[Map] Departamento Policia LS Texturizado
#1

Departamento Policia LS

Mapa
[LEFT]
  • Departamento Policia LS
Vнdeo

http://www.youtube.com/watch?v=RnMR8VDt2pY

Creditos

Barba Negra pelas as texturas
Myam Pelo Mapa

[Mapa] Departamento Policia LS
pawn Код:
public OnGameModeInit()
{
new DP= CreateObject(5708, 1603.93469, -1676.50513, 22.70569,   0.00000, 0.00000, 179.18689);
    SetObjectMaterial(DP, 0, 5036, "ground4_las", "grassdry_128HV", 0);
    SetObjectMaterial(DP, 1, 11301, "carshow_sfse", "ws_carpark2", 0xFFC0C0C0);
    SetObjectMaterial(DP, 2, 3979, "civic01_lan", "sl_laglasswall2", 0xFF4682B4);
    SetObjectMaterial(DP, 3, 3979, "civic01_lan", "sl_laglasswall2", 0xFF4682B4);
    SetObjectMaterial(DP, 4, 3979, "civic01_lan", "sl_laglasswall2", 0xFF4682B4);
    SetObjectMaterial(DP, 5, 3603, "bevmans01_la", "rooftiles1", 0);
    SetObjectMaterial(DP, 6, 3979, "civic01_lan", "sl_laglasswall2", 0xFFC0C0C0);
    SetObjectMaterial(DP, 8, 6284, "bev_law2", "lasjmposh2", 0);
    SetObjectMaterial(DP, 9, 11301, "carshow_sfse", "ws_carpark2", 0xFFC0C0C0);
    SetObjectMaterial(DP, 10,18031, "cj_exp", "mp_cloth_wall", 0xFFDCDCDC);

    new aaa[3];
    aaa[0]= CreateDynamicObject(19447, 1565.40222, -1666.97485, 23.43960,   0.00000, 0.00000, 359.59390);
    aaa[1]= CreateDynamicObject(19447, 1565.53088, -1657.53271, 23.43960,   0.00000, 0.00000, 359.59390);
    aaa[2]= CreateDynamicObject(19447, 1565.55737, -1651.10107, 23.43960,   0.00000, 0.00000, 359.59390);
    for(new i = 0; i<sizeof(aaa); i++) SetDynamicObjectMaterial(aaa[i],0,3979, "civic01_lan", "sl_laglasswall2", 0xFFC0C0C0);

    new Grama[10];
    Grama[0]= CreateDynamicObject(19381, 1544.90100, -1638.02161, 12.51471,   0.00000, 90.00000, -0.06000);
    Grama[1]= CreateDynamicObject(19381, 1546.75769, -1643.78296, 12.51470,   0.00000, 90.00000, 33.42617);
    Grama[2]= CreateDynamicObject(19381, 1557.34729, -1659.44885, 12.51470,   0.00000, 90.00000, 33.42617);
    Grama[3]= CreateDynamicObject(19381, 1539.70349, -1718.19971, 12.31050,   0.00000, 90.00000, -0.06000);
    Grama[4]= CreateDynamicObject(19381, 1539.69592, -1711.34998, 12.31050,   0.00000, 90.00000, -0.06000);
    Grama[5]= CreateDynamicObject(19381, 1542.40894, -1699.96167, 12.31050,   0.00000, 90.00000, 333.45230);
    Grama[6]= CreateDynamicObject(19381, 1543.78271, -1693.06372, 12.31050,   0.00000, 90.00000, -0.06000);
    Grama[7]= CreateDynamicObject(19381, 1543.91528, -1686.19092, 12.31050,   0.00000, 90.00000, -0.06000);
    Grama[8]= CreateDynamicObject(19381, 1554.27466, -1636.66785, 12.51470,   0.00000, 90.00000, 33.42617);
    Grama[9]= CreateDynamicObject(19381, 1552.09766, -1651.64331, 12.51470,   0.00000, 90.00000, 33.42617);
    for(new i = 0; i<sizeof(Grama); i++) SetDynamicObjectMaterial(Grama[i],0,8486, "ballys02", "Grass_128HV");

