show textdraw when player connect [login]
#1

In my server, when player connect, the server display class seclect
i want DISABLED it and show textdraw login
anyone can help me, there is my sv
https://pastebin.com/5pLVmRp2
Reply
#2

Try this one.

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <core>
#include <float>
#define DIALOG_1 0
#define DIALOG_2 1
#define DIALOG_3 2
#define DIALOG_4 3
#pragma tabsize 0
new TDEditor_TD0;
new TDEditor_TD1;
new TDEditor_TD2;
new TDEditor_TD3;
new TDEditor_TD4;
new TDEditor_TD5;
new TDEditor_TD6;
new TDEditor_TD7;
new TDEditor_TD8;
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{

TDEditor_TD0 = TextDrawCreate(140.625000, 121.749992, "box");
TextDrawLetterSize(TDEditor_TD0, 0.000000, 19.187500);
TextDrawTextSize(TDEditor_TD0, 514.000000, 0.000000);
TextDrawAlignment(TDEditor_TD0, 1);
TextDrawColor(TDEditor_TD0, -1);
TextDrawUseBox(TDEditor_TD0, 1);
TextDrawBoxColor(TDEditor_TD0, 255);
TextDrawSetShadow(TDEditor_TD0, 0);
TextDrawSetOutline(TDEditor_TD0, 0);
TextDrawBackgroundColor(TDEditor_TD0, 255);
TextDrawFont(TDEditor_TD0, 1);
TextDrawSetProportional(TDEditor_TD0, 1);
TextDrawSetShadow(TDEditor_TD0, 0);

TDEditor_TD1 = TextDrawCreate(156.875000, 133.999969, "box");
TextDrawLetterSize(TDEditor_TD1, 0.000000, 1.437500);
TextDrawTextSize(TDEditor_TD1, 318.000000, 0.000000);
TextDrawAlignment(TDEditor_TD1, 1);
TextDrawColor(TDEditor_TD1, -1);
TextDrawUseBox(TDEditor_TD1, 1);
TextDrawBoxColor(TDEditor_TD1, -16776961);
TextDrawSetShadow(TDEditor_TD1, 0);
TextDrawSetOutline(TDEditor_TD1, 0);
TextDrawBackgroundColor(TDEditor_TD1, 255);
TextDrawFont(TDEditor_TD1, 1);
TextDrawSetProportional(TDEditor_TD1, 1);
TextDrawSetShadow(TDEditor_TD1, 0);

TDEditor_TD2 = TextDrawCreate(337.125854, 133.616638, "box");
TextDrawLetterSize(TDEditor_TD2, 0.000000, 1.437500);
TextDrawTextSize(TDEditor_TD2, 500.000854, 0.000000);
TextDrawAlignment(TDEditor_TD2, 1);
TextDrawColor(TDEditor_TD2, -1);
TextDrawUseBox(TDEditor_TD2, 1);
TextDrawBoxColor(TDEditor_TD2, -16776961);
TextDrawSetShadow(TDEditor_TD2, 0);
TextDrawSetOutline(TDEditor_TD2, 0);
TextDrawBackgroundColor(TDEditor_TD2, 255);
TextDrawFont(TDEditor_TD2, 1);
TextDrawSetProportional(TDEditor_TD2, 1);
TextDrawSetShadow(TDEditor_TD2, 0);

TDEditor_TD3 = TextDrawCreate(337.225860, 240.523162, "box");
TextDrawLetterSize(TDEditor_TD3, 0.000000, 1.437500);
TextDrawTextSize(TDEditor_TD3, 500.100860, 0.000000);
TextDrawAlignment(TDEditor_TD3, 1);
TextDrawColor(TDEditor_TD3, -1);
TextDrawUseBox(TDEditor_TD3, 1);
TextDrawBoxColor(TDEditor_TD3, -16776961);
TextDrawSetShadow(TDEditor_TD3, 0);
TextDrawSetOutline(TDEditor_TD3, 0);
TextDrawBackgroundColor(TDEditor_TD3, 255);
TextDrawFont(TDEditor_TD3, 1);
TextDrawSetProportional(TDEditor_TD3, 1);
TextDrawSetShadow(TDEditor_TD3, 0);

