AMX Backtrace problem
#1

Hello guys.
I have a problem when I open my server.
It looks like this.
Код:
[04:00:16] [debug] Run time error 4: "Array index out of bounds"
[04:00:16] [debug]  Accessing element at index 380 past array upper bound 199
[04:00:16] [debug] AMX backtrace:
[04:00:16] [debug] #0 0007d3a0 in public SetPlayerSpawn (0) from Live2Play.amx
[04:00:16] [debug] #1 000a1ed4 in public OnPlayerSpawn (0) from Live2Play.amx
Server is working w/o problems but I dont know if will get negative effects when will log more players.

Please help me.
Reply
#2

Add -d3 flag in pawn.cfg
Reply
#3

Show your SetPlayerSpawn / OnPlayerSpawn.
Reply
#4

Quote:
Originally Posted by raydx
Посмотреть сообщение
Show your SetPlayerSpawn / OnPlayerSpawn.
This are.

Код:
public SetPlayerSpawn(playerid)
{
	if(IsPlayerConnected(playerid))
	{
		InHouse[playerid] = -1;
		InBussines[playerid] = -1;
		InHQ[playerid] = -1;
		if(MP3ON[playerid] == 0) StopAudioStreamForPlayer(playerid);
		StopAudioStreamForPlayer(playerid);
		SetPlayerVirtualWorld(playerid,0);
		SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
	    if(PlayerInfo[playerid][pTut] == 0)
	    {
			gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
			TogglePlayerControllable(playerid, 0);
			RegistrationStep[playerid] = 1;
			new sendername[30],stringy[128];
			GetPlayerName(playerid, sendername,  sizeof(sendername));
			SendClientMessage(playerid, COLOR_TEAL, "----------------------------------------------------------------------------");
			format(stringy,sizeof(stringy),"Welcome to RPG Live2Play, %s.", sendername);
			SendClientMessage(playerid, COLOR_YELLOW, stringy);
			SetPlayerInterior(playerid,0);
			SetPlayerVirtualWorld(playerid, 0);
			SetPlayerPosEx(playerid, 1742.9814,-1863.0938,16.2048);
			InterpolateCameraPos(playerid, 1804.1313,-1732.0179,21.7294, 1037.3715,-1732.7358,25.2859, 30000, CAMERA_MOVE);
			InterpolateCameraLookAt(playerid,1441.6654,-1732.0317,18.0373,1037.3715,-1732.7358,25.2859, 30000, CAMERA_MOVE);
			ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_MSGBOX, "Language", "Alege limba in care vrei sa fie afisate mesajele de pe server.\nChoose the language that you speak.", "Romana", "English");
			return 1;
		}
		new rand,
			house = PlayerInfo[playerid][pPhousekey];
		if(PlayerInfo[playerid][pPaintBallG] > 0)
		{
			SetPlayerVirtualWorld(playerid, 69);
			if(T_SAU_CT[playerid] == 2)
			{
				SetPlayerSkin(playerid, 285);
				GivePlayerWeaponEx(playerid, 24, 999);
				GivePlayerWeaponEx(playerid, 27, 999);
				GivePlayerWeaponEx(playerid, 31, 999);
				GivePlayerWeaponEx(playerid, 29, 999);
				SetPlayerPosEx(playerid, pozitie_tero[random(17)][0], pozitie_tero[random(17)][1], pozitie_tero[random(17)][2]);
			}
			if(T_SAU_CT[playerid] == 1)
			{
				SetPlayerSkin(playerid, 1);
				GivePlayerWeaponEx(playerid, 24, 999);
				GivePlayerWeaponEx(playerid, 25, 999);
				GivePlayerWeaponEx(playerid, 30, 999);
				GivePlayerWeaponEx(playerid, 28, 999);
				SetPlayerPosEx(playerid, pozitie_ctero[random(17)][0], pozitie_ctero[random(17)][1], pozitie_ctero[random(17)][2]);
			}	
			if(incamerapaintball[playerid] > 1) 
			{
				incamerapaintball[playerid] = 1;
				TogglePlayerControllable(playerid, 0);
			}
			if(paint_incepe < 0 && paint_jucatori > 1)
			{
				PlayerTextDrawHide(playerid, PaintTD[1]);
				PlayerTextDrawSetString(playerid, PaintTD[3], "OMOARA_JUCATORII_DIN_ECHIPA_ADVERSA");
				PlayerTextDrawShow(playerid, PaintTD[0]);
				PlayerTextDrawShow(playerid, PaintTD[8]);
				PlayerTextDrawShow(playerid, PaintTD[2]);
				PlayerTextDrawShow(playerid, PaintTD[3]);
				AscundeTD[playerid] = 8;
			}
			return 1;
		}
		if(PlayerInfo[playerid][pPaintBallG] >= 1)
		{
		    curatj[playerid] = 1;
		    if(PlayerInfo[playerid][pPaintBallG] == 2 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
		    {
