My tree has autism
#1

Hello everyone I was trying to make an apple tree using the model preview textdraws but it sometimes look fine sometimes it's messed up almost like it has a mind of its own.
Here are a couple of pictures:

Good tree:


Bad tree:


This is how I create the trees:

Код:
AppleBGTD[playerid] = CreatePlayerTextDraw(playerid, 207.777770, 97.911125, "box");
	PlayerTextDrawLetterSize(playerid, AppleBGTD[playerid], 0.000000, 25.869667);
	PlayerTextDrawTextSize(playerid, AppleBGTD[playerid], 414.000000, 0.000000);
	PlayerTextDrawColor(playerid, AppleBGTD[playerid], -1);
	PlayerTextDrawUseBox(playerid, AppleBGTD[playerid], 1);
	PlayerTextDrawBoxColor(playerid, AppleBGTD[playerid], 170);
	PlayerTextDrawBackgroundColor(playerid, AppleBGTD[playerid], 85);
	PlayerTextDrawFont(playerid, AppleBGTD[playerid], 1);
	PlayerTextDrawSetProportional(playerid, AppleBGTD[playerid], 1);

	AppleTreeTD[playerid] = CreatePlayerTextDraw(playerid, 121.444496, 92.777809, "");
	PlayerTextDrawTextSize(playerid, AppleTreeTD[playerid], 366.000000, 228.000000);
	PlayerTextDrawColor(playerid, AppleTreeTD[playerid], -1);
	PlayerTextDrawBackgroundColor(playerid, AppleTreeTD[playerid], 0);
	PlayerTextDrawFont(playerid, AppleTreeTD[playerid], 5);
	PlayerTextDrawSetPreviewModel(playerid, AppleTreeTD[playerid], 673);
	PlayerTextDrawSetPreviewRot(playerid, AppleTreeTD[playerid], 0.000000, 0.000000, 0.000000, 0.800000);

	AppleTreeApplesTD[0][playerid] = CreatePlayerTextDraw(playerid, 323.666809, 101.737792, "");
	PlayerTextDrawTextSize(playerid, AppleTreeApplesTD[0][playerid], 39.000000, 43.000000);
	PlayerTextDrawAlignment(playerid, AppleTreeApplesTD[0][playerid], 1);
	PlayerTextDrawColor(playerid, AppleTreeApplesTD[0][playerid], -1);
	PlayerTextDrawBackgroundColor(playerid, AppleTreeApplesTD[0][playerid], 0);
	PlayerTextDrawFont(playerid, AppleTreeApplesTD[0][playerid], 5);
	PlayerTextDrawSetSelectable(playerid, AppleTreeApplesTD[0][playerid], true);
	PlayerTextDrawSetPreviewModel(playerid, AppleTreeApplesTD[0][playerid], 19575);

	AppleTreeApplesTD[1][playerid] = CreatePlayerTextDraw(playerid, 293.444488, 94.768913, "");
	PlayerTextDrawTextSize(playerid, AppleTreeApplesTD[1][playerid], 39.000000, 43.000000);
	PlayerTextDrawAlignment(playerid, AppleTreeApplesTD[1][playerid], 1);
	PlayerTextDrawColor(playerid, AppleTreeApplesTD[1][playerid], -1);
	PlayerTextDrawBackgroundColor(playerid, AppleTreeApplesTD[1][playerid], 0);
	PlayerTextDrawFont(playerid, AppleTreeApplesTD[1][playerid], 5);
	PlayerTextDrawSetSelectable(playerid, AppleTreeApplesTD[1][playerid], true);
	PlayerTextDrawSetPreviewModel(playerid, AppleTreeApplesTD[1][playerid], 19575);

	AppleTreeApplesTD[2][playerid] = CreatePlayerTextDraw(playerid, 297.000061, 130.608901, "");
	PlayerTextDrawTextSize(playerid, AppleTreeApplesTD[2][playerid], 39.000000, 43.000000);
	PlayerTextDrawAlignment(playerid, AppleTreeApplesTD[2][playerid], 1);
	PlayerTextDrawColor(playerid, AppleTreeApplesTD[2][playerid], -1);
	PlayerTextDrawBackgroundColor(playerid, AppleTreeApplesTD[2][playerid], 0);
	PlayerTextDrawFont(playerid, AppleTreeApplesTD[2][playerid], 5);
	PlayerTextDrawSetSelectable(playerid, AppleTreeApplesTD[2][playerid], true);
	PlayerTextDrawSetPreviewModel(playerid, AppleTreeApplesTD[2][playerid], 19575);

