Question
#1

Hello
i Want Know What The Best Way To Make Vehicles Slot ?
like player can buy 3 Vehicles only and For VIP 5 Vehicles
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#2

You're using MySQL script or?
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#3

I didn't understand what you really mean by "vehicle slot" but if you mean something in the script to hold players' vehicles then use an array. Define the max vehicles a player can buy etc..

PHP код:
#define MAX_PLAYER_VEHICLES    3
// Array to hold the vehicles, you can index a vehicle slot in this array whenever a player buys a vehicle, remove when they sell etc...
new g_PlayerVehicles[MAX_PLAYERS][MAX_PLAYER_VEHICLES]; 
Use foreach iteration if you know how to use it. Would be better.
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#4

Quote:
Originally Posted by Vin Diesel
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You're using MySQL script or?
y_ini
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#5

Quote:
Originally Posted by Sjn
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I didn't understand what you really mean by "vehicle slot" but if you mean something in the script to hold players' vehicles then use an array. Define the max vehicles a player can buy etc..

PHP код:
#define MAX_PLAYER_VEHICLES    3
// Array to hold the vehicles, you can index a vehicle slot in this array whenever a player buys a vehicle, remove when they sell etc...
new g_PlayerVehicles[MAX_PLAYERS][MAX_PLAYER_VEHICLES]; 
Use foreach iteration if you know how to use it. Would be better.
i can make 5 vehicles slots and when player buying vehicles only can buying 3
if he vip he can buying 5 vehicles!
PHP код:
public OnPlayerDisconnect(playeridreason)
{
    if(
vInfo[playerid][vehicle] != 0)
    {
        new 
Float:pos[5];
        
GetVehiclePos(vInfo[playerid][vehicle], pos[0], pos[1], pos[2]);
        
GetVehicleZAngle(vInfo[playerid][vehicle], pos[4]);
        
PutPlayerInVehicle(playeridvInfo[playerid][vehicle], 0);
        new 
INI:File INI_Open(FolderVehicles(playerid));
        
INI_SetTag(File"Info vehicle");
        
INI_WriteInt(File"model"vInfo[playerid][model]);
        
INI_WriteInt(File"world"GetVehicleVirtualWorld(vInfo[playerid][vehicle]));
        
INI_WriteInt(File"interior"GetPlayerInterior(playerid));
        
INI_WriteFloat(File"pos:x"pos[0]);
        
INI_WriteFloat(File"pos:y"pos[1]);
        
INI_WriteFloat(File"pos:z"pos[2]);
        
INI_WriteFloat(File"angel:az"pos[4]);
        
INI_Close(File);
        
//..
        
DestroyVehicle(vInfo[playerid][vehicle]);
    }
    return 
true;

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#6

i'm trying to make new slots for vehicles
PHP код:
enum InfoVehicles
{
    
vehicle,
    
model,
    
world,
    
interior,
    
Float:x_,
    
Float:y_,
    
Float:z_,
    
Float:angel_,
    
    
vehicle1,
    
model1,
    
world1,
    
interior1,
    
Float:x_1,
    
Float:y_1,
    
Float:z_1,
    
Float:angel_1,
    
    
vehicle2,
    
model2,
    
world2,
    
interior2,
    
Float:x_2,
    
Float:y_2,
    
Float:z_2,
    
Float:angel_2,
    
    
vehicle3,
    
model3,
    
world3,
    
interior3,
    
Float:x_3,
    
Float:y_3,
    
Float:z_3,
    
Float:angel_3,
    
    
vehicle4,
    
model4,
    
world4,
    
interior4,
    
Float:x_4,
    
Float:y_4,
    
Float:z_4,
    
Float:angel_4,
};
new 
vInfo[MAX_PLAYERS][InfoVehicles];
public 
OnPlayerConnect(playerid)
{
    if(
fexist(FolderVehicles(playerid)))
    {
        
inline loadvehicle(string:name[], string:value[])
        {
            
INI_Int("model"vInfo[playerid][model]);
            
INI_Int("world"vInfo[playerid][world]);
            
INI_Int("interior"vInfo[playerid][interior]);
            
INI_Float("pos:x"vInfo[playerid][x_]);
            
INI_Float("pos:y"vInfo[playerid][y_]);
            
INI_Float("pos:z"vInfo[playerid][z_]);
            
INI_Float("angel:az"vInfo[playerid][angel_]);
            
            
INI_Int("model1"vInfo[playerid][model1]);
            
INI_Int("world1"vInfo[playerid][world1]);
            
INI_Int("interior1"vInfo[playerid][interior1]);
            
INI_Float("pos:x1"vInfo[playerid][x_1]);
            
INI_Float("pos:y1"vInfo[playerid][y_1]);
            
INI_Float("pos:z1"vInfo[playerid][z_1]);
            
INI_Float("angel:az1"vInfo[playerid][angel_1]);
            
            
INI_Int("model2"vInfo[playerid][model2]);
            
INI_Int("world2"vInfo[playerid][world2]);
            
INI_Int("interior2"vInfo[playerid][interior2]);
            
