Dialog Issue
#1

Hello i downloaded a ******* player https://sampforum.blast.hk/showthread.php?tid=290595 but when the dialog is opening and im choosing an option the dialog closes and doesnt do anything.
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#2

You should really look for answers or similar problems at the thread itself..not post a whole new thread. If you don't find any post the same question at the thread itself..
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#3

Quote:
Originally Posted by iliasGR
Посмотреть сообщение
Hello i downloaded a ******* player https://sampforum.blast.hk/showthread.php?tid=290595 but when the dialog is opening and im choosing an option the dialog closes and doesnt do anything.
Show your OnDialogResponse for THIS coding
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#4

make sure you return 0; in all of your scripts

PHP код:
public OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    if(
dialogid == dialogid)  //or switch instead
    
{
              
//code
    
}
    return 
0//not 1, 0 else the dialogs in other scripts wont work

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#5

Quote:
Originally Posted by Whatname
Посмотреть сообщение
make sure you return 0; in all of your scripts

PHP код:
public OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    if(
dialogid == dialogid)  //or switch instead
    
{
              
//code
    
}
    return 
0//not 1, 0 else the dialogs in other scripts wont work

doesnt worked
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#6

Quote:
Originally Posted by 1fret
Посмотреть сообщение
Show your OnDialogResponse for THIS coding
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_TYPE_MAIN)
    {
        if(!response)
        {
            SetCameraBehindPlayer(playerid);
        }
        if(response)
        {
           	switch(listitem)// Checking which list item was selected
        	{
        	    case 0:// Paintjobs
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_PAINTJOBS, DIALOG_STYLE_LIST, "Paintjobs", "Paint Job 1\nPaint Job 2\nPaint Job 3\nPaint Job 4\nPaint Job 5\n \nBack", "Apply", "Close");
        	    }
        	    case 1: // colors
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_COLORS, DIALOG_STYLE_LIST, "Colors", "Black\nWhite\nRed\nBlue\nGreen\nYellow\nPink\nBrown\nGrey\nGold\nDark Blue\nLight Blue\nCold Green\nLight Grey\nDark Red\nDark Brown\n \nBack", "Apply", "Close");
        	    }
        	    case 2: // Hoods
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_HOODS, DIALOG_STYLE_LIST, "Hoods", "Fury\nChamp\nRace\nWorx\n \nBack", "Apply", "Close");
        	    }
        	    case 3: // Vents
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_VENTS, DIALOG_STYLE_LIST, "Vents", "Oval\nSquare\n \nBack", "Apply", "Close");
        	    }
        	    case 4: // Lights
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_LIGHTS, DIALOG_STYLE_LIST, "Lights", "Round\nSquare\n \nBack", "Apply", "Close");
        	    }
        	    case 5: // Exhausts
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_EXHAUSTS, DIALOG_STYLE_LIST, "Exhausts", "Wheel Arc. Alien exhaust\nWheel Arc. X-Flow exhaust\nLow Co. Chromer exhaust\nLow Co. Slamin exhaust\nTransfender Large exhaust\nTransfender Medium exhaust\nTransfender Small exhaust\nTransfender Twin exhaust\nTransfender Upswept exhaust\n \nBack", "Apply", "Close");
        	    }
				case 6: // Front Bumpers
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_FBUMPS, DIALOG_STYLE_LIST,"Front Bumpers", "Wheel Arc. Alien Bumper\nWheel Arc. X-Flow Bumper\nLow co. Chromer Bumper\nLow co. Slamin Bumper\n \nBack", "Apply", "Close");
        	    }
				case 7: // Rear Bumpers
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_RBUMPS, DIALOG_STYLE_LIST, "Rear Bumpers", "Wheel Arc. Alien Bumper\nWheel Arc. X-Flow Bumper\nLow Co. Chromer Bumper\nLow Co. Slamin Bumper\n \nBack", "Apply", "Close");
        	    }
				case 8: // Roofs
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_ROOFS, DIALOG_STYLE_LIST, "Roofs", "Wheel Arc. Alien\nWheel Arc. X-Flow\nLow Co. Hardtop Roof\nLow Co. Softtop Roof\nTransfender Roof Scoop\n \nBack", "Apply", "Close");
        	    }
				case 9: // Spoilers
        	    {
				ShowPlayerDialog(playerid, DIALOG_TYPE_SPOILERS, DIALOG_STYLE_LIST, "Spoilers", "Wheel Arc. Alien Spoiler\nWheel Arc. X-Flow Spoiler\nTransfender Win Spoiler\nTransfender Fury Spoiler\nTransfender Alpha Spoiler\nTransfender Pro Spoiler\nTransfender Champ Spoiler\nTransfender Race Spoiler\nTransfender Drag Spoiler\n \nBack", "Apply", "Close");
        	    }
				case 10: // Side Skirts
        	    {
				ShowPlayerDialog(playerid, DIALOG_TYPE_SIDESKIRTS, DIALOG_STYLE_LIST, "Side Skirts", "Wheel Arc. Alien Side Skirt\nWheel Arc. X-Flow Side Skirt\nLocos Chrome Strip\nLocos Chrome Flames\nLocos Chrome Arches \nLocos Chrome Trim\nLocos Wheelcovers\nTransfender Side Skirt\n \nBack", "Apply", "Close");
        	    }
				case 11: // Bullbars
        	    {
				ShowPlayerDialog(playerid, DIALOG_TYPE_BULLBARS, DIALOG_STYLE_LIST, "Bullbars", "Locos Chrome Grill\nLocos Chrome Bars\nLocos Chrome Lights \nLocos Chrome Bullbar\n \nBack", "Apply", "Close");
        	    }
				case 12: // Wheels
        	    {
     			ShowPlayerDialog(playerid, DIALOG_TYPE_WHEELS, DIALOG_STYLE_LIST, "Wheels", "Offroad\nMega\nWires\nTwist\nGrove\nImport\nAtomic\nAhab\nVirtual\nAccess\nTrance\nShadow\nRimshine\nClassic\nCutter\nSwitch\nDollar\n \nBack", "Apply", "Close");
        	    }
				case 13: // Car Stereo
        	    {
				ShowPlayerDialog(playerid, DIALOG_TYPE_CSTEREO, DIALOG_STYLE_LIST, "Car Stereo", "Bass Boost\n \nBack", "Apply", "Close");
        	    }
				case 14: // Hydraulics
        	    {
 				ShowPlayerDialog(playerid, DIALOG_TYPE_HYDRAULICS, DIALOG_STYLE_LIST, "Hydaulics", "Hydaulics\n \nBack", "Apply", "Close");
        	    }
				case 15: // Nitrous Oxide
        	    {
					ShowPlayerDialog(playerid, DIALOG_TYPE_NITRO, DIALOG_STYLE_LIST, "Nitrous Oxide", "2x Nitrous\n5x Nitrous\n10x Nitrous\n \nBack", "Apply", "Close");
        	    }
				case 16: // Repair Car
        	    {
        	        new car = GetPlayerVehicleID(playerid);
					SetVehicleHealth(car,1000);
					PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
					PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
					PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
				 	SendClientMessage(playerid,COLOR_WHITE,"[INFO] You have succesfully repaired car");
				 	ShowPlayerDialog(playerid, DIALOG_TYPE_MAIN, DIALOG_STYLE_LIST, "Car Tuning Menu", "Paint Jobs\nColors\nHoods\nVents\nLights\nExhausts\nFront Bumpers\nRear Bumpers\nRoofs\nSpoilers\nSide Skirts\nBullbars\nWheels\nCar Stereo\nHydraulics\nNitrous Oxide\nRepair Car", "Enter", "Close");
    				return 0;
        	    }
			}
		}
	}
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#7

