[Map] Base Militar #1
#1

Mapa Nє: 1
Nome: Base Militar
Nнvel: Modesto
Localizaзгo: Las Payasadas
Nє de Objetos: 337
Nє de Veнculos: 29

Download(Pastebin):https://pastebin.com/0YQi6EbG
Prints:

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Objetos Removidos

Код:
	RemoveBuildingForPlayer(playerid, 3301, -216.875, 2770.148, 63.570, 0.250);
	RemoveBuildingForPlayer(playerid, 3301, -282.226, 2719.257, 63.570, 0.250);
	RemoveBuildingForPlayer(playerid, 3300, -264.023, 2766.406, 62.750, 0.250);
	RemoveBuildingForPlayer(playerid, 3300, -166.132, 2731.085, 63.070, 0.250);
	RemoveBuildingForPlayer(playerid, 3299, -195.601, 2768.757, 61.484, 0.250);
	RemoveBuildingForPlayer(playerid, 3299, -314.187, 2720.640, 62.210, 0.250);
	RemoveBuildingForPlayer(playerid, 3298, -258.843, 2786.148, 62.226, 0.250);
	RemoveBuildingForPlayer(playerid, 3298, -165.390, 2708.101, 62.226, 0.250);
	RemoveBuildingForPlayer(playerid, 3297, -229.250, 2809.945, 62.843, 0.250);
	RemoveBuildingForPlayer(playerid, 3297, -147.789, 2684.812, 63.218, 0.250);
	RemoveBuildingForPlayer(playerid, 3345, -167.679, 2767.132, 61.578, 0.250);
	RemoveBuildingForPlayer(playerid, 3343, -154.554, 2761.007, 61.578, 0.250);
	RemoveBuildingForPlayer(playerid, 3342, -275.179, 2738.484, 61.304, 0.250);
	RemoveBuildingForPlayer(playerid, 3341, -289.742, 2758.234, 61.062, 0.250);
	RemoveBuildingForPlayer(playerid, 16761, -312.242, 2646.375, 62.406, 0.250);
	RemoveBuildingForPlayer(playerid, 16762, -327.609, 2678.546, 61.632, 0.250);
	RemoveBuildingForPlayer(playerid, 16763, -279.718, 2650.210, 61.687, 0.250);
	RemoveBuildingForPlayer(playerid, 16764, -288.835, 2682.429, 61.656, 0.250);
	RemoveBuildingForPlayer(playerid, 16765, -227.453, 2716.351, 62.171, 0.250);
	RemoveBuildingForPlayer(playerid, 16012, -264.671, 2596.570, 61.820, 0.250);
	RemoveBuildingForPlayer(playerid, 955, -253.742, 2597.953, 62.242, 0.250);
	RemoveBuildingForPlayer(playerid, 956, -253.742, 2599.757, 62.242, 0.250);
	RemoveBuildingForPlayer(playerid, 16399, -312.242, 2646.375, 62.406, 0.250);
	RemoveBuildingForPlayer(playerid, 16398, -279.718, 2650.210, 61.687, 0.250);
	RemoveBuildingForPlayer(playerid, 16402, -318.289, 2650.242, 69.015, 0.250);
	RemoveBuildingForPlayer(playerid, 1223, -251.546, 2647.367, 61.609, 0.250);
	RemoveBuildingForPlayer(playerid, 16401, -271.968, 2662.195, 61.585, 0.250);
	RemoveBuildingForPlayer(playerid, 16776, -237.023, 2662.835, 62.609, 0.250);
	RemoveBuildingForPlayer(playerid, 1340, -197.492, 2659.914, 62.820, 0.250);
	RemoveBuildingForPlayer(playerid, 16062, -222.664, 2663.304, 66.234, 0.250);
	RemoveBuildingForPlayer(playerid, 16063, -222.343, 2663.453, 71.015, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -206.632, 2672.242, 61.843, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -278.968, 2679.023, 61.843, 0.250);
	RemoveBuildingForPlayer(playerid, 16400, -327.609, 2678.546, 61.632, 0.250);
	RemoveBuildingForPlayer(playerid, 16396, -288.835, 2682.429, 61.656, 0.250);
	RemoveBuildingForPlayer(playerid, 16020, -155.179, 2635.507, 63.398, 0.250);
	RemoveBuildingForPlayer(playerid, 1223, -192.742, 2648.804, 61.609, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -156.023, 2675.203, 61.843, 0.250);
	RemoveBuildingForPlayer(playerid, 1308, -333.500, 2694.367, 62.132, 0.250);
	RemoveBuildingForPlayer(playerid, 1308, -283.945, 2695.320, 61.750, 0.250);
	RemoveBuildingForPlayer(playerid, 1223, -270.312, 2695.695, 61.609, 0.250);
	RemoveBuildingForPlayer(playerid, 1223, -293.929, 2695.695, 61.609, 0.250);
	RemoveBuildingForPlayer(playerid, 672, -243.031, 2688.304, 62.484, 0.250);
	RemoveBuildingForPlayer(playerid, 1223, -251.546, 2688.867, 61.609, 0.250);
	RemoveBuildingForPlayer(playerid, 1308, -307.992, 2707.656, 61.750, 0.250);
	RemoveBuildingForPlayer(playerid, 1308, -263.156, 2711.125, 61.750, 0.250);
	RemoveBuildingForPlayer(playerid, 16013, -286.226, 2709.726, 73.437, 0.250);
	RemoveBuildingForPlayer(playerid, 1223, -245.007, 2706.710, 61.609, 0.250);
	RemoveBuildingForPlayer(playerid, 3284, -282.226, 2719.257, 63.570, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -333.570, 2719.351, 61.867, 0.250);
	RemoveBuildingForPlayer(playerid, 3283, -314.187, 2720.640, 62.210, 0.250);
	RemoveBuildingForPlayer(playerid, 672, -240.835, 2737.148, 62.484, 0.250);
	RemoveBuildingForPlayer(playerid, 1308, -267.945, 2732.046, 61.750, 0.250);
	RemoveBuildingForPlayer(playerid, 3173, -275.179, 2738.484, 61.304, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -269.695, 2750.460, 61.843, 0.250);
