] =  0,
	Player[playerid][LastPos][1]      =  0, Player[playerid][LastPos][2]      =  0, Player[playerid][LastPos][3]     =  0, Player[playerid][HousePos][1]    =  0,
	Player[playerid][HousePos][2]     =  0, Player[playerid][HousePos][3]     =  0, Player[playerid][PropPos][1]     =  0, Player[playerid][PropPos][2]     =  0,
	Player[playerid][PropPos][3]      =  0, Player[playerid][ID][2]           =  0, Player[playerid][ID][3]          =  0, Player[playerid][Income][1]      =  0,
	Player[playerid][Income][2]       =  0, Player[playerid][Income][3]       =  0, Player[playerid][AWarns]         =  0, Player[playerid][VWarns]         =  0,
	Player[playerid][Fav][1]          = -1, Player[playerid][Fav][2]          = -1, Player[playerid][Fav][3]         = -1, Player[playerid][Fav][4]         = -1,
	Player[playerid][Fav][5]          = -1, Player[playerid][Fav][6]          = -1, Player[playerid][Fav][7]         = -1, Player[playerid][Fav][8]         = -1,
	Player[playerid][Fav][9]          = -1, Player[playerid][FavPos][1]       =  0, Player[playerid][FavPos][2]      =  0, Player[playerid][FavPos][3]      =  0,
	Player[playerid][Neon][1]         =  0, Player[playerid][Neon][2]         =  0, Player[playerid][Neon][3]        =  0, Player[playerid][Neon][4]        =  0,
	Player[playerid][Neon][5]         =  0, Player[playerid][Neon][6]         =  0, Player[playerid][Neon][0]        =  0, Player[playerid][Speed][1]       =  0,
	Player[playerid][Speed][2]        =  0, Player[playerid][VUP]             =  0, Player[playerid][Timer][4]       =  0, Player[playerid][SLimit]         =  0,
	Player[playerid][InStunt]         =  0, Player[playerid][InRace]          =  0, Player[playerid][InDrift]        =  0, Player[playerid][Engine]         =  0,
	Player[playerid][Lights]          =  0, Player[playerid][Alarm]           =  0, Player[playerid][Doors]          =  0, Player[playerid][Boot]           =  0,
	Player[playerid][HTag][1]         =  0, Player[playerid][HTag][2]         =  0, Player[playerid][Timer][5]       =  0, Player[playerid][AFoB]           =  0,
	Player[playerid][MyCar]           = -1, Player[playerid][PMID]            =  0, Player[playerid][Fav][10]        = -1, Player[playerid][DriftTime]      =  0,
	Player[playerid][Timer][6]        = 0,  Player[playerid][MazeT]            = 0, Player[playerid][MRFWeapon]      = 0,  Player[playerid][JailTime]       =  0,
	Player[playerid][drugs]           = 0,  JailPrice[playerid] = 0,                Player[playerid][pWantedLevel]   = 0,  Player[playerid][pJudecator]     =  0;
	//--------------------------------------------------------------------------
	Admin[playerid][Bans]			  =  0, Admin[playerid][Warns]            =  0, Admin[playerid][Kicks]           =  0, Admin[playerid][Mutes]           =  0,
	Admin[playerid][Jails]            =  0, Admin[playerid][Explodes]         =  0, Admin[playerid][ChatsCleared]    =  0;
	//--------------------------------------------------------------------------
	Clan[playerid][ID]                =  0, Clan[playerid][Name]              =  0, Clan[playerid][Color]            =  0, Clan[playerid][Skin][1]          =  0,
	Clan[playerid][Skin][2]           =  0, Clan[playerid][Invite]            =  0, Clan[playerid][Weapon][1]        =  0, Clan[playerid][Weapon][2]        =  0,
	Clan[playerid][Weapon][3]         =  0, Clan[playerid][Weapon][4]         =  0, Clan[playerid][Weapon][5]        =  0, Clan[playerid][Weapon][6]        =  0,
	Clan[playerid][Rank]              =  0, Clan[playerid][Pos][1]            =  0, Clan[playerid][Pos][2]           =  0, Clan[playerid][Pos][3]           =  0,
