Server crash on command
#1

Server crashes whenever i type hns command

Код:
CMD:hns( playerid, params[ ] )
{
    if ( IsPlayerInAnyVehicle( playerid ) )
    return TD_MSG( playerid, 3000, "~r~~h~Please exit the vehicle!");
    if (Iter_Count(HNS_Rank) > 20)
    return SendClientMessage(playerid,COLOR_RED,""RED"Hide'N'Seek "WHITE"is full!");
    if ( HNS_StartedEx == 1 )
    return SendClientMessage(playerid,COLOR_RED,""RED"Hide'N'Seek "WHITE"has started!");
    PlayerInfo[ playerid ][ ActionID ] = 9;
    if ( HNS_Started == 0 )
    {
        SavePlayerCoords(playerid);
        PlayerInfo[ playerid ][ inMini ] = 1;
        Iter_Add(HNS_Rank, playerid);
        Iter_Add(Var_Seeker, playerid);
        HNS_Started = 1;
        HNS_Count = 60;
        GameTextForAll( "~g~~h~Hide'N'Seek ~w~minigame starting in ~r~60 ~w~seconds! ~g~~h~/hns ~w~to join!", 3000, 4 );
        SetTimerEx( "StartSeek", 1000, 0, "i", playerid );
        TogglePlayerControllable( playerid, false );
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon( playerid, 38, 99999 );
        SetPlayerInterior( playerid, 2 );
        SetPlayerPos( playerid, 2567.6086, -1294.1406, 1063.2520 );
        SetPlayerFacingAngle( playerid, 6.9141 );
        SetCameraBehindPlayer( playerid );
        return ( 1 );
    }
    else
    {
        SavePlayerCoords(playerid);
        Iter_Add(HNS_Rank, playerid);
        TD_MSG( playerid, 3000, "~w~Use ~r~~h~/hideme ~w~when you're hidden!" );
        ResetPlayerWeapons( playerid );
        SetPlayerInterior( playerid, 2 );
        SetPlayerPos( playerid, 2559.0579, -1297.1764, 1060.9844 );
        SetPlayerFacingAngle( playerid, 263.8967 );
    }
    new string3[128];
    format(string3,sizeof string3,"~R~[MG] - ~w~%s ~W~has teleported to(/HNS)!",GetName( playerid ));
    SendBoxMsg(string3);
    return ( 1 );
}
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#2

You should really indent but maybe the return ( 1 );?
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#3

I corrected some of your mistakes here, You probably didn''t compile it before running it into your server..
Код:
CMD:hns( playerid, params[ ] )
{
    if ( IsPlayerInAnyVehicle( playerid ) )
    return TD_MSG( playerid, 3000, "~r~~h~Please exit the vehicle!");
    if (Iter_Count(HNS_Rank) > 20)
    return SendClientMessage(playerid,COLOR_RED,""RED"Hide'N'Seek "WHITE"is full!");
    if ( HNS_StartedEx == 1 )
    return SendClientMessage(playerid,COLOR_RED,""RED"Hide'N'Seek "WHITE"has started!");
    PlayerInfo[ playerid ][ ActionID ] = 9;
    if ( HNS_Started == 0 )
    {
        SavePlayerCoords(playerid);
        PlayerInfo[ playerid ][ inMini ] = 1;
        Iter_Add(HNS_Rank, playerid);
        Iter_Add(Var_Seeker, playerid);
        HNS_Started = 1;
        HNS_Count = 60;
        GameTextForAll( "~g~~h~Hide'N'Seek ~w~minigame starting in ~r~60 ~w~seconds! ~g~~h~/hns ~w~to join!", 3000, 4 );
        SetTimerEx( "StartSeek", 1000, 0, "i", playerid );
        TogglePlayerControllable( playerid, false );
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon( playerid, 38, 99999 );
        SetPlayerInterior( playerid, 2 );
        SetPlayerPos( playerid, 2567.6086, -1294.1406, 1063.2520 );
        SetPlayerFacingAngle( playerid, 6.9141 );
        SetCameraBehindPlayer( playerid );
        return ( 1 );
    }
    else
    {
        SavePlayerCoords(playerid);
        Iter_Add(HNS_Rank, playerid);
        TD_MSG( playerid, 3000, "~w~Use ~r~~h~/hideme ~w~when you're hidden!" );
        ResetPlayerWeapons( playerid );
        SetPlayerInterior( playerid, 2 );
        SetPlayerPos( playerid, 2559.0579, -1297.1764, 1060.9844 );
        SetPlayerFacingAngle( playerid, 263.8967 );
    }
    new string3[128];
    format(string3,sizeof string3,"~R~[MG] - ~w~%s ~W~has teleported to(/HNS)!",GetName( playerid ));
    SendBoxMsg(string3);
    return 1;
}
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#4

