08.05.2017, 20:18
(
Последний раз редактировалось lollypap54; 09.05.2017 в 15:34.
Причина: problem fixed
)
So i have 2 sprite textdraws named LD_SPAC:white, when I do SelectTextDraw(playerid, 0x00000000); and hover those textdraws, one completely ignores transparency, idk what's causing it... Textdraws are almost completely the same, only position differ:
if i do SelectTextDraw(playerid, 0xFF000000); for ex. it turns into red, not black like before, it just ignores last two numbers and doesn't dissapear. Please help :/
Код:
log_gTD[11] = TextDrawCreate(255.299957, 114.783096, "LD_SPAC:white"); //working one TextDrawLetterSize(log_gTD[11], 0.000000, 0.000000); TextDrawTextSize(log_gTD[11], 127.399948, 24.200008); TextDrawAlignment(log_gTD[11], 1); TextDrawColor(log_gTD[11], 572662527); TextDrawSetShadow(log_gTD[11], 0); TextDrawSetOutline(log_gTD[11], 0); TextDrawBackgroundColor(log_gTD[11], 255); TextDrawFont(log_gTD[11], 4); TextDrawSetProportional(log_gTD[11], 0); TextDrawSetShadow(log_gTD[11], 0); TextDrawSetSelectable(log_gTD[11], true); log_gTD[14] = TextDrawCreate(255.299957, 147.484085, "LD_SPAC:white"); //not working one TextDrawLetterSize(log_gTD[14], 0.000000, 0.000000); TextDrawTextSize(log_gTD[14], 127.399948, 24.200008); TextDrawAlignment(log_gTD[14], 1); TextDrawColor(log_gTD[14], 572662527); TextDrawSetShadow(log_gTD[14], 0); TextDrawSetOutline(log_gTD[14], 0); TextDrawBackgroundColor(log_gTD[14], 255); TextDrawFont(log_gTD[14], 4); TextDrawSetProportional(log_gTD[14], 0); TextDrawSetShadow(log_gTD[14], 0); TextDrawSetSelectable(log_gTD[14], true);



