can you Convert this script to mysql r39 ?
#1

Help me sir
i need this simple system house to convert in mysql r39
I would add credit if you transform it into mysql R39
sorry my bad english language

Код:
function AddServerHouse(id, Float:EntX, Float:EntY, Float:EntZ, Interior, Float:ExitX, Float:ExitY,Float:ExitZ, Price) {
	if(id >= TOTAL_HOUSES) return 0;
	format(globalquery, sizeof(globalquery), "SELECT * FROM "DB_TABLE_NAME" WHERE HouseID = %d", id);
	mysql_query(globalquery,-1,-1,sqlconnection);
	mysql_store_result(sqlconnection);
	if(mysql_num_rows(sqlconnection) > 0) return 0;
	format(globalquery, sizeof(globalquery), "INSERT INTO "DB_TABLE_NAME" (HouseID, X, Y, Z, Interior, ExitX, ExitY, ExitZ, Price, Owner) VALUES(%d,'%f','%f','%f',%d,'%f','%f','%f', %d,'Empty House')",
	id, EntX, EntY, EntZ, Interior, ExitX, ExitY, ExitZ, Price);
	mysql_query(globalquery, -1,-1, sqlconnection);
	printf("House id: %d added to the DB.", id);
	mysql_free_result();
	return 1;
}

function SaveHouse(houseid) {
	format(globalquery, sizeof(globalquery), "UPDATE "DB_TABLE_NAME" SET Owner = '%s', Locked = %d, Price = %d",
	HouseData[houseid][Owner], HouseData[houseid][Locked],  HouseData[houseid][hPrice]);
	mysql_query(globalquery, -1, -1,sqlconnection);
}

function LoadServerHouses() {
	mysql_query("SELECT * FROM "DB_TABLE_NAME"", 1, -1, sqlconnection);
}

public OnFilterScriptInit() {
    sqlconnection = mysql_connect(DB_HOST, DB_USER, DB_NAME, DB_PASSWORD);
    mysql_debug(1);
    AddServerHouse(1, 1984.19,-1995.43,16.3322, 9, 315.856170,1024.496459,1949.797363, 9000);
	LoadServerHouses();
}

public OnQueryFinish( query[], resultid, extraid, connectionHandle ) {
	if(resultid == 1) {
	    mysql_store_result(sqlconnection);
	    new resultline[128], data[11][128];
		while(mysql_fetch_row_format(resultline,"|"))
 		{
 			if(mysql_num_rows(sqlconnection) == 0) continue;
    		new hid = strval(data[0]);
      		split(resultline, data, '|');
        	printf("Loading House id %d", hid);
			HouseData[hid][EntrancePos][0] = floatstr(data[1]);
			HouseData[hid][EntrancePos][1] = floatstr(data[2]);
			HouseData[hid][EntrancePos][2] = floatstr(data[3]);
			HouseData[hid][hInterior] = strval(data[4]);
			HouseData[hid][ExitPos][0] = floatstr(data[5]);
			HouseData[hid][ExitPos][1] = floatstr(data[6]);
			HouseData[hid][ExitPos][2] = floatstr(data[7]);
			HouseData[hid][hPrice] = strval(data[8]);
            format(HouseData[hid][Owner], MAX_PLAYER_NAME, data[9]);
            HouseData[hid][Locked] = strval(data[10]);
            HouseData[hid][HouseStructure][0] = CreatePickup(1273,1,HouseData[hid][EntrancePos][0], HouseData[hid][EntrancePos][1], HouseData[hid][EntrancePos][2],-1);
       //     HouseData[hid][HouseStructure2] = Create3DTextLabel("House",0x008080FF,HouseData[hid][EntrancePos][0], HouseData[hid][EntrancePos][1], HouseData[hid][EntrancePos][2]+1,40.0,-1);
		}
	}
}