	RemoveBuildingForPlayer(playerid, 3170, -289.742, 2758.234, 61.062, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -297.804, 2755.187, 61.843, 0.250);
	RemoveBuildingForPlayer(playerid, 3285, -264.023, 2766.406, 62.750, 0.250);
	RemoveBuildingForPlayer(playerid, 3241, -258.843, 2786.148, 62.226, 0.250);
	RemoveBuildingForPlayer(playerid, 672, -245.312, 2781.492, 62.367, 0.250);
	RemoveBuildingForPlayer(playerid, 1308, -242.031, 2789.343, 61.242, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -232.164, 2685.273, 61.843, 0.250);
	RemoveBuildingForPlayer(playerid, 1223, -229.046, 2695.695, 61.609, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -202.570, 2687.968, 61.843, 0.250);
	RemoveBuildingForPlayer(playerid, 1223, -211.593, 2695.695, 61.609, 0.250);
	RemoveBuildingForPlayer(playerid, 1223, -192.742, 2688.796, 61.609, 0.250);
	RemoveBuildingForPlayer(playerid, 1308, -193.640, 2708.718, 61.750, 0.250);
	RemoveBuildingForPlayer(playerid, 1223, -198.851, 2706.710, 61.609, 0.250);
	RemoveBuildingForPlayer(playerid, 16622, -190.835, 2707.585, 73.351, 0.250);
	RemoveBuildingForPlayer(playerid, 16011, -227.453, 2716.351, 62.171, 0.250);
	RemoveBuildingForPlayer(playerid, 3284, -216.875, 2770.148, 63.570, 0.250);
	RemoveBuildingForPlayer(playerid, 3283, -195.601, 2768.757, 61.484, 0.250);
	RemoveBuildingForPlayer(playerid, 1308, -230.453, 2775.335, 61.750, 0.250);
	RemoveBuildingForPlayer(playerid, 672, -213.289, 2787.929, 61.921, 0.250);
	RemoveBuildingForPlayer(playerid, 16015, -235.789, 2782.937, 73.156, 0.250);
	RemoveBuildingForPlayer(playerid, 3242, -229.250, 2809.945, 62.843, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -211.960, 2805.664, 61.875, 0.250);
	RemoveBuildingForPlayer(playerid, 3241, -165.390, 2708.101, 62.226, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -155.093, 2711.234, 61.843, 0.250);
	RemoveBuildingForPlayer(playerid, 1308, -177.507, 2687.718, 61.750, 0.250);
	RemoveBuildingForPlayer(playerid, 3285, -166.132, 2731.085, 63.070, 0.250);
	RemoveBuildingForPlayer(playerid, 1308, -181.195, 2728.210, 61.750, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -164.164, 2754.765, 61.843, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -168.484, 2740.554, 61.367, 0.250);
	RemoveBuildingForPlayer(playerid, 3172, -167.679, 2767.132, 61.578, 0.250);
	RemoveBuildingForPlayer(playerid, 669, -174.554, 2769.460, 61.109, 0.250);
	RemoveBuildingForPlayer(playerid, 3168, -154.554, 2761.007, 61.578, 0.250);
	RemoveBuildingForPlayer(playerid, 3242, -147.789, 2684.812, 63.218, 0.250);
	RemoveBuildingForPlayer(playerid, 1308, -150.273, 2700.078, 61.148, 0.250);
Texturas/Objetos
Код:
        new BaseMilitar;
	BaseMilitar = CreateObject(6959, -171.155975, 2604.531250, 62.585700, 0.000000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -171.177001, 2584.538574, 42.555400, 90.040000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -150.441818, 2604.542724, 41.878768, 0.000000, 89.940002, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -212.480499, 2604.542236, 62.585700, 0.000000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -212.416076, 2584.544921, 42.555400, 90.040000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -253.780746, 2604.525390, 62.585700, 0.000000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -253.756317, 2584.546630, 42.555400, 90.040000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -295.098815, 2604.573486, 62.585700, 0.000000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -295.103698, 2584.562011, 42.555400, 90.040000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -315.724090, 2604.523925, 41.914100, 0.000000, -90.180000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -213.959060, 2815.032226, 82.730926, 0.000000, 0.000000, 0.119998, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -255.298812, 2814.958251, 82.730926, 0.000000, 0.000000, 0.119998, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -296.611663, 2814.892089, 82.730926, 0.000000, 0.000000, 0.119998, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -172.612304, 2815.115966, 82.730926, 0.000000, 0.000000, 0.119998, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -255.171752, 2794.989990, 62.691490, 90.000000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -296.493408, 2794.970458, 62.731269, 90.000000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -213.877639, 2795.044921, 62.696361, 90.000000, 0.000000, 0.119998, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(6959, -172.568283, 2795.117187, 62.691810, 90.000007, 0.000000, 0.119998, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
