02.03.2017, 13:24
Help me sir
i need this simple system house to convert in mysql r39
I would add credit if you transform it into mysql R39
sorry my bad english language
Thanks Before
i need this simple system house to convert in mysql r39
I would add credit if you transform it into mysql R39
sorry my bad english language
Код:
function AddServerHouse(id, Float:EntX, Float:EntY, Float:EntZ, Interior, Float:ExitX, Float:ExitY,Float:ExitZ, Price) { if(id >= TOTAL_HOUSES) return 0; format(globalquery, sizeof(globalquery), "SELECT * FROM "DB_TABLE_NAME" WHERE HouseID = %d", id); mysql_query(globalquery,-1,-1,sqlconnection); mysql_store_result(sqlconnection); if(mysql_num_rows(sqlconnection) > 0) return 0; format(globalquery, sizeof(globalquery), "INSERT INTO "DB_TABLE_NAME" (HouseID, X, Y, Z, Interior, ExitX, ExitY, ExitZ, Price, Owner) VALUES(%d,'%f','%f','%f',%d,'%f','%f','%f', %d,'Empty House')", id, EntX, EntY, EntZ, Interior, ExitX, ExitY, ExitZ, Price); mysql_query(globalquery, -1,-1, sqlconnection); printf("House id: %d added to the DB.", id); mysql_free_result(); return 1; } function SaveHouse(houseid) { format(globalquery, sizeof(globalquery), "UPDATE "DB_TABLE_NAME" SET Owner = '%s', Locked = %d, Price = %d", HouseData[houseid][Owner], HouseData[houseid][Locked], HouseData[houseid][hPrice]); mysql_query(globalquery, -1, -1,sqlconnection); } function LoadServerHouses() { mysql_query("SELECT * FROM "DB_TABLE_NAME"", 1, -1, sqlconnection); } public OnFilterScriptInit() { sqlconnection = mysql_connect(DB_HOST, DB_USER, DB_NAME, DB_PASSWORD); mysql_debug(1); AddServerHouse(1, 1984.19,-1995.43,16.3322, 9, 315.856170,1024.496459,1949.797363, 9000); LoadServerHouses(); } public OnQueryFinish( query[], resultid, extraid, connectionHandle ) { if(resultid == 1) { mysql_store_result(sqlconnection); new resultline[128], data[11][128]; while(mysql_fetch_row_format(resultline,"|")) { if(mysql_num_rows(sqlconnection) == 0) continue; new hid = strval(data[0]); split(resultline, data, '|'); printf("Loading House id %d", hid); HouseData[hid][EntrancePos][0] = floatstr(data[1]); HouseData[hid][EntrancePos][1] = floatstr(data[2]); HouseData[hid][EntrancePos][2] = floatstr(data[3]); HouseData[hid][hInterior] = strval(data[4]); HouseData[hid][ExitPos][0] = floatstr(data[5]); HouseData[hid][ExitPos][1] = floatstr(data[6]); HouseData[hid][ExitPos][2] = floatstr(data[7]); HouseData[hid][hPrice] = strval(data[8]); format(HouseData[hid][Owner], MAX_PLAYER_NAME, data[9]); HouseData[hid][Locked] = strval(data[10]); HouseData[hid][HouseStructure][0] = CreatePickup(1273,1,HouseData[hid][EntrancePos][0], HouseData[hid][EntrancePos][1], HouseData[hid][EntrancePos][2],-1); // HouseData[hid][HouseStructure2] = Create3DTextLabel("House",0x008080FF,HouseData[hid][EntrancePos][0], HouseData[hid][EntrancePos][1], HouseData[hid][EntrancePos][2]+1,40.0,-1); } } } public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[128], idx; cmd = strtok(cmdtext, idx); if(!strcmp(cmdtext, "/enter", true)) { new pos = IsPlayerInRangeOfHouse(playerid); new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); if(HouseData[pos][Locked] == TRUE && strcmp(HouseData[pos][Owner], name, true)) return GameTextForPlayer(playerid, "~g~LOCKED", 3000, 5); SetPlayerPos(playerid, HouseData[pos][ExitPos][0], HouseData[pos][ExitPos][1], HouseData[pos][ExitPos][2]); SetPlayerInterior(playerid, HouseData[pos][hInterior]); SetPlayerVirtualWorld(playerid, pos); return 1; } if(!strcmp(cmdtext, "/sellhouse", true)) { new pos = IsPlayerInRangeOfHouse(playerid); new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); if(!strcmp(HouseData[pos][Owner], name, true)) { GameTextForPlayer(playerid, "~g~~>~House Sold.