[Ajuda] Me ajudem com esses Dialogs?
#1

PHP код:
//            INCLUDES                           //
#include <a_samp>
#include <zcmd>
#include <DOF2>
// DEFINES //
#define     DIALOG_REGISTRO         1
#define     DIALOG_LOGAR            2
// ENUMS //
enum Informacoes
{
Senha,
Skin,
Dinheiro,
Trabalho,
};
// NEW'S//
new Player[MAX_PLAYERS][Informacoes];
new 
Erro[MAX_PLAYERS];
//Callbacks//
public OnPlayerConnect(playerid)
{
//Veiculos
AddStaticVehicleEx(510,1255.8000000,-2044.3000000,59.2000000,0.0000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1255.1000000,-2044.2000000,59.2000000,0.0000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1254.2000000,-2044.3000000,59.3000000,0.0000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1253.5000000,-2044.3000000,59.3000000,0.0000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1252.7000000,-2044.3000000,59.3000000,0.0000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1269.4000000,-2044.9000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1270.2000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1270.8000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1271.3000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1271.9000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
//Objetos e Interiores
CreateObject(1280,1279.3000000,-2036.3000000,58.4000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
CreateObject(1280,1279.4000000,-2031.3000000,58.4000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (2)
CreateObject(1280,1279.2000000,-2017.8000000,58.3000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (3)
CreateObject(1280,1279.2000000,-2012.9000000,58.3000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (4)
CreateObject(1280,1243.3000000,-2035.3000000,59.3000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (5)
CreateObject(1280,1243.3000000,-2029.1000000,59.3000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (6)
CreateObject(1280,1243.6000000,-2018.0000000,59.3000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (7)
CreateObject(1280,1243.6000000,-2011.8000000,59.3000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (8)
CreateObject(7033,1262.7000000,-2038.2000000,62.9000000,0.0000000,0.0000000,360.0000000); //object(vgnhsegate02) (1)
CreateObject(14846,1560.2000000,-1676.9000000,-251.5000000,0.0000000,0.0000000,0.0000000); //object(int_ppol) (5)
CreateObject(1535,1545.0000000,-1682.9000000,-253.8999900,0.0000000,0.0000000,88.0000000); //object(gen_doorext14) (2)
CreateObject(1535,1545.0000000,-1680.0000000,-253.8999900,0.0000000,0.0000000,271.9950000); //object(gen_doorext14) (5)
CreateObject(1535,1545.0000000,-1682.9000000,-253.8999900,0.0000000,358.0000000,269.9950000); //object(gen_doorext14) (6)
CreateObject(2610,1549.1000000,-1692.1000000,-253.1000100,0.0000000,0.0000000,178.0000000); //object(cj_p_fileing2) (1)
CreateObject(2610,1549.6000000,-1692.1000000,-253.1000100,0.0000000,0.0000000,177.9950000); //object(cj_p_fileing2) (2)
CreateObject(2610,1552.8000000,-1692.0000000,-253.1000100,0.0000000,0.0000000,177.9950000); //object(cj_p_fileing2) (3)
CreateObject(2610,1553.2000000,-1692.0000000,-253.1000100,0.0000000,0.0000000,177.9950000); //object(cj_p_fileing2) (4)
CreateObject(1671,1552.9000000,-1686.7000000,-253.5000000,0.0000000,0.0000000,270.0000000); //object(swivelchair_a) (1)
CreateObject(2008,1551.7000000,-1687.7000000,-253.8999900,0.0000000,0.0000000,92.0000000); //object(officedesk1) (1)
CreateObject(2309,1550.4000000,-1688.0000000,-253.8999900,0.0000000,0.0000000,286.0000000); //object(med_office_chair2) (1)
CreateObject(1704,1546.0000000,-1691.0000000,-253.8999900,0.0000000,0.0000000,90.0000000); //object(kb_chair03) (1)
CreateObject(1704,1545.9000000,-1689.2000000,-253.8999900,0.0000000,0.0000000,90.0000000); //object(kb_chair03) (2)
CreateObject(1963,1551.2000000,-1692.1000000,-253.6000100,0.0000000,0.0000000,358.0000000); //object(est_desk) (1)
CreateObject(2330,1561.2000000,-1662.8000000,-252.5000000,0.0000000,0.0000000,0.0000000); //object(cj_bedroom1_w) (2)
CreateObject(2330,1563.7000000,-1663.7000000,-252.5000000,0.0000000,0.0000000,274.0000000); //object(cj_bedroom1_w) (3)
CreateObject(2605,1559.8000000,-1666.1000000,-252.1000100,0.0000000,0.0000000,0.0000000); //object(polce_desk1) (1)
CreateObject(2604,1561.9000000,-1670.4000000,-251.7000000,0.0000000,0.0000000,0.0000000); //object(cj_police_counter) (1)
CreateObject(2607,1559.8000000,-1665.3000000,-252.1000100,0.0000000,0.0000000,0.0000000); //object(polce_desk2) (2)
CreateObject(3109,1556.0000000,-1660.7000000,-251.3000000,0.0000000,0.0000000,90.0000000); //object(imy_la_door) (2)
CreateObject(2184,1550.2000000,-1668.5000000,-252.5000000,0.0000000,0.0000000,96.0000000); //object(med_office6_desk_2) (1)
CreateObject(1714,1551.0000000,-1666.6000000,-252.5000000,0.0000000,0.0000000,0.0000000); //object(kb_swivelchair1) (1)
CreateObject(1714,1551.0000000,-1668.7000000,-252.5000000,0.0000000,0.0000000,252.0000000); //object(kb_swivelchair1) (2)
CreateObject(2724,1548.3000000,-1667.6000000,-252.0000000,0.0000000,0.0000000,96.0000000); //object(lm_stripchair) (1)
CreateObject(3109,1564.0000000,-1656.8000500,-251.3000000,0.0000000,0.0000000,90.0000000); //object(imy_la_door) (3)
CreateObject(2634,1558.7000000,-1660.8000000,-251.3999900,0.0000000,0.0000000,180.0000000); //object(ab_vaultdoor) (1)
CreateObject(334,1558.7000000,-1657.2000000,-251.5000000,0.0000000,0.0000000,0.0000000); //object(1)
CreateObject(348,1559.1000000,-1657.2000000,-251.2000000,0.0000000,0.0000000,0.0000000); //object(2)
CreateObject(351,1559.6000000,-1657.2000000,-250.8999900,359.1660000,97.9570000,358.0580000); //object(3)
CreateObject(356,1559.2000000,-1657.2000000,-251.8000000,0.0000000,0.0000000,0.0000000); //object(4)
CreateObject(373,1558.2000000,-1659.4000000,-251.1000100,328.7360000,326.6860000,355.1660000); //object(5)
CreateObject(370,1557.8000000,-1659.0000000,-251.2000000,0.0000000,0.0000000,0.0000000); //object(7)
CreateObject(1974,1558.6000000,-1657.2000000,-250.8000000,0.0000000,0.0000000,340.0000000); //object(kb_golfball) (1)
CreateObject(1974,1559.8000000,-1657.2000000,-250.8000000,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (2)
CreateObject(1974,1559.8000000,-1657.2000000,-252.1000100,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (4)
CreateObject(1974,1558.4000000,-1657.2000000,-252.1000100,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (6)
CreateObject(1974,1558.6000000,-1657.1000000,-252.1000100,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (7)
CreateObject(3036,1567.7000000,-1701.1000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (1)
CreateObject(3036,1558.7000000,-1701.0000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (2)
CreateObject(3036,1563.2000000,-1701.0000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (3)
CreateObject(3036,1572.2000000,-1701.1000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (4)
CreateObject(2514,1553.4000000,-1695.7000000,-254.3000000,0.0000000,0.0000000,0.0000000); //object(cj_toilet1) (1)
{
new 
arquivo[40], name[MAX_PLAYER_NAME]; //'arquivo' uma string para a format | 'name' para pegar o nome do playerid
GetPlayerName(playeridname32); //Pega o nome do playerid
format(arquivo40"Contas/%s.ini"name); //Formata o arquivo com o nome do playerid
if(DOF2_FileExists(arquivo)) //Verifica se a pasta existe
//Caso existir, irб retornar a dialog de Login
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Vocк й Registrado, digite sua senha para logar!\nSe errar 5 vezes sua conta serб banida!""Confirma""Cancelar");
}
else  
//Caso o arquivo nгo exista
//Irб retornar a dialog de registro
ShowPlayerDialog(playeridDIALOG_REGISTRODIALOG_STYLE_INPUT"Registro""Vocк ainda nгo й Registrado, digite uma senha para se registrar!""Confirma""Cancelar");
}
return 
1;
}
}
public 
OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    new 
arquivo[40], name[MAX_PLAYER_NAME]; //'arquivo' uma string para a format | 'name' para pegar o nome do playerid
    