	BaseMilitar = CreateObject(19905, -159.559890, 2604.435058, 62.399898, 0.000000, 0.000000, -90.120002, 300.00);
	SetObjectMaterial(BaseMilitar, 1, 3884, "samsite_sfxrf", "sam_camo-navy", 0x00000000);
	BaseMilitar = CreateObject(19905, -190.550003, 2604.136718, 62.399898, 0.000000, 0.000000, 90.059997, 300.00);
	SetObjectMaterial(BaseMilitar, 1, 3884, "samsite_sfxrf", "sam_camo-navy", 0x00000000);
	BaseMilitar = CreateObject(3268, -215.488906, 2599.274414, 62.335750, 0.000000, 0.000000, -89.279998, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 16069, "des_stownstrip1", "sw_metalgate1", 0x00000000);
	BaseMilitar = CreateObject(3268, -250.128753, 2598.847167, 62.335750, 0.000000, 0.000000, -90.300003, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 16069, "des_stownstrip1", "sw_metalgate1", 0x00000000);
	BaseMilitar = CreateObject(3268, -284.150177, 2599.144042, 62.422531, 0.000000, 0.000000, -90.059989, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 16069, "des_stownstrip1", "sw_metalgate1", 0x00000000);
	BaseMilitar = CreateObject(3865, -212.619979, 2624.247070, 60.841270, 0.000000, 0.000000, 90.300003, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	BaseMilitar = CreateObject(3865, -221.845397, 2624.083007, 60.841270, 0.000000, 0.000000, 270.120056, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	BaseMilitar = CreateObject(3865, -246.722366, 2624.222412, 60.841270, 0.000000, 0.000000, 89.460006, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	BaseMilitar = CreateObject(3865, -255.912719, 2624.015136, 60.841270, 0.000000, 0.000000, -88.560028, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	BaseMilitar = CreateObject(3865, -280.114776, 2624.261718, 60.841270, 0.000000, 0.000000, 89.460006, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	BaseMilitar = CreateObject(3865, -289.310668, 2624.167724, 60.841270, 0.000000, 0.000000, -89.939979, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
	BaseMilitar = CreateObject(19486, -220.368179, 2726.072265, 64.098373, 0.000000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 8, 18065, "ab_sfammumain", "carp20S", 0x00000000);
	BaseMilitar = CreateObject(8038, -221.814361, 2790.303466, 81.484611, 0.000000, 0.000000, 88.619987, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
	SetObjectMaterial(BaseMilitar, 3, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
	SetObjectMaterial(BaseMilitar, 6, 10763, "airport1_sfse", "ws_airportdoors1", 0x00000000);
	SetObjectMaterial(BaseMilitar, 7, 10763, "airport1_sfse", "ws_airportdoors1", 0x00000000);
	SetObjectMaterial(BaseMilitar, 8, 10763, "airport1_sfse", "ws_airportdoors1", 0x00000000);
	SetObjectMaterial(BaseMilitar, 9, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
	SetObjectMaterial(BaseMilitar, 10, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
	BaseMilitar = CreateObject(10763, -286.905822, 2665.291259, 94.040939, 0.000000, 0.000000, 133.620025, 300.00);
	SetObjectMaterial(BaseMilitar, 1, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
	SetObjectMaterial(BaseMilitar, 3, 10763, "airport1_sfse", "ws_airportdoors1", 0x00000000);
	SetObjectMaterial(BaseMilitar, 4, 18065, "ab_sfammumain", "mp_gun_wall", 0x00000000);
	SetObjectMaterial(BaseMilitar, 5, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
	BaseMilitar = CreateObject(3268, -277.114379, 2726.213134, 60.941909, 0.000000, 0.000000, -179.639968, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 16069, "des_stownstrip1", "sw_metalgate1", 0x00000000);
	BaseMilitar = CreateObject(16093, -307.123596, 2684.620605, 65.598281, 0.000000, 0.000000, 0.000000, 300.00);
	SetObjectMaterial(BaseMilitar, 1, 18065, "ab_sfammumain", "mp_gun_wall", 0x00000000);
	BaseMilitar = CreateObject(3749, -328.825561, 2637.581298, 68.138442, 0.000000, 0.000000, 82.499992, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 3076, "ad_rmx", "ammo_tube", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 18065, "ab_sfammumain", "carp20S", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 3076, "ad_rmx", "ammo_tube", 0x00000000);
	SetObjectMaterial(BaseMilitar, 3, 18065, "ab_sfammumain", "mp_gun_wall", 0x00000000);
	BaseMilitar = CreateObject(3749, -142.847167, 2635.875244, 68.138442, 0.000000, 0.000000, 92.099990, 300.00);
	SetObjectMaterial(BaseMilitar, 0, 3076, "ad_rmx", "ammo_tube", 0x00000000);
	SetObjectMaterial(BaseMilitar, 1, 18065, "ab_sfammumain", "carp20S", 0x00000000);
	SetObjectMaterial(BaseMilitar, 2, 3076, "ad_rmx", "ammo_tube", 0x00000000);
	SetObjectMaterial(BaseMilitar, 3, 18065, "ab_sfammumain", "mp_gun_wall", 0x00000000);