		        SetPlayerArmourEx(playerid, 100.0);
			}
			if(PlayerInfo[playerid][pPaintBallG] == 1 || PlayerInfo[playerid][pPaintBallG] == 2)
			{
		    	if(paintg[PlayerInfo[playerid][pPaintBallG]] == 1 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
		    	{
		        	GivePlayerWeaponEx(playerid, 24, 1000);
		        	GivePlayerWeaponEx(playerid, 31, 1000);
		        	GivePlayerWeaponEx(playerid, 16, 1);
		        	GivePlayerWeaponEx(playerid, 41, 1000);
				}
				else if(paintg[PlayerInfo[playerid][pPaintBallG]] == 2 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
		    	{
		        	GivePlayerWeaponEx(playerid, 5, 1);
				}
				else if(paintg[PlayerInfo[playerid][pPaintBallG]] == 3 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
		    	{
		       	 	GivePlayerWeaponEx(playerid, 9, 1);
				}
			}
			else if(PlayerInfo[playerid][pPaintBallG] == 3 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
			{
				if(PlayerInfo[playerid][pPaintBallKills] >= 0 && PlayerInfo[playerid][pPaintBallKills] <= 1) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 24, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 2 && PlayerInfo[playerid][pPaintBallKills] <= 3) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 29, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 4 && PlayerInfo[playerid][pPaintBallKills] <= 5) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 28, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 6 && PlayerInfo[playerid][pPaintBallKills] <= 7) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 33, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 8 && PlayerInfo[playerid][pPaintBallKills] <= 9) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 32, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 10 && PlayerInfo[playerid][pPaintBallKills] <= 11) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 25, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 12 && PlayerInfo[playerid][pPaintBallKills] <= 13) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 26, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 14 && PlayerInfo[playerid][pPaintBallKills] <= 15) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 34, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 16 && PlayerInfo[playerid][pPaintBallKills] <= 17) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 27, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 18 && PlayerInfo[playerid][pPaintBallKills] <= 19) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 31, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 20 && PlayerInfo[playerid][pPaintBallKills] <= 21) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 30, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 22 && PlayerInfo[playerid][pPaintBallKills] <= 23) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 23, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 24 && PlayerInfo[playerid][pPaintBallKills] <= 25) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 22, 1000); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 26 && PlayerInfo[playerid][pPaintBallKills] <= 27) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 9, 1); }
				else if(PlayerInfo[playerid][pPaintBallKills] >= 28) { ResetPlayerWeaponsEx(playerid); ResetPlayerWeapons(playerid); GivePlayerWeaponEx(playerid, 4, 1); }
			}
			else if(PlayerInfo[playerid][pPaintBallG] == 4 && paintt[PlayerInfo[playerid][pPaintBallG]] > 0)
			{
			    GivePlayerWeaponEx(playerid, 24, 1000);
			}
			if(paintm[PlayerInfo[playerid][pPaintBallG]] == 1)
			{
   				rand = random(sizeof(gRandomSpawnRC));
			    SetPlayerPosEx(playerid,gRandomSpawnRC[rand][0],gRandomSpawnRC[rand][1],gRandomSpawnRC[rand][2]);
			    SetPlayerSkin(playerid, 250);
			    SetPlayerInterior(playerid, 10);
			    if(PlayerInfo[playerid][pPaintBallG] == 1)
			    {