GetPlayerName(playeridname32); //Para pegar o nome do playerid
    
format(arquivo40"Contas/%s.ini"name); //Formata o arquivo com o nome do playerid
    
if(dialogid == DIALOG_REGISTRO)
    {
        if(!
strval(inputtext)) //Verifica se o player digitou LETRAS, caso for true
        
//Retorna a dialog de registro novamente para ele digitar NЪMEROS
            
ShowPlayerDialog(playeridDIALOG_REGISTRODIALOG_STYLE_INPUT"Registro""Digite apenas nъmeros!\nDigite sua senha novamente para se registrar!""Confirma""Cancelar");
            return 
1;
        }
        if(!
response//Verifica se ele clicar em 'Cancelar"
        
//Caso ele clicar em cancelar, irб retornar ao playerid KICK
            
Kick(playerid);
            return 
1;
        }
        else 
//Verifica se ele Confirma o Registro
        
//Caso for true, ira criar o arquivo na pasta CONTAS
            
Player[playerid][Senha] = strval(inputtext); //Player[playerid][Senha] vai ser igual ao que ele digitar na dialog Registro
            
DOF2_CreateFile(arquivo); //Vai criar o arquvivo na pasta Contas
            
DOF2_SetInt(arquivo"Senha"Player[playerid][Senha]); //Vai salvar a senha do playerid
            
DOF2_SetInt(arquivo"Skin"Player[playerid][Skin]); //Vai salvar quantas vezes ele matou
            
DOF2_SetInt(arquivo"Trabalho"Player[playerid][Trabalho]); //Vai salvar quantas vezes ele morreu
            
