31.05.2017, 18:39
You have this if-then in the function "if(!IsPlayerConnected(playerid)) return 1;". So the player is obviously connected to the server.
The issue is indeed weird, there's probably an issue with you GPN function (an underscore only name?). Include the player ID passed to the function and report back...
The issue is indeed weird, there's probably an issue with you GPN function (an underscore only name?). Include the player ID passed to the function and report back...