12.01.2018, 10:54

I want to write speed, petrol signs in this region

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
Textdraw0 = TextDrawCreate(551.449279, 119.583343, "hiz:");
TextDrawLetterSize(Textdraw0, 0.449999, 1.600000);
TextDrawAlignment(Textdraw0, 3);
TextDrawColor(Textdraw0, -1061109505);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 0);
TextDrawBackgroundColor(Textdraw0, 51);
TextDrawFont(Textdraw0, 3);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(550.512329, 140.583358, "benzin:");
TextDrawLetterSize(Textdraw1, 0.449999, 1.600000);
TextDrawTextSize(Textdraw1, 15.000000, 0.000000);
TextDrawAlignment(Textdraw1, 2);
TextDrawColor(Textdraw1, -1061109505);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 0);
TextDrawBackgroundColor(Textdraw1, 51);
TextDrawFont(Textdraw1, 3);
TextDrawSetProportional(Textdraw1, 1);
TextDrawShowForPlayer(playerid,Textdraw0);
TextDrawShowForPlayer(playerid,Textdraw1);
}
else if (GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
new str[128], str2[128];
format(str, sizeof(str), "hiz: %s", GetVehicleSpeed(vehicleid));
format(str2, sizeof(str2), "benzin: buraya benzin.");
Textdraw3 = TextDrawCreate(551.449279, 119.583343, str);
TextDrawLetterSize(Textdraw3, 0.449999, 1.600000);
TextDrawAlignment(Textdraw3, 3);
TextDrawColor(Textdraw3, -1061109505);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 0);
TextDrawBackgroundColor(Textdraw3, 51);
TextDrawFont(Textdraw3, 3);
TextDrawSetProportional(Textdraw3, 1);
Textdraw4 = TextDrawCreate(550.512329, 140.583358, str2);
TextDrawLetterSize(Textdraw4, 0.449999, 1.600000);
TextDrawTextSize(Textdraw4, 15.000000, 0.000000);
TextDrawAlignment(Textdraw4, 2);
TextDrawColor(Textdraw4, 255);
TextDrawSetShadow(Textdraw4, 0);
TextDrawSetOutline(Textdraw4, 0);
TextDrawBackgroundColor(Textdraw4, 51);
TextDrawFont(Textdraw4, 3);
TextDrawSetProportional(Textdraw4, 1);
TextDrawShowForPlayer(playerid,Textdraw3);
TextDrawShowForPlayer(playerid,Textdraw4);
}
return 1;
}