Race problem
#7

I am using this for updating the textdraw so I need the id (or maybe I could LOOP for who is in the "raceid")
Код:
function RaceTime(raceid,playerid)
{
RaceInfo[raceid][racetime] ++;

new time = GetTickCount() - RaceInfo[raceid][raceticktime];
if(floatround((RaceInfo[raceid][racetime] / 10), floatround_floor) >= RaceInfo[raceid][racetimeout]) StopRace(raceid);
new string[512], minutes, seconds, miliseconds,hours;
ms_to_time(time, hours, minutes, seconds, miliseconds);
format(string, sizeof(string),"%s~n~Time:%d:%d:%d~n~Checkpoints:%d/%d",RaceInfo[raceid][racename],minutes,seconds,miliseconds,RaceCheckpoint[playerid]-2,RaceInfo[raceid][cpnum] - 1);
PlayerTextDrawSetString(playerid,RaceTextDraw[playerid][0],string);
return 1;
}
How do you mean it should be global variable ?
Код:
function StartRace(raceid)
{
RaceInfo[raceid][racejoinable] = false;
foreach(new i : Player)
{
if(InRace[i] != raceid) continue;
if(IsPlayerInRaceCheckpoint(i) && (GetVehicleModel(GetPlayerVehicleID(i)) == RaceInfo[raceid][racevehicle]))
{
SetPVarInt(i,"raceID",raceid);
CountDownForAll(sizeof(CDTxt)-1);
}
else
{
SendClientMessage(i, COLOR_RED, "You weren't in start checkpoint or you didn't have the right vehicle!");
RaceCheckpoint[i] = -1;
InRace[i] = -1;
RaceInfo[raceid][raceticktime] = 0;
DisablePlayerRaceCheckpoint(i);
new vehicleid = GetPlayerVehicleID(i);
SetVehicleVirtualWorld(vehicleid, 0);
SetPlayerVirtualWorld(i, 0);
PutPlayerInVehicle(i, vehicleid, 0);
}
}
return 1;
}
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Messages In This Thread
Race problem kinda wierd - by kalanerik99 - 06.06.2017, 14:09
Re: Race problem - by Loinal - 06.06.2017, 15:11
Re: Race problem - by JasonRiggs - 06.06.2017, 15:14
Re: Race problem - by kalanerik99 - 06.06.2017, 16:16
Re: Race problem - by kalanerik99 - 07.06.2017, 09:36
Re: Race problem - by Jefff - 07.06.2017, 20:28
Re: Race problem - by kalanerik99 - 07.06.2017, 22:18
Re: Race problem - by Jefff - 07.06.2017, 22:35
Re: Race problem - by kalanerik99 - 07.06.2017, 22:35
Re: Race problem - by Jefff - 07.06.2017, 22:42

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