DOF2_SetInt(arquivo"Dinheiro"Player[playerid][Dinheiro]); //Vai salvar o dinheiro dele
            
DOF2_SaveFile(); //E finalmente salvando o arquivo, sem essa funзгo o arquivo nгo serб salvo!
            //Retornando a dialog de Login ao player no final para ele logar no server
            
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Vocк se cadastrou, agora й sу logar com sua senha registrada!""Confirma""Cancelar");
        }
    }
    if(
dialogid == DIALOG_LOGAR)
    {
        if(!
strval(inputtext)) //Verifica se o player digitou letras, caso for true
        
//Retorna a dialog de Login novamente para ele digitar NЪMEROS
            
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Digite apenas nъmeros!\nDigite sua senha cadastrada para logar!\nSe errar 5 vezes sua conta serб banida!""Confirma""Cancelar");
            return 
1;
        }
        if(!
response//Verifica se ele clicar em 'Cancelar"
        
//Caso ele clicar em cancelar, irб retornar ao playerid KICK
            
Kick(playerid);
            return 
1;
        }
        else 
//Verifica se ele Confirma o Login
        
//Caso for true, ira verificar se o que ele digitar serб a mesma senha que ele se registrou anteriormente
            
Player[playerid][Senha] = DOF2_GetInt(arquivo"Senha"); //Pega a senha do jogador no arquivo da conta
            
if(strval(inputtext) == Player[playerid][Senha]) //Se o que ele digitar for igual ao valor que carregou aqui em cima /\
{
                
Player[playerid][Trabalho] = DOF2_GetInt(arquivo"Trabalho"); //Pega quantos ele morreu no arquivo
                
Player[playerid][Dinheiro] = DOF2_GetInt(arquivo"Dinheiro"); //Pega o dinheiro e iguala ao Player[playerid][Dinheiro]
                
GivePlayerMoney(playeridPlayer[playerid][Dinheiro]); //Da o dinheiro carregado acima
                
Player[playerid][Skin] = DOF2_GetInt(arquivo"Skin"); //Pega a skin  dele
                
SetPlayerSkin(playeridPlayer[playerid][Skin]);
                
SpawnPlayer(playerid); //Spawna o player
            
}
            else 
//Caso ele digitar a senha errada
            
{
                
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Vocк digitou sua senha errado, digite-a novamente para logar!\nSe errar 5 vezes sua conta serб banida!""Confirma""Cancelar");
                
Erro[playerid]++; //O erro vai aumentar cada vez que ele errar
                
if(Erro[playerid] == 5//Quando chegar а 5 vezes, irб retornar a msg e o Ban
                
{
                    
SendClientMessage(playerid, -1"Sua conta estб banida por errar 5 vezes a sua senha, contacte o Admin para retirar seu Ban!");
                    
Ban(playerid);
                    return 
1;
                }
            }
        }
        return 
1;

Erros:
C:\Users\Ailton\Desktop\PAWNO\gamemodes\Gamemodese mnome.pwn(150) : error 049: invalid line continuation
C:\Users\Ailton\Desktop\PAWNO\gamemodes\Gamemodese mnome.pwn(152) : warning 217: loose indentation
C:\Users\Ailton\Desktop\PAWNO\gamemodes\Gamemodese mnome.pwn(15 : warning 217: loose indentation
C:\Users\Ailton\Desktop\PAWNO\gamemodes\Gamemodese mnome.pwn(15 : error 029: invalid expression, assumed zero
C:\Users\Ailton\Desktop\PAWNO\gamemodes\Gamemodese mnome.pwn(170) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


2 Errors.
Reply
#2

Deixa pra lб, resolvi aki criando stocks
Reply
#3

Que bagunзa kkk, Nгo esqueзa de colocar DOF2_Exit em ongamemodeexit e se eu o ajudei de rep !!!!
PHP код:
//            INCLUDES                           //
#include <a_samp>
#include <zcmd>
#include <DOF2>
// DEFINES //
#define     DIALOG_REGISTRO         1
#define     DIALOG_LOGAR            2
// ENUMS //
enum Informacoes
{
Senha,
Skin,
Dinheiro,
Trabalho,
};
// NEW'S//
new Player[MAX_PLAYERS][Informacoes];
new 
Erro[MAX_PLAYERS];
//Callbacks//
public OnPlayerConnect(playerid)
{
    
//Veiculos
    
AddStaticVehicleEx(510,1255.8000000,-2044.3000000,59.2000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1255.1000000,-2044.2000000,59.2000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1254.2000000,-2044.3000000,59.3000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1253.5000000,-2044.3000000,59.3000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1252.7000000,-2044.3000000,59.3000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1269.4000000,-2044.9000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1270.2000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1270.8000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1271.3000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1271.9000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
    //Objetos e Interiores
    
CreateObject(1280,1279.3000000,-2036.3000000,58.4000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
    
CreateObject(1280,1279.4000000,-2031.3000000,58.4000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (2)
    
CreateObject(1280,1279.2000000,-2017.8000000,58.3000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (3)
    
CreateObject(1280,1279.2000000,-2012.9000000,58.3000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (4)
    
CreateObject(1280,1243.3000000,-2035.3000000,59.3000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (5)
    
CreateObject(1280,1243.3000000,-2029.1000000,59.3000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (6)
    
