12.03.2017, 21:56
Hey guys, I've created two textdraws, one is created as sprite and the second one is simply text, containing one letter "X".
So, I've marked the text textdraw as selectable, when I hover over it with cursor, it's working fine, but when I'm leaving from the text "area" to the right or down, the text still seems, like I have cursor on it (it doesn't change text's color back to white :O)
Where's problem? Thank you.
So, I've marked the text textdraw as selectable, when I hover over it with cursor, it's working fine, but when I'm leaving from the text "area" to the right or down, the text still seems, like I have cursor on it (it doesn't change text's color back to white :O)
pawn Code:
test[playerid] = CreatePlayerTextDraw(playerid, 456.000000, 161.000000, "X");
PlayerTextDrawAlignment(playerid, test[playerid], 2);
PlayerTextDrawBackgroundColor(playerid, test[playerid], 255);
PlayerTextDrawFont(playerid, test[playerid], 1);
PlayerTextDrawLetterSize(playerid, test[playerid], 0.390000, 1.100000);
PlayerTextDrawColor(playerid, test[playerid], -1);
PlayerTextDrawSetOutline(playerid, test[playerid], 0);
PlayerTextDrawSetProportional(playerid, test[playerid], 1);
PlayerTextDrawSetShadow(playerid, test[playerid], 0);
PlayerTextDrawSetSelectable(playerid, test[playerid], 1);
test2[playerid] = CreatePlayerTextDraw(playerid, 452.000000, 161.000000, "ld_dual:white");
PlayerTextDrawAlignment(playerid, test2[playerid], 2);
PlayerTextDrawBackgroundColor(playerid, test2[playerid], 255);
PlayerTextDrawFont(playerid, test2[playerid], 4);
PlayerTextDrawLetterSize(playerid, test2[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid, test2[playerid], -1238555905);
PlayerTextDrawSetOutline(playerid, test2[playerid], 0);
PlayerTextDrawSetProportional(playerid, test2[playerid], 1);
PlayerTextDrawSetShadow(playerid, test2[playerid], 1);
PlayerTextDrawUseBox(playerid, test2[playerid], 1);
PlayerTextDrawBoxColor(playerid, test2[playerid], 255);
PlayerTextDrawTextSize(playerid, test2[playerid], 17.000000, 11.000000);
PlayerTextDrawSetSelectable(playerid, test2[playerid], 0);