Help with Textdraw
#1

Textdraws aren't showing up


new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
new Text:Textdraw14;


Under gamemodeinit
Textdraw0 = TextDrawCreate(748.285522, 295.899993, "usebox");
TextDrawLetterSize(Textdraw0, 0.000000, 19.215183);
TextDrawTextSize(Textdraw0, 104.666671, 0.000000);
TextDrawAlignment(Textdraw0, 3);
TextDrawColor(Textdraw0, 255);
TextDrawUseBox(Textdraw0, true);
TextDrawBoxColor(Textdraw0, 255);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 0);
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 0);

Textdraw1 = TextDrawCreate(641.619079, 1.500000, "usebox");
TextDrawLetterSize(Textdraw1, 0.000000, 13.763334);
TextDrawTextSize(Textdraw1, -2.000000, 0.000000);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, 0);
TextDrawUseBox(Textdraw1, true);
TextDrawBoxColor(Textdraw1, 255);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 0);
TextDrawFont(Textdraw1, 0);

Textdraw2 = TextDrawCreate(641.238098, 128.646667, "usebox");
TextDrawLetterSize(Textdraw2, 0.000000, 0.062592);
TextDrawTextSize(Textdraw2, -2.000000, 0.000000);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, -16776961);
TextDrawUseBox(Textdraw2, true);
TextDrawBoxColor(Textdraw2, -16776961);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 0);
TextDrawFont(Textdraw2, 0);

Textdraw3 = TextDrawCreate(2.000000, 295.900024, "usebox");
TextDrawLetterSize(Textdraw3, 0.000000, -0.695928);
TextDrawTextSize(Textdraw3, 637.619079, 0.000000);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, 0);
TextDrawUseBox(Textdraw3, true);
TextDrawBoxColor(Textdraw3, -16776961);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 0);
TextDrawFont(Textdraw3, 0);

Textdraw4 = TextDrawCreate(227.428619, 132.693374, "Welcome to");
TextDrawLetterSize(Textdraw4, 0.449999, 1.600000);
TextDrawAlignment(Textdraw4, 1);
TextDrawColor(Textdraw4, -1);
TextDrawSetShadow(Textdraw4, 0);
TextDrawSetOutline(Textdraw4, 1);
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 3);
TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(332.190429, 133.120010, "Server");
TextDrawLetterSize(Textdraw5, 0.449999, 1.600000);
TextDrawAlignment(Textdraw5, 1);
TextDrawColor(Textdraw5, -2147483393);
TextDrawSetShadow(Textdraw5, 0);
TextDrawSetOutline(Textdraw5, 1);
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 3);
TextDrawSetProportional(Textdraw5, 1);

Textdraw6 = TextDrawCreate(216.381042, 20.906667, "F");
TextDrawLetterSize(Textdraw6, 0.978380, 2.854397);
TextDrawAlignment(Textdraw6, 1);
TextDrawColor(Textdraw6, -2147450625);
TextDrawSetShadow(Textdraw6, 0);
TextDrawSetOutline(Textdraw6, 1);
TextDrawBackgroundColor(Textdraw6, -1061109505);
TextDrawFont(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);

Textdraw7 = TextDrawCreate(237.333389, 32.000003, "NF");
TextDrawLetterSize(Textdraw7, 0.421809, 1.386666);
TextDrawAlignment(Textdraw7, 1);
TextDrawColor(Textdraw7, -2139062017);
TextDrawSetShadow(Textdraw7, 0);
TextDrawSetOutline(Textdraw7, 1);
TextDrawBackgroundColor(Textdraw7, -1061109505);
TextDrawFont(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);