	Clan[playerid][Kills]             =  0, Clan[playerid][Deaths]            =  0, Clan[playerid][Founder]          =  0;
	//--------------------------------------------------------------------------
	Gang[playerid][ID]                =  0, Gang[playerid][Name]              =  0, Gang[playerid][Color]            =  0, Gang[playerid][Skin]             =  0,
	Gang[playerid][Invite]            =  0, Gang[playerid][Weapon][1]         =  0, Gang[playerid][Weapon][2]        =  0, Gang[playerid][Weapon][3]        =  0,
	Gang[playerid][Weapon][4]         =  0, Gang[playerid][Weapon][5]         =  0, Gang[playerid][Weapon][6]        =  0, Gang[playerid][Captures]         =  0,
	Gang[playerid][Rank]              =  0, Gang[playerid][Pos][1]            =  0, Gang[playerid][Pos][2]           =  0, Gang[playerid][Pos][3]           =  0,
	Gang[playerid][Kills]             =  0, Gang[playerid][Deaths]            =  0, Gang[playerid][Founder]          =  0;
	//--------------------------------------------------------------------------
	// -> Language System
	//--------------------------------------------------------------------------
	format(Str,  400, "{FFFF00}Welcome to {0072FF}Fire {FFFF00}White {FF0000}Stunt{FFFF00}, {00BBF6}%s{FFFF00}!\n", ReturnName(playerid)),     strcat(Str2, Str, 400);
	strcat(Str2,      "{FFFF00}Please select your language to continue!", 200),										   ShowPlayerDialog(playerid, Lang_D, DIALOG_STYLE_MSGBOX, "{00BBF6}Language {FF0000}/ {00BBF6}Limba", Str2, "Romana", "English");
	//--------------------------------------------------------------------------
	// -> Setting PLayer's Color
	//--------------------------------------------------------------------------
	switch(rColor)
	{
	    case 0: SetPlayerColor(playerid, 0xFFFFFFAA); case 1: SetPlayerColor(playerid, 0xFF0000AA); case 2: SetPlayerColor(playerid, 0x0072FFAA);
	    case 3: SetPlayerColor(playerid, 0xFFFFFFAA); case 4: SetPlayerColor(playerid, 0x00BBF6AA); case 5: SetPlayerColor(playerid, 0xAFAFAFAA);
	    case 6: SetPlayerColor(playerid, 0xFF9900AA); case 7: SetPlayerColor(playerid, 0xFFEB7BAA); case 8: SetPlayerColor(playerid, 0xFFCC00AA);
	}
	LoadPlayerTextdraws(playerid);
	//--------------------------------------------------------------------------
	// -> Checking if the Player have or not a House/Property...
	//--------------------------------------------------------------------------
	for(new hi = 0; hi < MAX_HOUSES; hi++)
	{
	    if(strcmp(House[hi][Owner], ReturnName(playerid), true) == 0)
		{
			Player[playerid][OweProperty][1] = 1;
			//------------------------------------------------------------------
			Player[playerid][HousePos][1] = House[hi][Icon][1], Player[playerid][HousePos][2] = House[hi][Icon][2],
	    	Player[playerid][HousePos][3] = House[hi][Icon][3], Player[playerid][ID][2]       = hi + 1;
		}
	}
	//--------------------------------------------------------------------------
	for(new pID = 0; pID < MAX_PROPERTIES; pID++)
	{
	    if(strcmp(Property[pID][Owner], ReturnName(playerid), true) == 0)
		{
			Player[playerid][OweProperty][2] = Property[pID][Level];
			//------------------------------------------------------------------
			Player[playerid][PropPos][1] = Property[pID][Icon][1],  Player[playerid][PropPos][2] = Property[pID][Icon][2],
	    	Player[playerid][PropPos][3] = Property[pID][Icon][3],  Player[playerid][ID][3]      = pID + 1;
	    	//------------------------------------------------------------------
	    	Player[playerid][Income][1]    = Property[pID][Income]  * Property[pID][Level]; // New Income Method: Income Value x Level = Final Income.
