Changing texture for game objects without delete>recreate
#1

So I was wondering if it was possible to change GTA SA based map objects texture without having to delete them and recreate them in the same location, that's how I usually do it. Can I as an example change Pershing Square's LSPD texture without having to delete it and recreating it? If so then how can I define it on my script?

Like usually for texture editing you give a specific value to the objects in order to be able to change them, but if I do it to GTA objects how can I name them? Will object ID work? Maybe something like this?

Код:
SetObjectMaterial(3976, 0, 19791, "cs_ebridge", "BLOCK2", 0xFF9FB19E);
To be honest I do not care if it end up changing all the objects with that ID. Also do you guys think there's a way I can do this with GetObjectModel and IsValidObject? Just a quick reminder, I'm trying to change GTA based maps textures and not script Objects or Dynamic Textures.
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#2

Unfortunately that's not possible.
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#3

Anyone else have an idea or how can I approach such thing?
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#4

Anyone?
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#5

it's not possible dude, u have to delete it.
by the way, u can put some textures in your gta3.img instead of this building
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