27.11.2017, 20:17
Hello! I need your help!
I was scripting an ac system by myself but I ran into some problems (for now).
I create this topic to ask a few questions and also hoping that other people will come with their problems here so we can help one another.
Ok, so:
1. Does the server check if the player's position is near a Pickup/checkpoint and calls the callbacks or does the client sends a packet ('I pick X' / 'I enter checkpoint') with no other checks?
2. I heared a lot of people saying that OnPlayerWeaponShot / OnPlayerGive(Take)Damage / OnPlayerUpdate are inacurate for checking hacks. Is this true? And if it is, how it is inaccurate?
3. What are NOPs?
I was scripting an ac system by myself but I ran into some problems (for now).
I create this topic to ask a few questions and also hoping that other people will come with their problems here so we can help one another.
Ok, so:
1. Does the server check if the player's position is near a Pickup/checkpoint and calls the callbacks or does the client sends a packet ('I pick X' / 'I enter checkpoint') with no other checks?
2. I heared a lot of people saying that OnPlayerWeaponShot / OnPlayerGive(Take)Damage / OnPlayerUpdate are inacurate for checking hacks. Is this true? And if it is, how it is inaccurate?
3. What are NOPs?