INI_Float("pos:x2"vInfo[playerid][x_2]);
            
INI_Float("pos:y2"vInfo[playerid][y_2]);
            
INI_Float("pos:z2"vInfo[playerid][z_2]);
            
INI_Float("angel:az2"vInfo[playerid][angel_2]);
            
            
INI_Int("model3"vInfo[playerid][model3]);
            
INI_Int("world3"vInfo[playerid][world3]);
            
INI_Int("interior3"vInfo[playerid][interior3]);
            
INI_Float("pos:x3"vInfo[playerid][x_3]);
            
INI_Float("pos:y3"vInfo[playerid][y_3]);
            
INI_Float("pos:z3"vInfo[playerid][z_3]);
            
INI_Float("angel:az3"vInfo[playerid][angel_3]);
            
            
INI_Int("model3"vInfo[playerid][model3]);
            
INI_Int("world3"vInfo[playerid][world3]);
            
INI_Int("interior3"vInfo[playerid][interior3]);
            
INI_Float("pos:x3"vInfo[playerid][x_3]);
            
INI_Float("pos:y3"vInfo[playerid][y_3]);
            
INI_Float("pos:z3"vInfo[playerid][z_3]);
            
INI_Float("angel:az3"vInfo[playerid][angel_3]);
            
            
INI_Int("model4"vInfo[playerid][model4]);
            
INI_Int("world4"vInfo[playerid][world4]);
            
INI_Int("interior4"vInfo[playerid][interior4]);
            
INI_Float("pos:x4"vInfo[playerid][x_4]);
            
INI_Float("pos:y4"vInfo[playerid][y_4]);
            
INI_Float("pos:z4"vInfo[playerid][z_4]);
            
INI_Float("angel:az4"vInfo[playerid][angel_4]);
        }
        
INI_ParseFile(FolderVehicles(playerid), "loadvehicle");
        
vInfo[playerid][vehicle] = 1;
    }
    else if(!
fexist(FolderVehicles(playerid)))
    {
        
vInfo[playerid][vehicle] = 0;
    }
    return 
true;
}
public 
OnPlayerDisconnect(playeridreason)
{
    if(
vInfo[playerid][vehicle] != 0)
    {
        new 
Float:pos[5];
        
GetVehiclePos(vInfo[playerid][vehicle], pos[0], pos[1], pos[2]);
        
GetVehicleZAngle(vInfo[playerid][vehicle], pos[4]);
        
PutPlayerInVehicle(playeridvInfo[playerid][vehicle], 0);
        new 
INI:File INI_Open(FolderVehicles(playerid));
        
INI_SetTag(File"Info vehicle");
        
INI_WriteInt(File"model"vInfo[playerid][model]);
        
INI_WriteInt(File"world"GetVehicleVirtualWorld(vInfo[playerid][vehicle]));
        
INI_WriteInt(File"interior"GetPlayerInterior(playerid));
        
INI_WriteFloat(File"pos:x"pos[0]);
        
INI_WriteFloat(File"pos:y"pos[1]);
        
INI_WriteFloat(File"pos:z"pos[2]);
        
INI_WriteFloat(File"angel:az"pos[4]);
        
INI_SetTag(File"Info vehicle");
        
INI_WriteInt(File"model1"vInfo[playerid][model1]);
        
INI_WriteInt(File"world1"GetVehicleVirtualWorld(vInfo[playerid][vehicle]));
        
INI_WriteInt(File"interior1"GetPlayerInterior(playerid));
        
INI_WriteFloat(File"pos:x1"pos[0]);
        
INI_WriteFloat(File"pos:y1"pos[1]);
        
INI_WriteFloat(File"pos:z1"pos[2]);
        
INI_WriteFloat(File"angel:az1"pos[4]);
        
INI_SetTag(File"Info vehicle");
        
INI_WriteInt(File"model2"vInfo[playerid][model2]);
        
INI_WriteInt(File"world2"GetVehicleVirtualWorld(vInfo[playerid][vehicle]));
        
INI_WriteInt(File"interior2"GetPlayerInterior(playerid));
        
INI_WriteFloat(File"pos:x2"pos[0]);
        
INI_WriteFloat(File"pos:y2"pos[1]);
        
INI_WriteFloat(File"pos:z2"pos[2]);
        
INI_WriteFloat(File"angel:az2"pos[4]);
        
        
INI_SetTag(File"Info vehicle");
        
INI_WriteInt(File"model2"vInfo[playerid][model2]);
        
INI_WriteInt(File"world2"GetVehicleVirtualWorld(vInfo[playerid][vehicle]));
        
INI_WriteInt(File"interior2"GetPlayerInterior(playerid));
        
INI_WriteFloat(File"pos:x2"pos[0]);
        
INI_WriteFloat(File"pos:y2"pos[1]);
        
INI_WriteFloat(File"pos:z2"pos[2]);
        
INI_WriteFloat(File"angel:az2"pos[4]);
        
INI_SetTag(File"Info vehicle");
        
INI_WriteInt(File"model3"vInfo[playerid][model3]);
        
INI_WriteInt(File"world3"GetVehicleVirtualWorld(vInfo[playerid][vehicle]));
        
