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Just show the preview model at the end of everything, first show the text and then the preview model.
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Make sure that the sprite is created after the other TextDraw (not neccessarily shown later).
If nothing works (sometimes the order is tricky to get right with sprites), use a PlayerTextDraw for the hat, that will always show it above a regular TextDraw (however that is not the ideal solution since a global TextDraw is appropriate for TextDraws that are shown to everybody).
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Did you also try to make the Hat a PlayerTextDraw?
I have a sprite in my script similar to this (a regular textdraw showing text and a playertextdraw sprite), which works.
You could also try to create other TextDraws before both of them (just for testing).