06.10.2017, 03:16
Alguйm pode me mandar um payday em textdraw ? que fica do lado da tela
tipo o PLAY SHOx,
por favor !!
meu Codigo !!
tipo o PLAY SHOx,
por favor !!
meu Codigo !!
Код HTML:
public PayDay() { new Conta,interest; new rent = 0; new string[128]; for(new i = 0; i < MaiorID; i++) { if(IsPlayerConnected(i) && !IsPlayerNPC(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso."); GameTextForPlayer(i, "~r~Preso!", 2000, 1); SetPlayerInterior(i, 1); SetPlayerPos(i, 1818.7852,-1553.1593,5700.4287); PlayerInfo[i][pJailed] = 1; ResetPlayerWeapons(i); WantedPoints[i] = 0; PlayerInfo[i][pAjustado] = 0; SetPlayerWantedLevel(i, 0); PlayerInfo[i][pJailTime] = 600; format(string, sizeof(string), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]); SendClientMessage(i, COR_VAGOS, string); //ProcuradoPlayer(i); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); Conta = PlayerInfo[i][pConta]; new key = PlayerInfo[i][pPHousekey]; if(key != 9999) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoneyEx(i)) { PlayerInfo[i][pPHousekey] = 9999; SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a)."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if(PlayerInfo[i][pVip] == 1) { tmpintrate = 3; } else if(PlayerInfo[i][pVip] == 2) { tmpintrate = 4; } else { tmpintrate = 1; } if(PlayerInfo[i][pPayDay] >= 3) { //Salario vip new salariovip; if(PlayerInfo[i][pVip] == 0){ salariovip = 0;} if(PlayerInfo[i][pVip] == 1){ salariovip = 10000;} if(PlayerInfo[i][pVip] == 2) { salariovip = 15000;} //Salario Empregos new SalarioEmprego; if(PlayerInfo[i][pEmprego] == 0){ SalarioEmprego = 0 ; }//sem emprego if(PlayerInfo[i][pEmprego] == 1){ SalarioEmprego = 5000 ; }//Detetive if(PlayerInfo[i][pEmprego] == 2){ SalarioEmprego = 5000 ; }//Advogado if(PlayerInfo[i][pEmprego] == 3){ SalarioEmprego = 5000 ; }//Prof.Sexo if(PlayerInfo[i][pEmprego] == 4){ SalarioEmprego = 5000 ; }//Vendedor De Drogas if(PlayerInfo[i][pEmprego] == 5){ SalarioEmprego = 5000 ; }//Mecanico if(PlayerInfo[i][pEmprego] == 6){ SalarioEmprego = 5000 ; }//Seguranзa if(PlayerInfo[i][pEmprego] == 7){ SalarioEmprego = 5000 ; }//Vendedor De Armas if(PlayerInfo[i][pEmprego] == 8){ SalarioEmprego = 5000 ; }//Boxeador if(PlayerInfo[i][pEmprego] == 9){ SalarioEmprego = 5000 ; }//Motorista de Onibus if(PlayerInfo[i][pEmprego] == 10){ SalarioEmprego = 5000 ; }//Mendigo if(PlayerInfo[i][pEmprego] == 11){ SalarioEmprego = 5000 ; }//Caminhoneiro //Salario Emprego new SalarioOrg; new cargo = PlayerInfo[i][pCargo]; if(cargo == 0){ SalarioOrg = 0; } if(cargo == 1){ SalarioOrg = 2000; } if(cargo == 2){ SalarioOrg = 5500; } if(cargo == 3){ SalarioOrg = 7500; } if(cargo == 4){ SalarioOrg = 9000; } if(cargo == 5){ SalarioOrg = 1000; } if(cargo == 6){ SalarioOrg = 15000; } //JUROS new Juros, taxa = 7;/*Porcentagem da Taxa*/ Juros = (SalarioEmprego / 100) * (taxa);//Vai dividir o salario por 100 e multiplicar por 7 = Juros //JUROS CASA new JurosEnergia, taxaenergia = 3;/*Porcentagem da Taxa*/ JurosEnergia = (SalarioEmprego / 100) * (taxaenergia);//Vai dividir o salario por 100 e multiplicar por 5 = Juros new JurosAgua, taxaagua = 3;/*Porcentagem da Taxa*/ JurosAgua = (SalarioEmprego / 100) * (taxaagua);//Vai dividir o salario por 100 e multiplicar por 3 = Juros ConsumingMoney[i] = 1; if(PlayerInfo[i][pConta] > 0) { PlayerInfo[i][pConta] -= JurosEnergia; SBizzInfo[4][sbTill] += JurosEnergia; PlayerInfo[i][pConta] -= JurosAgua; SBizzInfo[8][sbTill] += JurosAgua; GastarProdutos(2, 4, 3); GastarProdutos(2, 8, 3); CofreOrg[7][Dinheiro] += JurosEnergia+JurosAgua; } else { PlayerInfo[i][pConta] = 0; } //////////// interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate); //Ganhar