	AppleTreeApplesTD[3][playerid] = CreatePlayerTextDraw(playerid, 264.555603, 114.680046, "");
	PlayerTextDrawTextSize(playerid, AppleTreeApplesTD[3][playerid], 39.000000, 43.000000);
	PlayerTextDrawAlignment(playerid, AppleTreeApplesTD[3][playerid], 1);
	PlayerTextDrawColor(playerid, AppleTreeApplesTD[3][playerid], -1);
	PlayerTextDrawBackgroundColor(playerid, AppleTreeApplesTD[3][playerid], 0);
	PlayerTextDrawFont(playerid, AppleTreeApplesTD[3][playerid], 5);
	PlayerTextDrawSetSelectable(playerid, AppleTreeApplesTD[3][playerid], true);
	PlayerTextDrawSetPreviewModel(playerid, AppleTreeApplesTD[3][playerid], 19575);

	AppleTreeApplesTD[4][playerid] = CreatePlayerTextDraw(playerid, 226.777832, 151.431060, "");
	PlayerTextDrawTextSize(playerid, AppleTreeApplesTD[4][playerid], 39.000000, 43.000000);
	PlayerTextDrawAlignment(playerid, AppleTreeApplesTD[4][playerid], 1);
	PlayerTextDrawColor(playerid, AppleTreeApplesTD[4][playerid], -1);
	PlayerTextDrawBackgroundColor(playerid, AppleTreeApplesTD[4][playerid], 0);
	PlayerTextDrawFont(playerid, AppleTreeApplesTD[4][playerid], 5);
	PlayerTextDrawSetSelectable(playerid, AppleTreeApplesTD[4][playerid], true);
	PlayerTextDrawSetPreviewModel(playerid, AppleTreeApplesTD[4][playerid], 19575);

	AppleTreeApplesTD[5][playerid] = CreatePlayerTextDraw(playerid, 256.111145, 148.942153, "");
	PlayerTextDrawTextSize(playerid, AppleTreeApplesTD[5][playerid], 39.000000, 43.000000);
	PlayerTextDrawColor(playerid, AppleTreeApplesTD[5][playerid], -1);
	PlayerTextDrawBackgroundColor(playerid, AppleTreeApplesTD[5][playerid], 0);
	PlayerTextDrawFont(playerid, AppleTreeApplesTD[5][playerid], 5);
	PlayerTextDrawSetSelectable(playerid, AppleTreeApplesTD[5][playerid], true);
	PlayerTextDrawSetPreviewModel(playerid, AppleTreeApplesTD[5][playerid], 19575);

	AppleTreeApplesTD[6][playerid] = CreatePlayerTextDraw(playerid, 334.777862, 147.946594, "");
	PlayerTextDrawTextSize(playerid, AppleTreeApplesTD[6][playerid], 39.000000, 43.000000);
	PlayerTextDrawColor(playerid, AppleTreeApplesTD[6][playerid], -1);
	PlayerTextDrawBackgroundColor(playerid, AppleTreeApplesTD[6][playerid], 0);
	PlayerTextDrawFont(playerid, AppleTreeApplesTD[6][playerid], 5);
	PlayerTextDrawSetSelectable(playerid, AppleTreeApplesTD[6][playerid], true);
	PlayerTextDrawSetPreviewModel(playerid, AppleTreeApplesTD[6][playerid], 19575);

	AppleTreeApplesTD[7][playerid] = CreatePlayerTextDraw(playerid, 300.111175, 169.351013, "");
	PlayerTextDrawTextSize(playerid, AppleTreeApplesTD[7][playerid], 39.000000, 43.000000);
	PlayerTextDrawColor(playerid, AppleTreeApplesTD[7][playerid], -1);
	PlayerTextDrawBackgroundColor(playerid, AppleTreeApplesTD[7][playerid], 0);
	PlayerTextDrawFont(playerid, AppleTreeApplesTD[7][playerid], 5);
	PlayerTextDrawSetSelectable(playerid, AppleTreeApplesTD[7][playerid], true);
	PlayerTextDrawSetPreviewModel(playerid, AppleTreeApplesTD[7][playerid], 19575);