Still crashing :/
Reply
#5

Код:
new
	Iterator:Var_Seeker<MAX_PLAYERS>,
	Iterator:HNS_Rank<MAX_PLAYERS>
;
new HNS_Started;
new HNS_Count;
new HNS_StartedEx;
function StartSeek( playerid )
{
	if ( HNS_Count == 0 )
	{
	    foreach(new i: HNS_Rank)
	    {
	        if ( GetPVarInt( i, "Hidden" ) != 1 && Iter_Contains(Var_Seeker, i) == 0 )
	        {
	            new
	                next
				;
	            Iter_SafeRemove(HNS_Rank, i, next);
				ResetPlayerWeapons( i );
				LoadPlayerCoords(i);
	            SendClientMessage( i, -1, "INFO: "WHITE"You are removed from the \"{FF0000}/hns"WHITE"\". Reason: {FF0000}Need to use /hideme !" );
				DeletePVar( i, "Hidden" );
				i = next;
			}
		}
		if(Iter_Count(HNS_Rank) > 1)
		{
		    HNS_Started = 0;
			HNS_StartedEx = 1;
			SetTimer( "SeekTime", 300000, 0 );

			foreach(new i: Var_Seeker)
			{
				if(Iter_Contains(Var_Seeker, i))
				{
					TogglePlayerControllable( i, true );
					TD_MSG( i, 3000, "~g~~h~Find all hidders !!!" );
				}
			}
		}
		else
		{
			foreach(new i: HNS_Rank)
			{
				if(Iter_Contains(HNS_Rank, i))
		    	{
					Iter_Clear(HNS_Rank);
			        Iter_Clear(Var_Seeker);
	   				PlayerInfo[ playerid ][ inMini ] = 0;
					PlayerInfo[ playerid ][ ActionID ] = 0;
					ResetPlayerWeapons( i );
					LoadPlayerCoords(i);
				    SendClientMessage( i, 0xFFFF00FF, "Minigame canceled! Minium are 2 players to can start!" );
				    TogglePlayerControllable( i, true );
				}
			}
			HNS_Started = 0;
			HNS_StartedEx = 0;
			Iter_Clear(HNS_Rank);
		    Iter_Clear(Var_Seeker);
		}
	}
	else
	{
		new gsString [ 3 ];
	    SetTimerEx( "StartSeek", 1000, 0, "i", playerid );
	    gsString[ 0 ] = EOS;

	    HNS_Count--;
	    format( gsString, 144, "~w~Starting in ~r~~h~%d~n~~w~seconds", HNS_Count );
	    TD_MSG( playerid, 3000, gsString );
	    return ( 1 );
	}
	return ( 1 );
}
function SeekTime( )
{
	if(Iter_Count(HNS_Rank) > 3)
	{
	    foreach(new i: HNS_Rank)
	    {
	        if (Iter_Contains(HNS_Rank, i))
	        {
				ResetPlayerWeapons( i );
				LoadPlayerCoords(i);
				TogglePlayerControllable( i, true );
				SendClientMessage( i, 0x33AA33FF, "Hidders won!" );
			}
		}
		HNS_Started = 0;
		HNS_StartedEx = 0;
		Iter_Clear(HNS_Rank);
		Iter_Clear(Var_Seeker);
	}
	return ( 1 );
}

CMD:hns( playerid, params[ ] )
{
    if ( IsPlayerInAnyVehicle( playerid ) )
    return TD_MSG( playerid, 3000, "~r~~h~Please exit the vehicle!");
    if (Iter_Count(HNS_Rank) > 20)
    return SendClientMessage(playerid,COLOR_RED,""RED"Hide'N'Seek "WHITE"is full!");
    if ( HNS_StartedEx == 1 )
    return SendClientMessage(playerid,COLOR_RED,""RED"Hide'N'Seek "WHITE"has started!");
    PlayerInfo[ playerid ][ ActionID ] = 9;
    if ( HNS_Started == 0 )
    {
        SavePlayerCoords(playerid);
        PlayerInfo[ playerid ][ inMini ] = 1;
        Iter_Add(HNS_Rank, playerid);
        Iter_Add(Var_Seeker, playerid);
        HNS_Started = 1;
        HNS_Count = 60;
        GameTextForAll( "~g~~h~Hide'N'Seek ~w~minigame starting in ~r~60 ~w~seconds! ~g~~h~/hns ~w~to join!", 3000, 4 );
        SetTimerEx( "StartSeek", 1000, 0, "i", playerid );
        TogglePlayerControllable( playerid, false );
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon( playerid, 38, 99999 );
        SetPlayerInterior( playerid, 2 );
        SetPlayerPos( playerid, 2567.6086, -1294.1406, 1063.2520 );
        SetPlayerFacingAngle( playerid, 6.9141 );
        SetCameraBehindPlayer( playerid );
        return ( 1 );
    }
    else
    {
        SavePlayerCoords(playerid);
        Iter_Add(HNS_Rank, playerid);
        TD_MSG( playerid, 3000, "~w~Use ~r~~h~/hideme ~w~when you're hidden!" );
        ResetPlayerWeapons( playerid );
        SetPlayerInterior( playerid, 2 );
        SetPlayerPos( playerid, 2559.0579, -1297.1764, 1060.9844 );
        SetPlayerFacingAngle( playerid, 263.8967 );
    }
    new string3[128];
    format(string3,sizeof string3,"~R~[MG] - ~w~%s ~W~has teleported to(/HNS)!",GetName( playerid ));
    SendBoxMsg(string3);
    return 1;
}
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#6

Bump
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#7

help
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#8

anyone?
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#9

Replace return ( 1 ) by return 1;
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#10

Show us SavePlayerCoords
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