CreateObject(1280,1243.6000000,-2018.0000000,59.3000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (7)
    
CreateObject(1280,1243.6000000,-2011.8000000,59.3000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (8)
    
CreateObject(7033,1262.7000000,-2038.2000000,62.9000000,0.0000000,0.0000000,360.0000000); //object(vgnhsegate02) (1)
    
CreateObject(14846,1560.2000000,-1676.9000000,-251.5000000,0.0000000,0.0000000,0.0000000); //object(int_ppol) (5)
    
CreateObject(1535,1545.0000000,-1682.9000000,-253.8999900,0.0000000,0.0000000,88.0000000); //object(gen_doorext14) (2)
    
CreateObject(1535,1545.0000000,-1680.0000000,-253.8999900,0.0000000,0.0000000,271.9950000); //object(gen_doorext14) (5)
    
CreateObject(1535,1545.0000000,-1682.9000000,-253.8999900,0.0000000,358.0000000,269.9950000); //object(gen_doorext14) (6)
    
CreateObject(2610,1549.1000000,-1692.1000000,-253.1000100,0.0000000,0.0000000,178.0000000); //object(cj_p_fileing2) (1)
    
CreateObject(2610,1549.6000000,-1692.1000000,-253.1000100,0.0000000,0.0000000,177.9950000); //object(cj_p_fileing2) (2)
    
CreateObject(2610,1552.8000000,-1692.0000000,-253.1000100,0.0000000,0.0000000,177.9950000); //object(cj_p_fileing2) (3)
    
CreateObject(2610,1553.2000000,-1692.0000000,-253.1000100,0.0000000,0.0000000,177.9950000); //object(cj_p_fileing2) (4)
    
CreateObject(1671,1552.9000000,-1686.7000000,-253.5000000,0.0000000,0.0000000,270.0000000); //object(swivelchair_a) (1)
    
CreateObject(2008,1551.7000000,-1687.7000000,-253.8999900,0.0000000,0.0000000,92.0000000); //object(officedesk1) (1)
    
CreateObject(2309,1550.4000000,-1688.0000000,-253.8999900,0.0000000,0.0000000,286.0000000); //object(med_office_chair2) (1)
    
CreateObject(1704,1546.0000000,-1691.0000000,-253.8999900,0.0000000,0.0000000,90.0000000); //object(kb_chair03) (1)
    
CreateObject(1704,1545.9000000,-1689.2000000,-253.8999900,0.0000000,0.0000000,90.0000000); //object(kb_chair03) (2)
    
CreateObject(1963,1551.2000000,-1692.1000000,-253.6000100,0.0000000,0.0000000,358.0000000); //object(est_desk) (1)
    
CreateObject(2330,1561.2000000,-1662.8000000,-252.5000000,0.0000000,0.0000000,0.0000000); //object(cj_bedroom1_w) (2)
    
CreateObject(2330,1563.7000000,-1663.7000000,-252.5000000,0.0000000,0.0000000,274.0000000); //object(cj_bedroom1_w) (3)
    
CreateObject(2605,1559.8000000,-1666.1000000,-252.1000100,0.0000000,0.0000000,0.0000000); //object(polce_desk1) (1)
    
CreateObject(2604,1561.9000000,-1670.4000000,-251.7000000,0.0000000,0.0000000,0.0000000); //object(cj_police_counter) (1)
    
CreateObject(2607,1559.8000000,-1665.3000000,-252.1000100,0.0000000,0.0000000,0.0000000); //object(polce_desk2) (2)
    
CreateObject(3109,1556.0000000,-1660.7000000,-251.3000000,0.0000000,0.0000000,90.0000000); //object(imy_la_door) (2)
    
CreateObject(2184,1550.2000000,-1668.5000000,-252.5000000,0.0000000,0.0000000,96.0000000); //object(med_office6_desk_2) (1)
    
CreateObject(1714,1551.0000000,-1666.6000000,-252.5000000,0.0000000,0.0000000,0.0000000); //object(kb_swivelchair1) (1)
    
CreateObject(1714,1551.0000000,-1668.7000000,-252.5000000,0.0000000,0.0000000,252.0000000); //object(kb_swivelchair1) (2)
    
CreateObject(2724,1548.3000000,-1667.6000000,-252.0000000,0.0000000,0.0000000,96.0000000); //object(lm_stripchair) (1)
    
CreateObject(3109,1564.0000000,-1656.8000500,-251.3000000,0.0000000,0.0000000,90.0000000); //object(imy_la_door) (3)
    
CreateObject(2634,1558.7000000,-1660.8000000,-251.3999900,0.0000000,0.0000000,180.0000000); //object(ab_vaultdoor) (1)
    
CreateObject(334,1558.7000000,-1657.2000000,-251.5000000,0.0000000,0.0000000,0.0000000); //object(1)
    
CreateObject(348,1559.1000000,-1657.2000000,-251.2000000,0.0000000,0.0000000,0.0000000); //object(2)
    
CreateObject(351,1559.6000000,-1657.2000000,-250.8999900,359.1660000,97.9570000,358.0580000); //object(3)
    
CreateObject(356,1559.2000000,-1657.2000000,-251.8000000,0.0000000,0.0000000,0.0000000); //object(4)
    
