10.12.2017, 10:58
Gamemode my error not show dialog login when the 24 member on game. Player 25 26 27 >> Not show dialog Login.
help me!
help me!
[22:45:17] ---BEGIN DEBUG--- Incoming player connection for player id (24) [22:45:17] ---[Step 1/4] DEBUG--- [BEGIN] Player counter complete for player id (24) [22:45:17] ---[Step 1/4] DEBUG--- [END] Player counter complete for player id (24) [22:45:17] ---[Step 2/4] DEBUG--- [BEGIN] Player loops completed for player id (24) -- No further prints
Please don't bump your thread within 24 hours of your last post.
It seems that a majority of this code likely wasn't written by yourself, so the best thing I could suggest is adding prints/debug to find out where the problem is, I have added eleven prints to your OnPlayerConnect code that should hopefully provide you some insight. https://pastebin.com/2fjFEbXs When players begin experiencing this problem have a look at your server log and determine which 'step' the player gets to before they stop, if you find missing 'steps' then you should be able to narrow down where the error lies. For example, you might notice that when a player reports this issue and you look at the server log it could look like this: Код:
[22:45:17] ---BEGIN DEBUG--- Incoming player connection for player id (24) [22:45:17] ---[Step 1/4] DEBUG--- [BEGIN] Player counter complete for player id (24) [22:45:17] ---[Step 1/4] DEBUG--- [END] Player counter complete for player id (24) [22:45:17] ---[Step 2/4] DEBUG--- [BEGIN] Player loops completed for player id (24) -- No further prints Someone else might be able to look at your code and spot something I am not familiar with, however, this is how I would start to address the issue you're having. Hope this helps. |
isStranged[playerid] = 0; PlayerInfo[playerid][Robbing] = 0; PlayerInfo[playerid][OwnedRobbing] = 0; if(IsPlayerNPC(playerid)) return 1; g_arrQueryHandle{playerid} = random(256); PlayerInfo[playerid][pChetne] = 0; TotalConnect++; if(Iter_Count(Player) > MaxPlayersConnected) { MaxPlayersConnected = Iter_Count(Player); getdate(MPYear,MPMonth,MPDay); }