Quote:
Originally Posted by iliasGR
Посмотреть сообщение
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_TYPE_MAIN)
    {
        if(!response)
        {
            SetCameraBehindPlayer(playerid);
        }
        if(response)
        {
           	switch(listitem)// Checking which list item was selected
        	{
        	    case 0:// Paintjobs
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_PAINTJOBS, DIALOG_STYLE_LIST, "Paintjobs", "Paint Job 1\nPaint Job 2\nPaint Job 3\nPaint Job 4\nPaint Job 5\n \nBack", "Apply", "Close");
        	    }
        	    case 1: // colors
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_COLORS, DIALOG_STYLE_LIST, "Colors", "Black\nWhite\nRed\nBlue\nGreen\nYellow\nPink\nBrown\nGrey\nGold\nDark Blue\nLight Blue\nCold Green\nLight Grey\nDark Red\nDark Brown\n \nBack", "Apply", "Close");
        	    }
        	    case 2: // Hoods
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_HOODS, DIALOG_STYLE_LIST, "Hoods", "Fury\nChamp\nRace\nWorx\n \nBack", "Apply", "Close");
        	    }
        	    case 3: // Vents
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_VENTS, DIALOG_STYLE_LIST, "Vents", "Oval\nSquare\n \nBack", "Apply", "Close");
        	    }
        	    case 4: // Lights
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_LIGHTS, DIALOG_STYLE_LIST, "Lights", "Round\nSquare\n \nBack", "Apply", "Close");
        	    }
        	    case 5: // Exhausts
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_EXHAUSTS, DIALOG_STYLE_LIST, "Exhausts", "Wheel Arc. Alien exhaust\nWheel Arc. X-Flow exhaust\nLow Co. Chromer exhaust\nLow Co. Slamin exhaust\nTransfender Large exhaust\nTransfender Medium exhaust\nTransfender Small exhaust\nTransfender Twin exhaust\nTransfender Upswept exhaust\n \nBack", "Apply", "Close");
        	    }
				case 6: // Front Bumpers
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_FBUMPS, DIALOG_STYLE_LIST,"Front Bumpers", "Wheel Arc. Alien Bumper\nWheel Arc. X-Flow Bumper\nLow co. Chromer Bumper\nLow co. Slamin Bumper\n \nBack", "Apply", "Close");
        	    }
				case 7: // Rear Bumpers
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_RBUMPS, DIALOG_STYLE_LIST, "Rear Bumpers", "Wheel Arc. Alien Bumper\nWheel Arc. X-Flow Bumper\nLow Co. Chromer Bumper\nLow Co. Slamin Bumper\n \nBack", "Apply", "Close");
        	    }
				case 8: // Roofs
        	    {
                ShowPlayerDialog(playerid, DIALOG_TYPE_ROOFS, DIALOG_STYLE_LIST, "Roofs", "Wheel Arc. Alien\nWheel Arc. X-Flow\nLow Co. Hardtop Roof\nLow Co. Softtop Roof\nTransfender Roof Scoop\n \nBack", "Apply", "Close");
        	    }
				case 9: // Spoilers
        	    {
				ShowPlayerDialog(playerid, DIALOG_TYPE_SPOILERS, DIALOG_STYLE_LIST, "Spoilers", "Wheel Arc. Alien Spoiler\nWheel Arc. X-Flow Spoiler\nTransfender Win Spoiler\nTransfender Fury Spoiler\nTransfender Alpha Spoiler\nTransfender Pro Spoiler\nTransfender Champ Spoiler\nTransfender Race Spoiler\nTransfender Drag Spoiler\n \nBack", "Apply", "Close");
        	    }
				case 10: // Side Skirts
        	    {
				ShowPlayerDialog(playerid, DIALOG_TYPE_SIDESKIRTS, DIALOG_STYLE_LIST, "Side Skirts", "Wheel Arc. Alien Side Skirt\nWheel Arc. X-Flow Side Skirt\nLocos Chrome Strip\nLocos Chrome Flames\nLocos Chrome Arches \nLocos Chrome Trim\nLocos Wheelcovers\nTransfender Side Skirt\n \nBack", "Apply", "Close");
        	    }
				case 11: // Bullbars
        	    {
				ShowPlayerDialog(playerid, DIALOG_TYPE_BULLBARS, DIALOG_STYLE_LIST, "Bullbars", "Locos Chrome Grill\nLocos Chrome Bars\nLocos Chrome Lights \nLocos Chrome Bullbar\n \nBack", "Apply", "Close");
        	    }
				case 12: // Wheels
        	    {
     			ShowPlayerDialog(playerid, DIALOG_TYPE_WHEELS, DIALOG_STYLE_LIST, "Wheels", "Offroad\nMega\nWires\nTwist\nGrove\nImport\nAtomic\nAhab\nVirtual\nAccess\nTrance\nShadow\nRimshine\nClassic\nCutter\nSwitch\nDollar\n \nBack", "Apply", "Close");
        	    }
				case 13: // Car Stereo
        	    {
				ShowPlayerDialog(playerid, DIALOG_TYPE_CSTEREO, DIALOG_STYLE_LIST, "Car Stereo", "Bass Boost\n \nBack", "Apply", "Close");
        	    }
				case 14: // Hydraulics
        	    {
 				ShowPlayerDialog(playerid, DIALOG_TYPE_HYDRAULICS, DIALOG_STYLE_LIST, "Hydaulics", "Hydaulics\n \nBack", "Apply", "Close");
        	    }
				case 15: // Nitrous Oxide
        	    {
					ShowPlayerDialog(playerid, DIALOG_TYPE_NITRO, DIALOG_STYLE_LIST, "Nitrous Oxide", "2x Nitrous\n5x Nitrous\n10x Nitrous\n \nBack", "Apply", "Close");
        	    }
				case 16: // Repair Car
        	    {
        	        new car = GetPlayerVehicleID(playerid);
					SetVehicleHealth(car,1000);
					PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
					PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
					PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
				 	SendClientMessage(playerid,COLOR_WHITE,"[INFO] You have succesfully repaired car");
				 	ShowPlayerDialog(playerid, DIALOG_TYPE_MAIN, DIALOG_STYLE_LIST, "Car Tuning Menu", "Paint Jobs\nColors\nHoods\nVents\nLights\nExhausts\nFront Bumpers\nRear Bumpers\nRoofs\nSpoilers\nSide Skirts\nBullbars\nWheels\nCar Stereo\nHydraulics\nNitrous Oxide\nRepair Car", "Enter", "Close");
    				return 0;
        	    }
			}
		}
	}
Quote:
Originally Posted by iliasGR
Посмотреть сообщение
Hello i downloaded a ******* player https://sampforum.blast.hk/showthread.php?tid=290595 but when the dialog is opening and im choosing an option the dialog closes and doesnt do anything.
******* Player.
Reply
#8