	    	Player[playerid][Income][2]    = Property[pID][Cost][1];
		}
	}
	ShowZones(playerid);
	//--------------------------------------------------------------------------
	// => AntiFlood - Thanks to [XSS]MaxXx
	//--------------------------------------------------------------------------
	/*new IP[16];
	GetPlayerIp(playerid, IP, 16); strdel(IP, strlen(IP) - 4, strlen(IP)); format(IP, sizeof(IP), "%s", IP);
	//--------------------------------------------------------------------------
	AntiFlood[playerid][0] = GetTickCount(); AntiFlood[playerid][2] = GetTickCount();
	//--------------------------------------------------------------------------
 	if(ConnectedIPs(ReturnIP(playerid)) > 3)
    {
        new h, m, s, y, mo, d; gettime(h, m, s); getdate(y, mo, d); Str[0] = '\0'; Str2[0] = '\0';
        //----------------------------------------------------------------------
        format(Str, 512, "INSERT INTO `Bans`(`Name`, `Admin`, `BanDate`, `BanExpire`, `IP`, `Reason`) VALUES ('%s', 'Anti-Flood', '%d', '-1', '%s', 'IP Flood')", ReturnName(playerid), gettime(), ReturnIP(playerid));
		mysql_tquery(DB_Connect, Str, "", "", playerid);
		//----------------------------------------------------------------------
		format(Str2, 512, "INSERT INTO `Logs`(`Date`, `Type`, `Log`, `uIDs`) VALUES ('On %d/%d/%d at %d:%d.%d', '1', 'Anti-Flood banned %s for IP Flood!', '%d - 0')", d, mo, y, h, m, s, ReturnName(playerid), Player[playerid][ID][1]),
		mysql_tquery(DB_Connect, Str2, "", ""), SetTimerEx("KickEx", 50, false, "d", playerid);
	}
	//--------------------------------------------------------------------------
	if((GetTickCount() - AntiFlood[playerid][0]) < 50)
	{
	    AntiFlood[playerid][1]++;
		//----------------------------------------------------------------------
	    if(AntiFlood[playerid][1] > 3)
	    {
	        new h, m, s, y, mo, d; gettime(h, m, s); getdate(y, mo, d); Str[0] = '\0'; Str2[0] = '\0';
    		//------------------------------------------------------------------
	    	format(Str, 512, "INSERT INTO `Bans`(`Name`, `Admin`, `BanDate`, `BanExpire`, `IP`, `Reason`) VALUES ('%s', 'Anti-Flood', '%d', '-1', '%s', 'Connect Flood')", ReturnName(playerid), gettime(), ReturnIP(playerid));
			mysql_tquery(DB_Connect, Str, "", "", playerid);
			//------------------------------------------------------------------
			format(Str2, 512, "INSERT INTO `Logs`(`Date`, `Type`, `Log`, `uIDs`) VALUES ('On %d/%d/%d at %d:%d.%d', '1', 'Anti-Flood banned %s for Connect Flood!', '%d - 0')", d, mo, y, h, m, s, ReturnName(playerid), Player[playerid][ID][1]),
			mysql_tquery(DB_Connect, Str2, "", ""), SetTimerEx("KickEx", 50, false, "d", playerid);
		}
	}*/
	//--------------------------------------------------------------------------
	// -> Server's TextDraws & Connect Messages, Colors by [XSW]Edward
	//--------------------------------------------------------------------------
	if(Player[playerid][FirstConnect] != 123) // Without this, /name command don't work properly.
	{
	    //----------------------------------------------------------------------
	    TextDrawShowForPlayer(playerid, Textdraw44), TextDrawShowForPlayer(playerid, Textdraw45),
	    TextDrawShowForPlayer(playerid, Textdraw46), TextDrawShowForPlayer(playerid, Textdraw47),
	    TextDrawShowForPlayer(playerid, Textdraw48), TextDrawShowForPlayer(playerid, Textdraw49),
	    TextDrawShowForPlayer(playerid, Textdraw50), TextDrawShowForPlayer(playerid, Textdraw51),
	    TextDrawShowForPlayer(playerid, Textdraw52), TextDrawShowForPlayer(playerid, Textdraw53),
	    Player[playerid][FirstConnect] = 123;
	    //----------------------------------------------------------------------
	    SendClientMessage(playerid, 0xFFFFFFAA, "Use{FF0000} /help{FFFFFF} to find information about our server!");
	    SendClientMessage(playerid, 0xFFFFFFAA, "Use{FF9900} /cmds{FFFFFF} for a list with all server's commands!");
	    SendClientMessage(playerid, 0xFFFFFFAA, "Use{FFFF00} /teles{FFFFFF} for a list with all server's teleports!");