Textdraw8 = TextDrawCreate(288.380981, 20.053337, "F");
TextDrawLetterSize(Textdraw8, 0.757047, 2.986667);
TextDrawAlignment(Textdraw8, 1);
TextDrawColor(Textdraw8, -2147450625);
TextDrawSetShadow(Textdraw8, 0);
TextDrawSetOutline(Textdraw8, 1);
TextDrawBackgroundColor(Textdraw8, -1061109505);
TextDrawFont(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(303.238037, 32.426685, "REE");
TextDrawLetterSize(Textdraw9, 0.419523, 1.339733);
TextDrawAlignment(Textdraw9, 1);
TextDrawColor(Textdraw9, -2139062017);
TextDrawSetShadow(Textdraw9, 0);
TextDrawSetOutline(Textdraw9, 1);
TextDrawBackgroundColor(Textdraw9, -1061109505);
TextDrawFont(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(325.333557, 20.906679, "R");
TextDrawLetterSize(Textdraw10, 0.780285, 2.969600);
TextDrawAlignment(Textdraw10, 1);
TextDrawColor(Textdraw10, -2147450625);
TextDrawSetShadow(Textdraw10, 0);
TextDrawSetOutline(Textdraw10, 1);
TextDrawBackgroundColor(Textdraw10, -1061109505);
TextDrawFont(Textdraw10, 1);
TextDrawSetProportional(Textdraw10, 1);

Textdraw11 = TextDrawCreate(338.666717, 34.133342, "OAM");
TextDrawLetterSize(Textdraw11, 0.421809, 1.361067);
TextDrawAlignment(Textdraw11, 1);
TextDrawColor(Textdraw11, -2139062017);
TextDrawSetShadow(Textdraw11, 0);
TextDrawSetOutline(Textdraw11, 1);
TextDrawBackgroundColor(Textdraw11, -1061109505);
TextDrawFont(Textdraw11, 1);
TextDrawSetProportional(Textdraw11, 1);

Textdraw12 = TextDrawCreate(244.190521, 46.506706, "V");
TextDrawLetterSize(Textdraw12, 0.914380, 2.628268);
TextDrawAlignment(Textdraw12, 1);
TextDrawColor(Textdraw12, -2147450625);
TextDrawSetShadow(Textdraw12, 0);
TextDrawSetOutline(Textdraw12, 1);
TextDrawBackgroundColor(Textdraw12, -1061109505);
TextDrawFont(Textdraw12, 1);
TextDrawSetProportional(Textdraw12, 1);

Textdraw13 = TextDrawCreate(260.571533, 57.599990, "ersion");
TextDrawLetterSize(Textdraw13, 0.381428, 1.314133);
TextDrawAlignment(Textdraw13, 1);
TextDrawColor(Textdraw13, -2139062017);
TextDrawSetShadow(Textdraw13, 0);
TextDrawSetOutline(Textdraw13, 1);
TextDrawBackgroundColor(Textdraw13, -1061109505);
TextDrawFont(Textdraw13, 1);
TextDrawSetProportional(Textdraw13, 1);

Textdraw14 = TextDrawCreate(316.190551, 56.746669, "8.1");
TextDrawLetterSize(Textdraw14, 0.449999, 1.600000);
TextDrawAlignment(Textdraw14, 1);
TextDrawColor(Textdraw14, -1061109505);
TextDrawSetShadow(Textdraw14, 0);
TextDrawSetOutline(Textdraw14, 0);
TextDrawBackgroundColor(Textdraw14, 16777215);
TextDrawFont(Textdraw14, 1);
TextDrawSetProportional(Textdraw14, 1);

Under OnplayerrequestClass
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
TextDrawShowForPlayer(playerid, Textdraw9);
TextDrawShowForPlayer(playerid, Textdraw10);
TextDrawShowForPlayer(playerid, Textdraw11);
TextDrawShowForPlayer(playerid, Textdraw12);
TextDrawShowForPlayer(playerid, Textdraw13);
TextDrawShowForPlayer(playerid, Textdraw14);

Under OnPlayerSpawn
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
TextDrawHideForPlayer(playerid, Textdraw12);
TextDrawHideForPlayer(playerid, Textdraw13);
TextDrawHideForPlayer(playerid, Textdraw14);
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#2

#wrong
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#3

#Wrong ?
Reply
#4

Help
Reply
#5

HELP
Reply
#6

You can use ~R~F~W~reeroam instead of writting 10lines
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