PHP код:
public OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    if(
dialogid == DIALOG_TYPE_MAIN)
    {
        if(!
response)
        {
            
SetCameraBehindPlayer(playerid);
        }
        if(
response)
        {
               switch(
listitem)// Checking which list item was selected
            
{
                case 
0:// Paintjobs
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_PAINTJOBSDIALOG_STYLE_LIST"Paintjobs""Paint Job 1\nPaint Job 2\nPaint Job 3\nPaint Job 4\nPaint Job 5\n \nBack""Apply""Close");
                }
                case 
1// colors
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_COLORSDIALOG_STYLE_LIST"Colors""Black\nWhite\nRed\nBlue\nGreen\nYellow\nPink\nBrown\nGrey\nGold\nDark Blue\nLight Blue\nCold Green\nLight Grey\nDark Red\nDark Brown\n \nBack""Apply""Close");
                }
                case 
2// Hoods
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_HOODSDIALOG_STYLE_LIST"Hoods""Fury\nChamp\nRace\nWorx\n \nBack""Apply""Close");
                }
                case 
3// Vents
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_VENTSDIALOG_STYLE_LIST"Vents""Oval\nSquare\n \nBack""Apply""Close");
                }
                case 
4// Lights
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_LIGHTSDIALOG_STYLE_LIST"Lights""Round\nSquare\n \nBack""Apply""Close");
                }
                case 
5// Exhausts
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_EXHAUSTSDIALOG_STYLE_LIST"Exhausts""Wheel Arc. Alien exhaust\nWheel Arc. X-Flow exhaust\nLow Co. Chromer exhaust\nLow Co. Slamin exhaust\nTransfender Large exhaust\nTransfender Medium exhaust\nTransfender Small exhaust\nTransfender Twin exhaust\nTransfender Upswept exhaust\n \nBack""Apply""Close");
                }
                case 
6// Front Bumpers
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_FBUMPSDIALOG_STYLE_LIST,"Front Bumpers""Wheel Arc. Alien Bumper\nWheel Arc. X-Flow Bumper\nLow co. Chromer Bumper\nLow co. Slamin Bumper\n \nBack""Apply""Close");
                }
                case 
7// Rear Bumpers
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_RBUMPSDIALOG_STYLE_LIST"Rear Bumpers""Wheel Arc. Alien Bumper\nWheel Arc. X-Flow Bumper\nLow Co. Chromer Bumper\nLow Co. Slamin Bumper\n \nBack""Apply""Close");
                }
                case 
8// Roofs
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_ROOFSDIALOG_STYLE_LIST"Roofs""Wheel Arc. Alien\nWheel Arc. X-Flow\nLow Co. Hardtop Roof\nLow Co. Softtop Roof\nTransfender Roof Scoop\n \nBack""Apply""Close");
                }
                case 
9// Spoilers
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_SPOILERSDIALOG_STYLE_LIST"Spoilers""Wheel Arc. Alien Spoiler\nWheel Arc. X-Flow Spoiler\nTransfender Win Spoiler\nTransfender Fury Spoiler\nTransfender Alpha Spoiler\nTransfender Pro Spoiler\nTransfender Champ Spoiler\nTransfender Race Spoiler\nTransfender Drag Spoiler\n \nBack""Apply""Close");
                }
                case 
10// Side Skirts
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_SIDESKIRTSDIALOG_STYLE_LIST"Side Skirts""Wheel Arc. Alien Side Skirt\nWheel Arc. X-Flow Side Skirt\nLocos Chrome Strip\nLocos Chrome Flames\nLocos Chrome Arches \nLocos Chrome Trim\nLocos Wheelcovers\nTransfender Side Skirt\n \nBack""Apply""Close");
                }
                case 
11// Bullbars
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_BULLBARSDIALOG_STYLE_LIST"Bullbars""Locos Chrome Grill\nLocos Chrome Bars\nLocos Chrome Lights \nLocos Chrome Bullbar\n \nBack""Apply""Close");
                }
                case 
12// Wheels
                