	    SendClientMessage(playerid, 0xFFFFFFAA, "Use{00FF00} /news{FFFFFF} to see what's new on our server!");
	    SendClientMessage(playerid, 0xFFFFFFAA, "Use{0072FF} /v, {8A2BE2}/car, {C77DF3}/nrg{FFFFFF} in case you need a vehicle!");
	}
	//--------------------------------------------------------------------------
	if(Server[PropertyPayDay] == 30)
	{
	    new Str3[400];
	    //----------------------------------------------------------------------
	    foreach(new l : Player)
	    {
	        if(Player[l][LoggedIn] == 1)
	        {
		        if(Player[l][OweProperty][2] == 1)      Player[l][Coins] += Player[l][Income][1], format(Str3, 400, "You got {00BBF6}%d Coins {00FF00}from your Property!", Player[l][Income][1]), SendClientMessage(playerid, LIME, Str3);
		        else if(Player[l][OweProperty][2] == 2) Player[l][Coins] += Player[l][Income][1], format(Str3, 400, "You got {00BBF6}%d Coins {00FF00}from your Property!", Player[l][Income][1]), SendClientMessage(playerid, LIME, Str3);
		        else if(Player[l][OweProperty][2] == 3) Player[l][Coins] += Player[l][Income][1], format(Str3, 400, "You got {00BBF6}%d Coins {00FF00}from your Property!", Player[l][Income][1]), SendClientMessage(playerid, LIME, Str3);
		        else if(Player[l][OweProperty][2] == 4) Player[l][Coins] += Player[l][Income][1], format(Str3, 400, "You got {00BBF6}%d Coins {00FF00}from your Property!", Player[l][Income][1]), SendClientMessage(playerid, LIME, Str3);
		        else if(Player[l][OweProperty][2] == 5) Player[l][Coins] += Player[l][Income][1], format(Str3, 400, "You got {00BBF6}%d Coins {00FF00}from your Property!", Player[l][Income][1]), SendClientMessage(playerid, LIME, Str3);
			}
		}
		//----------------------------------------------------------------------
		Server[PropertyPayDay] = 0;
	}
	//--------------------------------------------------------------------------
	//for(new l = 0; l < MAX_CHECKPOINTS; l++) CreateDynamic3DTextLabel(Checkpoint[l][CPString], -1, Checkpoint[l][Pos][1], Checkpoint[l][Pos][2], Checkpoint[l][Pos][3], Checkpoint[l][Distance], INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, Checkpoint[l][Distance]), CreateDynamicCP(Checkpoint[l][Pos][1], Checkpoint[l][Pos][2], Checkpoint[l][Pos][3], Checkpoint[l][CPSize], -1, -1, -1, Checkpoint[l][Distance]);
	//--------------------------------------------------------------------------
	return 1;
}
[Sorry for my bad english!]
EDIT: Probabily and OnPlayerSpawn Help...
Код:
public OnPlayerSpawn(playerid)
{
    if(Gang[playerid][ID] == 0)
	{
	    SCM(playerid, YELLOW, "Nu esti intr-un gang,daca doresti asta,scrie /entergang");
	}
    if(Gang[playerid][ID] == 2)
	{
	SendClientMessage(playerid, RED, "[------------------[REGULI!]------------------------]");
	SendClientMessage(playerid, ORANGE, "1.Sa nu le confisti armele jucatorilor fara motiv!");
	SendClientMessage(playerid, ORANGE, "2.Sa nu faci DM pe membrii fara permisiunea lor!");
	SendClientMessage(playerid, ORANGE, "3.Sa nu faci DM pe Jucatori fara motiv!");
	SendClientMessage(playerid, ORANGE, "4.Sa nu ii ataci/omori/arestezi fara ca acel player sa fii facut vreo infractiune!");
	SendClientMessage(playerid, RED, "AI GRIJA!");
	SendClientMessage(playerid, RED, "Adminii au in chat ABSOLUT tot ceea ce faci!");
	}
	else if(Gang[playerid][ID] == 1)
	{
	SendClientMessage(playerid, RED, "[------------------[REGULI!]------------------------]");
	SendClientMessage(playerid, ORANGE, "1.Sa nu faci DM pe membrii fara permisiunea lor!");
	SendClientMessage(playerid, ORANGE, "2.Sa nu incurci locuri publice cu plantatii de droguri!");
	SendClientMessage(playerid, ORANGE, "Marijuana se obtine de la o casa dubioasa din Estul orasului [/Droguri]");
	SendClientMessage(playerid, RED, "AI GRIJA!");
	SendClientMessage(playerid, RED, "Adminii au in chat ABSOLUT tot ceea ce faci!");
	}
	else if(Gang[playerid][ID] == 3)
	{
	SendClientMessage(playerid, RED, "[------------------[REGULI!]------------------------]");
