[Map] Hood or '' Farm' 'near Unity Station
#1

Hey guys.
I decided to map for the first time, even tho I always liked to map. I mapped this '' hood '' or ''farm '' whatever, hope you like it.








image upload




image upload


CODES:
Код:
RemoveBuildingForPlayer(playerid, 1413, 1879.9922, -1879.8906, 13.6797, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 1885.2578, -1879.8984, 13.6797, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 1864.1797, -1879.6641, 13.6797, 0.25);
RemoveBuildingForPlayer(playerid, 1413, 1869.4609, -1879.6641, 13.6797, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1874.7344, -1879.6641, 13.6797, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1890.5234, -1879.6641, 13.6797, 0.25);
CreateObject(3589, 1867.47705, -1857.92200, 15.30457,   0.00000, 0.00000, -91.20001);
CreateObject(3168, 1880.61279, -1842.49548, 12.51307,   0.00000, 0.00000, -284.87985);
CreateObject(3173, 1899.32410, -1866.86047, 12.19280,   0.00000, 0.00000, -178.68008);
CreateObject(3250, 1874.81555, -1869.99609, 12.51676,   0.00000, 0.00000, -271.55994);
CreateObject(19456, 1872.56995, -1879.59167, 13.26976,   0.00000, 0.00000, -90.84000);
CreateObject(19456, 1882.15051, -1879.62573, 13.26976,   0.00000, 0.00000, -89.75998);
CreateObject(12921, 1894.22595, -1879.64832, 15.38935,   0.00000, 0.00000, 0.00000);
CreateObject(310, 1863.67590, -1852.20862, 14.36505,   0.00000, 0.00000, 0.00000);
CreateObject(910, 1862.18103, -1851.69397, 13.33429,   0.00000, 0.00000, 91.85998);
CreateObject(849, 1864.11414, -1851.75989, 12.86537,   0.00000, 0.00000, 0.00000);
CreateObject(1358, 1861.89978, -1833.78760, 13.80424,   0.00000, 0.00000, -100.13998);
CreateObject(852, 1861.78772, -1831.61182, 12.82633,   0.00000, 0.00000, 0.00000);
CreateObject(1369, 1879.12537, -1867.33362, 13.55997,   0.00000, 0.00000, 89.51998);
CreateObject(2671, 1872.74341, -1864.19568, 12.60057,   0.00000, 0.00000, 0.00000);
CreateObject(2671, 1872.93286, -1861.63257, 12.87186,   0.00000, 0.00000, 0.00000);
CreateObject(3594, 1870.99731, -1878.25757, 12.56260,   0.00000, 0.00000, 93.59998);
CreateObject(1415, 1872.78589, -1878.79810, 12.34413,   0.00000, 0.00000, 179.51991);
CreateObject(1710, 1868.75488, -1851.46692, 12.42832,   0.00000, 0.00000, 161.87985);
CreateObject(1710, 1864.42163, -1847.50415, 12.50725,   0.00000, 0.00000, 25.26008);
CreateObject(2370, 1867.17627, -1848.58044, 12.41251,   0.00000, 0.00000, -56.52000);
CreateObject(2672, 1867.81812, -1848.57996, 13.58958,   0.00000, 0.00000, 27.60001);
CreateObject(1950, 1867.90918, -1848.83679, 13.45484,   0.00000, 0.00000, 0.00000);
CreateObject(1950, 1868.10693, -1848.10571, 13.45484,   0.00000, 0.00000, 0.00000);
CreateObject(1950, 1867.65881, -1849.21582, 13.45484,   0.00000, 0.00000, 0.00000);
CreateObject(2045, 1868.29150, -1848.94641, 13.32814,   0.00000, 0.00000, -8.82000);
CreateObject(2045, 1867.97290, -1847.58118, 12.92134,   102.17998, 11.70000, -8.82000);
CreateObject(2669, 1864.23645, -1843.23096, 13.86691,   0.00000, 0.00000, 88.38000);
CreateObject(1348, 1865.54370, -1844.00854, 13.37613,   0.00000, 0.00000, 0.00000);
CreateObject(937, 1862.86938, -1843.84216, 12.83160,   0.00000, 0.00000, -1.74000);
CreateObject(1576, 1863.53992, -1844.14880, 13.28755,   0.00000, 0.00000, 0.00000);
CreateObject(1576, 1863.52661, -1843.47632, 13.28755,   0.00000, 0.00000, 0.00000);
CreateObject(1576, 1862.51331, -1843.47461, 13.28755,   0.00000, 0.00000, 0.00000);
CreateObject(1576, 1862.54932, -1844.07874, 13.28755,   0.00000, 0.00000, 0.00000);
CreateObject(1271, 1862.23157, -1842.18811, 12.86476,   0.00000, 0.00000, -0.96000);
CreateObject(1271, 1862.23157, -1842.18811, 13.52464,   0.00000, 0.00000, -0.96000);
CreateObject(1481, 1870.21338, -1852.68396, 13.17793,   0.00000, 0.00000, 179.70020);
CreateObject(2068, 1865.38147, -1848.82336, 14.80000,   0.00000, 0.00000, 0.00000);
CreateObject(2060, 1866.26794, -1841.43054, 12.54416,   0.00000, 0.00000, -3.24000);
CreateObject(2060, 1866.26794, -1841.43054, 12.72098,   0.00000, 0.00000, -3.24000);
CreateObject(1550, 1863.38770, -1843.78894, 13.03282,   -86.52003, -3.42000, 0.00000);
CreateObject(1550, 1862.44897, -1843.87781, 13.03984,   -86.52003, -3.42000, 0.00000);
CreateObject(3374, 1900.42334, -1844.97729, 13.64225,   0.00000, 0.00000, -2.46000);
CreateObject(17010, 1895.03748, -1854.66541, 12.20389,   0.00000, 0.00000, 178.50011);