TDEditor_TD4 = TextDrawCreate(155.873870, 240.639877, "box");
TextDrawLetterSize(TDEditor_TD4, 0.000000, 1.437500);
TextDrawTextSize(TDEditor_TD4, 317.398010, 0.000000);
TextDrawAlignment(TDEditor_TD4, 1);
TextDrawColor(TDEditor_TD4, -1);
TextDrawUseBox(TDEditor_TD4, 1);
TextDrawBoxColor(TDEditor_TD4, -16776961);
TextDrawSetShadow(TDEditor_TD4, 0);
TextDrawSetOutline(TDEditor_TD4, 0);
TextDrawBackgroundColor(TDEditor_TD4, 255);
TextDrawFont(TDEditor_TD4, 1);
TextDrawSetProportional(TDEditor_TD4, 1);
TextDrawSetShadow(TDEditor_TD4, 0);

TDEditor_TD5 = TextDrawCreate(193.125000, 132.250076, "dang_nhap");
TextDrawLetterSize(TDEditor_TD5, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD5, 1);
TextDrawColor(TDEditor_TD5, -1);
TextDrawSetShadow(TDEditor_TD5, 0);
TextDrawSetOutline(TDEditor_TD5, 0);
TextDrawBackgroundColor(TDEditor_TD5, 255);
TextDrawFont(TDEditor_TD5, 2);
TextDrawSetProportional(TDEditor_TD5, 1);
TextDrawSetShadow(TDEditor_TD5, 0);

TDEditor_TD6 = TextDrawCreate(387.500000, 132.250015, "dang_ki");
TextDrawLetterSize(TDEditor_TD6, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD6, 1);
TextDrawColor(TDEditor_TD6, -1);
TextDrawSetShadow(TDEditor_TD6, 0);
TextDrawSetOutline(TDEditor_TD6, 0);
TextDrawBackgroundColor(TDEditor_TD6, 255);
TextDrawFont(TDEditor_TD6, 2);
TextDrawSetProportional(TDEditor_TD6, 1);
TextDrawSetShadow(TDEditor_TD6, 0);

TDEditor_TD7 = TextDrawCreate(197.500000, 239.583343, "thong_tin");
TextDrawLetterSize(TDEditor_TD7, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD7, 1);
TextDrawColor(TDEditor_TD7, -1);
TextDrawSetShadow(TDEditor_TD7, 0);
TextDrawSetOutline(TDEditor_TD7, 0);
TextDrawBackgroundColor(TDEditor_TD7, 255);
TextDrawFont(TDEditor_TD7, 2);
TextDrawSetProportional(TDEditor_TD7, 1);
TextDrawSetShadow(TDEditor_TD7, 0);

TDEditor_TD8 = TextDrawCreate(394.375000, 239.583251, "thoat");
TextDrawLetterSize(TDEditor_TD8, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD8, 1);
TextDrawColor(TDEditor_TD8, -1);
TextDrawSetShadow(TDEditor_TD8, 0);
TextDrawSetOutline(TDEditor_TD8, 0);
TextDrawBackgroundColor(TDEditor_TD8, 255);
TextDrawFont(TDEditor_TD8, 2);
TextDrawSetProportional(TDEditor_TD8, 1);
TextDrawSetShadow(TDEditor_TD8, 0);
	SetGameModeText("Test");
	return 1;
}

public OnGameModeExit()
{
	return 1;
}


public OnPlayerConnect(playerid)
{
TextDrawHideForPlayer(playerid, TDEditor_TD0);
TextDrawHideForPlayer(playerid, TDEditor_TD1);
TextDrawHideForPlayer(playerid, TDEditor_TD2);
TextDrawHideForPlayer(playerid, TDEditor_TD3);
TextDrawHideForPlayer(playerid, TDEditor_TD4);
TextDrawHideForPlayer(playerid, TDEditor_TD5);
TextDrawHideForPlayer(playerid, TDEditor_TD6);
TextDrawHideForPlayer(playerid, TDEditor_TD7);
TextDrawHideForPlayer(playerid, TDEditor_TD8);

	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, TDEditor_TD0);
TextDrawHideForPlayer(playerid, TDEditor_TD1);
TextDrawHideForPlayer(playerid, TDEditor_TD2);
TextDrawHideForPlayer(playerid, TDEditor_TD3);
TextDrawHideForPlayer(playerid, TDEditor_TD4);
TextDrawHideForPlayer(playerid, TDEditor_TD5);
TextDrawHideForPlayer(playerid, TDEditor_TD6);
TextDrawHideForPlayer(playerid, TDEditor_TD7);
TextDrawHideForPlayer(playerid, TDEditor_TD8);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
	return 1;
}
public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
Reply
#3

Quote:
Originally Posted by DonaldDuck
Посмотреть сообщение
Try this one.