{
                 
ShowPlayerDialog(playeridDIALOG_TYPE_WHEELSDIALOG_STYLE_LIST"Wheels""Offroad\nMega\nWires\nTwist\nGrove\nImport\nAtomic\nAhab\nVirtual\nAccess\nTrance\nShadow\nRimshine\nClassic\nCutter\nSwitch\nDollar\n \nBack""Apply""Close");
                }
                case 
13// Car Stereo
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_CSTEREODIALOG_STYLE_LIST"Car Stereo""Bass Boost\n \nBack""Apply""Close");
                }
                case 
14// Hydraulics
                
{
                 
ShowPlayerDialog(playeridDIALOG_TYPE_HYDRAULICSDIALOG_STYLE_LIST"Hydaulics""Hydaulics\n \nBack""Apply""Close");
                }
                case 
15// Nitrous Oxide
                
{
                    
ShowPlayerDialog(playeridDIALOG_TYPE_NITRODIALOG_STYLE_LIST"Nitrous Oxide""2x Nitrous\n5x Nitrous\n10x Nitrous\n \nBack""Apply""Close");
                }
                case 
16// Repair Car
                
{
                    new 
car GetPlayerVehicleID(playerid);
                    
SetVehicleHealth(car,1000);
                    
PlayerPlaySound(playerid11330.00.00.0);
                    
PlayerPlaySound(playerid11330.00.00.0);
                    
PlayerPlaySound(playerid11330.00.00.0);
                     
SendClientMessage(playerid,COLOR_WHITE,"[INFO] You have succesfully repaired car");
                     
ShowPlayerDialog(playeridDIALOG_TYPE_MAINDIALOG_STYLE_LIST"Car Tuning Menu""Paint Jobs\nColors\nHoods\nVents\nLights\nExhausts\nFront Bumpers\nRear Bumpers\nRoofs\nSpoilers\nSide Skirts\nBullbars\nWheels\nCar Stereo\nHydraulics\nNitrous Oxide\nRepair Car""Enter""Close");
                }
            }
        }
        return 
0;
    } 
Reply
#9

Quote:
Originally Posted by Whatname
Посмотреть сообщение
PHP код:
public OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    if(
dialogid == DIALOG_TYPE_MAIN)
    {
        if(!
response)
        {
            
SetCameraBehindPlayer(playerid);
        }
        if(
response)
        {
               switch(
listitem)// Checking which list item was selected
            
