12.01.2018, 20:14
How do I use the "-Z" parameter or something like that
Options:
-A<num> alignment in bytes of the data segment and the stack
-a output assembler code
-C[+/-] compact encoding for output file (default=+)
-c<name> codepage name or number; e.g. 1252 for Windows Latin-1
-Dpath active directory path
-d<num> debugging level (default=-d1)
0 no symbolic information, no run-time checks
1 run-time checks, no symbolic information
2 full debug information and dynamic checking
3 same as -d2, but implies -O0
-e<name> set name of error file (quiet compile)
-H<hwnd> window handle to send a notification message on finish
-i<name> path for include files
-l create list file (preprocess only)
-o<name> set base name of (P-code) output file
-O<num> optimization level (default=-O1)
0 no optimization
1 JIT-compatible optimizations only
2 full optimizations
-p<name> set name of "prefix" file
-R[+/-] add detailed recursion report with call chains (default=-)
-r[name] write cross reference report to console or to specified file
-S<num> stack/heap size in cells (default=4096)
-s<num> skip lines from the input file
-t<num> TAB indent size (in character positions, default=8)
-v<num> verbosity level; 0=quiet, 1=normal, 2=verbose (default=1)
-w<num> disable a specific warning by its number
-X<num> abstract machine size limit in bytes
-XD<num> abstract machine data/stack size limit in bytes
-Z[+/-] run in compatibility mode (default=-)
-E[+/-] turn warnings in to errors
-\ use '\' for escape characters
-^ use '^' for escape characters
-;[+/-] require a semicolon to end each statement (default=-)
-([+/-] require parantheses for function invocation (default=-)
sym=val define constant "sym" with value "val"
sym= define constant "sym" with value 0
Options may start with a dash or a slash; the options "-d0" and "/d0" are
equivalent.
Options with a value may optionally separate the value from the option letter
with a colon (":") or an equal sign ("="). That is, the options "-d0", "-d=0"
and "-d:0" are all equivalent.
#pragma compat 1
// Your gamemode code
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