Teleport
#1

Well, I'm making my own anti cheat, I'm done with everything, yes I've already read all the tips by cessil and I've successfully made them. But the problem is, I'm stuck with teleport hacking, I've no idea what should I make to detect them. Any ideas?
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#2

Quote:
Originally Posted by Sunehildeep
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Well, I'm making my own anti cheat, I'm done with everything, yes I've already read all the tips by cessil and I've successfully made them. But the problem is, I'm stuck with teleport hacking, I've no idea what should I make to detect them. Any ideas?
make a global timer to save their positions, and add a variable that containing all of the teleports commands.
then the same timer check if they teleported too far than 0.500 meters without any teleport command from last position they known in (and without moving)
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#3

Thanks, I made it, nice idea.
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#4

Well, nevermind, Can I have some more ideas to make it accurate?
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#5

I heared that in teleport hack you are in a specific animation.
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#6

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Originally Posted by coool
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I heared that in teleport hack you are in a specific animation.
I don't think so, a player just sets his position somewhere else.
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#7

Quote:
Originally Posted by XeonMaster
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make a global timer to save their positions, and add a variable that containing all of the teleports commands.
then the same timer check if they teleported too far than 0.500 meters without any teleport command from last position they known in (and without moving)
This must be accurate enough, isnt it?
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#8

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Originally Posted by Shinja
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This must be accurate enough, isnt it?
What about vehicles? This slows down for vehicles.
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#9

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Originally Posted by Sunehildeep
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What about vehicles? This slows down for vehicles.
Make 2 cases, if player is onfoot, check if the distance he moved is more than 5 meters for example (maybe too big but will avoid wrong detects)
and if player is onvehicle, increase to check distance to 50 meters (maybe enough)
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#10

Quote:
Originally Posted by Shinja
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Make 2 cases, if player is onfoot, check if the distance he moved is more than 5 meters for example (maybe too big but will avoid wrong detects)
and if player is onvehicle, increase to check distance to 50 meters (maybe enough)
I'm gonna give it a try, and tell if it works.
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