Crash client 0.3.8 RC1
#1

Yesterday everything worked, today it just crash the game.
I use everything standard, I did not load my models.
I tried several times to reinstall the multiplayer, but this did not help me.

Code:
SA-MP 0.3.8-RC1
Exception At Address: 0x03A1DB23
Base: 0x03970000

Registers:
EAX: 0x11551100	EBX: 0x0B89B540	ECX: 0x03AF10D4	EDX: 0x0B89B540
ESI: 0x03F0F938	EDI: 0x11551100	EBP: 0x0028F7D8	ESP: 0x0028F7B8
EFLAGS: 0x00010202

Stack:
+0000: 0x03A2998A   0x11551100   0x03A25E98   0x11551100
+0010: 0x0FE4FF80   0x0FE6C3A8   0x00000001   0x0B89B540
+0020: 0x0028FA64   0x03973FD4   0x11551100   0x0FE6C3A8
+0030: 0x0397E4B3   0x00000001   0x0028F954   0x01000052
+0040: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0050: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0060: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0070: 0x06B400E6   0x000001A0   0x000001A0   0x00000198
+0080: 0x0028F954   0x05E78A00   0x088DD9A4   0x00000000
+0090: 0x00000000   0x04F66EC4   0x0028F824   0x0028FF78
+00A0: 0x6814BE28   0x00000001   0x00C4B958   0x0080E70D
+00B0: 0x04F66EC0   0x00000004   0x000012C5   0x00000000
+00C0: 0x00000052   0x00002CE2   0x00000050   0x00000000
+00D0: 0x04DDC0BC   0x00000002   0x00000000   0x00000050
+00E0: 0x00000052   0x00C4D958   0x00000010   0x06B4D9C4
+00F0: 0x00000004   0x00000000   0x00805769   0x04DDDA90
+0100: 0x00C9BC50   0x00000052   0x044F4904   0x007EF657
+0110: 0x04DDC0BC   0x044F4904   0x00000000   0x00000052
+0120: 0x00000000   0x006C6293   0x006C62AD   0x00000052
+0130: 0x00000052   0x006C62B5   0x0DB685B4   0x00A95094
+0140: 0x0000021C   0x00C4E4F8   0xC1F7AF37   0x3FF1A19A
+0150: 0x00000000   0x3F25F734   0x412A20CD   0x00000000
+0160: 0x00000000   0x3DCCCCCD   0x3F77A3AF   0xBD719680
+0170: 0xBE7C6F8F   0x3F693023   0x3E7BF804   0x0FE4FF80
+0180: 0x0028FA64   0x00000001   0x0028FAC0   0x03A4F84B
+0190: 0x00000000   0x039A8DA0   0x0028FAA8   0x1100E601
+01A0: 0x2A551155   0x1100E632   0x2A551155   0x1100E632
+01B0: 0x2A551155   0x1100E632   0x2A551155   0x1100E632
+01C0: 0x2A551155   0x1100E632   0x2A551155   0x0300E632
+01D0: 0x0FE4D6D2   0x0FE4D6D0   0x00000000   0x000001C0
+01E0: 0x000001C0   0x000001BB   0x0FEAE1D8   0xBBF5CF00
+01F0: 0x3EF8196C   0x4343CD51   0x44E22C42   0x41A87BC9
+0200: 0x3E7BF7C6   0xBC75CF83   0x05F4174C   0x0B41EFD4
+0210: 0x6698926D   0x0028F9FC   0x669892AE   0x00000000
+0220: 0x0028FA50   0x0028FA9C   0x074EFF70   0x3F800000
+0230: 0x05F3802C   0x76000816   0x00000560   0x00000000
+0240: 0x76000849   0x0028FA50   0x679169E5   0x05F4174C
+0250: 0x0028FA18   0x00000000   0x05E9A060   0x05EAB028
+0260: 0x0896CEC4   0x00000000   0x00000000   0x00000000
+0270: 0x00000550   0x00000300   0x0B08C72C   0x00000000

SCM Op: 0x248, lDbg: 0 LastRendObj: 0

Game Version: US 1.0

State Information: Ped Context: 0


Reply
#2

It seems that the game all the time crash at different memory addresses.