	SendClientMessage(playerid, ORANGE, "1.Sa nu faci DM pe membrii fara permisiunea lor!");
	SendClientMessage(playerid, ORANGE, "2.Sa nu folosesti degeaba bombele fumigene!");
	SendClientMessage(playerid, ORANGE, "[Fumigenele se obtin de la HQ cu comanda /fumigant(10 coins)]");
	SendClientMessage(playerid, ORANGE, "3.Sa nu faci DM pe Jucatori fara motiv!");
	SendClientMessage(playerid, RED, "AI GRIJA!");
	SendClientMessage(playerid, RED, "Adminii au in chat ABSOLUT tot ceea ce faci!");
	}
    SetPlayerInterior(playerid, 0), SetPlayerVirtualWorld(playerid, 0), SetPlayerWeather(playerid, 2), SetPlayerHealth(playerid, 100);
    //--------------------------------------------------------------------------
	// -> Server's TextDraws
	//--------------------------------------------------------------------------
	TextDrawShowForPlayer(playerid, Textdraw0),  TextDrawShowForPlayer(playerid, Textdraw1),
	TextDrawShowForPlayer(playerid, Textdraw2),  TextDrawShowForPlayer(playerid, Textdraw3),
	TextDrawShowForPlayer(playerid, Textdraw4),  TextDrawShowForPlayer(playerid, Textdraw5),
	TextDrawShowForPlayer(playerid, Textdraw6),  TextDrawShowForPlayer(playerid, Textdraw7),
	TextDrawShowForPlayer(playerid, Textdraw8),  TextDrawShowForPlayer(playerid, Textdraw9),
	TextDrawShowForPlayer(playerid, Textdraw10), TextDrawShowForPlayer(playerid, TeleTD1),
	TextDrawShowForPlayer(playerid, TeleTD2),	 TextDrawShowForPlayer(playerid, TeleTD3),
	TextDrawShowForPlayer(playerid, Textdraw28), TextDrawShowForPlayer(playerid, Textdraw29),
	TextDrawShowForPlayer(playerid, Textdraw30), TextDrawShowForPlayer(playerid, Textdraw31),
	TextDrawShowForPlayer(playerid, Textdraw32), TextDrawShowForPlayer(playerid, Textdraw33),
	TextDrawShowForPlayer(playerid, Textdraw34), TextDrawShowForPlayer(playerid, Textdraw35),
	TextDrawShowForPlayer(playerid, Textdraw36), TextDrawShowForPlayer(playerid, Textdraw37),
	TextDrawShowForPlayer(playerid, Textdraw38), TextDrawShowForPlayer(playerid, Textdraw39),
	TextDrawShowForPlayer(playerid, Textdraw40), TextDrawShowForPlayer(playerid, Textdraw41),
	TextDrawShowForPlayer(playerid, Textdraw42), TextDrawShowForPlayer(playerid, Textdraw43),
	//--------------------------------------------------------------------------
	TextDrawHideForPlayer(playerid, Textdraw44), TextDrawHideForPlayer(playerid, Textdraw45),
 	TextDrawHideForPlayer(playerid, Textdraw46), TextDrawHideForPlayer(playerid, Textdraw47),
  	TextDrawHideForPlayer(playerid, Textdraw48), TextDrawHideForPlayer(playerid, Textdraw49),
   	TextDrawHideForPlayer(playerid, Textdraw50), TextDrawHideForPlayer(playerid, Textdraw51),
    TextDrawHideForPlayer(playerid, Textdraw52), TextDrawHideForPlayer(playerid, Textdraw53),
    //--------------------------------------------------------------------------
    TextDrawHideForPlayer(playerid, Textdraw64), TextDrawHideForPlayer(playerid, Textdraw65),
	TextDrawHideForPlayer(playerid, Textdraw66), TextDrawHideForPlayer(playerid, Textdraw67),
	TextDrawHideForPlayer(playerid, Textdraw68), TextDrawHideForPlayer(playerid, Textdraw69),
	TextDrawHideForPlayer(playerid, Textdraw70), TextDrawHideForPlayer(playerid, Textdraw71),
	TextDrawHideForPlayer(playerid, Textdraw72), TextDrawHideForPlayer(playerid, Textdraw73),
	TextDrawHideForPlayer(playerid, Textdraw74), TextDrawHideForPlayer(playerid, Textdraw63),
	Player[playerid][TDs][1] = 1;                PlayerPlaySound(playerid, 1063, 0.0, 0.0, 0.0);
	//--------------------------------------------------------------------------
	// -> Other complicated Spawn Settings
	//--------------------------------------------------------------------------
	if(Player[playerid][FirstSpawn] != 123)
	{
		//----------------------------------------------------------------------
	    Player[playerid][FirstSpawn] = 123;
	    //----------------------------------------------------------------------
	    if(Player[playerid][Fav][1] != -1)   																		        						 SetPlayerSkin(playerid,  Player[playerid][Fav][1]);
