31.10.2017, 19:06
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Last edited by AndreiWow; 04/11/2017 at 06:41 PM.
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![](https://i.imgur.com/rqOm66h.png)
Website | Forums: http://www.versatile-rp.net/
Versatile Roleplay is a an English speaking community that is all about providing the best quality roleplay for their members. We at V-RP keep a high standard of roleplay and enforce all of our rules fully. Our staff is trained to act professionally and are the best out there when it comes to punishing rule-breakers and solving in-game problems. The server has a very strict rule of always roleplaying to the best of your ability. Trolling, bad grammar and other impurities in roleplay will be punished by our administrator team.
The V-RP game server uses a customized PR-RP script which is being worked on by our development team which consists of highly experienced PAWN developers and mappers. The gamemode all in all is highly developed and has been worked on for multiple years by a couple of different people.
Inventory System
Inventory system is dialog based and has over 100 items available for players to use. All items are droppable and stay on the ground until being picked up. Item types vary from food, drugs, weapons, tools and others.
Every player has 15 inventory slots. Reason why we don't want players to have a ton of inventory slots is to keep aspects of realism.
![](https://i.imgur.com/Ryiiwbz.png)
Weapon System
Weapon system is one of the cool features we posses. Firearms are either obtained through PF & CCW permit that has to be obtained through application process by our customized faction policy that brings a lot of roleplay with focus on arms dealing. Most of the firearms have 2 or more types of magazines. Magazines take an extra space in inventory. Police Department have access to magazines with rubber bullets and beanbag ammunition while official factions with weapon rights have access to extended magazines that have larger ammo capacity.
Factions System
Our factions system is dynamic. Every type of faction can be added in-game - both LEGAL and ILLEGAL.
Police Department have access to their armoury, marked and unmarked vehicles, MDC system, tasers, prison and other general features. They also handle Personal Firearm & Carry Concealed Weapon permits. Emergency Services have access to their marked vehicles, can treat patients and can handle fires which are created after each explosion and spread across territory.
Government have access to marked and unmarked vehicles, can shut down businesses, control taxes and other common stuff.
*Faction system will be changed in future to be more flexible.
Illegal factions have 3 types of rights: WEAPON & 2 Drug Types (chemical and non-chemical drugs - this is to improve roleplay between factions and so not everybody has same rights).
With weapon rights factions can order shipments of un-marked firearms (without serial codes) and shipments require administrative permission if they include automatic firearms & vehicle bombs (which can be planted on vehicles with turned off engine and when engine is turned on the vehicle explodes). They also have access to marked firearms through faction warehouse with SERIALS which is an easier method to obtain firearms but more risky.
With drug rights there are lots of drug types obtainable such as ACID, Cocaine, Crack (which can be cooked by mixing Cocaine with Baking Soda), Heroin, Ecstasy, Meth, Crystal Meth, Cannabis Seeds (which you can plant with growing chemicals to gain Cannabis), Cannabis.
After all we’re working on a system that brings more roleplay into the deals, so every shipment an administrator roleplay the arms dealer, and decided which factions gets rights to which types. If you piss off the administrator for example if you’re late, he can raise the prices if he feels like it.
Custom Damage System
Every weapon's damage has been customized on V-RP. We wanted to keep it on a realistic ratio and so people take cover and do not rush like they usually do on SA-MP. Melee weapons are now more deadly and reason why we did this is to increase usage of melee weapons than firearms.
Certain high-caliber firearms can kill you by a single shot. Also, headshots depending on severity can cause instant death while other body parts being can be deadly in one-two hits, as said previously depending on caliber.
Vehicle System
Every non-donator player can own up to 10 vehicles (boats, bikes, cars), while Bronze, Silver, Gold & Premium donators (which are permanent donator statuses - but you can upgrade from Bronze to Silver, Silver to Gold, Gold to Premium, Premium + Club membership) can own up to 13 vehicles and players with Club Membership (obtainable monthly) can own up to 15 vehicles. All vehicles stay even if your Club Membership runs out.
We have decided to give freedom to players regarding their vehicles as long as they keep them realistic. Players can customize their vehicles with custom objects. Also, they can furniture vehicle interiors and enter them.
Players can have all of their vehicles spawned but have to /v spawn them upon destroyal. They can't despawn them due to us trying to keep a realistic aspect and having people actually locking their vehicles and storing them in garages. They have the usual features like trunk inventory slots, engine status, mileage, glovebox inventory slots, etc.
Property System
At current status every player is able to buy 1 house with it's garage (if the house has a garage) and 1 business (but we’re working on re-writing the house script and remove the limit on both houses and business.)
Every house has it's own realistic class and players can choose empty interiors which they can furnish. Also, players are able to furnish their backyards and around their houses as long as they keep it realistic. Houses have ability to buy 1 safe and safes have LOCK COMBINATION so people are able to break into the safes if they know the correct 4 DIGIT combination.
Players are able to park their vehicles into the garages. Garages can be bareswitched (into warehouse interior) and furnished however the player wants to furnish them as long as they are realistic.
Businesses can be bareswitched, custom mapped in a warehouse interior and players have the ability to furnish outdoor around their business as long as it's realistic. Safe system works the same like in houses.
Players are able to change object materials and map practically anything they want as the object limit is very high. Sky is the limit.
Every business and house has an option to have a back-door/second entrance or exit. This is to increase realism and implement new ideas.
We also have bunch of other systems that you as a player might like:
Default roleplay jobs such as Taxi Driver, Mechanic, Trucker, Pizza Boy, Farmer & Streetsweeper
Vehicle engine and battery life system
Weapon clip system that forces more realistic roleplay
Marijuana growing and crack cooking system
Attachment system for players
Realistic knock out system when players get knocked out when low on HP (Melee weapons only)
Corpse system (when player dies - corpse is created)
Shell Casing system (shell casings drop after weapon has been fired - they have serials unless obtained illegaly - can't be picked up when hot)
And other unique and cool features..
Versatile Roleplay staff team consists of ex. Project Reality Roleplay staff team members and other communities as well, we do not put inexperienced players into our staff team.
We welcome every type of suggestions and actually listen to our players. Reasons why we implemented certain donator but no PAY2WIN features is because we have to fund the server somehow so we hope you PLAYERS are not mad because of that.
Players who bring new players will be rewarded and same goes for those who help us in finding both small and important bugs.
We are here because of you and not our own interests.
Website | Forums: http://www.versatile-rp.net/