			    	SetPlayerVirtualWorld(playerid,125);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 2)
			    {
			    	SetPlayerVirtualWorld(playerid,126);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 3)
			    {
			    	SetPlayerVirtualWorld(playerid,127);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 4)
			    {
			    	SetPlayerVirtualWorld(playerid,128);
				}
			    SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
			}
			else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 2)
			{
   				rand = random(sizeof(gRandomSpawnTennis));
			    SetPlayerPosEx(playerid,gRandomSpawnTennis[rand][0],gRandomSpawnTennis[rand][1],gRandomSpawnTennis[rand][2]);
			    SetPlayerSkin(playerid, 96);
	     		SetPlayerWorldBounds(playerid, -2712.4683, -2792.2351,-229.3094, -274.6794);
	     		SetPlayerInterior(playerid, 0);
			    if(PlayerInfo[playerid][pPaintBallG] == 1)
			    {
			    	SetPlayerVirtualWorld(playerid,125);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 2)
			    {
			    	SetPlayerVirtualWorld(playerid,126);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 3)
			    {
			    	SetPlayerVirtualWorld(playerid,127);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 4)
			    {
			    	SetPlayerVirtualWorld(playerid,128);
				}
			    SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
			}
			else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 3)
			{
   				rand = random(sizeof(gRandomSpawnFarm));
			    SetPlayerPosEx(playerid,gRandomSpawnFarm[rand][0],gRandomSpawnFarm[rand][1],gRandomSpawnFarm[rand][2]);
			    SetPlayerSkin(playerid, 158);
			    SetPlayerWorldBounds(playerid, 135.3258, -287.9915, 57.6137 ,-74.2723);
			    SetPlayerInterior(playerid, 0);
			    if(PlayerInfo[playerid][pPaintBallG] == 1)
			    {
			    	SetPlayerVirtualWorld(playerid,125);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 2)
			    {
			    	SetPlayerVirtualWorld(playerid,126);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 3)
			    {
			    	SetPlayerVirtualWorld(playerid,127);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 4)
			    {
			    	SetPlayerVirtualWorld(playerid,128);
				}
			    SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
			}
			else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 4)
			{
   				rand = random(sizeof(gRandomSpawnBeach));
			    SetPlayerPosEx(playerid,gRandomSpawnBeach[rand][0],gRandomSpawnBeach[rand][1],gRandomSpawnBeach[rand][2]);
			    SetPlayerSkin(playerid, 115);
			    SetPlayerWorldBounds(playerid, 708.0417, 3449.1443,1948.9238,15.4930);
			    SetPlayerInterior(playerid, 0);
			    if(PlayerInfo[playerid][pPaintBallG] == 1)
			    {
			    	SetPlayerVirtualWorld(playerid,125);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 2)
			    {
			    	SetPlayerVirtualWorld(playerid,126);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 3)
			    {
			    	SetPlayerVirtualWorld(playerid,127);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 4)
			    {
			    	SetPlayerVirtualWorld(playerid,128);
				}
			    SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
			}
			else if(paintm[PlayerInfo[playerid][pPaintBallG]] == 5)
			{
   				rand = random(sizeof(gRandomSpawnLSPD));
			    SetPlayerPosEx(playerid,gRandomSpawnLSPD[rand][0],gRandomSpawnLSPD[rand][1],gRandomSpawnLSPD[rand][2]);
			    SetPlayerSkin(playerid, 285);
			    //SetPlayerWorldBounds(playerid, 8064.9297, 8178.5098,-7521.1646,41.1745);
			    SetPlayerInterior(playerid, 0);
			    if(PlayerInfo[playerid][pPaintBallG] == 1)
			    {
			    	SetPlayerVirtualWorld(playerid,125);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 2)
			    {
			    	SetPlayerVirtualWorld(playerid,126);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 3)
			    {
			    	SetPlayerVirtualWorld(playerid,127);
				}
				else if(PlayerInfo[playerid][pPaintBallG] == 4)