CreateObject(373,1558.2000000,-1659.4000000,-251.1000100,328.7360000,326.6860000,355.1660000); //object(5)
    
CreateObject(370,1557.8000000,-1659.0000000,-251.2000000,0.0000000,0.0000000,0.0000000); //object(7)
    
CreateObject(1974,1558.6000000,-1657.2000000,-250.8000000,0.0000000,0.0000000,340.0000000); //object(kb_golfball) (1)
    
CreateObject(1974,1559.8000000,-1657.2000000,-250.8000000,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (2)
    
CreateObject(1974,1559.8000000,-1657.2000000,-252.1000100,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (4)
    
CreateObject(1974,1558.4000000,-1657.2000000,-252.1000100,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (6)
    
CreateObject(1974,1558.6000000,-1657.1000000,-252.1000100,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (7)
    
CreateObject(3036,1567.7000000,-1701.1000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (1)
    
CreateObject(3036,1558.7000000,-1701.0000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (2)
    
CreateObject(3036,1563.2000000,-1701.0000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (3)
    
CreateObject(3036,1572.2000000,-1701.1000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (4)
    
CreateObject(2514,1553.4000000,-1695.7000000,-254.3000000,0.0000000,0.0000000,0.0000000); //object(cj_toilet1) (1)
    
new arquivo[40], name[MAX_PLAYER_NAME]; //'arquivo' uma string para a format | 'name' para pegar o nome do playerid
    
GetPlayerName(playeridname32); //Pega o nome do playerid
    
format(arquivo40"Contas/%s.ini"name); //Formata o arquivo com o nome do playerid
    
if(DOF2_FileExists(arquivo)) //Verifica se a pasta existe
    
//Caso existir, irб retornar a dialog de Login
        
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Vocк й Registrado, digite sua senha para logar!\nSe errar 5 vezes sua conta serб banida!""Confirma""Cancelar");
    }
    else  
//Caso o arquivo nгo exista
    
//Irб retornar a dialog de registro
        
ShowPlayerDialog(playeridDIALOG_REGISTRODIALOG_STYLE_INPUT"Registro""Vocк ainda nгo й Registrado, digite uma senha para se registrar!""Confirma""Cancelar");
    }
    return 
1;
}
public 
OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    new 
arquivo[40], name[MAX_PLAYER_NAME]; //'arquivo' uma string para a format | 'name' para pegar o nome do playerid
    
GetPlayerName(playeridname32); //Para pegar o nome do playerid
    
format(arquivo40"Contas/%s.ini"name); //Formata o arquivo com o nome do playerid
    
if(dialogid == DIALOG_REGISTRO)
    {
        if(!
strval(inputtext)) //Verifica se o player digitou LETRAS, caso for true
        
//Retorna a dialog de registro novamente para ele digitar NЪMEROS
            
ShowPlayerDialog(playeridDIALOG_REGISTRODIALOG_STYLE_INPUT"Registro""Digite apenas nъmeros!\nDigite sua senha novamente para se registrar!""Confirma""Cancelar");
            return 
1;
        }
        if(!
response//Verifica se ele clicar em 'Cancelar"
        
//Caso ele clicar em cancelar, irб retornar ao playerid KICK
            
Kick(playerid);
            return 
1;
        }
        else 
//Verifica se ele Confirma o Registro
        
//Caso for true, ira criar o arquivo na pasta CONTAS
            
Player[playerid][Senha] = strval(inputtext); //Player[playerid][Senha] vai ser igual ao que ele digitar na dialog Registro
            
DOF2_CreateFile(arquivo); //Vai criar o arquvivo na pasta Contas
            
DOF2_SetInt(arquivo"Senha"Player[playerid][Senha]); //Vai salvar a senha do playerid
            
DOF2_SetInt(arquivo"Skin"Player[playerid][Skin]); //Vai salvar quantas vezes ele matou
            
DOF2_SetInt(arquivo"Trabalho"Player[playerid][Trabalho]); //Vai salvar quantas vezes ele morreu
            
DOF2_SetInt(arquivo"Dinheiro"Player[playerid][Dinheiro]); //Vai salvar o dinheiro dele
            
DOF2_SaveFile(); //E finalmente salvando o arquivo, sem essa funзгo o arquivo nгo serб salvo!
            //Retornando a dialog de Login ao player no final para ele logar no server
            
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Vocк se cadastrou, agora й sу logar com sua senha registrada!""Confirma""Cancelar");
        }
    }
    if(
dialogid == DIALOG_LOGAR)
    {
        if(!
strval(inputtext)) //Verifica se o player digitou letras, caso for true
        
//Retorna a dialog de Login novamente para ele digitar NЪMEROS
            
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Digite apenas nъmeros!\nDigite sua senha cadastrada para logar!\nSe errar 5 vezes sua conta serб banida!""Confirma""Cancelar");
            return 
1;
        }
        if(!
response//Verifica se ele clicar em 'Cancelar"
        
//Caso ele clicar em cancelar, irб retornar ao playerid KICK
            
Kick(playerid);
            return 
1;
        }
        else 
//Verifica se ele Confirma o Login
        
//Caso for true, ira verificar se o que ele digitar serб a mesma senha que ele se registrou anteriormente
            
