25.05.2017, 07:14
Hello. I'm was wondering for quite a while how memory hacking in samp or in general works.
Let me explain a bit more.
I found this page on gtamodding called Memory Addresses, now what I want to know is when for example aimbot is turned on how does it rewrite memory to make every bullet hit the player, does it change only for example
Or what ?
The reason I want to understand how this works is because I want to create a client-side application which will track memory change, read patterns and possibly terminate the process(aimbot for example) I've tried scanning and reading patterns but I just don't understand it that well.
I hope you understand what I meant.
Let me explain a bit more.
I found this page on gtamodding called Memory Addresses, now what I want to know is when for example aimbot is turned on how does it rewrite memory to make every bullet hit the player, does it change only for example
Код:
0xB6EC2E - REAL aiming mode offset, not menu:
The reason I want to understand how this works is because I want to create a client-side application which will track memory change, read patterns and possibly terminate the process(aimbot for example) I've tried scanning and reading patterns but I just don't understand it that well.
I hope you understand what I meant.