[Map] The Farm - PimpMyMap
#1

Hi everyone! Today we're transforming an other map, this time a map made by Roozevelt. Click the ******* link down bellow to see the transformation, and if u want to check the original map, click the other link.

P.S Subtitle added, to activate it press the CC button. (Sorry if the translation is crap)

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#2

This is insane,seriously
Well done m8, I can't believe is this my pathetic map lol?
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#3

Quote:
Originally Posted by Roozevelt
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This is insane,seriously
Well done m8, I can't believe is this my pathetic map lol?
Thank you Rooz! I really apreciate the support.
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#4

Some great skills, it feels like unturned thou but still great skill i'll also release a couple of maps in the future inspired by you.
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#5

Just a quick editing suggestion when you create a new object set it's group id right away then clone away then you can just select that whole group when you are done. We should add a second parameter to /cobject so you can assign a groupid right away or a wild character to select any free group.
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#6

Quote:
Originally Posted by SamiLeo
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Some great skills, it feels like unturned thou but still great skill i'll also release a couple of maps in the future inspired by you.
Thank you man! Good luck with the maps!

Quote:
Originally Posted by Pottus
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Just a quick editing suggestion when you create a new object set it's group id right away then clone away then you can just select that whole group when you are done. We should add a second parameter to /cobject so you can assign a groupid right away or a wild character to select any free group.
Ohh, thank you very much for that tip, very usefull.
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#7

Awesome map!
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#8

Quote:
Originally Posted by Flashhiee
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Thank you man! Good luck with the maps!




Ohh, thank you very much for that tip, very usefull.
Yes I am learning of a lot of ways to improve Texture Studio from watching your videos.

Quote:
Originally Posted by Roozevelt
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This is insane,seriously
Well done m8, I can't believe is this my pathetic map lol?
That was pretty funny at least you have some inspiration now and your next map should be a lot better.
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#9

Quote:
Originally Posted by Astralis
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Awesome map!
Thank you Astralis, i really apreciate the support!

Quote:
Originally Posted by Pottus
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We should add a second parameter to /cobject so you can assign a groupid right away or a wild character to select any free group.
BTW Pottus if u implement this ideea, it will be good to be a optional thing. That way if u dont want to add the object to a group you will save some time not typing the groupid.
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#10

Never fail to amaze, good job
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