CreateObject(3260, 1888.40088, -1850.43042, 13.00650,   0.00000, 0.00000, 0.00000);
CreateObject(3260, 1890.24255, -1850.47632, 13.00650,   0.00000, 0.00000, 0.00000);
CreateObject(3260, 1892.30481, -1850.51855, 13.00650,   0.00000, 0.00000, 0.00000);
CreateObject(3260, 1893.44495, -1850.56848, 13.00650,   0.00000, 0.00000, 0.00000);
CreateObject(3260, 1895.62793, -1850.62878, 13.00650,   0.00000, 0.00000, 0.00000);
CreateObject(3260, 1896.81128, -1850.63733, 13.00650,   0.00000, 0.00000, 0.00000);
CreateObject(3260, 1898.72668, -1850.73291, 13.00650,   0.00000, 0.00000, 0.00000);
CreateObject(3260, 1900.14893, -1850.78015, 13.00650,   0.00000, 0.00000, 0.00000);
CreateObject(3260, 1888.23938, -1856.40405, 13.24045,   0.00000, 0.00000, -1.26000);
CreateObject(3260, 1890.20886, -1856.49988, 13.24045,   0.00000, 0.00000, -4.44000);
CreateObject(3260, 1892.07141, -1856.57886, 13.24045,   0.00000, 0.00000, -2.10000);
CreateObject(3260, 1893.41699, -1856.52661, 13.24045,   0.00000, 0.00000, -4.44000);
CreateObject(3260, 1895.44080, -1856.61646, 13.24045,   0.00000, 0.00000, 0.96000);
CreateObject(3260, 1896.63220, -1856.60901, 13.24045,   0.00000, 0.00000, 0.96000);
CreateObject(3260, 1898.68909, -1856.70984, 13.24045,   0.00000, 0.00000, 0.96000);
CreateObject(3260, 1900.37317, -1856.70886, 13.24045,   0.00000, 0.00000, 0.96000);
CreateObject(3260, 1887.28052, -1855.42419, 13.24045,   0.00000, 0.00000, -87.78000);
CreateObject(3260, 1886.94092, -1853.54260, 13.24045,   0.00000, 0.00000, -69.72000);
CreateObject(3260, 1886.73877, -1851.08411, 13.24045,   0.00000, 0.00000, 44.58000);
CreateObject(19473, 1891.10925, -1851.59290, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1891.14807, -1853.17798, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1891.15759, -1855.60815, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1893.33008, -1853.24243, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1893.42578, -1851.58472, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1895.78027, -1851.78687, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1895.86304, -1853.43567, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1893.37988, -1855.49841, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1895.75549, -1855.27979, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1899.50134, -1855.29150, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1898.00879, -1852.04968, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1897.96558, -1853.92224, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1900.51099, -1853.51917, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(19473, 1900.30359, -1851.89392, 12.37098,   0.00000, 0.00000, 0.00000);
CreateObject(3496, 1876.53308, -1865.64612, 12.50789,   0.00000, 0.00000, -1.26000);
CreateObject(1946, 1876.55640, -1865.01526, 12.80972,   0.00000, 0.00000, 0.00000);
CreateObject(17969, 1868.04932, -1852.92688, 14.40434,   0.00000, 0.00000, -91.97997);
CreateObject(3092, 1876.52551, -1864.62866, 16.11844,   20.34000, 1.19999, -4.02000);
CreateObject(2907, 1869.21252, -1865.19055, 12.65699,   0.00000, 0.00000, -30.72000);
CreateObject(2908, 1870.07605, -1865.33850, 12.78529,   0.00000, 0.00000, 0.00000);
CreateObject(19967, 1887.64966, -1879.69409, 12.31058,   0.00000, 0.00000, 4.02000);
CreateObject(19967, 1900.82825, -1879.61316, 12.31058,   0.00000, 0.00000, 4.02000);
CreateObject(19893, 1862.25879, -1842.23022, 13.87359,   0.00000, 0.00000, 68.64001);
Reply
#2

Seems out of place, compared to the environment around.
Despite that, you're on good track for the first map ever. Keep practising and then learn to texture the objects: it does wonders!
Reply
#3

Just figured out that it's location it's not that good. I will try to do something better next time.
Reply
#4

It's good for a first map, the location is sort of a thing; but overall good job.
Reply
#5

There are a few farms in Whetstone who could use a look like this. This one comes to mind. You would have to delete everything from there and try to make the map fit the rural, rustic environment.

This house on the right does not fit the theme, in my opinion. The rest, however, is pretty spot on.

You are only as good or successful – as your practices. Keep it up and keep showing your maps. Best of luck.
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