public OnPlayerCommandText(playerid, cmdtext[]) {
    new cmd[128], idx;
	cmd = strtok(cmdtext, idx);
	if(!strcmp(cmdtext, "/enter", true)) {
	    new pos = IsPlayerInRangeOfHouse(playerid);
	    new name[MAX_PLAYER_NAME];
     	GetPlayerName(playerid, name, MAX_PLAYER_NAME);
	    if(HouseData[pos][Locked] == TRUE && strcmp(HouseData[pos][Owner], name, true)) return GameTextForPlayer(playerid, "~g~LOCKED", 3000, 5);
	    SetPlayerPos(playerid, HouseData[pos][ExitPos][0], HouseData[pos][ExitPos][1], HouseData[pos][ExitPos][2]);
	    SetPlayerInterior(playerid, HouseData[pos][hInterior]);
	    SetPlayerVirtualWorld(playerid, pos);
	    return 1;
	}
	if(!strcmp(cmdtext, "/sellhouse", true)) {
	    new pos = IsPlayerInRangeOfHouse(playerid);
	    new name[MAX_PLAYER_NAME];
     	GetPlayerName(playerid, name, MAX_PLAYER_NAME);
	    if(!strcmp(HouseData[pos][Owner], name, true)) {
	        GameTextForPlayer(playerid, "~g~~>~House Sold.~<~", 3000, 5);
	        GivePlayerMoney(playerid, HouseData[pos][hPrice]-500);
	        strmid(HouseData[pos][Owner], "Empty House", 0, strlen("Empty House"), 255);
			SaveHouse(pos);
	    }
	    else return GameTextForPlayer(playerid, "~g~You don't own this house", 3000, 5);
	}
	if(!strcmp(cmdtext, "/housecommands", true)) {
	    GameTextForPlayer(playerid, "~g~/sellhouse~n~/lockhouse~n~/unlockhouse~n~/buyhouse", 3000, 5);
	    return 1;
	}
	if(!strcmp(cmdtext, "/unlockhouse", true)) {
	    new pos = IsPlayerInRangeOfHouse(playerid);
	    if(HouseData[pos][Locked] == FALSE) return GameTextForPlayer(playerid, "~g~This house is already unlocked", 3000, 5);
	    if(!strcmp(HouseData[pos][Owner], "Empty House", true)) return GameTextForPlayer(playerid, "~g~You don't own this house!", 3000, 5);
	    HouseData[pos][Locked] = FALSE;
	    GameTextForPlayer(playerid, "~g~~>~House Unlocked.~<~", 3000, 5);
	    SaveHouse(pos);
	}
	if(strcmp(cmd, "/changehouseprice", true) == 0)
	{
	    if(!IsPlayerAdmin(playerid)) return 1;
	    new pos = IsPlayerInRangeOfHouse(playerid);
		new tmp[128];
		tmp = strtok(cmdtext, idx);
	    if(strlen(tmp) == 0) return GameTextForPlayer(playerid, "~g~/changehouseprice <price>", 3000, 5);
	    HouseData[pos][hPrice] = strval(tmp);
	    GameTextForPlayer(playerid, "~g~~>~House Price Changed.~<~", 3000, 5);
	    SaveHouse(pos);
	    return 1;
	}
	if(!strcmp(cmdtext, "/lockhouse", true)) {
	    new pos = IsPlayerInRangeOfHouse(playerid);
	    if(HouseData[pos][Locked] == TRUE) return GameTextForPlayer(playerid, "~g~This house is already locked", 3000, 5);
	    if(!strcmp(HouseData[pos][Owner], "Empty House", true)) return GameTextForPlayer(playerid, "~g~You don't own this house!", 3000, 5);
	    HouseData[pos][Locked] = TRUE;
	    GameTextForPlayer(playerid, "~g~~>~House Locked.~<~", 3000, 5);
	    SaveHouse(pos);
	}
	if(!strcmp(cmdtext, "/buyhouse", true)) {
	    new pos = IsPlayerInRangeOfHouse(playerid);
	    if(!strcmp(HouseData[pos][Owner], "Empty House", true)) return GameTextForPlayer(playerid, "~g~OWNED", 3000, 5);
	    if(GetPlayerMoney(playerid) >= HouseData[pos][hPrice]) {
	        GivePlayerMoney(playerid, -HouseData[pos][hPrice]);
	        new name[MAX_PLAYER_NAME];
	        GetPlayerName(playerid, name, MAX_PLAYER_NAME);
	        strmid(HouseData[pos][Owner], name, 0, MAX_PLAYER_NAME, 255);
			SaveHouse(pos);
			GameTextForPlayer(playerid, "~g~Welcome to your new house.~n~/~r~/housecommands", 3000, 5);
	    }
	    else return GameTextForPlayer(playerid, "~g~YOU CANNOT AFFORD THIS HOUSE.", 3000, 5);
	    return 1;
	}
	if(!strcmp(cmdtext, "/exit", true)) {
	    for(new i = 0; i < TOTAL_HOUSES; i ++ ) {
	        if(IsPlayerInRangeOfPoint(playerid, 10.0, HouseData[i][ExitPos][0], HouseData[i][ExitPos][1], HouseData[i][ExitPos][2])) {
	            if(GetPlayerVirtualWorld(playerid) == i) {
	                SetPlayerPos(playerid, HouseData[i][EntrancePos][0], HouseData[i][EntrancePos][1], HouseData[i][EntrancePos][2]);
				    SetPlayerInterior(playerid, 0);
				    SetPlayerVirtualWorld(playerid, 0);
	            }
	        }
	    }
	    return 1;
	}
	return 0;
}

Thanks Before
Reply
#2

Already in SQL you just need to fill your database details in the mysql_connect then put it in server.cfg and restart it ( don't load with rcon )
Reply
#3

Wrong section buddy
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