mta to samp
#1

Hello i want change this code to SAMP How??

Код:
<map edf:definitions="deathmatch,editor_main">
    <spawnpoint id="spawnpoint (1)" interior="0" skin="121" dimension="0" posX="1416.5" posY="-24.2" posZ="1007.9" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (2)" interior="1" skin="121" dimension="0" alpha="255" posX="1403.9" posY="2" posZ="1000.9" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (3)" interior="1" skin="121" dimension="0" alpha="255" posX="1412.9" posY="-39.6" posZ="1000.9" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (4)" interior="1" skin="121" dimension="0" alpha="255" posX="1417.7002" posY="-17.70019" posZ="1000.9" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (5)" interior="1" skin="121" dimension="0" alpha="255" posX="1393.8" posY="-38.7" posZ="1001.1" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (6)" interior="1" skin="121" dimension="0" alpha="255" posX="1386.2" posY="-36" posZ="1000.9" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (7)" interior="1" skin="121" dimension="0" alpha="255" posX="1363.7" posY="-4.9" posZ="1000.9" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (8)" interior="1" skin="121" dimension="0" alpha="255" posX="1373.0996" posY="-31.90039" posZ="1000.9" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (9)" interior="1" skin="121" dimension="0" alpha="255" posX="1362.5" posY="-20.1" posZ="1000.9" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <spawnpoint id="spawnpoint (10)" interior="1" skin="121" dimension="0" alpha="255" posX="1376.4" posY="5.3" posZ="1008.2" rotX="0" rotY="0" rotZ="358"></spawnpoint>
    <spawnpoint id="spawnpoint (11)" interior="1" skin="121" dimension="0" alpha="255" posX="1385.4004" posY="-4.59961" posZ="1000.9" rotX="0" rotY="0" rotZ="0"></spawnpoint>
    <object id="object (imy_bbox) (1)" breakable="true" interior="1" alpha="255" model="2991" doublesided="false" scale="1" dimension="0" posX="1392.2" posY="-7.6" posZ="1000.5" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (imy_bbox) (2)" breakable="true" interior="1" alpha="255" model="2991" doublesided="false" scale="1" dimension="0" posX="1376.6" posY="-27.1" posZ="1000.6" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (imy_bbox) (3)" breakable="true" interior="1" alpha="255" model="2991" doublesided="false" scale="1" dimension="0" posX="1400.2" posY="3.4" posZ="1000.5" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (imy_bbox) (4)" breakable="true" interior="1" alpha="255" model="2991" doublesided="false" scale="1" dimension="0" posX="1363.5" posY="-11.8" posZ="1000.5" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (imy_bbox) (5)" breakable="true" interior="1" alpha="255" model="2991" doublesided="false" scale="1" dimension="0" posX="1414.2" posY="-13.9" posZ="1000.6" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (kmb_container_red) (1)" breakable="true" interior="1" alpha="255" model="2934" doublesided="false" scale="1" dimension="0" posX="1412.6" posY="2.4" posZ="1001.4" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (kmb_container_red) (2)" breakable="true" interior="1" alpha="255" model="2934" doublesided="false" scale="1" dimension="0" posX="1408.5" posY="-39.6" posZ="1001.4" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (kmb_container_red) (3)" breakable="true" interior="1" alpha="255" model="2934" doublesided="false" scale="1" dimension="0" posX="1408.4" posY="-22.6" posZ="1001.4" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (kmb_container_red) (4)" breakable="true" interior="1" alpha="255" model="2934" doublesided="false" scale="1" dimension="0" posX="1389.5" posY="-38.1" posZ="1001.4" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (kmb_container_red) (5)" breakable="true" interior="1" alpha="255" model="2934" doublesided="false" scale="1" dimension="0" posX="1381.7" posY="-10.6" posZ="1001.4" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (kmb_container_red) (6)" breakable="true" interior="1" alpha="255" model="2934" doublesided="false" scale="1" dimension="0" posX="1401.1" posY="-17.3" posZ="1002" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (kmb_container_red) (7)" breakable="true" interior="1" alpha="255" model="2934" doublesided="false" scale="1" dimension="0" posX="1366.6" posY="-41.3" posZ="1001.3" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (kmb_container_blue) (1)" breakable="true" interior="1" alpha="255" model="2932" doublesided="false" scale="1" dimension="0" posX="1370.5" posY="0.5" posZ="1001.4" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (kmb_container_blue) (3)" breakable="true" interior="1" alpha="255" model="2932" doublesided="false" scale="1" dimension="0" posX="1390.0996" posY="-22.5" posZ="1001.4" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (CJ_CHRIS_CRATE) (1)" breakable="true" interior="1" alpha="255" model="2669" doublesided="false" scale="1" dimension="0" posX="1393.8" posY="-39.4" posZ="1001.3" rotX="0" rotY="0" rotZ="2"></object>
    <object id="object (CJ_CHRIS_CRATE) (2)" breakable="true" interior="1" alpha="255" model="2669" doublesided="false" scale="1" dimension="0" posX="1393.7998" posY="-39.40039" posZ="1001.3" rotX="0" rotY="0" rotZ="2"></object>
    <object id="object (CJ_CHRIS_CRATE) (3)" breakable="true" interior="1" alpha="255" model="2669" doublesided="false" scale="1" dimension="0" posX="1417.5" posY="-16.1" posZ="1001.3" rotX="0" rotY="0" rotZ="2"></object>
    <object id="object (acbox2_SFS) (1)" breakable="true" interior="1" alpha="255" model="3799" doublesided="false" scale="1" dimension="0" posX="1414.8" posY="-32.6" posZ="999.90002" rotX="0" rotY="0" rotZ="0"></object>
</map>
Can you change it to me Please?
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#2