		//----------------------------------------------------------------------
		else if(Player[playerid][Fav][1] == -1 && Clan[playerid][ID] != 0 && Gang[playerid][ID] == 0)
		{
			if(Clan[playerid][Rank] == 1)                                                                                   						 SetPlayerSkin(playerid,  Clan[playerid][Skin][1]);
			else                                                                                                            						 SetPlayerSkin(playerid,  Clan[playerid][Skin][2]);
		}
		//----------------------------------------------------------------------
		else if(Player[playerid][Fav][1] == -1 && Clan[playerid][ID] == 0 && Gang[playerid][ID] != 0)                                                SetPlayerSkin(playerid,  Gang[playerid][Skin]);
		//----------------------------------------------------------------------
	    if(Player[playerid][Fav][2] != -1)                                                                                  						 SetPlayerColor(playerid, Player[playerid][Fav][2]);
	    else if(Player[playerid][Fav][2] == -1 && Clan[playerid][ID] !=  0 && Gang[playerid][ID] == 0)                                               SetPlayerColor(playerid, Clan[playerid][Color]);
	    else if(Player[playerid][Fav][2] == -1 && Gang[playerid][ID] !=  0 && Clan[playerid][ID] == 0)                                               SetPlayerColor(playerid, Gang[playerid][Color]);
	    //----------------------------------------------------------------------
	    if(Player[playerid][RPreference] == 2)      							    								        						 RadioSwitch(playerid);
	    //----------------------------------------------------------------------
	    if(strfind(Player[playerid][EMail], "None", true) == 0)                                                             						 RequestEMail(playerid);
	    //----------------------------------------------------------------------
	    if(Player[playerid][FavPos][1] != 0      && Player[playerid][FavPos][2] != 0 && Player[playerid][FavPos][3] != 0)   						 SetPlayerPos(playerid,  Player[playerid][FavPos][1], Player[playerid][FavPos][2], Player[playerid][FavPos][3]);
		//----------------------------------------------------------------------
	    else if(Player[playerid][FavPos][1] == 0 && Player[playerid][FavPos][2] == 0 && Player[playerid][FavPos][3] == 0 && Clan[playerid][ID] != 0 && Clan[playerid][Pos][1] != 0 && Clan[playerid][Pos][2] != 0 && Clan[playerid][Pos][3] != 0)
																																					 SetPlayerPos(playerid,  Clan[playerid][Pos][1],      Clan[playerid][Pos][2],      Clan[playerid][Pos][3]);
        //----------------------------------------------------------------------
        else if(Player[playerid][FavPos][1] == 0 && Player[playerid][FavPos][2] == 0 && Player[playerid][FavPos][3] == 0 && Gang[playerid][ID] != 0 && Gang[playerid][Pos][1] != 0 && Gang[playerid][Pos][2] != 0 && Gang[playerid][Pos][3] != 0)
																																					 SetPlayerPos(playerid,  Gang[playerid][Pos][1],      Gang[playerid][Pos][2],      Gang[playerid][Pos][3]);
	    //----------------------------------------------------------------------
     	if(Player[playerid][Fav][10] == -1) SetPlayerTime(playerid, WorldHour, 0);
     	else    SetPlayerTime(playerid, Player[playerid][Fav][10], 0);
	    //----------------------------------------------------------------------
	    if		(Clan[playerid][ID] != 0) for(new l = 1; l != 7; l++) 																					 GivePlayerWeapon(playerid, Clan[playerid][Weapon][l], 1000);
	    else if	(Gang[playerid][ID] != 0) for(new l = 1; l != 7; l++) 																					 GivePlayerWeapon(playerid, Gang[playerid][Weapon][l], 1000);
	    else if (Player[playerid][Fav][4] != 0, Player[playerid][Fav][5] != 0, Player[playerid][Fav][6] != 0, Player[playerid][Fav][7] != 0, Player[playerid][Fav][8] != 0, Player[playerid][Fav][9] != 0) for(new l = 4; l != 9; l++) GivePlayerWeapon(playerid, Player[playerid][Fav][l], 1000);