	BaseMilitar = CreateObject(855, -2422.643798, 2306.278076, 0.006070, 0.000000, 0.000000, 0.000000, 300.00);
	BaseMilitar = CreateObject(888, -2576.711914, 2292.558593, 4.581950, 0.000000, 0.000000, 0.000000, 300.00);
	BaseMilitar = CreateObject(19641, -147.309249, 2625.789794, 62.632648, 0.000000, 0.000000, 31.260000, 300.00);
	BaseMilitar = CreateObject(19641, -150.625030, 2619.850830, 62.505508, 0.000000, 0.000000, 90.179992, 300.00);
	BaseMilitar = CreateObject(19641, -150.603363, 2612.047607, 62.456699, 0.000000, 0.000000, 90.179992, 300.00);
	BaseMilitar = CreateObject(19641, -150.570022, 2604.242431, 62.486019, 0.000000, 0.000000, 90.179992, 300.00);
	BaseMilitar = CreateObject(19641, -150.566360, 2596.435791, 62.421680, 0.000000, 0.000000, 90.179992, 300.00);
	BaseMilitar = CreateObject(19641, -150.548782, 2588.643554, 62.421760, 0.000000, 0.000000, 90.179992, 300.00);
	BaseMilitar = CreateObject(19641, -154.457824, 2584.684570, 62.441028, 0.000000, 0.000000, 0.059999, 300.00);
	BaseMilitar = CreateObject(19641, -162.259521, 2584.671875, 62.441028, 0.000000, 0.000000, 0.059999, 300.00);
	BaseMilitar = CreateObject(19641, -170.060668, 2584.680419, 62.441028, 0.000000, 0.000000, 0.059999, 300.00);
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	BaseMilitar = CreateObject(12911, -318.494873, 2727.698486, 59.941379, 0.000000, 0.000000, 10.500000, 300.00);
	BaseMilitar = CreateObject(12911, -299.317840, 2727.623535, 59.941379, 0.000000, 0.000000, 10.500000, 300.00);
	BaseMilitar = CreateObject(16641, -310.927246, 2726.477050, 63.381069, 0.000000, 0.000000, 90.360008, 300.00);
	BaseMilitar = CreateObject(16638, -307.049224, 2683.635253, 63.830299, 0.000000, 0.000000, 0.000000, 300.00);
	BaseMilitar = CreateObject(3271, -321.141845, 2674.595458, 61.701519, 0.000000, 0.000000, 22.799999, 300.00);
	BaseMilitar = CreateObject(19305, -325.849395, 2644.229248, 64.803512, 0.000000, 0.000000, 71.459999, 300.00);
	BaseMilitar = CreateObject(3881, -323.954376, 2629.121582, 64.274726, 0.000000, 0.000000, 264.959991, 300.00);
	BaseMilitar = CreateObject(3881, -149.601715, 2643.948730, 64.274726, 0.000000, 0.000000, 89.159957, 300.00);
	BaseMilitar = CreateObject(19305, -144.643524, 2629.075439, 64.691886, 0.000000, 0.000000, -93.480018, 300.00);
Veнculos

