22.07.2017, 17:24
Good day, when this public is called, will teleport only one person, and in fact should teleport all.
Player[playerid][lobby_gamer] - works fine I checked.
The problem is somewhere in the public
Player[playerid][lobby_gamer] - works fine I checked.
The problem is somewhere in the public
Код:
public game(playerid)
{
SetTimer("bot_stop", 120000, false);
Player[playerid][LastKills] = 0;
lobby_start = 0;
print("Match started");
SendClientMessageToAll(0x00FF40FF,"game starting");
game_start = 1;
spawn_loot();
SetTimer("inplane", 120000, false);
foreach(new i:Player)
{
if(IsPlayerNPC(i)) return true;
if(Player[i][lobby_gamer] == 1)
{
TogglePlayerSpectating(i, 1);
PlayerSpectateVehicle(i, AirplaneNPC);
SendClientMessage(i, 0x00FFFFFF, "{FF8000}la la la la: {00FF00}F");
Player[i][InPlane] = 1;
max_gamers++;
max_top++;
printf("All survivals: %d", max_gamers);
SetPlayerPos(i, 0, 0, 2);
return 1;
}
}
return 1;
}


