SetDynamicObjectMaterialText
#1

Hi guys.
I want to material to object left and right arrow ( 🡸 - 🡺 )
So I have problem with pawn unicode.
Left arrow is okay, left arrow character: з
But right arrow character is: и
Alright, then I copy pawn character transform to: e
Then in game materialed text not arrow ( 🡺 ) but also e character symbol is scorpio (♏)
So how to solve this problem.
Thanks for the help, and I hope u understand.

SetDynamicObjectMaterialText(tmpobjid, 0, "з", 130, "Wingdings", 25, 0, 0xFF000000, 0x00000000, 0);
SetDynamicObjectMaterialText(tmpobjid, 0, "и", 130, "Wingdings", 25, 0, 0xFF000000, 0x00000000, 0);
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#2

Someone ?
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#3

Can you fix your english please?
I can barely understand what do you want.
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#4

Please write different solution for this code:
SetDynamicObjectMaterialText(tmpobjid, 0, "и", 130, "Wingdings", 25, 0, 0xFF000000, 0x00000000, 0);
Because when I copy "и" to pawn, "и" transform to "e".

(http://i.imgur.com/SmAKfvm.png)
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#5

Quote:

Please write different solution for this code:
SetDynamicObjectMaterialText(tmpobjid, 0, "и", 130, "Wingdings", 25, 0, 0xFF000000, 0x00000000, 0);
Because when I copy "и" to pawn, "и" transform to "e".

(http://i.imgur.com/SmAKfvm.png)


How can I write to object ?
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#6

simple, samp doesn't support others language than English and such language

Its does not support Special's letters.
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#7

Oh, it's certainly possible to use Wingdings symbols and if that arrow is the same character code as и then why don't you type и directly into the editor? My keyboard has a dedicated key for it (because we stole the layout from the French) but you should be able to type it with any keyboard using a combination of keys. On QWERTY keyboards it's apparently just ` followed by e.

https://support.microsoft.com/en-us/...out-in-windows
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