	AppleTreeApplesTD[8][playerid] = CreatePlayerTextDraw(playerid, 265.888946, 177.315460, "");
	PlayerTextDrawTextSize(playerid, AppleTreeApplesTD[8][playerid], 39.000000, 43.000000);
	PlayerTextDrawColor(playerid, AppleTreeApplesTD[8][playerid], -1);
	PlayerTextDrawBackgroundColor(playerid, AppleTreeApplesTD[8][playerid], 0);
	PlayerTextDrawFont(playerid, AppleTreeApplesTD[8][playerid], 5);
	PlayerTextDrawSetSelectable(playerid, AppleTreeApplesTD[8][playerid], true);
	PlayerTextDrawSetPreviewModel(playerid, AppleTreeApplesTD[8][playerid], 19575);

	AppleTreeApplesTD[9][playerid] = CreatePlayerTextDraw(playerid, 337.888977, 174.328796, "");
	PlayerTextDrawTextSize(playerid, AppleTreeApplesTD[9][playerid], 39.000000, 43.000000);
	PlayerTextDrawColor(playerid, AppleTreeApplesTD[9][playerid], -1);
	PlayerTextDrawBackgroundColor(playerid, AppleTreeApplesTD[9][playerid], 0);
	PlayerTextDrawFont(playerid, AppleTreeApplesTD[9][playerid], 5);
	PlayerTextDrawSetSelectable(playerid, AppleTreeApplesTD[9][playerid], true);
	PlayerTextDrawSetPreviewModel(playerid, AppleTreeApplesTD[9][playerid], 19575);
This is how I show the tree:
Код:
CreateAppleTreePTD(playerid); // Calls the above code
// Show tree
PlayerTextDrawShow(playerid, AppleBGTD[playerid]);
PlayerTextDrawShow(playerid, AppleTreeTD[playerid]);
// Show apples
for (new i = 0; i < MAX_APPLES; i++)
{
	if (TreeVar[tree][AppleTreeApples][i])
		PlayerTextDrawShow(playerid, AppleTreeApplesTD[i][playerid]);
}
SelectTextDraw(playerid, 0xFFFFFFAA);
This is how I hide the tree:
Код:
PlayerTextDrawHide(playerid, AppleBGTD[playerid]);
PlayerTextDrawHide(playerid, AppleTreeTD[playerid]);
PlayerTextDrawDestroy(playerid, AppleBGTD[playerid]);
PlayerTextDrawDestroy(playerid, AppleTreeTD[playerid]);
for (new i = 0; i < MAX_APPLES; i++)
{
	PlayerTextDrawHide(playerid, AppleTreeApplesTD[i][playerid]);
	PlayerTextDrawDestroy(playerid, AppleTreeApplesTD[i][playerid]);
}
I basically create the textdraws on demand then destroy them when I'm done to kind of "stream" them. I tried doing it the usual way (Creating it once then just show them and hide them without destroying them) and I had the same issue.
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#2

When is it good and when is it bad?? are you sure that this isn't just another game resolution problem?
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#3

Sad to say it is dead and should be chopped down immediately.

No seriously, sometimes this rendering problem appears with some objects (it seems to mostly happen to dynamic objects - trees, destroyable fences etc).
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#4

Quote:
Originally Posted by RogueDrifter
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When is it good and when is it bad?? are you sure that this isn't just another game resolution problem?
You never know. One time it works fine, the next it doesn't. But I noticed the first time it's almost always bad.

Quote:
Originally Posted by NaS
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Sad to say it is dead and should be chopped down immediately.

No seriously, sometimes this rendering problem appears with some objects (it seems to mostly happen to dynamic objects - trees, destroyable fences etc).
So if what you're saying is true, making it "static" by uploading it as a custom object using the new 0.3.8 mechanics might fix it.

Thank you for your time gentlemen. +reped both of you for trying.

EDIT: I can't tell for sure until I keep trying for a few hours but my idea seems to work. The tree looks fine now.
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