Code:
SA-MP 0.3.8-RC1
Exception At Address: 0x03B8DB23
Base: 0x03AE0000

Registers:
EAX: 0x11551100	EBX: 0x0B81B540	ECX: 0x03C610D4	EDX: 0x0B81B540
ESI: 0x019C6118	EDI: 0x11551100	EBP: 0x0028F7D8	ESP: 0x0028F7B8
EFLAGS: 0x00010202

Stack:
+0000: 0x03B9998A   0x11551100   0x03B95E98   0x11551100
+0010: 0x0FDCFF80   0x0FDEC3A8   0x00000001   0x0B81B540
+0020: 0x0028FA64   0x03AE3FD4   0x11551100   0x0FDEC3A8
+0030: 0x03AEE4B3   0x00000001   0x0028F954   0x01000052
+0040: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0050: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0060: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0070: 0x06B900E6   0x000001A0   0x000001A0   0x00000198
+0080: 0x0028F954   0x05E78A00   0x0B3FCC8C   0x00000000
+0090: 0x00000000   0x04ED6EC4   0x0028F824   0x0028FF78
+00A0: 0x6814BE28   0x00000001   0x00C4B958   0x0080E70D
+00B0: 0x04ED6EC0   0x00000004   0x000012A5   0x00000000
+00C0: 0x00000052   0x0000EDCC   0x00000050   0x00000000
+00D0: 0x04CBC0BC   0x00000002   0x00000000   0x00000050
+00E0: 0x00000052   0x00C4D958   0x00000010   0x06B95B98
+00F0: 0x00000004   0x00000000   0x00805769   0x04CBDA90
+0100: 0x00C9BC50   0x00000052   0x00304904   0x007EF657
+0110: 0x04CBC0BC   0x00304904   0x00000000   0x00000052
+0120: 0x00000000   0x006C6293   0x006C62AD   0x00000052
+0130: 0x00000052   0x006C62B5   0x0DAE85B4   0x00A95094
+0140: 0x0000021C   0x00C4E4F8   0xC1F7AF37   0x3FF1A19A
+0150: 0x00000000   0x3F25F734   0x412A20CD   0x00000000
+0160: 0x00000000   0x3DCCCCCD   0x3F77A3AF   0xBD719680
+0170: 0xBE7C6F8F   0x3F693023   0x3E7BF804   0x0FDCFF80
+0180: 0x0028FA64   0x00000001   0x0028FAC0   0x03BBF84B
+0190: 0x00000000   0x03B18DA0   0x0028FAA8   0x1100E601
+01A0: 0x2A551155   0x1100E632   0x2A551155   0x1100E632
+01B0: 0x2A551155   0x1100E632   0x2A551155   0x1100E632
+01C0: 0x2A551155   0x1100E632   0x2A551155   0x0300E632
+01D0: 0x0FDCD6F2   0x0FDCD6F0   0x00000000   0x000001C0
+01E0: 0x000001C0   0x000001BB   0x0FE2E2D8   0xBBF5CF00
+01F0: 0x3EF8196C   0x4343CD51   0x44E22C42   0x41A87BC9
+0200: 0x3E7BF7C6   0xBC75CF83   0x05F7174C   0x0B386184
+0210: 0x6608926D   0x0028F9FC   0x660892AE   0x00000000
+0220: 0x0028FA50   0x0028FA9C   0x0743D7E0   0x3F800000
+0230: 0x05F6802C   0x00000000   0x00000000   0x00000000
+0240: 0x00000000   0x0028FA50   0x679C69E5   0x05F7174C
+0250: 0x0028FA18   0x00000000   0x05E9A060   0x05EAB0B0
+0260: 0x089B5BE4   0x00000001   0x00000000   0x00000000
+0270: 0x00000550   0x00000300   0x0B096A6C   0x00000000

SCM Op: 0x248, lDbg: 0 LastRendObj: 0

Game Version: US 1.0

State Information: Ped Context: 0
Code:
SA-MP 0.3.8-RC1
Exception At Address: 0x039DDB23
Base: 0x03930000