~<~", 3000, 5); GivePlayerMoney(playerid, HouseData[pos][hPrice]-500); strmid(HouseData[pos][Owner], "Empty House", 0, strlen("Empty House"), 255); SaveHouse(pos); } else return GameTextForPlayer(playerid, "~g~You don't own this house", 3000, 5); } if(!strcmp(cmdtext, "/housecommands", true)) { GameTextForPlayer(playerid, "~g~/sellhouse~n~/lockhouse~n~/unlockhouse~n~/buyhouse", 3000, 5); return 1; } if(!strcmp(cmdtext, "/unlockhouse", true)) { new pos = IsPlayerInRangeOfHouse(playerid); if(HouseData[pos][Locked] == FALSE) return GameTextForPlayer(playerid, "~g~This house is already unlocked", 3000, 5); if(!strcmp(HouseData[pos][Owner], "Empty House", true)) return GameTextForPlayer(playerid, "~g~You don't own this house!", 3000, 5); HouseData[pos][Locked] = FALSE; GameTextForPlayer(playerid, "~g~~>~House Unlocked.~<~", 3000, 5); SaveHouse(pos); } if(strcmp(cmd, "/changehouseprice", true) == 0) { if(!IsPlayerAdmin(playerid)) return 1; new pos = IsPlayerInRangeOfHouse(playerid); new tmp[128]; tmp = strtok(cmdtext, idx); if(strlen(tmp) == 0) return GameTextForPlayer(playerid, "~g~/changehouseprice <price>", 3000, 5); HouseData[pos][hPrice] = strval(tmp); GameTextForPlayer(playerid, "~g~~>~House Price Changed.~<~", 3000, 5); SaveHouse(pos); return 1; } if(!strcmp(cmdtext, "/lockhouse", true)) { new pos = IsPlayerInRangeOfHouse(playerid); if(HouseData[pos][Locked] == TRUE) return GameTextForPlayer(playerid, "~g~This house is already locked", 3000, 5); if(!strcmp(HouseData[pos][Owner], "Empty House", true)) return GameTextForPlayer(playerid, "~g~You don't own this house!", 3000, 5); HouseData[pos][Locked] = TRUE; GameTextForPlayer(playerid, "~g~~>~House Locked.~<~", 3000, 5); SaveHouse(pos); } if(!strcmp(cmdtext, "/buyhouse", true)) { new pos = IsPlayerInRangeOfHouse(playerid); if(!strcmp(HouseData[pos][Owner], "Empty House", true)) return GameTextForPlayer(playerid, "~g~OWNED", 3000, 5); if(GetPlayerMoney(playerid) >= HouseData[pos][hPrice]) { GivePlayerMoney(playerid, -HouseData[pos][hPrice]); new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); strmid(HouseData[pos][Owner], name, 0, MAX_PLAYER_NAME, 255); SaveHouse(pos); GameTextForPlayer(playerid, "~g~Welcome to your new house.~n~/~r~/housecommands", 3000, 5); } else return GameTextForPlayer(playerid, "~g~YOU CANNOT AFFORD THIS HOUSE.", 3000, 5); return 1; } if(!strcmp(cmdtext, "/exit", true)) { for(new i = 0; i < TOTAL_HOUSES; i ++ ) { if(IsPlayerInRangeOfPoint(playerid, 10.0, HouseData[i][ExitPos][0], HouseData[i][ExitPos][1], HouseData[i][ExitPos][2])) { if(GetPlayerVirtualWorld(playerid) == i) { SetPlayerPos(playerid, HouseData[i][EntrancePos][0], HouseData[i][EntrancePos][1], HouseData[i][EntrancePos][2]); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } } } return 1; } return 0; }
Thanks Before