			    {
			    	SetPlayerVirtualWorld(playerid,128);
				}
			    SetTimerEx("UnFreezeStation", 100, false, "i", playerid);
			}
			return 1;
		}
		if(BeforeSpectate[playerid][pSpectating])
  		{
   			SetPlayerVirtualWorld(playerid, BeforeSpectate[playerid][pWorld]);
   			SetPlayerInterior(playerid, BeforeSpectate[playerid][pInt]);

   			if(BeforeSpectate[playerid][pState] == PLAYER_STATE_DRIVER)
    		PutPlayerInVehicle(playerid, BeforeSpectate[playerid][pInVehicle], 0);

   			else if(BeforeSpectate[playerid][pState] == PLAYER_STATE_PASSENGER)
    			PutPlayerInVehicle(playerid, BeforeSpectate[playerid][pInVehicle], 1 + random(3));

   			else
    			SetPlayerPos(playerid, BeforeSpectate[playerid][pOldPos][0], BeforeSpectate[playerid][pOldPos][1], BeforeSpectate[playerid][pOldPos][2]);

   			BeforeSpectate[playerid][pSpectating] = false;
   			return 1;
  		}
		if(PlayerInfo[playerid][pJailed] == 1)
		{
			SetPlayerWantedLevel(playerid, 0);
			DestroyDynamic3DTextLabel(WantedScris[playerid]);
			PlayerTextDrawHide(playerid, WantedText[playerid]);
			SetPlayerInterior(playerid, 6);
			rand = random(sizeof(gRandomJailSpawns));
			SetPlayerPosEx(playerid,gRandomJailSpawns[rand][0],gRandomJailSpawns[rand][1],gRandomJailSpawns[rand][2]);
			TogglePlayerControllable(playerid, 0);
			SetTimerEx("UnFreezeStation", 1000, false, "i", playerid);
			if(PlayerInfo[playerid][pVirtualPD] == 3)
			{
			    SetPlayerVirtualWorld(playerid, 3);
			}
			else
			{
			    SetPlayerVirtualWorld(playerid, 0);
			}
			return 1;
		}
		if(PlayerInfo[playerid][pJailed] == 2)
		{
			DestroyDynamic3DTextLabel(WantedScris[playerid]);
			PlayerTextDrawHide(playerid, WantedText[playerid]);
			SetPlayerInterior(playerid, 10);
			rand = random(sizeof(gRandomAJailSpawns));
			SetPlayerPosEx(playerid,gRandomAJailSpawns[rand][0],gRandomAJailSpawns[rand][1],gRandomAJailSpawns[rand][2]);
			TogglePlayerControllable(playerid, 0);
			SetTimerEx("UnFreezeStation", 1000, false, "i", playerid);
			return 1;
		}
		if(house != 999)
		{
		    if(PlayerInfo[playerid][pSpawnChange] == 1)
		    {
				SetPlayerToTeamColor(playerid);
				SetPlayerInterior(playerid,HouseInfo[house][hInterior]);
				SetPlayerPosEx(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
                SetPlayerVirtualWorld(playerid, HouseInfo[house][hVirtual]);
				PlayerInfo[playerid][pLocal] = house;
				PlayerInfo[playerid][pInt] = HouseInfo[house][hInterior];
				InHouse[playerid] = house;
				if(strlen(housestring[InHouse[playerid]]) > 0)
				{
    				StopAudioStreamForPlayer(playerid);
					PlayAudioStreamForPlayer(playerid, housestring[InHouse[playerid]]);
				}
				return 1;
			}
		}
		if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) // LSPD
		{
			SetPlayerToTeamColor(playerid);
			SetPlayerPosEx(playerid, 246.7732,65.1425,1003.6406);
			SetPlayerFacingAngle(playerid, 270.0);
			SetPlayerInterior(playerid,6);
			PlayerInfo[playerid][pInt] = 6;
			return 1;
	    }
		if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) // FBI
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 3);
		    SetPlayerPosEx(playerid, 230.0687,165.1646,1003.0234);
		    PlayerInfo[playerid][pInt] = 3;
			InHQ[playerid] = 2;
		    return 1;
		}
		if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) // NG
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPosEx(playerid, 213.8154,1866.6807,13.1406);
		    PlayerInfo[playerid][pInt] = 0;
		    return 1;
		}
		if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) // Los Aztecas
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 6);
		    SetPlayerPosEx(playerid, 774.213989,-48.924297,1000.585937);
		    PlayerInfo[playerid][pInt] = 6;
		    SetPlayerVirtualWorld(playerid, 1);
			InHQ[playerid] = 4;
			if(PlayerInfo[playerid][pGunLic] == 1)
			{
				GivePlayerWeaponEx(playerid, 24, 50);
			}
