Loop gets stopped?
#1

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#2

Did you check crashdetect/nativechecker for any issues occuring with the code?

If your code triggers a runtime error, the rest of the function doesn't keep going. It basically becomes a dead stop.
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#3

Quote:
Originally Posted by Dignity
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Did you check crashdetect/nativechecker for any issues occuring with the code?

If your code triggers a runtime error, the rest of the function doesn't keep going. It basically becomes a dead stop.
Well there's nothing really wrong with the code.. I mean in game I'm getting the messages I'm supposed to and stuff..
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#4

It doesn't matter if there's nothing wrong or not. I can see 2-3 possibilities of a runtime happening, so there isn't any reason to disregard the suggestion. :P
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#5

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Originally Posted by Dignity
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It doesn't matter if there's nothing wrong or not. I can see 2-3 possibilities of a runtime happening, so there isn't any reason to disregard the suggestion. :P
Alright holdup, Imma test it.
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#6

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Originally Posted by Dignity
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It doesn't matter if there's nothing wrong or not. I can see 2-3 possibilities of a runtime happening, so there isn't any reason to disregard the suggestion. :P
Nope. No error at all in the console. I have included nativechecker as my last plugin in the plugins line.
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#7

Did you use crashdetect plugin? Possibly with -d3 flag.
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#8

Fixed it using y_inline.
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