Quote:
Originally Posted by RedRex
How we can help you without codes?!
|
i can show textdraw, there is my textdraw
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <core>
#include <float>
#define DIALOG_1 0
#define DIALOG_2 1
#define DIALOG_3 2
#define DIALOG_4 3
#pragma tabsize 0
#include YSI\y_timers
new TDEditor_TD6;
new TDEditor_TD7;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
TDEditor_TD5 = TextDrawCreate(193.125000, 132.250076, "Login");
TextDrawLetterSize(TDEditor_TD5, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD5, 1);
TextDrawColor(TDEditor_TD5, -1);
TextDrawSetShadow(TDEditor_TD5, 0);
TextDrawSetOutline(TDEditor_TD5, 0);
TextDrawBackgroundColor(TDEditor_TD5, 255);
TextDrawFont(TDEditor_TD5, 2);
TextDrawSetProportional(TDEditor_TD5, 1);
TextDrawSetShadow(TDEditor_TD5, 0);
TDEditor_TD6 = TextDrawCreate(387.500000, 132.250015, "Register");
TextDrawLetterSize(TDEditor_TD6, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD6, 1);
TextDrawColor(TDEditor_TD6, -1);
TextDrawSetShadow(TDEditor_TD6, 0);
TextDrawSetOutline(TDEditor_TD6, 0);
TextDrawBackgroundColor(TDEditor_TD6, 255);
TextDrawFont(TDEditor_TD6, 2);
TextDrawSetProportional(TDEditor_TD6, 1);
TextDrawSetShadow(TDEditor_TD6, 0);
SetGameModeText("Test");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, TDEditor_TD5);
TextDrawShowForPlayer(playerid, TDEditor_TD6);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, TDEditor_TD5);
TextDrawHideForPlayer(playerid, TDEditor_TD6);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}