		    return 1;
		}
		if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) // Grove Street
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerPosEx(playerid,2496.049804,-1695.238159,1014.742187);
		    SetPlayerInterior(playerid, 3);
		    PlayerInfo[playerid][pInt] = 3;
			InHQ[playerid] = 5;
			if(PlayerInfo[playerid][pGunLic] == 1)
			{
				GivePlayerWeaponEx(playerid, 24, 50);
			}
			SetPlayerVirtualWorld(playerid,393);
		    return 1;
		}
		if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) // Los Vagos
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 12);
		    SetPlayerPosEx(playerid, 2324.4199,-1145.5684,1050.7101);
		    PlayerInfo[playerid][pInt] = 12;
			InHQ[playerid] = 6;
			if(PlayerInfo[playerid][pGunLic] == 1)
			{
				GivePlayerWeaponEx(playerid, 24, 50);
			}
			SetPlayerVirtualWorld(playerid,1);
		    return 1;
		}
	    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) // LVPD
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPosEx(playerid, 246.8886,64.7381,1003.6406);
			SetPlayerInterior(playerid,6);
			PlayerInfo[playerid][pInt] = 6;
			InHQ[playerid] = 8;
			SetPlayerVirtualWorld(playerid, 3);
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) // News Reporter
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPosEx(playerid, -2027.0515,-104.5211,1035.1719);
			SetPlayerInterior(playerid,3);
			PlayerInfo[playerid][pInt] = 3;
			GivePlayerWeaponEx(playerid,43,50);
			InHQ[playerid] = 9;
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) // Ballas
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPosEx(playerid, 964.106994,-53.205497,1001.124572);
			SetPlayerInterior(playerid,3);
			PlayerInfo[playerid][pInt] = 3;
			InHQ[playerid] = 10;
			if(PlayerInfo[playerid][pGunLic] == 1)
			{
				GivePlayerWeaponEx(playerid, 24, 50);
			}
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) // Hitman
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPosEx(playerid, 2323.9993,-1148.0469,1050.7101);
			SetPlayerInterior(playerid,12);
			PlayerInfo[playerid][pInt] = 12;
			InHQ[playerid] = 11;
			SetPlayerVirtualWorld(playerid, 2);
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) // SI
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPosEx(playerid,1494.325195,1304.942871,1093.289062);
			SetPlayerInterior(playerid,3);
			PlayerInfo[playerid][pInt] = 3;
			SetPlayerVirtualWorld(playerid, 3);
			InHQ[playerid] = 12;
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) // LS TAXI
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPosEx(playerid,1700.9830,-1667.8865,20.2188);
			SetPlayerInterior(playerid,18);
			PlayerInfo[playerid][pInt] = 18;
			SetPlayerVirtualWorld(playerid, 5);
			InHQ[playerid] = 13;
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) // Paramedic
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPosEx(playerid,1494.325195,1304.942871,1093.289062);
			SetPlayerInterior(playerid,3);
			PlayerInfo[playerid][pInt] = 3;
			SetPlayerVirtualWorld(playerid, 7);
			InHQ[playerid] = 14;
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) // LV TAXI
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPosEx(playerid,1700.9830,-1667.8865,20.2188);
			SetPlayerInterior(playerid,18);
			PlayerInfo[playerid][pInt] = 18;
			SetPlayerVirtualWorld(playerid, 15);
			InHQ[playerid] = 15;
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) // SF TAXI
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPosEx(playerid,1700.9830,-1667.8865,20.2188);
			SetPlayerInterior(playerid,18);
			PlayerInfo[playerid][pInt] = 18;
			SetPlayerVirtualWorld(playerid, 16);
			InHQ[playerid] = 16;
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) // SFPD
	    {
	        SetPlayerToTeamColor(playerid);
			SetPlayerPosEx(playerid, 246.8886,64.7381,1003.6406);
			SetPlayerInterior(playerid,6);
			PlayerInfo[playerid][pInt] = 6;
