[Map] Concessionaria + Posto.
#1

MAPA: CONCESSIONARIA + POSTO
Criei esse mapa para usar em meu projeto Brasil Live RPG, coloquei carros simples pois nesse mapa vou criar uma concessionaria para os players Free, resumindo, vai ser uma concessionaria para os Players nгo vip. Caso vocкs nгo gostarem dos veнculos й sу mudar o ID deles.



Cуdigos:
PHP код:
CreateObject(982,1576.4000000,-2204.8000000,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (1)
CreateObject(1237,1486.6000000,-2204.8000000,12.5000000,0.0000000,0.0000000,326.0000000); //object(strtbarrier01) (1)
CreateObject(6296,1582.0000000,-2223.8999000,14.8000000,0.0000000,0.0000000,0.0000000); //object(veropolice_law2) (1)
CreateObject(2960,1568.3000000,-2223.1001000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (1)
CreateObject(2960,1568.3000000,-2223.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (2)
CreateObject(2960,1568.3000000,-2223.8999000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (3)
CreateObject(2960,1568.3000000,-2224.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (4)
CreateObject(982,1550.8000000,-2204.8000000,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (2)
CreateObject(982,1525.2000000,-2204.8000000,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (3)
CreateObject(982,1499.6000000,-2204.8000000,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (5)
CreateObject(982,1579.0000000,-2237.1001000,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (6)
CreateObject(982,1566.1000000,-2250.0000000,13.2000000,0.0000000,0.0000000,180.0000000); //object(fenceshit) (7)
CreateObject(984,1566.1000000,-2269.2000000,13.1600000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (4)
CreateObject(1237,1566.1000000,-2276.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
CreateObject(984,1559.7000000,-2276.3999000,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (5)
CreateObject(984,1536.8000000,-2276.3999000,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (6)
CreateObject(984,1529.5000000,-2270.0000000,13.2000000,0.0000000,0.0000000,8.0000000); //object(fenceshit2) (7)
CreateObject(984,1525.8000000,-2257.8999000,13.2000000,0.0000000,0.0000000,25.9980000); //object(fenceshit2) (8)
CreateObject(984,1519.0000000,-2247.1001000,13.2000000,0.0000000,0.0000000,37.9940000); //object(fenceshit2) (9)
CreateObject(984,1509.8000000,-2238.5000000,13.2000000,0.0000000,0.0000000,55.9910000); //object(fenceshit2) (10)
CreateObject(984,1498.4004000,-2233.2002000,13.2000000,0.0000000,0.0000000,73.9820000); //object(fenceshit2) (11)
CreateObject(983,1489.1000000,-2231.0000000,13.2000000,0.0000000,0.0000000,262.0000000); //object(fenceshit3) (2)
CreateObject(984,1484.5000000,-2211.1001000,13.2000000,0.0000000,0.0000000,359.9860000); //object(fenceshit2) (12)
CreateObject(1237,1484.6000000,-2204.7000000,12.5000000,0.0000000,0.0000000,325.9970000); //object(strtbarrier01) (3)
CreateObject(1237,1484.4000000,-2230.3000000,12.5000000,0.0000000,0.0000000,325.9970000); //object(strtbarrier01) (5)
CreateObject(968,1484.8000000,-2229.6001000,12.5000000,0.0000000,0.0000000,272.0000000); //object(barrierturn) (1)
CreateObject(970,1568.0000000,-2225.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(970,1568.0996000,-2222.7998000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateObject(968,1543.7000000,-2276.3999000,12.6000000,0.0000000,0.0000000,358.0000000); //object(barrierturn) (2)
CreateObject(1237,1543.1000000,-2276.3999000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (7)
CreateObject(983,1487.5000000,-2230.7998000,13.2000000,0.0000000,0.0000000,261.9960000); //object(fenceshit3) (3)
CreateObject(8563,1484.5000000,-2217.2002000,16.7000000,0.0000000,0.0000000,0.0000000); //object(lacnchasgn2_lvs) (1)
CreateObject(8563,1553.4000000,-2276.2000000,16.7000000,0.0000000,0.0000000,92.0000000); //object(lacnchasgn2_lvs) (2)
CreateObject(2714,1578.0000000,-2223.8999000,15.1000000,0.0000000,0.0000000,272.0000000); //object(cj_open_sign_2) (1)
CreateObject(8406,1578.5000000,-2226.7000000,18.1000000,0.0000000,0.0000000,90.0000000); //object(carparksign01_lvs) (1)
CreateObject(18284,1498.6000000,-2211.7000000,15.2000000,0.0000000,0.0000000,270.0000000); //object(cw_tscanopy) (5)
CreateObject(18284,1515.1000000,-2211.7000000,15.2000000,0.0000000,0.0000000,270.0000000); //object(cw_tscanopy) (6)
CreateObject(18284,1532.9000000,-2211.7000000,15.2000000,0.0000000,0.0000000,270.0000000); //object(cw_tscanopy) (7)
CreateObject(18284,1549.4000000,-2211.7000000,15.2000000,0.0000000,0.0000000,270.0000000); //object(cw_tscanopy) (8)
CreateObject(18284,1560.8000000,-2240.8999000,15.2000000,0.0000000,0.0000000,180.0000000); //object(cw_tscanopy) (9)
CreateObject(18284,1560.8000000,-2257.3999000,15.2000000,0.0000000,0.0000000,179.9950000); //object(cw_tscanopy) (10)
CreateObject(712,1536.4000000,-2234.6001000,22.1000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (2)
CreateObject(712,1504.9000000,-2233.8000000,22.1000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (3)
CreateObject(2960,1572.8000000,-2223.1001000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (5)