Код:
        CreateVehicle(520, -260.4397, 2820.3152, 84.4110, 180.2400, -1, -1, 100);
	CreateVehicle(520, -246.6886, 2819.3323, 84.4154, 180.7800, -1, -1, 100);
	CreateVehicle(520, -234.5570, 2818.9521, 84.3983, 180.2400, -1, -1, 100);
	CreateVehicle(470, -188.9951, 2590.8767, 63.3742, -91.9200, -1, -1, 100);
	CreateVehicle(470, -188.5346, 2600.1943, 63.3742, -91.9200, -1, -1, 100);
	CreateVehicle(470, -188.2036, 2609.0688, 63.3742, -91.9200, -1, -1, 100);
	CreateVehicle(470, -187.7080, 2617.5657, 63.3742, -91.9200, -1, -1, 100);
	CreateVehicle(470, -159.9962, 2617.6470, 63.3742, 89.2800, -1, -1, 100);
	CreateVehicle(470, -159.9456, 2608.6660, 63.3742, 91.0200, -1, -1, 100);
	CreateVehicle(470, -160.6799, 2599.7151, 63.3742, 88.5000, -1, -1, 100);
	CreateVehicle(470, -160.4434, 2590.6362, 63.3742, 88.3200, -1, -1, 100);
	CreateVehicle(433, -209.3670, 2601.9587, 64.3616, 10.6200, -1, -1, 100);
	CreateVehicle(433, -215.4915, 2601.5986, 64.3616, 1.9800, -1, -1, 100);
	CreateVehicle(433, -221.5556, 2602.1084, 64.3616, -8.0400, -1, -1, 100);
	CreateVehicle(433, -243.8853, 2602.2490, 64.3616, 8.2800, -1, -1, 100);
	CreateVehicle(433, -249.9615, 2601.9917, 64.3616, -3.3600, -1, -1, 100);
	CreateVehicle(433, -256.2167, 2602.7839, 64.3616, -18.1800, -1, -1, 100);
	CreateVehicle(427, -278.4593, 2601.6709, 63.7283, 11.1600, -1, -1, 100);
	CreateVehicle(427, -284.3410, 2601.4934, 63.8320, -0.1200, -1, -1, 100);
	CreateVehicle(427, -289.8637, 2601.9419, 63.7409, -8.7000, -1, -1, 100);
	CreateVehicle(425, -160.1545, 2692.0857, 65.0954, 90.3600, -1, -1, 100);
	CreateVehicle(425, -158.3917, 2728.1040, 65.0954, 90.3600, -1, -1, 100);
	CreateVehicle(432, -273.8401, 2719.5657, 62.6576, -76.1400, -1, -1, 100);
	CreateVehicle(432, -274.8713, 2726.0945, 62.6576, -87.4200, -1, -1, 100);
	CreateVehicle(432, -274.3681, 2732.5925, 62.6576, -95.5800, -1, -1, 100);
	CreateVehicle(432, -240.6981, 2677.4263, 62.6925, 96.5400, -1, -1, 100);
	CreateVehicle(432, -240.5261, 2671.3506, 62.6925, 86.2800, -1, -1, 100);
	CreateVehicle(548, -213.9122, 2813.6116, 85.7695, 179.1601, -1, -1, 100);
	CreateVehicle(497, -256.0053, 2785.5903, 71.7685, 177.3600, -1, -1, 100);
	CreateVehicle(497, -243.1489, 2785.0610, 71.7685, 177.3600, -1, -1, 100);
Reply
#2

