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If it works fine with some gamemodes, but not your own, gamemode is the issue.
Changing the ackslimit isn't the best solution, as I've had people come looking for help with other scripting that they've done, and quite often they are using callbacks incorrectly, and they've caused things like this.
If you've got heavy use of particular callbacks, it will flood the client and will lead to problems.
Posts: 6,242
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Quote:
Originally Posted by azzerking
Hold on, you are running minecraft servers on the same machine?? In that case it's probably minecraft that casuing the issue. It's most likely hogging the bandwidth / machine resources.
If minecraft spikes at all in resources and there is not enough left or it is now limiting the processing of sa-mp, then sa-mp will slow down and will be unable to deliver information to the client in time. So the client will timeout since the client will send a alive packet to the server, and the server will not be able to send an alive packet back to the client within a set time, and the client will time out.
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He runs samp, it times out... He then puts minecraft on it, and it works... Doesn't mean he's running minecraft on it at the same time.
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Same Issue. Any Solution? (Running Bare server with default same GM)
Posts: 6,242
Threads: 8
Joined: Jun 2008
If you're using wifi, then that's first... Other than that you need to post up more information.