CreateObject(2960,1572.8000000,-2223.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (6)
CreateObject(2960,1572.8000000,-2223.8999000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (7)
CreateObject(2960,1572.8000000,-2224.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (8)
CreateObject(2960,1577.4000000,-2224.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (9)
CreateObject(2960,1577.4000000,-2223.8999000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (10)
CreateObject(2960,1577.3000000,-2223.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (11)
CreateObject(2960,1577.3000000,-2223.1001000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (12)
CreateObject(970,1572.1000000,-2225.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(970,1572.2000000,-2222.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,1576.3000000,-2222.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (6)
CreateObject(970,1576.2000000,-2225.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
CreateObject(2960,1568.3000000,-2224.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (13)
CreateObject(2960,1572.8000000,-2224.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (14)
CreateObject(2960,1577.1000000,-2224.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_beam) (15)
CreateObject(1281,1529.4000000,-2238.6001000,13.3000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (1)
CreateObject(1281,1517.3000000,-2237.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (2)
CreateObject(1281,1525.0000000,-2245.8999000,13.3000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (3)
CreateObject(712,1570.2000000,-2233.7000000,22.1000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (4)
CreateObject(5409,1429.5000000,-2221.5000000,16.9700000,0.0000000,0.0000000,0.0000000); //object(laepetrol1a) (1)
CreateObject(1676,1452.4000000,-2223.6001000,14.2000000,0.0000000,0.0000000,92.0000000); //object(washgaspump) (1)
CreateObject(982,1419.0000000,-2213.0000000,13.2000000,0.0000000,0.0000000,180.0000000); //object(fenceshit) (4)
CreateObject(1676,1452.4000000,-2219.6001000,14.2000000,0.0000000,0.0000000,92.0000000); //object(washgaspump) (2)
CreateObject(1676,1452.4000000,-2216.3999000,14.2000000,0.0000000,0.0000000,92.0000000); //object(washgaspump) (3)
CreateObject(1676,1452.5000000,-2212.6001000,14.2000000,0.0000000,0.0000000,92.0000000); //object(washgaspump) (4) 
Cуdigos do Veнculos:
PHP код:
AddStaticVehicleEx(542,1492.8000500,-2212.1001000,13.4000000,180.0000000,93,27,15); //Clover
AddStaticVehicleEx(439,1498.7000000,-2212.0000000,13.5000000,180.0000000,39,47,15); //Stallion
AddStaticVehicleEx(527,1504.0000000,-2211.7000000,13.3000000,180.0000000,22,34,15); //Cadrona
AddStaticVehicleEx(401,1509.4000000,-2211.7000000,13.4000000,180.0000000,57,90,15); //Bravura
AddStaticVehicleEx(474,1515.1000000,-2211.7000000,13.5000000,180.0000000,77,50,15); //Hermes
AddStaticVehicleEx(533,1520.7000000,-2211.8999000,13.4000000,180.0000000,77,50,15); //Feltzer
AddStaticVehicleEx(496,1527.4000000,-2212.2000000,13.3000000,180.0000000,-1,-1,15); //Blista Compact
AddStaticVehicleEx(517,1533.0000000,-2212.2000000,13.5000000,180.0000000,45,58,15); //Majestic
AddStaticVehicleEx(412,1538.1000000,-2212.1001000,13.5000000,180.0000000,94,112,15); //Voodoo
AddStaticVehicleEx(507,1543.9000000,-2211.6001000,13.5000000,180.0000000,45,58,15); //Elegant
AddStaticVehicleEx(550,1549.4000000,-2211.8000000,13.5000000,180.0000000,45,58,15); //Sunrise
AddStaticVehicleEx(566,1555.0000000,-2212.2000000,13.5000000,180.0000000,77,98,15); //Tahoma
AddStaticVehicleEx(600,1560.6000000,-2235.2000000,13.4000000,90.0000000,132,148,15); //Picador
AddStaticVehicleEx(483,1560.3000000,-2240.7000000,13.6000000,90.0000000,245,245,15); //Camper
AddStaticVehicleEx(422,1560.2000000,-2246.3000000,13.6000000,90.0000000,108,132,15); //Bobcat
AddStaticVehicleEx(581,1560.5000000,-2261.0000000,13.2000000,92.0000000,52,26,15); //BF-400
AddStaticVehicleEx(521,1560.1000000,-2264.5000000,13.2000000,88.0000000,37,37,15); //FCR-900
AddStaticVehicleEx(468,1560.5000000,-2262.8999000,13.3000000,86.0000000,215,142,15); //Sanchez
AddStaticVehicleEx(463,1560.4000000,-2257.5000000,13.2000000,92.0000000,77,50,15); //Freeway
AddStaticVehicleEx(462,1560.5000000,-2255.8000000,13.2000000,88.0000000,245,245,15); //Faggio
AddStaticVehicleEx(461,1560.5000000,-2259.3000000,13.2000000,88.0000000,32,32,15); //PCJ-600
AddStaticVehicleEx(558,1560.3000000,-2252.0000000,13.3000000,90.0000000,89,110,15); //Uranus 
Aceito criticas e sugestхes.
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#2

Achei muito show seu mapa mano, vou usar em meu gm

+rep
Reply
#3

Quote:
Originally Posted by Franklin0180
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Achei muito show seu mapa mano, vou usar em meu gm

+rep
Obrigado.
Reply
#4

Muito legal, parabйns.
Reply
#5

Quote:
Originally Posted by vPunisheR
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Muito legal, parabйns.
Muito obrigado.
Reply


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