    new Chao[8];
    Chao[0]= CreateDynamicObject(19538, 1551.17419, -1705.06519, 12.36860,   0.00000, 0.00000, 0.00000);
    Chao[1]= CreateDynamicObject(19538, 1551.19556, -1643.02759, 12.36857,   0.00000, 0.00000, 0.00000);
    Chao[2]= CreateDynamicObject(19538, 1520.37610, -1580.63086, 12.36857,   0.00000, 0.00000, 0.00000);
    Chao[3]= CreateDynamicObject(18981, 1594.50610, -1598.96619, 7.80901,   0.00000, -71.00000, 0.00000);
    Chao[4]= CreateDynamicObject(18981, 1606.58069, -1599.73950, 5.53407,   0.00000, 90.00000, 0.00000);
    Chao[5]= CreateDynamicObject(18981, 1603.93506, -1624.06360, 5.53407,   0.00000, 90.00000, 0.00000);
    Chao[6]= CreateDynamicObject(18981, 1582.70544, -1624.26367, 5.53407,   0.00000, 90.00000, 0.00000);
    Chao[7]= CreateDynamicObject(18981, 1605.84412, -1636.26636, -0.16874,   0.00000, 0.00000, 90.00000);
    for(new i = 0; i<sizeof(Chao); i++) SetDynamicObjectMaterial(Chao[i],0,11301, "carshow_sfse", "ws_carpark2", 0xFF4F4F4F);//preto

    new Parede[29];
    Parede[0]= CreateDynamicObject(18766, 1554.25562, -1632.11389, 14.70114,   0.00000, 0.00000, 14.27230);
    Parede[1]= CreateDynamicObject(18766, 1544.53870, -1633.34912, 14.70114,   0.00000, 0.00000, 0.14918);
    Parede[2]= CreateDynamicObject(18766, 1539.87952, -1617.77710, 14.70110,   0.00000, 0.00000, 90.00000);
    Parede[3]= CreateDynamicObject(18766, 1539.90796, -1607.81995, 14.70110,   0.00000, 0.00000, 90.00000);
    Parede[4]= CreateDynamicObject(18981, 1551.91284, -1602.58850, 4.69915,   0.00000, 0.00000, 90.00000);
    Parede[5]= CreateDynamicObject(18981, 1576.87146, -1602.58960, 4.69915,   0.00000, 0.00000, 90.00000);
    Parede[6]= CreateDynamicObject(18981, 1600.64246, -1602.57031, 4.69915,   0.00000, 0.00000, 90.00000);
    Parede[7]= CreateDynamicObject(18981, 1612.55237, -1614.71143, 4.69910,   0.00000, 0.00000, 0.00000);
    Parede[8]= CreateDynamicObject(18981, 1612.54346, -1639.68188, 4.69910,   0.00000, 0.00000, 0.00000);
    Parede[9]= CreateDynamicObject(18981, 1612.51733, -1662.02808, 4.69910,   0.00000, 0.00000, 0.00000);