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <core>
#include <float>
#define DIALOG_1 0
#define DIALOG_2 1
#define DIALOG_3 2
#define DIALOG_4 3
#pragma tabsize 0
new TDEditor_TD0;
new TDEditor_TD1;
new TDEditor_TD2;
new TDEditor_TD3;
new TDEditor_TD4;
new TDEditor_TD5;
new TDEditor_TD6;
new TDEditor_TD7;
new TDEditor_TD8;
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{

TDEditor_TD0 = TextDrawCreate(140.625000, 121.749992, "box");
TextDrawLetterSize(TDEditor_TD0, 0.000000, 19.187500);
TextDrawTextSize(TDEditor_TD0, 514.000000, 0.000000);
TextDrawAlignment(TDEditor_TD0, 1);
TextDrawColor(TDEditor_TD0, -1);
TextDrawUseBox(TDEditor_TD0, 1);
TextDrawBoxColor(TDEditor_TD0, 255);
TextDrawSetShadow(TDEditor_TD0, 0);
TextDrawSetOutline(TDEditor_TD0, 0);
TextDrawBackgroundColor(TDEditor_TD0, 255);
TextDrawFont(TDEditor_TD0, 1);
TextDrawSetProportional(TDEditor_TD0, 1);
TextDrawSetShadow(TDEditor_TD0, 0);

TDEditor_TD1 = TextDrawCreate(156.875000, 133.999969, "box");
TextDrawLetterSize(TDEditor_TD1, 0.000000, 1.437500);
TextDrawTextSize(TDEditor_TD1, 318.000000, 0.000000);
TextDrawAlignment(TDEditor_TD1, 1);
TextDrawColor(TDEditor_TD1, -1);
TextDrawUseBox(TDEditor_TD1, 1);
TextDrawBoxColor(TDEditor_TD1, -16776961);
TextDrawSetShadow(TDEditor_TD1, 0);
TextDrawSetOutline(TDEditor_TD1, 0);
TextDrawBackgroundColor(TDEditor_TD1, 255);
TextDrawFont(TDEditor_TD1, 1);
TextDrawSetProportional(TDEditor_TD1, 1);
TextDrawSetShadow(TDEditor_TD1, 0);

TDEditor_TD2 = TextDrawCreate(337.125854, 133.616638, "box");
TextDrawLetterSize(TDEditor_TD2, 0.000000, 1.437500);
TextDrawTextSize(TDEditor_TD2, 500.000854, 0.000000);
TextDrawAlignment(TDEditor_TD2, 1);
TextDrawColor(TDEditor_TD2, -1);
TextDrawUseBox(TDEditor_TD2, 1);
TextDrawBoxColor(TDEditor_TD2, -16776961);
TextDrawSetShadow(TDEditor_TD2, 0);
TextDrawSetOutline(TDEditor_TD2, 0);
TextDrawBackgroundColor(TDEditor_TD2, 255);
TextDrawFont(TDEditor_TD2, 1);
TextDrawSetProportional(TDEditor_TD2, 1);
TextDrawSetShadow(TDEditor_TD2, 0);

TDEditor_TD3 = TextDrawCreate(337.225860, 240.523162, "box");
TextDrawLetterSize(TDEditor_TD3, 0.000000, 1.437500);
TextDrawTextSize(TDEditor_TD3, 500.100860, 0.000000);
TextDrawAlignment(TDEditor_TD3, 1);
TextDrawColor(TDEditor_TD3, -1);
TextDrawUseBox(TDEditor_TD3, 1);
TextDrawBoxColor(TDEditor_TD3, -16776961);
TextDrawSetShadow(TDEditor_TD3, 0);
TextDrawSetOutline(TDEditor_TD3, 0);
TextDrawBackgroundColor(TDEditor_TD3, 255);
TextDrawFont(TDEditor_TD3, 1);
TextDrawSetProportional(TDEditor_TD3, 1);
TextDrawSetShadow(TDEditor_TD3, 0);