INI_WriteInt(File"interior3"GetPlayerInterior(playerid));
        
INI_WriteFloat(File"pos:x3"pos[0]);
        
INI_WriteFloat(File"pos:y3"pos[1]);
        
INI_WriteFloat(File"pos:z3"pos[2]);
        
INI_WriteFloat(File"angel:az3"pos[4]);
        
        
INI_SetTag(File"Info vehicle");
        
INI_WriteInt(File"model4"vInfo[playerid][model4]);
        
INI_WriteInt(File"world4"GetVehicleVirtualWorld(vInfo[playerid][vehicle]));
        
INI_WriteInt(File"interior4"GetPlayerInterior(playerid));
        
INI_WriteFloat(File"pos:x4"pos[0]);
        
INI_WriteFloat(File"pos:y4"pos[1]);
        
INI_WriteFloat(File"pos:z4"pos[2]);
        
INI_WriteFloat(File"angel:az4"pos[4]);
        
INI_Close(File);
        
//..
        
DestroyVehicle(vInfo[playerid][vehicle]);
    }
    return 
true;
}
public 
OnPlayerRequestSpawn(playerid)
{
    if(
vInfo[playerid][vehicle] != 0)
    {
        
vInfo[playerid][vehicle] = CreateVehicle(vInfo[playerid][model], vInfo[playerid][x_], vInfo[playerid][y_], vInfo[playerid][z_],vInfo[playerid][angel_], 3random(126), random(126), (60*60));
        
SetVehicleVirtualWorld(vInfo[playerid][vehicle], vInfo[playerid][world]);
        
LinkVehicleToInterior(vInfo[playerid][vehicle], vInfo[playerid][interior]);
        
        
vInfo[playerid][vehicle] = CreateVehicle(vInfo[playerid][model1], vInfo[playerid][x_1], vInfo[playerid][y_1], vInfo[playerid][z_1],vInfo[playerid][angel_1], 3random(126), random(126), (60*60));
        
SetVehicleVirtualWorld(vInfo[playerid][vehicle], vInfo[playerid][world1]);
        
LinkVehicleToInterior(vInfo[playerid][vehicle], vInfo[playerid][interior1]);
        
vInfo[playerid][vehicle] = CreateVehicle(vInfo[playerid][model2], vInfo[playerid][x_2], vInfo[playerid][y_2], vInfo[playerid][z_2],vInfo[playerid][angel_2], 3random(126), random(126), (60*60));
        
SetVehicleVirtualWorld(vInfo[playerid][vehicle], vInfo[playerid][world2]);
        
LinkVehicleToInterior(vInfo[playerid][vehicle], vInfo[playerid][interior2]);
        
vInfo[playerid][vehicle] = CreateVehicle(vInfo[playerid][model3], vInfo[playerid][x_3], vInfo[playerid][y_3], vInfo[playerid][z_3],vInfo[playerid][angel_3], 3random(126), random(126), (60*60));
        
SetVehicleVirtualWorld(vInfo[playerid][vehicle], vInfo[playerid][world3]);
        
LinkVehicleToInterior(vInfo[playerid][vehicle], vInfo[playerid][interior3]);
        
vInfo[playerid][vehicle] = CreateVehicle(vInfo[playerid][model4], vInfo[playerid][x_4], vInfo[playerid][y_4], vInfo[playerid][z_4],vInfo[playerid][angel_4], 3random(126), random(126), (60*60));
        
SetVehicleVirtualWorld(vInfo[playerid][vehicle], vInfo[playerid][world4]);
        
LinkVehicleToInterior(vInfo[playerid][vehicle], vInfo[playerid][interior4]);
    }
    return 
true;
}
FolderVehicles(playerid)
{
    new 
string[80], name[MAX_PLAYER_NAME];
    
GetPlayerName(playeridnamesizeof(name));
    
format(stringsizeof(string), "/vehicles/%s.ini"name);
    return 
string;

but there somthing i want know it
i want making player buying vehicles jumb to 2nd save i mean this
PHP код:
        INI_SetTag(File"Info vehicle");
        
INI_WriteInt(File"model1"vInfo[playerid][model1]);
        
INI_WriteInt(File"world1"GetVehicleVirtualWorld(vInfo[playerid][vehicle]));
        
INI_WriteInt(File"interior1"GetPlayerInterior(playerid));
        
INI_WriteFloat(File"pos:x1"pos[0]);
        
INI_WriteFloat(File"pos:y1"pos[1]);
        
INI_WriteFloat(File"pos:z1"pos[2]);
        
INI_WriteFloat(File"angel:az1"pos[4]); 
every vehicles he is buying it jumb to new saving i made it
this from my code /buyvehicle
PHP код:
        case 6:
        {
            if(
GetPlayerMoney(playerid) < 600000)
                return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
            
vInfo[playerid][vehicle] = CreateVehicle(506pos[0], pos[1], pos[2], pos[3], random(126), random(126), (60*60));
            
GivePlayerMoney(playerid, -600000);
            
vInfo[playerid][model] = 506
any one can example too me
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