{
                case 
0:// Paintjobs
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_PAINTJOBSDIALOG_STYLE_LIST"Paintjobs""Paint Job 1\nPaint Job 2\nPaint Job 3\nPaint Job 4\nPaint Job 5\n \nBack""Apply""Close");
                }
                case 
1// colors
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_COLORSDIALOG_STYLE_LIST"Colors""Black\nWhite\nRed\nBlue\nGreen\nYellow\nPink\nBrown\nGrey\nGold\nDark Blue\nLight Blue\nCold Green\nLight Grey\nDark Red\nDark Brown\n \nBack""Apply""Close");
                }
                case 
2// Hoods
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_HOODSDIALOG_STYLE_LIST"Hoods""Fury\nChamp\nRace\nWorx\n \nBack""Apply""Close");
                }
                case 
3// Vents
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_VENTSDIALOG_STYLE_LIST"Vents""Oval\nSquare\n \nBack""Apply""Close");
                }
                case 
4// Lights
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_LIGHTSDIALOG_STYLE_LIST"Lights""Round\nSquare\n \nBack""Apply""Close");
                }
                case 
5// Exhausts
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_EXHAUSTSDIALOG_STYLE_LIST"Exhausts""Wheel Arc. Alien exhaust\nWheel Arc. X-Flow exhaust\nLow Co. Chromer exhaust\nLow Co. Slamin exhaust\nTransfender Large exhaust\nTransfender Medium exhaust\nTransfender Small exhaust\nTransfender Twin exhaust\nTransfender Upswept exhaust\n \nBack""Apply""Close");
                }
                case 
6// Front Bumpers
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_FBUMPSDIALOG_STYLE_LIST,"Front Bumpers""Wheel Arc. Alien Bumper\nWheel Arc. X-Flow Bumper\nLow co. Chromer Bumper\nLow co. Slamin Bumper\n \nBack""Apply""Close");
                }
                case 
7// Rear Bumpers
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_RBUMPSDIALOG_STYLE_LIST"Rear Bumpers""Wheel Arc. Alien Bumper\nWheel Arc. X-Flow Bumper\nLow Co. Chromer Bumper\nLow Co. Slamin Bumper\n \nBack""Apply""Close");
                }
                case 
8// Roofs
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_ROOFSDIALOG_STYLE_LIST"Roofs""Wheel Arc. Alien\nWheel Arc. X-Flow\nLow Co. Hardtop Roof\nLow Co. Softtop Roof\nTransfender Roof Scoop\n \nBack""Apply""Close");
                }
                case 
9// Spoilers
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_SPOILERSDIALOG_STYLE_LIST"Spoilers""Wheel Arc. Alien Spoiler\nWheel Arc. X-Flow Spoiler\nTransfender Win Spoiler\nTransfender Fury Spoiler\nTransfender Alpha Spoiler\nTransfender Pro Spoiler\nTransfender Champ Spoiler\nTransfender Race Spoiler\nTransfender Drag Spoiler\n \nBack""Apply""Close");
                }
                case 
10// Side Skirts
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_SIDESKIRTSDIALOG_STYLE_LIST"Side Skirts""Wheel Arc. Alien Side Skirt\nWheel Arc. X-Flow Side Skirt\nLocos Chrome Strip\nLocos Chrome Flames\nLocos Chrome Arches \nLocos Chrome Trim\nLocos Wheelcovers\nTransfender Side Skirt\n \nBack""Apply""Close");
                }
                case 
11// Bullbars
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_BULLBARSDIALOG_STYLE_LIST"Bullbars""Locos Chrome Grill\nLocos Chrome Bars\nLocos Chrome Lights \nLocos Chrome Bullbar\n \nBack""Apply""Close");
                }
                case 
12// Wheels
                
{
                 
ShowPlayerDialog(playeridDIALOG_TYPE_WHEELSDIALOG_STYLE_LIST"Wheels""Offroad\nMega\nWires\nTwist\nGrove\nImport\nAtomic\nAhab\nVirtual\nAccess\nTrance\nShadow\nRimshine\nClassic\nCutter\nSwitch\nDollar\n \nBack""Apply""Close");
                }
                case 
13// Car Stereo
                
{
                
ShowPlayerDialog(playeridDIALOG_TYPE_CSTEREODIALOG_STYLE_LIST"Car Stereo""Bass Boost\n \nBack""Apply""Close");
                }
                case 
14// Hydraulics
                
{
                 
ShowPlayerDialog(playeridDIALOG_TYPE_HYDRAULICSDIALOG_STYLE_LIST"Hydaulics""Hydaulics\n \nBack""Apply""Close");
                }
                case 
15// Nitrous Oxide
                
{
                    
ShowPlayerDialog(playeridDIALOG_TYPE_NITRODIALOG_STYLE_LIST"Nitrous Oxide""2x Nitrous\n5x Nitrous\n10x Nitrous\n \nBack""Apply""Close");
                }
                case 
16// Repair Car
                
{
                    new 
car GetPlayerVehicleID(playerid);
                    
SetVehicleHealth(car,1000);
                    
PlayerPlaySound(playerid11330.00.00.0);
                    
PlayerPlaySound(playerid11330.00.00.0);
                    
PlayerPlaySound(playerid11330.00.00.0);
                     
SendClientMessage(playerid,COLOR_WHITE,"[INFO] You have succesfully repaired car");
                     
ShowPlayerDialog(playeridDIALOG_TYPE_MAINDIALOG_STYLE_LIST"Car Tuning Menu""Paint Jobs\nColors\nHoods\nVents\nLights\nExhausts\nFront Bumpers\nRear Bumpers\nRoofs\nSpoilers\nSide Skirts\nBullbars\nWheels\nCar Stereo\nHydraulics\nNitrous Oxide\nRepair Car""Enter""Close");
                }
            }
        }
        return 
0;
    } 
doesnt work
Reply
#10

Quote:
Originally Posted by Astralis
Посмотреть сообщение
******* Player.
its similar
Reply
#11

Quote:
Originally Posted by Whatname
View Post
do that to all your dialogs in other scripts too
i did it but there is no result
Reply
#12

anyone can help me?
Reply
#13

The Youtube Player FilterScript you are trying to run doesn't work in 0.3.7.
Reply
#14

Quote:
Originally Posted by jbankss
View Post
The Youtube Player FilterScript you are trying to run doesn't work in 0.3.7.
it should in 0.3.7 work maybe the url is invalid
Reply
#15

Quote:
Originally Posted by Whatname
View Post
it should in 0.3.7 work maybe the url is invalid
Yeah, the converter the FS uses (www.youtube-mp3.org) doesnt work anymore.

Here's an include by Dayvison_ that works.

https://sampforum.blast.hk/showthread.php?tid=618372
Reply
#16

i dont care about the joutube player im talking about dialogs
Reply
#17

Quote:
Originally Posted by iliasGR
View Post
i dont care about the joutube player im talking about dialogs
This is the code


Code:
#include <a_samp>

#define moneygive 5000 //change to ammount of money you want to give to player when he kills another player in dm
#define scoregive 10 //change to ammount of score you want to give to player when he kills another player in dm
#define DIALOG_COLOR 680

new dm[MAX_PLAYERS];
new pname[MAX_PLAYER_NAME];
new string[256];