Registers:
EAX: 0x11551100	EBX: 0x0B8AB540	ECX: 0x03AB10D4	EDX: 0x0B8AB540
ESI: 0x03F96118	EDI: 0x11551100	EBP: 0x0028F7D8	ESP: 0x0028F7B8
EFLAGS: 0x00010202

Stack:
+0000: 0x039E998A   0x11551100   0x039E5E98   0x11551100
+0010: 0x0FE5FF80   0x0FE7C3A8   0x00000001   0x0B8AB540
+0020: 0x0028FA64   0x03933FD4   0x11551100   0x0FE7C3A8
+0030: 0x0393E4B3   0x00000001   0x0028F954   0x01000052
+0040: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0050: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0060: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0070: 0x06C000E6   0x000001A0   0x000001A0   0x00000198
+0080: 0x0028F954   0x055C8A00   0x0AC6C754   0x00000000
+0090: 0x00000000   0x056C6EC4   0x0028F824   0x0028FF78
+00A0: 0x6814BE28   0x00000001   0x00C4B958   0x0080E70D
+00B0: 0x056C6EC0   0x00000004   0x000012A5   0x00000000
+00C0: 0x00000052   0x000048C0   0x00000050   0x00000000
+00D0: 0x04D8C0BC   0x00000002   0x00000000   0x00000050
+00E0: 0x00000052   0x00C4D958   0x00000010   0x06C0F180
+00F0: 0x00000004   0x00000000   0x00805769   0x04D8DA90
+0100: 0x00C9BC50   0x00000052   0x01634904   0x007EF657
+0110: 0x04D8C0BC   0x01634904   0x00000000   0x00000052
+0120: 0x00000000   0x006C6293   0x006C62AD   0x00000052
+0130: 0x00000052   0x006C62B5   0x0DB785B4   0x00A95094
+0140: 0x0000021C   0x00C4E4F8   0xC1F7AF37   0x3FF1A19A
+0150: 0x00000000   0x3F25F734   0x412A20CD   0x00000000
+0160: 0x00000000   0x3DCCCCCD   0x3F77A3AF   0xBD719680
+0170: 0xBE7C6F8F   0x3F693023   0x3E7BF804   0x0FE5FF80
+0180: 0x0028FA64   0x00000001   0x0028FAC0   0x03A0F84B
+0190: 0x00000000   0x03968DA0   0x0028FAA8   0x1100E601
+01A0: 0x2A551155   0x1100E632   0x2A551155   0x1100E632
+01B0: 0x2A551155   0x1100E632   0x2A551155   0x1100E632
+01C0: 0x2A551155   0x1100E632   0x2A551155   0x0300E632
+01D0: 0x0FE5D6F2   0x0FE5D6F0   0x00000000   0x000001C0
+01E0: 0x000001C0   0x000001BB   0x0FEBE1D8   0xBBF5CF00
+01F0: 0x3EF8196C   0x4343CD51   0x44E22C42   0x41A87BC9
+0200: 0x3E7BF7C6   0xBC75CF83   0x05F6174C   0x0B4290CC
+0210: 0x64B4926D   0x0028F9FC   0x64B492AE   0x00000000
+0220: 0x0028FA50   0x0028FA9C   0x0758A188   0x3F800000
+0230: 0x05F5802C   0x00000000   0x00000000   0x00000000
+0240: 0x00000000   0x0028FA50   0x679369E5   0x05F6174C
+0250: 0x0028FA18   0x00000000   0x055EA060   0x055FB0B0
+0260: 0x0613FBDC   0x00000001   0x00000000   0x00000000
+0270: 0x00000550   0x00000300   0x0AC7A96C   0x00000000

SCM Op: 0x248, lDbg: 0 LastRendObj: 0

Game Version: US 1.0

State Information: Ped Context: 0
Code:
SA-MP 0.3.8-RC1
Exception At Address: 0x03C2DB23
Base: 0x03B80000

Registers:
EAX: 0x11551100	EBX: 0x0B98B540	ECX: 0x03D010D4	EDX: 0x0B98B540
ESI: 0x042A6118	EDI: 0x11551100	EBP: 0x0028F7D8	ESP: 0x0028F7B8
EFLAGS: 0x00010202

