AddSimpleModel baseid
#1

Hello all.

This is the object I added into my server



And this is what it looks like in my artconfig.txt

AddSimpleModel(-1, 4551, -2002, "bedemulaz.dff", "bedemulaz.txd");

The problem is this
AddSimpleModel(-1, 4551, -2002, "bedemulaz.dff", "bedemulaz.txd");
the collision is f***** I don't know what to do, I have .dff .txd and .col of the object made by kdff. I don't understand that flag part or baseid, how can I find similar model from GTA if my object is not similar to any GTA object?
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#2

I solved it! I needed to import col and dff in kdff and export them.
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#3

Have seen your post an hour ago and wanted to reply now, but I'm glad you solved it!

JFYI: The base id is (as far as I've understood it) kind of a fallback, if a model couldn't be loaded or if your model has no collision attached (as it was the case you had) to it so that it will use the collision of the base object.
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#4

Quote:
Originally Posted by mschnitzer
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Have seen your post an hour ago and wanted to reply now, but I'm glad you solved it!

JFYI: The base id is (as far as I've understood it) kind of a fallback, if a model couldn't be loaded or if your model has no collision attached (as it was the case you had) to it so that it will use the collision of the base object.
Thank you anyway!
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#5


Why is this happening? Also my car and objects disappear at some angles
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