Player[playerid][Senha] = DOF2_GetInt(arquivo"Senha"); //Pega a senha do jogador no arquivo da conta
            
if(strval(inputtext) == Player[playerid][Senha]) //Se o que ele digitar for igual ao valor que carregou aqui em cima
            
{
                   
Player[playerid][Trabalho] = DOF2_GetInt(arquivo"Trabalho"); //Pega quantos ele morreu no arquivo
                
Player[playerid][Dinheiro] = DOF2_GetInt(arquivo"Dinheiro"); //Pega o dinheiro e iguala ao Player[playerid][Dinheiro]
                
GivePlayerMoney(playeridPlayer[playerid][Dinheiro]); //Da o dinheiro carregado acima
                
Player[playerid][Skin] = DOF2_GetInt(arquivo"Skin"); //Pega a skin  dele
                
SetPlayerSkin(playeridPlayer[playerid][Skin]);
                
SpawnPlayer(playerid); //Spawna o player
            
}
            else 
//Caso ele digitar a senha errada
            
{
                
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Vocк digitou sua senha errado, digite-a novamente para logar!\nSe errar 5 vezes sua conta serб banida!""Confirma""Cancelar");
                
Erro[playerid]++; //O erro vai aumentar cada vez que ele errar
                
if(Erro[playerid] == 5//Quando chegar а 5 vezes, irб retornar a msg e o Ban
                
{
                    
SendClientMessage(playerid, -1"Sua conta estб banida por errar 5 vezes a sua senha, contacte o Admin para retirar seu Ban!");
                    
Ban(playerid);
                    return 
1;
                }
            }
        }
    }
     return 
1;

Reply
#4

Quote:
Originally Posted by DelK
Посмотреть сообщение
Que bagunзa kkk, Nгo esqueзa de colocar DOF2_Exit em ongamemodeexit e se eu o ajudei de rep !!!!
PHP код:
//            INCLUDES                           //
#include <a_samp>
#include <zcmd>
#include <DOF2>
// DEFINES //
#define     DIALOG_REGISTRO         1
#define     DIALOG_LOGAR            2
// ENUMS //
enum Informacoes
{
Senha,
Skin,
Dinheiro,
Trabalho,
};
// NEW'S//
new Player[MAX_PLAYERS][Informacoes];
new 
Erro[MAX_PLAYERS];
//Callbacks//
public OnPlayerConnect(playerid)
{
    
//Veiculos
    
AddStaticVehicleEx(510,1255.8000000,-2044.3000000,59.2000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1255.1000000,-2044.2000000,59.2000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1254.2000000,-2044.3000000,59.3000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1253.5000000,-2044.3000000,59.3000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1252.7000000,-2044.3000000,59.3000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1269.4000000,-2044.9000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1270.2000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1270.8000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1271.3000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
    
AddStaticVehicleEx(510,1271.9000000,-2045.0000000,58.8000000,0.0000000,-1,-1,15); //Mountain Bike
    //Objetos e Interiores
    
CreateObject(1280,1279.3000000,-2036.3000000,58.4000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
    
CreateObject(1280,1279.4000000,-2031.3000000,58.4000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (2)
    
CreateObject(1280,1279.2000000,-2017.8000000,58.3000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (3)
    
CreateObject(1280,1279.2000000,-2012.9000000,58.3000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (4)
    
CreateObject(1280,1243.3000000,-2035.3000000,59.3000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (5)
    
CreateObject(1280,1243.3000000,-2029.1000000,59.3000000,0.0000000,0.0000000,179.9950000); //object(parkbench1) (6)
    
CreateObject(1280,1243.6000000,-2018.0000000,59.3000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (7)
    
CreateObject(1280,1243.6000000,-2011.8000000,59.3000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (8)
    
CreateObject(7033,1262.7000000,-2038.2000000,62.9000000,0.0000000,0.0000000,360.0000000); //object(vgnhsegate02) (1)
    
CreateObject(14846,1560.2000000,-1676.9000000,-251.5000000,0.0000000,0.0000000,0.0000000); //object(int_ppol) (5)
    
CreateObject(1535,1545.0000000,-1682.9000000,-253.8999900,0.0000000,0.0000000,88.0000000); //object(gen_doorext14) (2)
    
CreateObject(1535,1545.0000000,-1680.0000000,-253.8999900,0.0000000,0.0000000,271.9950000); //object(gen_doorext14) (5)
    
CreateObject(1535,1545.0000000,-1682.9000000,-253.8999900,0.0000000,358.0000000,269.9950000); //object(gen_doorext14) (6)
    
CreateObject(2610,1549.1000000,-1692.1000000,-253.1000100,0.0000000,0.0000000,178.0000000); //object(cj_p_fileing2) (1)
    
CreateObject(2610,1549.6000000,-1692.1000000,-253.1000100,0.0000000,0.0000000,177.9950000); //object(cj_p_fileing2) (2)
    
CreateObject(2610,1552.8000000,-1692.0000000,-253.1000100,0.0000000,0.0000000,177.9950000); //object(cj_p_fileing2) (3)
    
CreateObject(2610,1553.2000000,-1692.0000000,-253.1000100,0.0000000,0.0000000,177.9950000); //object(cj_p_fileing2) (4)
    
CreateObject(1671,1552.9000000,-1686.7000000,-253.5000000,0.0000000,0.0000000,270.0000000); //object(swivelchair_a) (1)
    
