What is better?
#1

Create a timer for all players (~500ms timer) or looping through all the connected players in a ~500ms timer too.

I will use y_timers.
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#2

If the code you're going to execute isn't too heavy you might use a task and loop through the connected players with y_iterate:
PHP Code:
task my_task[500]()
{
    
// General code here.
    
foreach(new Player)
    {
        
// Per-player code here.
    
}

As an alternative, you might use a ptask, much better in my opinion:
PHP Code:
ptask my_player_task[500](playerid)
{
    
// Per-player code here.

Player tasks start to run when players connect while global tasks run always. You can read more about tasks here:
https://sampforum.blast.hk/showthread.php?tid=571044

Anyway, if you're wondering what's better regarding your original question, a timer for each player is the way to go. Take a look to this thread:
https://sampforum.blast.hk/showthread.php?tid=643553
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#3

Thanks!
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