respeito if(PlayerInfo[i][pVip] == 0){ PlayerInfo[i][pExp] += 1; } if(PlayerInfo[i][pVip] == 1){ PlayerInfo[i][pExp] += 3; } if(PlayerInfo[i][pVip] == 2){ PlayerInfo[i][pExp] += 5; } //PlayerPlayMusic(i); PlayerInfo[i][pConta] = Conta+interest; SendClientMessage(i, 0x0080FFFF, "{FFD700}-=-=-=-=-=-=-=- {9400D3}Pagamento{FFD700} -=-=-=-=-=-=-=-"); format(string, sizeof(string), "{FFFFFF} Organizaзгo: {9400D3}%s {FFFFFF}Cargo: {9400D3}%s", NomeORG(i), OrgCargo(i)); SendClientMessage(i, -1, string); format(string, sizeof(string), " {FFFFFF}Salбrio Emprego: R${9400D3}%d {FFFFFF}Imposto: R${9400D3}- %d", SalarioEmprego, Juros); SendClientMessage(i, -1, string); format(string, sizeof(string), " {FFFFFF}Salбrio Org: R${9400D3} %d", SalarioOrg); SendClientMessage(i, -1, string); format(string, sizeof(string), " {FFFFFF}Extrato: R${9400D3} %d", SalarioEmprego +SalarioOrg -Juros); SendClientMessage(i, -1, string); if(PlayerInfo[i][pVip] >= 1) { SendClientMessage(i, CORS, "{FFD700}=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-="); format(string, sizeof(string), " {FFFFFF}Bфnus Vip: R${9400D3} %d", salariovip); SendClientMessage(i, -1, string); GivePlayerMoney(i, salariovip); } SendClientMessage(i, 0xC0C0C0FF, " {FFFFFF}Mйdico: R${9400D3} -300"); if(PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { SendClientMessage(i, CORS, "{FFD700}=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-="); format(string, sizeof(string), " {FFFFFF}Energia: -R${9400D3}%d", JurosEnergia); SendClientMessage(i, 0xC0C0C0FF, string); format(string, sizeof(string), " {FFFFFF}Бgua e Esgoto: -R${9400D3}%d", JurosAgua); SendClientMessage(i, 0xC0C0C0FF, string); } SendClientMessage(i, CORS, "{FFD700}=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-="); format(string, sizeof(string), " {FFFFFF} Banco: R${9400D3}%d", Conta); SendClientMessage(i, 0xC0C0C0FF, string); format(string, sizeof(string), " {FFFFFF} Juros: {9400D3}0.%d {FFFFFF} por cento",tmpintrate); SendClientMessage(i, 0xC0C0C0FF, string); format(string, sizeof(string), " {FFFFFF}Novo extrato: R${9400D3}%d", PlayerInfo[i][pConta]); SendClientMessage(i, -1, string); format(string, sizeof(string), " {FFFFFF}Aluguel: -R${9400D3}%d", rent); SendClientMessage(i, -1, string); SendClientMessage(i, CORS, "{FFD700}=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-="); PlayerPlaySound(i, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~b~~h~~h~Pagamento"); GameTextForPlayer(i, string, 5000, 1); //Pagamento GivePlayerMoneyEx(i, SalarioEmprego +SalarioOrg); GivePlayerMoneyEx(i, salariovip); GivePlayerMoneyEx(i, -Juros); CofreOrg[7][Dinheiro] += Juros; //Dinheiro do hospital GivePlayerMoney(i, -3000); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pSalario] = 0; PlayerInfo[i][pConnectTime] += 1; if(PlayerInfo[i][pEmprego] > 0) { if(PlayerInfo[i][pContractTime] < 25) { PlayerInfo[i][pContractTime] ++; } } } else { SendClientMessage(i, CORS, "{FFD700}=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-="); SendClientMessage(i, COLOR_LIGHTRED, "{9400D3}[AVISO]{FFFFFF}Vocк nгo jogou tempo suficiente para receber salбrio!."); SendClientMessage(i, CORS, "{FFD700}=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-==-=-=-=-=-=-=-="); } } } new lolbagui; lolbagui = PlayerInfo[i][pExp]; new nxtlevel = PlayerInfo[i][pLevel]+1; if(lolbagui >= nxtlevel*levelexp) { GameTextForPlayer(i, "~b~~h~Respeito Adquirido!~n~~b~~h~Digite /comprarnivel!", 5000, 1); } } OOCNews(COLOR_WHITE, "Loteria: Ja comecou a loteria."); new rand = random(80); if(rand < 77) { rand += 3; } Lotto(rand); LucroMiniEMPS(); print("Payday Efetuado com Sucesso!"); SetTimer("CheckPlayNice",4000,0); //return 1; }