Код:
new IsViewingHouseMenu[MAX_PLAYERS];
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(-1 > GetPlayerHouse(playerid))
{
SendClientMessage(playerid,-1,"Stlac {FF0000}lavэ alt{FFFFFF} pre zobrazenie dialуgu !");
}
if(InHouse[playerid] != -1)
{
if(IsViewingHouseMenu[playerid] == 0)
{
if(HouseInfo[InHouse[playerid]][Break] && !IsPlayerHouseOwner(playerid,InHouse[playerid]))
{
ShowPlayerDialog(playerid,HOUSE_STEAL,DIALOG_STYLE_MSGBOX,"House Steal","Naozaj sa chceš pokъsit ukradnъt peniaze z domбceho trezoru ?","Enter","Koniec");
}
SetPVarInt(playerid, "HouseID", InHouse[playerid]);
ShowPlayerDialog(playerid,INVENTORY_MENU,DIALOG_STYLE_LIST,"House Inventory","Uloženй Peniaze\nOblecenie\nZbrane\nNastavit/Zmenit Heslo\nOchrannй prvky\nInteriйr\nNastavit spawn","Enter","Koniec");
}
}
return 1;
}
case INVENTORY_MENU:
{
if(response)
{
if(listitem == 0)
{
if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
ShowPlayerDialog(playerid,INVENTORY_BANK,DIALOG_STYLE_LIST,"House Bank","Vybrat Peniaze\nUložit Peniaze\nZostatok","Enter","Koniec");
IsViewingHouseMenu[playerid] = 1;
}
if(listitem == 1)
{
if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
new String1[256],String2[100];
for(new i; i < MAX_SKIN_SLOT;i++)
{
if(HouseInfo[houseid][Skins][i] == -1)
{
format(String2,100,"- Žiadny Skin -\n");
}
else
{
format(String2,100,"Skin {00FF00}%d{FFFFFF}\n",HouseInfo[houseid][Skins][i]);
}
format(String1,256,"{FFFFFF}%s%s",String1,String2);
}
ShowPlayerDialog(playerid,INVENTORY_SKINS,DIALOG_STYLE_LIST,"House Skins",String1,"Enter","Koniec");
IsViewingHouseMenu[playerid] = 1;
}
if(listitem == 2)
{
if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
new String1[256],String2[100];
for(new i; i < MAX_WEAPON_SLOT;i++)
{
if(HouseInfo[houseid][Weapon][i] == 0)
{
format(String2,100,"- Žiadna Zbran -\n");
}
else
{
format(String2,100,"%s ({00FF00}%d{FFFFFF})\n",WeaponName(HouseInfo[houseid][Weapon][i]),HouseInfo[houseid][Ammo][i]);
}
format(String1,256,"{FFFFFF}%s%s",String1,String2);
}
ShowPlayerDialog(playerid,INVENTORY_WEAPONS,DIALOG_STYLE_LIST,"House Weapons",String1,"Enter","Koniec");
IsViewingHouseMenu[playerid] = 1;
}
if(listitem == 3)
{
if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
ShowPlayerDialog(playerid,PASS_SET,1,"House Password","Nastav heslo domu !","Enter","Koniec");
IsViewingHouseMenu[playerid] = 1;
}
if(listitem == 4)
{
if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
ShowPlayerDialog(playerid,HOUSE_SECURITY,DIALOG_STYLE_LIST,"House Interior","{FFFFFF}Camera\t\t\t\t{FF0000}$25 000\n{FFFFFF}Pes\t\t\t\t{FF0000}$50 000\n{FFFFFF}Termo Senzory\t\t\t{FF0000}$100 000\n{FFFFFF}Senzory Pohybu\t\t{FF0000}$250 000\n{FFFFFF}Nepriestrelne dvere\t\t{FF0000}$500 000","Enter","Koniec");
IsViewingHouseMenu[playerid] = 1;
}
if(listitem == 5)
{
if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
ShowPlayerDialog(playerid,INTERIOR_SELECT,DIALOG_STYLE_LIST,"House Interior","{FFFFFF}1. Malэ \t\t\t$50 000\n2. Malэ\t\t\t$100 000\n3. Malэ\t\t\t$150 000\n4. Strednэ\t\t$200 000\n5. Strednэ\t\t$250 000\n6. Strednэ\t\t$300 000\n7. Luxusnэ\t\t$450 000\n8. Luxusnэ\t\t$550 000\n9. Luxusnэ\t\t$750 000\n10. Luxusnэ\t\t$899 000\n11. Luxusnэ\t\t$950 000\n12. Luxusnэ\t\t$1 000 000","Enter","Koniec");
IsViewingHouseMenu[playerid] = 1;
}
if(listitem == 6)
{
if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
if(SetSpawn[playerid] == -1)
{
SetSpawn[playerid] = houseid;
SendClientMessage(playerid, 0xFFFFFFFF, "Odteraz sa budeš {0000FF}spawnovat{FFFFFF} vo svojom {FF0000}dome{FFFFFF}!");
}else{
SetSpawn[playerid] = -1;
SendClientMessage(playerid, 0xFFFFFFFF, "Odteraz sa budeš {0000FF}nespawnovat{FFFFFF} vo svojom {FF0000}dome{FFFFFF}!");
}
}
}
}