	}
	else if(Player[playerid][FirstSpawn] == 123)
	{
	    //----------------------------------------------------------------------
	    if(Player[playerid][Fav][1] != -1)   																		      							 SetPlayerSkin(playerid, Player[playerid][Fav][1]);
        //----------------------------------------------------------------------
		else if(Player[playerid][Fav][1] == -1 && Clan[playerid][ID] != 0 && Gang[playerid][ID] == 0)
		{
			if(Clan[playerid][Rank] == 1)                                                                                   						 SetPlayerSkin(playerid,  Clan[playerid][Skin][1]);
			else                                                                                                            						 SetPlayerSkin(playerid,  Clan[playerid][Skin][2]);
		}
		//----------------------------------------------------------------------
		else if(Player[playerid][Fav][1] == -1 && Clan[playerid][ID] == 0 && Gang[playerid][ID] != 0)                                                SetPlayerSkin(playerid,  Gang[playerid][Skin]);
		//----------------------------------------------------------------------
	    if(Player[playerid][RPreference] == 2)      																	  							 RadioSwitch(playerid);
	    //----------------------------------------------------------------------
	    if(Player[playerid][InDM]        != 0)                                                                            							 DMSwitch(playerid);
	    //----------------------------------------------------------------------
	    if(Player[playerid][FavPos][1] != 0      && Player[playerid][FavPos][2] != 0 && Player[playerid][FavPos][3] != 0)   						 SetPlayerPos(playerid,  Player[playerid][FavPos][1], Player[playerid][FavPos][2], Player[playerid][FavPos][3]);
		//----------------------------------------------------------------------
	    else if(Player[playerid][FavPos][1] == 0 && Player[playerid][FavPos][2] == 0 && Player[playerid][FavPos][3] == 0 && Clan[playerid][ID] != 0 && Clan[playerid][Pos][1] != 0 && Clan[playerid][Pos][2] != 0 && Clan[playerid][Pos][3] != 0)
																																					 SetPlayerPos(playerid,  Clan[playerid][Pos][1],      Clan[playerid][Pos][2],      Clan[playerid][Pos][3]);
        //----------------------------------------------------------------------
        else if(Player[playerid][FavPos][1] == 0 && Player[playerid][FavPos][2] == 0 && Player[playerid][FavPos][3] == 0 && Gang[playerid][ID] != 0 && Gang[playerid][Pos][1] != 0 && Gang[playerid][Pos][2] != 0 && Gang[playerid][Pos][3] != 0)
																																					 SetPlayerPos(playerid,  Gang[playerid][Pos][1],      Gang[playerid][Pos][2],      Gang[playerid][Pos][3]);
	    //----------------------------------------------------------------------
     	if(Player[playerid][Fav][10] == -1) SetPlayerTime(playerid, WorldHour, 0);
     	else    							SetPlayerTime(playerid, Player[playerid][Fav][10], 0);
	    //----------------------------------------------------------------------
	    if		(Clan[playerid][ID] != 0) for(new l = 1; l != 7; l++) 																					 GivePlayerWeapon(playerid, Clan[playerid][Weapon][l], 1000);
	    else if (Gang[playerid][ID] != 0) for(new l = 1; l != 7; l++) 																					 GivePlayerWeapon(playerid, Gang[playerid][Weapon][l], 1000);
	    else if (Player[playerid][Fav][4] != 0, Player[playerid][Fav][5] != 0, Player[playerid][Fav][6] != 0, Player[playerid][Fav][7] != 0, Player[playerid][Fav][8] != 0, Player[playerid][Fav][9] != 0) for(new l = 4; l != 9; l++) GivePlayerWeapon(playerid, Player[playerid][Fav][l], 1000);
	}
	//--------------------------------------------------------------------------
//	for(new i = 1; i < MAX_GANGS; i++) GangZoneShowForPlayer(playerid, Zone[i][ID], ColorsList[GangInfo[Teritories[i][owner]][GangColor]]);
	//--------------------------------------------------------------------------
	return 1;
}
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