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print("Ultra DM system by pasha97 loaded!");
	print("--------------------------------------\n");
	return 0;
}

public OnFilterScriptExit()
{
	print("\n--------------------------------------");
	print("Ultra DM system by pasha97 unloaded!");
	print("--------------------------------------\n");
	return 0;
}

public OnPlayerConnect(playerid)
{
	SendClientMessage(playerid, 0xFFFFFFAA, "{00ff00}!");
	dm[playerid] = 0;
	return 0;
}

public OnPlayerDisconnect(playerid, reason)
{
	dm[playerid] = 0;
	return 0;
}

public OnPlayerSpawn(playerid)
{
				if(dm[playerid] == 1)
				{
   			 	SetPlayerPos(playerid,1129.0205,-1454.4484,15.7969);
				SetPlayerFacingAngle(playerid, 181.5882);
				ResetPlayerWeapons(playerid);
				SetPlayerInterior(playerid,0);
				GivePlayerWeapon(playerid, 26, 50000);
				}
			    if(dm[playerid] == 2)
			    {
                SetPlayerPos(playerid,2508.3787,2786.6370,10.8203);
		        SetPlayerFacingAngle(playerid, 181.5882);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 29, 50000);
				}
				if(dm[playerid] == 3)
			    {
		        SetPlayerPos(playerid,-926.4914,-498.8946,25.9609);
		        SetPlayerFacingAngle(playerid, 185.9298);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 27, 50000);
				}
				if(dm[playerid] == 4)
			    {
		        SetPlayerPos(playerid,-2129.3096,-444.2732,35.5344);
		        SetPlayerFacingAngle(playerid, 185.9298);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 31, 50000);
				}
				if(dm[playerid] == 5)
			    {
				SetPlayerPos(playerid,214.5838,1875.3218,17.6406);
		        SetPlayerFacingAngle(playerid, 185.9298);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 30, 50000);
				}
				if(dm[playerid] == 6)
			    {
		        SetPlayerPos(playerid,2275.7498,1072.6093,10.8203);
		        SetPlayerFacingAngle(playerid, 12.7707);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 33, 50000);
				}
				if(dm[playerid] == 7)
			    {
				SetPlayerPos(playerid,2257.3013,1086.0162,33.5284);
		        SetPlayerFacingAngle(playerid, 244.6592);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 26, 50000);
				}
				if(dm[playerid] == 8)
			    {
		        SetPlayerPos(playerid,-1465.3469,385.0039,30.0859);
		        SetPlayerFacingAngle(playerid, 278.0832);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 31, 50000);
				}
				if(dm[playerid] == 9)
			    {
		        SetPlayerPos(playerid,-1600.6583,146.1976,-11.1581);
		        SetPlayerFacingAngle(playerid, 140.7450);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 25, 50000);
				}
				if(dm[playerid] == 10)
			    {
		        SetPlayerPos(playerid,264.6115,2901.8877,8.0913);
		        SetPlayerFacingAngle(playerid, 330.4140);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 24, 50000);
				}
				if(dm[playerid] == 11)
			    {
		        SetPlayerPos(playerid,-919.1942,2680.9565,42.3703);
		        SetPlayerFacingAngle(playerid, 125.0316);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 9, 50000);
				}
				if(dm[playerid] == 12)
			    {
		        SetPlayerPos(playerid,-1291.3860,2505.5720,87.0033);
		        SetPlayerFacingAngle(playerid, 73.1321);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 34, 50000);
				}
				if(dm[playerid] == 13)
			    {
		    	SetPlayerPos(playerid, 251.9712,1861.1077,8.7578);
		    	SetPlayerFacingAngle(playerid, 130.0588);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 22, 50000);
				}
				if(dm[playerid] == 14)
			    {
				new veicolo;
			    veicolo=GetPlayerVehicleID(playerid);
			    SetPlayerPos(playerid, -2414.8103,1544.5793,31.8594);
			    SetVehiclePos(veicolo, -2414.8103,1544.5793,31.8594);
			    SetPlayerInterior(playerid,0);
			    PutPlayerInVehicle(playerid,veicolo,0);
			    ResetPlayerWeapons(playerid);
			    GivePlayerWeapon(playerid, 3, 50000);
			    GivePlayerWeapon(playerid, 18, 50000);
			    GivePlayerWeapon(playerid, 22, 50000);
			    GivePlayerWeapon(playerid, 29, 50000);
			    GivePlayerWeapon(playerid, 31, 50000);
			    GivePlayerWeapon(playerid, 33, 50000);
			    GivePlayerWeapon(playerid, 38, 500);
			    TogglePlayerControllable(playerid,1);
				}
				if(dm[playerid] == 15)
			    {
				new veicolo;
			    veicolo=GetPlayerVehicleID(playerid);
			    SetPlayerPos(playerid, -824.7352,2758.3174,45.8516);
			    SetVehiclePos(veicolo, -824.7352,2758.3174,45.8516);
			    SetPlayerInterior(playerid,0);
			    PutPlayerInVehicle(playerid,veicolo,0);
			    ResetPlayerWeapons(playerid);
  				GivePlayerWeapon(playerid, 9, 100);
		        GivePlayerWeapon(playerid, 17, 120);
		        GivePlayerWeapon(playerid, 23, 250);
		        GivePlayerWeapon(playerid, 27, 500);
		        GivePlayerWeapon(playerid, 28, 500);
			    TogglePlayerControllable(playerid,1);
				}
				if(dm[playerid] == 16)
			    {
				new veicolo;
			    veicolo=GetPlayerVehicleID(playerid);
			    SetPlayerPos(playerid, -533.9329,2615.1489,53.4141);
			    SetVehiclePos(veicolo, -533.9329,2615.1489,53.4141);
			    SetPlayerInterior(playerid,0);
			    PutPlayerInVehicle(playerid,veicolo,0);
			    ResetPlayerWeapons(playerid);
			    GivePlayerWeapon(playerid, 39, 50000);
			    GivePlayerWeapon(playerid, 31, 50000);
			    GivePlayerWeapon(playerid, 27, 50000);
			    GivePlayerWeapon(playerid, 23, 50000);
			    GivePlayerWeapon(playerid, 36, 10);
			    TogglePlayerControllable(playerid,1);
				}
				if(dm[playerid] == 17)
			    {
				SetPlayerPos(playerid, 763.0002,10.5178,1001.1639);
			    SetPlayerInterior(playerid,5);
			    ResetPlayerWeapons(playerid);
			    TogglePlayerControllable(playerid,1);
