Custom objects don't show properly
#1

Hello,
my object dont show properly. In kdff gui its show ok. colision make ok But in server its smaller without textures

http://www.img.tpx.cz/uploads/ghjghj...fgjghhjhgj.png

http://www.img.tpx.cz/uploads/fgdgdf...gsdgdfsgfd.png

http://www.img.tpx.cz/uploads/gfadgd...sdgdsgdsfg.png

Its smaller and inverse
http://www.img.tpx.cz/uploads/bdfgdagadfgdgdgdsgsdf.png

Thanks for help
Reply
#2

Did you add the textures correctly to the txd?
Reply
#3

Is the AddSimpleObject using the correct texture filename to the correct model?
Is the model using the right material texture names?
Have you rendered the object correctly?
Is there any reason that you may be suspiscious of corrupted textures?
Reply
#4

Did you add the textures correctly to the txd?
Yes

Is the AddSimpleObject using the correct texture filename to the correct model?
Yes

Is the model using the right material texture names?
Yes

Have you rendered the object correctly?
Yes

Is there any reason that you may be suspiscious of corrupted textures?
No in kdff show ok.
Reply
#5

I found out that in the blender the scale -14.9599 appeared. How do I set scale 1 without changing the size of an object?
Reply
#6

Quote:
Originally Posted by ATomas
View Post
I found out that in the blender the scale -14.9599 appeared. How do I set scale 1 without changing the size of an object?
Try to scale vertices only.
Reply
#7

Object > Apply > Scale
Reply
#8

Thank you Kalcor.

The collisions were wrong. Some parts (rock, beach) are missing, and some dwell. A strange rectangle on the other side of the island.

Look on screen.

http://www.img.tpx.cz/uploads/buggdfgdfgdfgdgdfg.png
Reply
#9

Try turning "optimize" off in collision generation, then do the Optimize in CFE II.
Reply
#10

I'had try bud still same problem
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)