CreateObject(2008,1551.7000000,-1687.7000000,-253.8999900,0.0000000,0.0000000,92.0000000); //object(officedesk1) (1)
    
CreateObject(2309,1550.4000000,-1688.0000000,-253.8999900,0.0000000,0.0000000,286.0000000); //object(med_office_chair2) (1)
    
CreateObject(1704,1546.0000000,-1691.0000000,-253.8999900,0.0000000,0.0000000,90.0000000); //object(kb_chair03) (1)
    
CreateObject(1704,1545.9000000,-1689.2000000,-253.8999900,0.0000000,0.0000000,90.0000000); //object(kb_chair03) (2)
    
CreateObject(1963,1551.2000000,-1692.1000000,-253.6000100,0.0000000,0.0000000,358.0000000); //object(est_desk) (1)
    
CreateObject(2330,1561.2000000,-1662.8000000,-252.5000000,0.0000000,0.0000000,0.0000000); //object(cj_bedroom1_w) (2)
    
CreateObject(2330,1563.7000000,-1663.7000000,-252.5000000,0.0000000,0.0000000,274.0000000); //object(cj_bedroom1_w) (3)
    
CreateObject(2605,1559.8000000,-1666.1000000,-252.1000100,0.0000000,0.0000000,0.0000000); //object(polce_desk1) (1)
    
CreateObject(2604,1561.9000000,-1670.4000000,-251.7000000,0.0000000,0.0000000,0.0000000); //object(cj_police_counter) (1)
    
CreateObject(2607,1559.8000000,-1665.3000000,-252.1000100,0.0000000,0.0000000,0.0000000); //object(polce_desk2) (2)
    
CreateObject(3109,1556.0000000,-1660.7000000,-251.3000000,0.0000000,0.0000000,90.0000000); //object(imy_la_door) (2)
    
CreateObject(2184,1550.2000000,-1668.5000000,-252.5000000,0.0000000,0.0000000,96.0000000); //object(med_office6_desk_2) (1)
    
CreateObject(1714,1551.0000000,-1666.6000000,-252.5000000,0.0000000,0.0000000,0.0000000); //object(kb_swivelchair1) (1)
    
CreateObject(1714,1551.0000000,-1668.7000000,-252.5000000,0.0000000,0.0000000,252.0000000); //object(kb_swivelchair1) (2)
    
CreateObject(2724,1548.3000000,-1667.6000000,-252.0000000,0.0000000,0.0000000,96.0000000); //object(lm_stripchair) (1)
    
CreateObject(3109,1564.0000000,-1656.8000500,-251.3000000,0.0000000,0.0000000,90.0000000); //object(imy_la_door) (3)
    
CreateObject(2634,1558.7000000,-1660.8000000,-251.3999900,0.0000000,0.0000000,180.0000000); //object(ab_vaultdoor) (1)
    
CreateObject(334,1558.7000000,-1657.2000000,-251.5000000,0.0000000,0.0000000,0.0000000); //object(1)
    
CreateObject(348,1559.1000000,-1657.2000000,-251.2000000,0.0000000,0.0000000,0.0000000); //object(2)
    
CreateObject(351,1559.6000000,-1657.2000000,-250.8999900,359.1660000,97.9570000,358.0580000); //object(3)
    
CreateObject(356,1559.2000000,-1657.2000000,-251.8000000,0.0000000,0.0000000,0.0000000); //object(4)
    
CreateObject(373,1558.2000000,-1659.4000000,-251.1000100,328.7360000,326.6860000,355.1660000); //object(5)
    
CreateObject(370,1557.8000000,-1659.0000000,-251.2000000,0.0000000,0.0000000,0.0000000); //object(7)
    
CreateObject(1974,1558.6000000,-1657.2000000,-250.8000000,0.0000000,0.0000000,340.0000000); //object(kb_golfball) (1)
    
CreateObject(1974,1559.8000000,-1657.2000000,-250.8000000,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (2)
    
CreateObject(1974,1559.8000000,-1657.2000000,-252.1000100,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (4)
    
CreateObject(1974,1558.4000000,-1657.2000000,-252.1000100,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (6)
    
CreateObject(1974,1558.6000000,-1657.1000000,-252.1000100,0.0000000,0.0000000,339.9990000); //object(kb_golfball) (7)
    
CreateObject(3036,1567.7000000,-1701.1000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (1)
    
CreateObject(3036,1558.7000000,-1701.0000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (2)
    
CreateObject(3036,1563.2000000,-1701.0000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (3)
    
CreateObject(3036,1572.2000000,-1701.1000000,-254.8000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (4)
    
CreateObject(2514,1553.4000000,-1695.7000000,-254.3000000,0.0000000,0.0000000,0.0000000); //object(cj_toilet1) (1)
    
new arquivo[40], name[MAX_PLAYER_NAME]; //'arquivo' uma string para a format | 'name' para pegar o nome do playerid
    
GetPlayerName(playeridname32); //Pega o nome do playerid
    
format(arquivo40"Contas/%s.ini"name); //Formata o arquivo com o nome do playerid
    
if(DOF2_FileExists(arquivo)) //Verifica se a pasta existe
    
//Caso existir, irб retornar a dialog de Login
        
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Vocк й Registrado, digite sua senha para logar!\nSe errar 5 vezes sua conta serб banida!""Confirma""Cancelar");
    }
    else  
//Caso o arquivo nгo exista
    