				}
				if(dm[playerid] == 18)
			    {
				new veicolo;
				veicolo=GetPlayerVehicleID(playerid);
			    SetPlayerPos(playerid, -1129.2668,1036.4310,1345.7198);
			    SetVehiclePos(veicolo, -1129.2668,1036.4310,1345.7198);
			    SetPlayerInterior(playerid,10);
			    PutPlayerInVehicle(playerid,veicolo,0);
			    ResetPlayerWeapons(playerid);
			    GivePlayerWeapon(playerid, 8, 50000);
			    GivePlayerWeapon(playerid, 16, 50000);
			    GivePlayerWeapon(playerid, 23, 50000);
			    GivePlayerWeapon(playerid, 27, 50000);
			    GivePlayerWeapon(playerid, 28, 50000);
			    GivePlayerWeapon(playerid, 30, 50000);
			    GivePlayerWeapon(playerid, 34, 50000);
			    TogglePlayerControllable(playerid,1);
				}
				return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    if(dm[playerid] >= 1)
    {
    if(dm[killerid] >= 1)
    {
    GivePlayerMoney(killerid, moneygive);
	SetPlayerScore(killerid, GetPlayerScore(killerid) + scoregive);
    }
    }
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/dm", cmdtext, true, 10) == 0)
	{
		ShowPlayerDialog(playerid, 6000, DIALOG_STYLE_LIST, "DeathMatches", "{00ff00}Shopping\n{00ff00}Factory\n{00ff00}In a village\n{00ff00}Colliseum\n{00ff00}Secret bace destroy\n{00ff00}In a prison\n{00ff00}Castle\n{00ff00}Quay\n{00ff00}Gateway\n{00ff00}Water rocks\n{00ff00}Sea house\n{00ff00}Ruins\n{00ff00}Radiation\n{00ff00}Trucks?\n{00ff00}Igloo\n{00ff00}Ultimate fight\n{00ff00}Boxing\n{00ff00}Film making", "Ok", "Cancel");
		return 1;
	}
	if (strcmp("/quitdm", cmdtext, true, 10) == 0)
	{
		if (dm[playerid] >= 1)
		{
		SendClientMessage(playerid, 0xAA3333AA, "{ffcc00}You have left a DM");
	    GetPlayerName(playerid, pname, sizeof(pname));
	    format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}returned to a freeroam from a DM {00ff00}/quitdm", pname, playerid);
   		SendClientMessageToAll(0xAA3333AA, string);
	    dm[playerid] = 0;
	    SetPlayerHealth(playerid,0.0);
	    return 1;
   		}
		else
		{
		SendClientMessage(playerid, 0xAA3333AA, "{ff0000}You are currently in a freeroam");
   		}
		return 1;
	}
	return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == 5000)
	{
		if(response)
		{
			if(listitem == 0)
			{
		         SetPlayerPos(playerid,1129.0205,-1454.4484,15.7969);
		         SetPlayerFacingAngle(playerid, 181.5882);
		         ResetPlayerWeapons(playerid);
		         SetPlayerInterior(playerid,0);
		         GivePlayerWeapon(playerid, 26, 50000);
		         GetPlayerName(playerid, pname, sizeof(pname));
		  		 dm[playerid] = 1;
		         format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Shopping /dm", pname, playerid);
		   		 SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 1)
			{
                SetPlayerPos(playerid,2508.3787,2786.6370,10.8203);
		        SetPlayerFacingAngle(playerid, 181.5882);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 29, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 2;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Factory /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 2)
			{
		        SetPlayerPos(playerid,-926.4914,-498.8946,25.9609);
		        SetPlayerFacingAngle(playerid, 185.9298);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 27, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 3;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}In a country /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 3)
			{
		        SetPlayerPos(playerid,-2129.3096,-444.2732,35.5344);
		        SetPlayerFacingAngle(playerid, 185.9298);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 31, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 4;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Colliseum /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 4)
			{
				SetPlayerPos(playerid,214.5838,1875.3218,17.6406);
		        SetPlayerFacingAngle(playerid, 185.9298);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 30, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 5;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Secret bace destroy /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 5)
			{
		        SetPlayerPos(playerid,2275.7498,1072.6093,10.8203);
		        SetPlayerFacingAngle(playerid, 12.7707);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 33, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 6;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}In a prison /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 6)
			{
				SetPlayerPos(playerid,2257.3013,1086.0162,33.5284);
		        SetPlayerFacingAngle(playerid, 244.6592);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 26, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 7;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Castle /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 7)
			{
		        SetPlayerPos(playerid,-1465.3469,385.0039,30.0859);
		        SetPlayerFacingAngle(playerid, 278.0832);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 31, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 8;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Quay /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 8)
			{
		        SetPlayerPos(playerid,-1600.6583,146.1976,-11.1581);
		        SetPlayerFacingAngle(playerid, 140.7450);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 25, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 9;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Gateway /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 9)
			{
		        SetPlayerPos(playerid,264.6115,2901.8877,8.0913);
