OnPlayerClickTextDraw Help
#1

I have one textdraw, i want when i press "Login", it don't rep, so, how to do : press Login, it
Код:
ShowPlayerDialog and DIALOG_STYLE_PASSWORD
And after do it it spawn game
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#2

Can you show us a OnPlayerClickTextDraw + OnDialogResponse Codes?
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#3

Quote:
Originally Posted by RedRex
Посмотреть сообщение
Can you show us a OnPlayerClickTextDraw + OnDialogResponse Codes?
Nah, Because it don't work, i deleted it in yesterday LOLLLLL :V
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#4

How we can help you without codes?!
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#5

Quote:
Originally Posted by RedRex
Посмотреть сообщение
How we can help you without codes?!
i can show textdraw, there is my textdraw
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <core>
#include <float>
#define DIALOG_1 0
#define DIALOG_2 1
#define DIALOG_3 2
#define DIALOG_4 3
#pragma tabsize 0
#include YSI\y_timers

new TDEditor_TD6;
new TDEditor_TD7;

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{



TDEditor_TD5 = TextDrawCreate(193.125000, 132.250076, "Login");
TextDrawLetterSize(TDEditor_TD5, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD5, 1);
TextDrawColor(TDEditor_TD5, -1);
TextDrawSetShadow(TDEditor_TD5, 0);
TextDrawSetOutline(TDEditor_TD5, 0);
TextDrawBackgroundColor(TDEditor_TD5, 255);
TextDrawFont(TDEditor_TD5, 2);
TextDrawSetProportional(TDEditor_TD5, 1);
TextDrawSetShadow(TDEditor_TD5, 0);

TDEditor_TD6 = TextDrawCreate(387.500000, 132.250015, "Register");
TextDrawLetterSize(TDEditor_TD6, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD6, 1);
TextDrawColor(TDEditor_TD6, -1);
TextDrawSetShadow(TDEditor_TD6, 0);
TextDrawSetOutline(TDEditor_TD6, 0);
TextDrawBackgroundColor(TDEditor_TD6, 255);
TextDrawFont(TDEditor_TD6, 2);
TextDrawSetProportional(TDEditor_TD6, 1);
TextDrawSetShadow(TDEditor_TD6, 0);


	SetGameModeText("Test");
	return 1;
}

public OnGameModeExit()
{
	return 1;
}


public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, TDEditor_TD5);
TextDrawShowForPlayer(playerid, TDEditor_TD6);

	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, TDEditor_TD5);
TextDrawHideForPlayer(playerid, TDEditor_TD6);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
	return 1;
}


public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}
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