Coloca Tudo no pastebin fica melhor

Bom mapa.
Reply
#3

Уtimo mapa! mais como o carinha ai falou... coloca no pastebin
Reply
#4

Quote:
Originally Posted by C4rtm4n
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Coloca Tudo no pastebin fica melhor

Bom mapa.
Obrigado!
Quote:
Originally Posted by zCyan
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Уtimo mapa! mais como o carinha ai falou... coloca no pastebin
Obrigado !
--
Mas estб no pastebin, link no topo do tуpico...
Reply
#5

Em baixo das imagens tem

Objetos Removidos

Texturas/Objetos

Veнculos

Coloca eles no pastebin.
Reply
#6


Sу eu que estou vendo este link com tudo que vocк falo?
Reply
#7

Quote:
Originally Posted by GustavoKarasek
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Sу eu que estou vendo este link com tudo que vocк falo?
Sу por causa da sua ignorвncia...


ACHO QUE VOCК PRECISA DE УCULOS

Reply
#8

Bom mapa, parabйns!!!
Reply
#9

muito foda
Reply
#10

Quote:
Originally Posted by Relaxed
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Bom mapa, parabйns!!!
Quote:
Originally Posted by zG
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muito foda
Obrigado!!, fico feliz que tenham gostado!
Reply
#11

Ficou muito bom!
Usarei, com certeza! (com devidos crйditos, claro.)
Reply
#12

Quote:
Originally Posted by F1N4L
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Ficou muito bom!
Usarei, com certeza! (com devidos crйditos, claro.)
Muito obrigado!
Reply


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