    Parede[10]= CreateDynamicObject(18981, 1612.54749, -1686.92346, 4.69910,   0.00000, 0.00000, 0.00000);
    Parede[11]= CreateDynamicObject(18981, 1612.43005, -1709.96326, 4.69910,   0.00000, 0.00000, 0.00000);
    Parede[12]= CreateDynamicObject(18981, 1599.68384, -1722.06213, 4.69915,   0.00000, 0.00000, 90.00000);
    Parede[13]= CreateDynamicObject(18981, 1599.83630, -1634.94653, 4.69915,   0.00000, 0.00000, 90.00000);
    Parede[14]= CreateDynamicObject(18981, 1589.69983, -1611.73267, 0.53312,   0.00000, 0.00000, 90.00000);
    Parede[15]= CreateDynamicObject(18762, 1604.68140, -1611.73254, 12.56620,   0.00000, 90.00000, 0.00000);
    Parede[16]= CreateDynamicObject(18762, 1609.64221, -1611.72937, 12.56620,   0.00000, 90.00000, 0.00000);
    Parede[17]= CreateDynamicObject(18981, 1581.0205,  -1634.9463,  -0.1687,   0.00000, 0.00000, 90.00000);
    Parede[18]= CreateDynamicObject(18981, 1578.28394, -1623.23450, -0.23734,   0.00000, 0.00000, 0.00000);
    Parede[19]= CreateDynamicObject(18762, 1557.98865, -1684.53345, 14.94831,   0.00000, 0.00000, 0.00000);
    Parede[20]= CreateDynamicObject(18762, 1548.70166, -1684.61792, 14.94831,   0.00000, 0.00000, 0.00000);
    Parede[21]= CreateDynamicObject(18762, 1557.82178, -1695.86047, 14.94831,   0.00000, 0.00000, 0.00000);
    Parede[22]= CreateDynamicObject(18762, 1548.70276, -1695.84106, 14.94831,   0.00000, 0.00000, 0.00000);
    Parede[23]= CreateDynamicObject(18766, 1555.59424, -1689.13953, 17.03031,   90.00000, 90.00000, 0.00000);
    Parede[24]= CreateDynamicObject(18766, 1560.50928, -1689.04712, 17.64344,   90.00000, 90.00000, 0.00000);
    Parede[25]= CreateDynamicObject(18766, 1550.68396, -1689.13196, 17.03031,   90.00000, 90.00000, 0.00000);
    Parede[26]= CreateDynamicObject(18766, 1560.46936, -1691.39478, 17.64344,   90.00000, 90.00000, 0.00000);
    Parede[27]= CreateDynamicObject(18766, 1555.62134, -1691.35938, 17.03031,   90.00000, 90.00000, 0.00000);
    Parede[28]= CreateDynamicObject(18766, 1550.68469, -1691.38770, 17.03031,   90.00000, 90.00000, 0.00000);
    for(new i = 0; i<sizeof(Parede); i++) SetDynamicObjectMaterial(Parede[i],0,6136, "venice_law", "stonewall_la");