			InHQ[playerid] = 17;
			SetPlayerVirtualWorld(playerid, 4);
	        return 1;
	    }
	    if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //TTR
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 17);
		    SetPlayerPosEx(playerid, -959.7054,1953.4484,9.0000);
		    PlayerInfo[playerid][pInt] = 17;
			InHQ[playerid] = 18;
			SetPlayerVirtualWorld(playerid,0);
		    return 1;
		}
		if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //69PM
		{
		    SetPlayerToTeamColor(playerid);
		    SetPlayerInterior(playerid, 1);
		    SetPlayerPosEx(playerid, 965.0608,2107.5391,1011.0303);
		    PlayerInfo[playerid][pInt] = 1;
			InHQ[playerid] = 19;
			SetPlayerVirtualWorld(playerid,0);
		    return 1;
		}
	    if (PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0) // Civilian
	    {
			SetPlayerPosEx(playerid, 1449.7380,-2286.8950,13.5469);
			SetPlayerFacingAngle(playerid, 6.9127);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
			SetPlayerVirtualWorld(playerid, 0);
	        return 1;
	    }
	    if ((gTeam[playerid]) == 3)
	    {
			SetPlayerPosEx(playerid, 1449.7380,-2286.8950,13.5469);
			SetPlayerFacingAngle(playerid, 6.9127);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
			SetPlayerVirtualWorld(playerid, 0);
			return 1;
		}
	    else
	    {
			SetPlayerToTeamColor(playerid);
			if(PlayerInfo[playerid][pOrigin] == 1) // Europa
			{
				SetPlayerPosEx(playerid, 1449.7380,-2286.8950,13.5469);
				SetPlayerFacingAngle(playerid, 6.9127);
				SetPlayerInterior(playerid,0);
				PlayerInfo[playerid][pInt] = 0;
				SetPlayerVirtualWorld(playerid, 0);
			}
			else if(PlayerInfo[playerid][pOrigin] == 2) // America
			{
				SetPlayerPosEx(playerid, 1449.7380,-2286.8950,13.5469);
				SetPlayerFacingAngle(playerid, 6.9127);
				SetPlayerInterior(playerid,0);
				PlayerInfo[playerid][pInt] = 0;
				SetPlayerVirtualWorld(playerid, 0);
			}
			else if(PlayerInfo[playerid][pOrigin] == 3) // Asia
			{
				SetPlayerPosEx(playerid, 1449.7380,-2286.8950,13.5469);
				SetPlayerFacingAngle(playerid, 6.9127);
				SetPlayerInterior(playerid,0);
				PlayerInfo[playerid][pInt] = 0;
				SetPlayerVirtualWorld(playerid, 0);
			}
			else if(PlayerInfo[playerid][pOrigin] == 4) // Africa
			{
				SetPlayerPosEx(playerid, 1449.7380,-2286.8950,13.5469);
				SetPlayerFacingAngle(playerid, 6.9127);
				SetPlayerInterior(playerid,0);
				PlayerInfo[playerid][pInt] = 0;
				SetPlayerVirtualWorld(playerid, 0);
			}
			else if(PlayerInfo[playerid][pOrigin] == 5) // Australia
			{
				SetPlayerPosEx(playerid, 1449.7380,-2286.8950,13.5469);
				SetPlayerFacingAngle(playerid, 6.9127);
				SetPlayerInterior(playerid,0);
				PlayerInfo[playerid][pInt] = 0;
				SetPlayerVirtualWorld(playerid, 0);
			}
			else
			{
                SetPlayerPosEx(playerid,358.0976,-1841.3488,5.1257);
				SetPlayerInterior(playerid,0);
			    SetPlayerFacingAngle(playerid, 90.0);
		        SetPlayerCameraPos(playerid,1460.0, -1324.0, 287.2);
			    SetPlayerCameraLookAt(playerid,1374.5, -1291.1, 239.0);
	            PlayerPlaySound(playerid, 1097,-119.9460,23.1096,12.2238);
			}
		}
		SetTimerEx("UpdateSecondary", 3000, false, "i", playerid);
	}
	return 1;
}
Код:
public OnPlayerSpawn(playerid)
{
    SetPlayerHealthEx(playerid, 100);
    SetPlayerArmourEx(playerid, 0);
	TextDrawShowForPlayer(playerid, Time);
	TextDrawShowForPlayer(playerid, Date);
    SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWantedLevel]);
    DestroyDynamic3DTextLabel(WantedScris[playerid]);
    if(PlayerInfo[playerid][pWantedLevel] > 0)
    {
        Tigaanel[playerid] = 1;
        DestroyDynamic3DTextLabel(WantedScris[playerid]);
    	new str2[256];
    	format(str2,sizeof(str2),"{FF00FF}Wanted Level: %d", PlayerInfo[playerid][pWantedLevel]);
    	WantedScris[playerid] = CreateDynamic3DTextLabel(str2, COLOR_WHITE, 0, 0, -20, 20, playerid);
		Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, WantedScris[playerid] , E_STREAMER_ATTACH_OFFSET_Z, 0.48);
	}
    if(PlayerInfo[playerid][pWantedLevel] >= 1)
    {
        new str1[256];
        PlayerTextDrawShow(playerid, WantedText[playerid]);
        format(str1,sizeof(str1),"~y~WANTED TIME: ~r~%d MINUTES",wantedlost[playerid]/60+1);
		PlayerTextDrawSetString(playerid, WantedText[playerid], str1);
	}
    SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
    if(OnDuty[playerid] > 0)
	{
		if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
		{
			GivePlayerWeaponEx(playerid, 24, 500);
			GivePlayerWeaponEx(playerid, 3, 1);
			GivePlayerWeaponEx(playerid, 41, 500);
			GivePlayerWeaponEx(playerid, 29, 1000);
			GivePlayerWeaponEx(playerid, 31, 1000);
			SetPlayerArmourEx(playerid, 100);
			SetPlayerHealthEx(playerid, 100);
		}
		if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
 		{
			GivePlayerWeaponEx(playerid, 24, 500);
			GivePlayerWeaponEx(playerid, 3, 1);
			GivePlayerWeaponEx(playerid, 41, 500);
			GivePlayerWeaponEx(playerid, 29, 1000);
			GivePlayerWeaponEx(playerid, 31, 1000);
			SetPlayerArmourEx(playerid, 100);
			SetPlayerHealthEx(playerid, 100);
		}
		if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
 		{
			GivePlayerWeaponEx(playerid, 24, 500);
			GivePlayerWeaponEx(playerid, 41, 500);
			GivePlayerWeaponEx(playerid, 29, 1000);
			GivePlayerWeaponEx(playerid, 31, 1000);
			SetPlayerArmourEx(playerid, 100);
			SetPlayerHealthEx(playerid, 100);
		}
		if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
 		{
			GivePlayerWeaponEx(playerid, 24, 500);
			GivePlayerWeaponEx(playerid, 3, 1);
			GivePlayerWeaponEx(playerid, 41, 500);
			GivePlayerWeaponEx(playerid, 29, 1000);
			GivePlayerWeaponEx(playerid, 31, 1000);
			SetPlayerArmourEx(playerid, 100);
			SetPlayerHealthEx(playerid, 100);
		}
		if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
 		{
			GivePlayerWeaponEx(playerid, 24, 500);
			GivePlayerWeaponEx(playerid, 3, 1);
			GivePlayerWeaponEx(playerid, 41, 500);
			GivePlayerWeaponEx(playerid, 29, 1000);
			GivePlayerWeaponEx(playerid, 31, 1000);
			SetPlayerArmourEx(playerid, 100);
			SetPlayerHealthEx(playerid, 100);
		}
	}
	if(!gPlayerAnimLibsPreloaded[playerid])
	{
   		PreloadAnimLib(playerid,"BOMBER");
   		PreloadAnimLib(playerid,"RAPPING");
    	PreloadAnimLib(playerid,"SHOP");
   		PreloadAnimLib(playerid,"BEACH");
   		PreloadAnimLib(playerid,"SMOKING");
    	PreloadAnimLib(playerid,"FOOD");
    	PreloadAnimLib(playerid,"ON_LOOKERS");
    	PreloadAnimLib(playerid,"DEALER");
    	PreloadAnimLib(playerid,"MISC");
    	PreloadAnimLib(playerid,"SWEET");
    	PreloadAnimLib(playerid,"RIOT");
    	PreloadAnimLib(playerid,"PED");
    	PreloadAnimLib(playerid,"POLICE");
		PreloadAnimLib(playerid,"CRACK");
		PreloadAnimLib(playerid,"CARRY");
		PreloadAnimLib(playerid,"COP_AMBIENT");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"INT_HOUSE");
		PreloadAnimLib(playerid,"FOOD");
		gPlayerAnimLibsPreloaded[playerid] = 1;
	}
	if(PlayerInfo[playerid][pPin] == 0)
	return SendClientMessage(playerid, -1, "PIN: Nu ai un cont pin setat! Foloseste comanda /addpin !");
	gTeam[playerid] = PlayerInfo[playerid][pTeam];
	if(gTeam[playerid] == 4)
	{
		gTeam[playerid] = 4;
	}
	if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
	{
		gTeam[playerid] = 2;
		PlayerInfo[playerid][pTeam] = 2;
	}
	if(gPlayerLogged[playerid] == 0)
	{
    	SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");
    	Kick(playerid);
		return 1;
 	}
 	ChosenSkin[playerid] = 1;
	SetPlayerSpawn(playerid);
	SetPlayerToTeamColor(playerid);
	playerdeath[playerid] = 0;
	Undercover[playerid] = 0;
	SetPlayerTeam(playerid,4);
	if(MP3ON[playerid] == 0) StopAudioStreamForPlayer(playerid);
	StopAudioStreamForPlayer(playerid);
	return 1;
}
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