Stack:
+0000: 0x03C3998A   0x11551100   0x03C35E98   0x11551100
+0010: 0x0FE3FF80   0x0FE5C3A8   0x00000001   0x0B98B540
+0020: 0x0028FA64   0x03B83FD4   0x11551100   0x0FE5C3A8
+0030: 0x03B8E4B3   0x00000001   0x0028F954   0x01000052
+0040: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0050: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0060: 0x551100E6   0x322A5511   0x551100E6   0x322A5511
+0070: 0x06C500E6   0x000001A0   0x000001A0   0x00000198
+0080: 0x0028F954   0x05E68A00   0x0B17CEDC   0x00000000
+0090: 0x00000000   0x05036EC4   0x0028F824   0x0028FF78
+00A0: 0x6814BE28   0x00000001   0x00C4B958   0x0080E70D
+00B0: 0x05036EC0   0x00000004   0x000012A5   0x00000000
+00C0: 0x00000052   0x00005F70   0x00000050   0x00000000
+00D0: 0x04E8C0BC   0x00000002   0x00000000   0x00000050
+00E0: 0x00000052   0x00C4D958   0x00000010   0x06C51EE0
+00F0: 0x00000004   0x00000000   0x00805769   0x04E8DA90
+0100: 0x00C9BC50   0x00000052   0x002F4904   0x007EF657
+0110: 0x04E8C0BC   0x002F4904   0x00000000   0x00000052
+0120: 0x00000000   0x006C6293   0x006C62AD   0x00000052
+0130: 0x00000052   0x006C62B5   0x0DB585B4   0x00A95094
+0140: 0x0000021C   0x00C4E4F8   0xC1F7AF37   0x3FF1A19A
+0150: 0x00000000   0x3F25F734   0x412A20CD   0x00000000
+0160: 0x00000000   0x3DCCCCCD   0x3F77A3AF   0xBD719680
+0170: 0xBE7C6F8F   0x3F693023   0x3E7BF804   0x0FE3FF80
+0180: 0x0028FA64   0x00000001   0x0028FAC0   0x03C5F84B
+0190: 0x00000000   0x03BB8DA0   0x0028FAA8   0x1100E601
+01A0: 0x2A551155   0x1100E632   0x2A551155   0x1100E632
+01B0: 0x2A551155   0x1100E632   0x2A551155   0x1100E632
+01C0: 0x2A551155   0x1100E632   0x2A551155   0x0300E632
+01D0: 0x0FE3D712   0x0FE3D710   0x00000000   0x000001C0
+01E0: 0x000001C0   0x000001BB   0x0FE9E1D8   0xBBF5CF00
+01F0: 0x3EF8196C   0x4343CD51   0x44E22C42   0x41A87BC9
+0200: 0x3E7BF7C6   0xBC75CF83   0x05FA174C   0x0B52B874
+0210: 0x6381926D   0x0028F9FC   0x638192AE   0x00000000
+0220: 0x0028FA50   0x0028FA9C   0x074B0878   0x3F800000
+0230: 0x05F9802C   0x00000000   0x00000000   0x00000000
+0240: 0x00000000   0x0028FA50   0x679269E5   0x05FA174C
+0250: 0x0028FA18   0x00000000   0x05E8A060   0x05E9B028
+0260: 0x08B096FC   0x00000000   0x00000000   0x00000000
+0270: 0x00000550   0x00000300   0x0B1D0814   0x00000000

SCM Op: 0x248, lDbg: 0 LastRendObj: 0

Game Version: US 1.0

State Information: Ped Context: 0
Reply
#3

Quote:
Originally Posted by Romz
View Post
It seems that the game all the time crash at different memory addresses.
It's the same crash, just samp.dll is loaded at different addresses.

Somehow the skin ID became corrupt. Thanks for reporting, I'll investigate it.
Reply
#4

Quote:
Originally Posted by Kalcor
View Post
It's the same crash, just samp.dll is loaded at different addresses.

Somehow the skin ID became corrupt. Thanks for reporting, I'll investigate it.
I found a solution. I added AddPlayerClass to OnGameModeInit and the game stopped crashing.

That is, this problem appears when useartwork 1 and in the gamemode there is no function AddPlayerClass. If I prescribe useartwork 0 and I do not use AddPlayerClass the game will not crash.

Sorry for my bad english.
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