I agree. But i believe a first try would be very great. I would use it.
Here is my old code of getting the keys (for that you need to hook the window instance of gta-sa(mp)):
Keyboard.h
Код:
#pragma once
namespace Keyboard {
void WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void AddKey(BYTE byteType, BYTE byteKey);
};
Keyboard.cpp
Код:
#include "Keyboard.h"
//... includes like LiteRPC for memory hacking UDP connection of SAMP - instead use ur socket
bool CaptureKey[KEYBOARD_MAX_KEYS] = { 0 };
void Keyboard::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) // call this on WndProc of your GTA-SA(MP) instance
{
switch (uMsg)
{
case WM_KEYUP:
{
if (wParam < 0 || wParam > KEYBOARD_MAX_KEYS)
break;
BYTE byteKey = static_cast<BYTE>(wParam);
// get the char of pressed key
DWORD dwProcessId = GetWindowThreadProcessId(hWnd, NULL);
HKL dwhkl = GetKeyboardLayout(dwProcessId);
BYTE vks[KEYBOARD_MAX_KEYS + 1];
WORD w;
GetKeyboardState(vks);
int result = ToAsciiEx((unsigned short int)wParam, HC_ACTION, vks, &w, 0, dwhkl);
if (CaptureKey[byteKey])
{
DEBUG_OUT("SENDING KEY %x with char %c\n", byteKey, (char)w);
RPCS::Keyboard::SendKey(byteKey, w); // RPC sending key, you could use ur socket
}
break;
}
}
}
void Keyboard::AddKey(BYTE byteType, BYTE byteKey) // such a register to not spam the key
{
if (byteKey < 0 || byteKey > KEYBOARD_MAX_KEYS)
return;
DEBUG_OUT("ADDING KEY %x\n", byteKey);
switch (byteType)
{
case 0: // register
CaptureKey[byteKey] = true;
break;
case 1: // unregister
CaptureKey[byteKey] = false;
break;
}
}
and my keyids with defines to handle more easier:
Код:
#define KEYBOARD_MAX_KEYS 255 // Maximal amount of added keys
// VK_[KEYNAME]: Defines of Keynames with hexadecimal of them (0-255)
#define VK_LBUTTON 0x01
#define VK_RBUTTON 0x02
#define VK_CANCEL 0x03
#define VK_MBUTTON 0x04
#define VK_MOUSE_MID 0x04
#define VK_XBUTTON1 0x05
#define VK_MOUSE_LEFT 0x05
#define VK_XBUTTON2 0x06
#define VK_MOUSE_RIGHT 0x06
// undefined: 0x07
#define VK_BACK 0x08
#define VK_TAB 0x09
// reserved: 0x0A-0B
#define VK_CLEAR 0x0C
#define VK_RETURN 0x0D
// undefined: 0x0E-0F
#define VK_SHIFT 0x10
#define VK_CONTROL 0x11
#define VK_MENU 0x12
#define VK_PAUSE 0x13
#define VK_CAPITAL 0x14
#define VK_KANA 0x15
#define VK_HANGUEL 0x15
#define VK_HANGUL 0x15
// undefined: 0x16
#define VK_JUNJA 0x17
#define VK_FINAL 0x18
#define VK_HANJA 0x19
#define VK_KANJI 0x19
// undefined: 0x1A
#define VK_ESCAPE 0x1B
#define VK_CONVERT 0x1C
#define VK_NONCONVERT 0x1D
#define VK_ACCEPT 0x1E
#define VK_MODECHANGE 0x1F
#define VK_SPACE 0x20
#define VK_PRIOR 0x21
#define VK_NEXT 0x22
#define VK_END 0x23
#define VK_HOME 0x24
#define VK_LEFT 0x25
#define VK_UP 0x26
#define VK_RIGHT 0x27
#define VK_DOWN 0x28
#define VK_SELECT 0x29
#define VK_PRINT 0x2A
#define VK_EXECUTE 0x2B
#define VK_SNAPSHOT 0x2C
#define VK_INSERT 0x2D
#define VK_DELETE 0x2E
#define VK_HELP 0x2F
#define VK_0 0x30
#define VK_1 0x31
#define VK_2 0x32
#define VK_3 0x33
#define VK_4 0x34
#define VK_5 0x35
#define VK_6 0x36
#define VK_7 0x37
#define VK_8 0x38
#define VK_9 0x39
// undefined: 0x3A-40
#define VK_A 0x41
#define VK_B 0x42
