08.07.2017, 01:45
Код:
C:\Users\p\Desktop\Roleplay\gamemodes\Beta.pwn(69770) : warning 213: tag mismatch C:\Users\p\Desktop\Roleplay\gamemodes\Beta.pwn(69770) : warning 213: tag mismatch C:\Users\p\Desktop\Roleplay\gamemodes\Beta.pwn(69770) : warning 213: tag mismatch C:\Users\p\Desktop\Roleplay\gamemodes\Beta.pwn(69771) : warning 213: tag mismatch C:\Users\p\Desktop\Roleplay\gamemodes\Beta.pwn(69771) : warning 213: tag mismatch C:\Users\p\Desktop\Roleplay\gamemodes\Beta.pwn(69771) : warning 213: tag mismatch
Код:
for(new i = 0; i < MAX_LANDS; i++) { new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername)); if(IsPlayerInGangZone(LandInfo[i][landZone])) { for(new x = 0; x < 251; x ++) { new Positions[3], Rotations[3]; if(IsValidDynamicObject(LandInfo[i][landObjects][x])) { GetDynamicObjectPos(LandInfo[i][landObjects][x], Positions[0], Positions[1], Positions[2]); GetDynamicObjectRot(LandInfo[i][landObjects][x], Rotations[0], Rotations[1], Rotations[2]); if(IsPlayerInRangeOfPoint(playerid, Positions[0], Positions[1], Positions[2], 6.0)) { if(objectInfo[x][oDoor] == 1) { if(strcmp(playername, LandInfo[i][landOwner], true) == 0 || PlayerInfo[playerid][pLandPerms] >= 1 && PlayerInfo[playerid][pEditLand] == i || TempLandPerm[playerid] == i) { if(objectInfo[x][oDoorOpen] == 0) { SetDynamicObjectRot(LandInfo[i][landObjects][x], Rotations[0], 90.0, Rotations[2]); objectInfo[x][oDoorOpen] = 0; } else { SetDynamicObjectRot(LandInfo[i][landObjects][x], objectInfo[x][oRotX], objectInfo[x][oRotY], objectInfo[x][oRotZ]); objectInfo[x][oDoorOpen] = 1; } } else SendClientMessage(playerid, COLOR_GREY, "You do not own this land or have permission to open this door"); } else if(objectInfo[x][oDoor] == 2) { if(strcmp(playername, LandInfo[i][landOwner], true) == 0 || PlayerInfo[playerid][pLandPerms] >= 1 && PlayerInfo[playerid][pEditLand] == i || TempLandPerm[playerid] == i) { if(objectInfo[x][oDoorOpen] == 0) { MoveDynamicObject(LandInfo[i][landObjects][x], Positions[0], Positions[1], Positions[2]+3, 50.0, Rotations[0], Rotations[1], 90.0); objectInfo[x][oDoorOpen] = 0; } else { MoveDynamicObject(LandInfo[i][landObjects][x], objectInfo[x][oPosX], objectInfo[x][oPosY], objectInfo[x][oPosZ], 50.0, objectInfo[x][oRotX], objectInfo[x][oRotY], objectInfo[x][oRotZ]); objectInfo[x][oDoorOpen] = 1; } } else SendClientMessage(playerid, COLOR_GREY, "You do not own this land or have permission to open this door."); } } } } } } // END OF LAND DOORS! } return 1; }
Код:
LINE 69770 GetDynamicObjectPos(LandInfo[i][landObjects][x], Positions[0], Positions[1], Positions[2]);
Код:
LINE 69771 GetDynamicObjectRot(LandInfo[i][landObjects][x], Rotations[0], Rotations[1], Rotations[2]);