Objects are doable on https://convertffs.com/

Spawnpoints you'll have to simply do manually... Just need to use posx, posy, posz and SetPlayerFacingAngle to rotz


It's not even that hard to do it.
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#3

Comon' mate, ****** is your friend.

https://nixtren.net/samp/mapconverter/convert.php

Edit: Sew beat me
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#4

Its giving me this after converit...

Код:
SQLSTATE[HY000] [2002] Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (111)<h1>Sorry, service is unreachable right now</h1>Sorry, we're currently having problems with our MySQL server, our service should be up and running again shortly.
https://nixtren.net/samp/mapconverter/convert.php

Not opening.
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#5

Are you even trying?

"Comon' mate, ****** is your friend." I swear sometimes seriously...

http://lmgtfy.com/?q=mta+to+samp+objects

If first one doesn't work then move onto the next one. If you find yourself on page 10 on ****** search, please use the wiki to manually convert them.
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#6

Quote:
Originally Posted by Sew_Sumi
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Objects are doable on https://convertffs.com/
PHP код:
CreateObject(2991,1392.2000000,-7.6000000,1000.5000000,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (1)
CreateObject(2991,1376.6000000,-27.1000000,1000.6000000,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (2)
CreateObject(2991,1400.2000000,3.4000000,1000.5000000,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (3)
CreateObject(2991,1363.5000000,-11.8000000,1000.5000000,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (4)
CreateObject(2991,1414.2000000,-13.9000000,1000.6000000,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (5)
CreateObject(2934,1412.6000000,2.4000000,1001.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (1)
CreateObject(2934,1408.5000000,-39.6000000,1001.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (2)
CreateObject(2934,1408.4000000,-22.6000000,1001.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (3)
CreateObject(2934,1389.5000000,-38.1000000,1001.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (4)
CreateObject(2934,1381.7000000,-10.6000000,1001.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (5)
CreateObject(2934,1401.1000000,-17.3000000,1002.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (6)
CreateObject(2934,1366.6000000,-41.3000000,1001.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (7)
CreateObject(2932,1370.5000000,0.5000000,1001.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (1)
CreateObject(2932,1390.0996000,-22.5000000,1001.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (3)
CreateObject(2669,1393.8000000,-39.4000000,1001.3000000,0.0000000,0.0000000,2.0000000); //object(cj_chris_crate) (1)
CreateObject(2669,1393.7998000,-39.4003900,1001.3000000,0.0000000,0.0000000,2.0000000); //object(cj_chris_crate) (2)
CreateObject(2669,1417.5000000,-16.1000000,1001.3000000,0.0000000,0.0000000,2.0000000); //object(cj_chris_crate) (3)
CreateObject(3799,1414.8000000,-32.6000000,999.9000200,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (1)
/*
Objects converted: 18
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish the US national debt has risen by about $1,318.26!
*/ 
Is that hard? @Author
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#7

Quote:
Originally Posted by Dayrion
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Is that hard? @Author
You missed the spawnpoints... ;P
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#8

Quote:
Originally Posted by Sew_Sumi
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You missed the spawnpoints... ;P
The website doesn't include spawnpoints ^^'
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#9

Quote:
Originally Posted by Dayrion
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The website doesn't include spawnpoints ^^'
Quote:
Originally Posted by Sew_Sumi
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Spawnpoints you'll have to simply do manually... Just need to use posx, posy, posz and SetPlayerFacingAngle to rotz
You should be able to make some array of spawnpoints and make it randomly select a spawn point each time it's called
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