		        SetPlayerFacingAngle(playerid, 330.4140);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 24, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 10;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Sea Rocks /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 10)
			{
		        SetPlayerPos(playerid,-919.1942,2680.9565,42.3703);
		        SetPlayerFacingAngle(playerid, 125.0316);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 9, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 11;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Sea House /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 11)
			{
		        SetPlayerPos(playerid,-1291.3860,2505.5720,87.0033);
		        SetPlayerFacingAngle(playerid, 73.1321);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 34, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 12;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Ruins /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 12)
			{
		    	SetPlayerPos(playerid, 251.9712,1861.1077,8.7578);
		    	SetPlayerFacingAngle(playerid,130.0588);
		        ResetPlayerWeapons(playerid);
		        SetPlayerInterior(playerid,0);
		        GivePlayerWeapon(playerid, 22, 50000);
		        GetPlayerName(playerid, pname, sizeof(pname));
		        dm[playerid] = 13;
		        format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Radiation /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 13)
			{
				new veicolo;
			    veicolo=GetPlayerVehicleID(playerid);
			    SetPlayerPos(playerid, -2414.8103,1544.5793,31.8594);
			    SetVehiclePos(veicolo, -2414.8103,1544.5793,31.8594);
			    SetPlayerInterior(playerid,0);
			    PutPlayerInVehicle(playerid,veicolo,0);
			    ResetPlayerWeapons(playerid);
			    GivePlayerWeapon(playerid, 3, 50000);
			    GivePlayerWeapon(playerid, 18, 50000);
			    GivePlayerWeapon(playerid, 22, 50000);
			    GivePlayerWeapon(playerid, 29, 50000);
			    GivePlayerWeapon(playerid, 31, 50000);
			    GivePlayerWeapon(playerid, 33, 50000);
			    GivePlayerWeapon(playerid, 38, 500);
			    TogglePlayerControllable(playerid,1);
			    GetPlayerName(playerid, pname, sizeof(pname));
			    dm[playerid] = 14;
			    format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Trucks /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 14)
			{
				new veicolo;
			    veicolo=GetPlayerVehicleID(playerid);
			    SetPlayerPos(playerid, -824.7352,2758.3174,45.8516);
			    SetVehiclePos(veicolo, -824.7352,2758.3174,45.8516);
			    SetPlayerInterior(playerid,0);
			    PutPlayerInVehicle(playerid,veicolo,0);
			    ResetPlayerWeapons(playerid);
  				GivePlayerWeapon(playerid, 9, 100);
		        GivePlayerWeapon(playerid, 17, 120);
		        GivePlayerWeapon(playerid, 23, 250);
		        GivePlayerWeapon(playerid, 27, 500);
		        GivePlayerWeapon(playerid, 28, 500);
			    TogglePlayerControllable(playerid,1);
			    GetPlayerName(playerid, pname, sizeof(pname));
			    dm[playerid] = 15;
			    format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Igloo /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 15)
			{
				new veicolo;
			    veicolo=GetPlayerVehicleID(playerid);
			    SetPlayerPos(playerid, -533.9329,2615.1489,53.4141);
			    SetVehiclePos(veicolo, -533.9329,2615.1489,53.4141);
			    SetPlayerInterior(playerid,0);
			    PutPlayerInVehicle(playerid,veicolo,0);
			    ResetPlayerWeapons(playerid);
			    GivePlayerWeapon(playerid, 39, 50000);
			    GivePlayerWeapon(playerid, 31, 50000);
			    GivePlayerWeapon(playerid, 27, 50000);
			    GivePlayerWeapon(playerid, 23, 50000);
			    GivePlayerWeapon(playerid, 36, 10);
			    TogglePlayerControllable(playerid,1);
			    GetPlayerName(playerid, pname, sizeof(pname));
			    dm[playerid] = 16;
			    format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Ultimate Fight /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 16)
			{
				SetPlayerPos(playerid, 763.0002,10.5178,1001.1639);
			    SetPlayerInterior(playerid,5);
			    ResetPlayerWeapons(playerid);
			    TogglePlayerControllable(playerid,1);
			    GetPlayerName(playerid, pname, sizeof(pname));
			    dm[playerid] = 17;
			    format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Boxing /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
			if(listitem == 17)
			{
				new veicolo;
				veicolo=GetPlayerVehicleID(playerid);
			    SetPlayerPos(playerid, -1129.2668,1036.4310,1345.7198);
			    SetVehiclePos(veicolo, -1129.2668,1036.4310,1345.7198);
			    SetPlayerInterior(playerid,10);
			    PutPlayerInVehicle(playerid,veicolo,0);
			    ResetPlayerWeapons(playerid);
			    GivePlayerWeapon(playerid, 8, 50000);
			    GivePlayerWeapon(playerid, 16, 50000);
			    GivePlayerWeapon(playerid, 23, 50000);
			    GivePlayerWeapon(playerid, 27, 50000);
			    GivePlayerWeapon(playerid, 28, 50000);
			    GivePlayerWeapon(playerid, 30, 50000);
			    GivePlayerWeapon(playerid, 34, 50000);
			    TogglePlayerControllable(playerid,1);
			    dm[playerid] = 18;
			    GetPlayerName(playerid, pname, sizeof(pname));
			    format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined a deathmatch {00ff00}Film Making /dm", pname, playerid);
		   		SendClientMessageToAll(0xAA3333AA, string);
			}
		}
		return 0;
	}
	return 0;
}
Reply
#18

PHP Code:
        return 0;
    }
    return 
0;

why twice?

PHP Code:
    }
    return 
0;

Reply
#19

Quote:
Originally Posted by Whatname
View Post
PHP Code:
        return 0;
    }
    return 
0;

why twice?

PHP Code:
    }
    return 
0;

i dont even know code its not mine.Can you send me the whole fixed code?
Reply


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