TDEditor_TD4 = TextDrawCreate(155.873870, 240.639877, "box");
TextDrawLetterSize(TDEditor_TD4, 0.000000, 1.437500);
TextDrawTextSize(TDEditor_TD4, 317.398010, 0.000000);
TextDrawAlignment(TDEditor_TD4, 1);
TextDrawColor(TDEditor_TD4, -1);
TextDrawUseBox(TDEditor_TD4, 1);
TextDrawBoxColor(TDEditor_TD4, -16776961);
TextDrawSetShadow(TDEditor_TD4, 0);
TextDrawSetOutline(TDEditor_TD4, 0);
TextDrawBackgroundColor(TDEditor_TD4, 255);
TextDrawFont(TDEditor_TD4, 1);
TextDrawSetProportional(TDEditor_TD4, 1);
TextDrawSetShadow(TDEditor_TD4, 0);

TDEditor_TD5 = TextDrawCreate(193.125000, 132.250076, "dang_nhap");
TextDrawLetterSize(TDEditor_TD5, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD5, 1);
TextDrawColor(TDEditor_TD5, -1);
TextDrawSetShadow(TDEditor_TD5, 0);
TextDrawSetOutline(TDEditor_TD5, 0);
TextDrawBackgroundColor(TDEditor_TD5, 255);
TextDrawFont(TDEditor_TD5, 2);
TextDrawSetProportional(TDEditor_TD5, 1);
TextDrawSetShadow(TDEditor_TD5, 0);

TDEditor_TD6 = TextDrawCreate(387.500000, 132.250015, "dang_ki");
TextDrawLetterSize(TDEditor_TD6, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD6, 1);
TextDrawColor(TDEditor_TD6, -1);
TextDrawSetShadow(TDEditor_TD6, 0);
TextDrawSetOutline(TDEditor_TD6, 0);
TextDrawBackgroundColor(TDEditor_TD6, 255);
TextDrawFont(TDEditor_TD6, 2);
TextDrawSetProportional(TDEditor_TD6, 1);
TextDrawSetShadow(TDEditor_TD6, 0);

TDEditor_TD7 = TextDrawCreate(197.500000, 239.583343, "thong_tin");
TextDrawLetterSize(TDEditor_TD7, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD7, 1);
TextDrawColor(TDEditor_TD7, -1);
TextDrawSetShadow(TDEditor_TD7, 0);
TextDrawSetOutline(TDEditor_TD7, 0);
TextDrawBackgroundColor(TDEditor_TD7, 255);
TextDrawFont(TDEditor_TD7, 2);
TextDrawSetProportional(TDEditor_TD7, 1);
TextDrawSetShadow(TDEditor_TD7, 0);

TDEditor_TD8 = TextDrawCreate(394.375000, 239.583251, "thoat");
TextDrawLetterSize(TDEditor_TD8, 0.400000, 1.600000);
TextDrawAlignment(TDEditor_TD8, 1);
TextDrawColor(TDEditor_TD8, -1);
TextDrawSetShadow(TDEditor_TD8, 0);
TextDrawSetOutline(TDEditor_TD8, 0);
TextDrawBackgroundColor(TDEditor_TD8, 255);
TextDrawFont(TDEditor_TD8, 2);
TextDrawSetProportional(TDEditor_TD8, 1);
TextDrawSetShadow(TDEditor_TD8, 0);
	SetGameModeText("Test");
	return 1;
}

public OnGameModeExit()
{
	return 1;
}


public OnPlayerConnect(playerid)
{
TextDrawHideForPlayer(playerid, TDEditor_TD0);
TextDrawHideForPlayer(playerid, TDEditor_TD1);
TextDrawHideForPlayer(playerid, TDEditor_TD2);
TextDrawHideForPlayer(playerid, TDEditor_TD3);
TextDrawHideForPlayer(playerid, TDEditor_TD4);
TextDrawHideForPlayer(playerid, TDEditor_TD5);
TextDrawHideForPlayer(playerid, TDEditor_TD6);
TextDrawHideForPlayer(playerid, TDEditor_TD7);
TextDrawHideForPlayer(playerid, TDEditor_TD8);

	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, TDEditor_TD0);
TextDrawHideForPlayer(playerid, TDEditor_TD1);
TextDrawHideForPlayer(playerid, TDEditor_TD2);
TextDrawHideForPlayer(playerid, TDEditor_TD3);
TextDrawHideForPlayer(playerid, TDEditor_TD4);
TextDrawHideForPlayer(playerid, TDEditor_TD5);
TextDrawHideForPlayer(playerid, TDEditor_TD6);
TextDrawHideForPlayer(playerid, TDEditor_TD7);
TextDrawHideForPlayer(playerid, TDEditor_TD8);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
	return 1;
}
public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
no change
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)