Quote:
Originally Posted by Morningsider
I didn't found any section, anyway how would i do that manually in map editor ? ^^
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Use the rotation keys/commands, first rotate it to 90 degrees, another to 45 degrees and also 135 degrees (as perfect as possible), then fill the gaps. Or just do it by hand, first 0, 22.5, 45.0, 67.5, 90.0, etc.
Some Map Editors also let you configure how much an object will rotate if you press the key. If you choose the right values you can rotate, clone, rotate, clone and done.
With Texture Studio you can also set the rotation to an absolute value (forgot the command name), so that's easy as well.
If it's only 8 or 16 objects like in the example, doing it by hand is easy as well:
pawn Код:
CreateObject(18762, 0.0, 0.0, 0.0, 90.0, 0.0, 0.0);
CreateObject(18762, 0.0, 0.0, 0.0, 90.0, 0.0, 22.5);
CreateObject(18762, 0.0, 0.0, 0.0, 90.0, 0.0, 45.0);
CreateObject(18762, 0.0, 0.0, 0.0, 90.0, 0.0, 67.5);
...
Just an idea how you could build a Circle. There may be an object that fits perfectly for you, but I don't have any in mind.