#define VK_C 0x43
#define VK_D 0x44
#define VK_E 0x45
#define VK_F 0x46
#define VK_G 0x47
#define VK_H 0x48
#define VK_I 0x49
#define VK_J 0x4A
#define VK_K 0x4B
#define VK_L 0x4C
#define VK_M 0x4D
#define VK_N 0x4E
#define VK_O 0x4F
#define VK_P 0x50
#define VK_Q 0x51
#define VK_R 0x52
#define VK_S 0x53
#define VK_T 0x54
#define VK_U 0x55
#define VK_V 0x56
#define VK_W 0x57
#define VK_X 0x58
#define VK_Y 0x59
#define VK_Z 0x5A
#define VK_LWIN 0x5B
#define VK_RWIN 0x5C
#define VK_APPS 0x5D
// reserved: 0x5E
#define VK_SLEEP 0x5F
#define VK_NUMPAD0 0x60
#define VK_NUMPAD1 0x61
#define VK_NUMPAD2 0x62
#define VK_NUMPAD3 0x63
#define VK_NUMPAD4 0x64
#define VK_NUMPAD5 0x65
#define VK_NUMPAD6 0x66
#define VK_NUMPAD7 0x67
#define VK_NUMPAD8 0x68
#define VK_NUMPAD9 0x69
#define VK_MULTIPLY 0x6A
#define VK_ADD 0x6B
#define VK_SEPERATOR 0x6C
#define VK_SUBTRACT 0x6D
#define VK_DECIMAL 0x6E
#define VK_DIVIDE 0x6F
#define VK_F1 0x70
#define VK_F2 0x71
#define VK_F3 0x72
#define VK_F4 0x73
#define VK_F5 0x74
#define VK_F6 0x75
#define VK_F7 0x76
#define VK_F8 0x77
#define VK_F9 0x78
#define VK_F10 0x79
#define VK_F11 0x7A
#define VK_F12 0x7B
#define VK_F13 0x7C
#define VK_F14 0x7D
#define VK_F15 0x7E
#define VK_F16 0x7F
#define VK_F17 0x80
#define VK_F18 0x81
#define VK_F19 0x82
#define VK_F20 0x83
#define VK_F21 0x84
#define VK_F22 0x85
#define VK_F23 0x86
#define VK_F24 0x87
// unassigned: 0x88-8F
#define VK_NUMLOCK 0x90
#define VK_SCROLL 0x91
// OEM specific: 0x91-96
// unassigned: 0x97-9F
#define VK_LSHIFT 0xA0
#define VK_RSHIFT 0xA1
#define VK_LCONTROL 0xA2
#define VK_RCONTROL 0xA3
#define VK_LMENU 0xA4
#define VK_RMENU 0xA5
#define VK_BROWSER_BACK 0xA6
#define VK_BROWSER_FORWARD 0xA7
#define VK_BROWSER_REFRESH 0xA8
#define VK_BROWSER_STOP 0xA9
#define VK_BROWSER_SEARCH 0xAA
#define VK_BROWSER_FAVORITES 0xAB
#define VK_BROWSER_HOME 0xAC
#define VK_VOLUME_MUTE 0xAD
#define VK_VOLUME_DOWN 0xAE
#define VK_VOLUME_UP 0xAF
#define VK_MEDIA_NEXT_TRACK 0xB0
#define VK_MEDIA_PREV_TRACK 0xB1
#define VK_MEDIA_STOP 0xB2
#define VK_MEDIA_PLAY_PAUSE 0xB3
#define VK_LAUNCH_MAIL 0xB4
#define VK_LAUNCH_MEDIA_SELECT 0xB5
#define VK_LAUNCH_APP1 0xB6
#define VK_LAUNCH_APP2 0xB7
// reserved: 0xB8-B9
#define VK_OEM_1 0xBA
#define VK_OEM_PLUS 0xBB
#define VK_OEM_COMMA 0xBC
#define VK_OEM_MINUS 0xBD
#define VK_OEM_PERIOD 0xBE
#define VK_OEM_2 0xBF
#define VK_OEM_3 0xC0
// reserved: 0xC1-D7
// unassigned: 0xD8-DA
#define VK_OEM_4 0xDB
#define VK_OEM_5 0xDC
#define VK_OEM_6 0xDD
#define VK_OEM_7 0xDE
#define VK_OEM_8 0xDF
// reserved: 0xE0
// OEM specific: 0xE1
#define VK_OEM_102 0xE2
// OEM specific: 0xE3-E4
#define VK_PROCESSKEY 0xE5
// OEM specific: 0xE6
#define VK_PACKET 0xE7
// unassigned: 0xE8
// OEM specific: 0xE9-F5
#define VK_ATTN 0xF6
#define VK_CRSEL 0xF7
#define VK_EXSEL 0xF8
#define VK_EREOF 0xF9
#define VK_PLAY 0xFA
#define VK_ZOOM 0xFB
#define VK_NONAME 0xFC
#define VK_PA1 0xFD
#define VK_OEM_CLEAR 0xFE
If you dont know how to inject this file to auto execute on start samp or gta sa, try dll injection or cleo. I would recommend dll injection like input.dll (DirectX Hook / Injection).