//Irб retornar a dialog de registro
        
ShowPlayerDialog(playeridDIALOG_REGISTRODIALOG_STYLE_INPUT"Registro""Vocк ainda nгo й Registrado, digite uma senha para se registrar!""Confirma""Cancelar");
    }
    return 
1;
}
public 
OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    new 
arquivo[40], name[MAX_PLAYER_NAME]; //'arquivo' uma string para a format | 'name' para pegar o nome do playerid
    
GetPlayerName(playeridname32); //Para pegar o nome do playerid
    
format(arquivo40"Contas/%s.ini"name); //Formata o arquivo com o nome do playerid
    
if(dialogid == DIALOG_REGISTRO)
    {
        if(!
strval(inputtext)) //Verifica se o player digitou LETRAS, caso for true
        
//Retorna a dialog de registro novamente para ele digitar NЪMEROS
            
ShowPlayerDialog(playeridDIALOG_REGISTRODIALOG_STYLE_INPUT"Registro""Digite apenas nъmeros!\nDigite sua senha novamente para se registrar!""Confirma""Cancelar");
            return 
1;
        }
        if(!
response//Verifica se ele clicar em 'Cancelar"
        
//Caso ele clicar em cancelar, irб retornar ao playerid KICK
            
Kick(playerid);
            return 
1;
        }
        else 
//Verifica se ele Confirma o Registro
        
//Caso for true, ira criar o arquivo na pasta CONTAS
            
Player[playerid][Senha] = strval(inputtext); //Player[playerid][Senha] vai ser igual ao que ele digitar na dialog Registro
            
DOF2_CreateFile(arquivo); //Vai criar o arquvivo na pasta Contas
            
DOF2_SetInt(arquivo"Senha"Player[playerid][Senha]); //Vai salvar a senha do playerid
            
DOF2_SetInt(arquivo"Skin"Player[playerid][Skin]); //Vai salvar quantas vezes ele matou
            
DOF2_SetInt(arquivo"Trabalho"Player[playerid][Trabalho]); //Vai salvar quantas vezes ele morreu
            
DOF2_SetInt(arquivo"Dinheiro"Player[playerid][Dinheiro]); //Vai salvar o dinheiro dele
            
DOF2_SaveFile(); //E finalmente salvando o arquivo, sem essa funзгo o arquivo nгo serб salvo!
            //Retornando a dialog de Login ao player no final para ele logar no server
            
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Vocк se cadastrou, agora й sу logar com sua senha registrada!""Confirma""Cancelar");
        }
    }
    if(
dialogid == DIALOG_LOGAR)
    {
        if(!
strval(inputtext)) //Verifica se o player digitou letras, caso for true
        
//Retorna a dialog de Login novamente para ele digitar NЪMEROS
            
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Digite apenas nъmeros!\nDigite sua senha cadastrada para logar!\nSe errar 5 vezes sua conta serб banida!""Confirma""Cancelar");
            return 
1;
        }
        if(!
response//Verifica se ele clicar em 'Cancelar"
        
//Caso ele clicar em cancelar, irб retornar ao playerid KICK
            
Kick(playerid);
            return 
1;
        }
        else 
//Verifica se ele Confirma o Login
        
//Caso for true, ira verificar se o que ele digitar serб a mesma senha que ele se registrou anteriormente
            
Player[playerid][Senha] = DOF2_GetInt(arquivo"Senha"); //Pega a senha do jogador no arquivo da conta
            
if(strval(inputtext) == Player[playerid][Senha]) //Se o que ele digitar for igual ao valor que carregou aqui em cima
            
{
                   
Player[playerid][Trabalho] = DOF2_GetInt(arquivo"Trabalho"); //Pega quantos ele morreu no arquivo
                
Player[playerid][Dinheiro] = DOF2_GetInt(arquivo"Dinheiro"); //Pega o dinheiro e iguala ao Player[playerid][Dinheiro]
                
GivePlayerMoney(playeridPlayer[playerid][Dinheiro]); //Da o dinheiro carregado acima
                
Player[playerid][Skin] = DOF2_GetInt(arquivo"Skin"); //Pega a skin  dele
                
SetPlayerSkin(playeridPlayer[playerid][Skin]);
                
SpawnPlayer(playerid); //Spawna o player
            
}
            else 
//Caso ele digitar a senha errada
            
{
                
ShowPlayerDialog(playeridDIALOG_LOGARDIALOG_STYLE_PASSWORD"Logar""Vocк digitou sua senha errado, digite-a novamente para logar!\nSe errar 5 vezes sua conta serб banida!""Confirma""Cancelar");
                
Erro[playerid]++; //O erro vai aumentar cada vez que ele errar
                
if(Erro[playerid] == 5//Quando chegar а 5 vezes, irб retornar a msg e o Ban
                
{
                    
SendClientMessage(playerid, -1"Sua conta estб banida por errar 5 vezes a sua senha, contacte o Admin para retirar seu Ban!");
                    
Ban(playerid);
                    return 
1;
                }
            }
        }
    }
     return 
1;

Beleza mano, quando eu tiver em casa vou testar, e dar rep se eu aprender kkkk
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