    CreateDynamicObject(19445, 1544.94434, -1711.37415, 10.89644,   0.00000, 0.00000, 359.59393);
    CreateDynamicObject(19445, 1547.08606, -1702.28979, 10.89640,   0.00000, 0.00000, 334.00000);
    CreateDynamicObject(19445, 1549.15308, -1693.14539, 10.89644,   0.00000, 0.00000, 359.59393);
    CreateDynamicObject(19445, 1549.21521, -1686.14246, 10.89644,   0.00000, 0.00000, 359.59393);
    CreateDynamicObject(19445, 1547.05981, -1676.98828, 10.89640,   0.00000, 0.00000, -334.00000);
    CreateDynamicObject(19445, 1545.02161, -1667.86462, 10.89644,   0.00000, 0.00000, 359.59393);
    CreateDynamicObject(19445, 1547.60791, -1654.63928, 10.89640,   0.00000, 0.00000, 33.64622);
    CreateDynamicObject(19445, 1552.89929, -1662.58838, 10.89640,   0.00000, 0.00000, 33.64622);
    CreateDynamicObject(19445, 1542.63672, -1658.97974, 10.89640,   0.00000, 0.00000, 30.48694);
    CreateDynamicObject(19445, 1541.89063, -1657.75366, 10.89640,   0.00000, 0.00000, 30.48694);
    CreateDynamicObject(19445, 1542.28918, -1646.61865, 10.89640,   0.00000, 0.00000, 33.64622);
    CreateDynamicObject(19445, 1539.67468, -1637.90894, 10.89644,   0.00000, 0.00000, 359.59393);
    CreateDynamicObject(19445, 1539.48401, -1658.36755, 10.89644,   0.00000, 0.00000, 0.10406);
    CreateDynamicObject(19445, 1539.49695, -1667.97571, 10.89644,   0.00000, 0.00000, 0.10406);
    CreateDynamicObject(19445, 1539.50928, -1677.59631, 10.89644,   0.00000, 0.00000, 0.10406);
    CreateDynamicObject(19445, 1539.52124, -1687.21606, 10.89644,   0.00000, 0.00000, 0.10406);
    CreateDynamicObject(19445, 1539.53381, -1696.83606, 10.89644,   0.00000, 0.00000, 0.10406);
    CreateDynamicObject(19445, 1539.53809, -1706.41663, 10.89644,   0.00000, 0.00000, 0.10406);
    CreateDynamicObject(19445, 1539.54309, -1715.91711, 10.89644,   0.00000, 0.00000, 0.10406);
    CreateDynamicObject(19445, 1539.55029, -1717.53748, 10.89644,   0.00000, 0.00000, 0.10406);
    CreateDynamicObject(19445, 1544.90381, -1717.63440, 10.89644,   0.00000, 0.00000, 359.59393);
    CreateDynamicObject(19399, 1543.30298, -1722.35913, 10.89640,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(19399, 1541.08179, -1722.36206, 10.89640,   0.00000, 0.00000, 90.00000);
    CreateDynamicObject(19373, 1543.16760, -1706.15308, 12.31046,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1538.56372, -1655.63953, 12.31050,   0.00000, 90.00000, 29.69665);
    CreateDynamicObject(19373, 1539.84058, -1705.46790, 12.31046,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1540.25391, -1658.33887, 12.31050,   0.00000, 90.00000, 29.69665);
    CreateDynamicObject(19373, 1541.80640, -1661.12683, 12.31050,   0.00000, 90.00000, 29.69665);
    CreateDynamicObject(19373, 1538.78577, -1662.85657, 12.31050,   0.00000, 90.00000, 29.69665);
    CreateDynamicObject(19373, 1542.71191, -1662.60559, 12.31050,   0.00000, 90.00000, 29.69665);
    CreateDynamicObject(19373, 1543.27148, -1664.78906, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1539.91882, -1664.78247, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1543.19812, -1667.92017, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1543.19116, -1671.08459, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1539.76013, -1667.89001, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1539.78003, -1671.08179, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1544.20801, -1675.26453, 12.31050,   0.00000, 90.00000, 26.24391);
    CreateDynamicObject(19373, 1545.57117, -1678.05103, 12.31050,   0.00000, 90.00000, 26.24391);
    CreateDynamicObject(19373, 1546.94800, -1680.80371, 12.31050,   0.00000, 90.00000, 26.24391);
    CreateDynamicObject(19373, 1543.29810, -1673.40295, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1539.83777, -1673.43335, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1543.54480, -1680.63953, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1540.10449, -1680.62952, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1541.93945, -1678.48462, 12.31050,   0.00000, 90.00000, 26.24391);
    CreateDynamicObject(19373, 1541.07654, -1676.33093, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19373, 1540.66833, -1678.39124, 12.31050,   0.00000, 90.00000, 0.00000);
    CreateDynamicObject(19445, 1549.54248, -1720.63538, 12.17430,   0.00000, 80.00000, 269.99390);
    CreateDynamicObject(19445, 1541.24890, -1648.84766, 12.17430,   0.00000, 80.00000, 180.00000);
    CreateDynamicObject(19445, 1541.24036, -1639.23694, 12.17430,   0.00000, 80.00000, 180.00000);
    CreateDynamicObject(19445, 1541.23682, -1628.13342, 12.07230,   0.00000, 82.00000, 180.00000);
    CreateDynamicObject(19445, 1541.23328, -1621.27551, 12.07230,   0.00000, 82.00000, 180.00000);
    return 1;
}

public OnPlayerConnect(playerid)
{
    RemoveBuildingForPlayer(playerid, 4063, 1578.4688, -1676.4219, 13.0703, 0.25);
    RemoveBuildingForPlayer(playerid, 4064, 1571.6016, -1675.7500, 35.6797, 0.25);
    RemoveBuildingForPlayer(playerid, 1525, 1549.8906, -1714.5234, 15.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 4228, 1568.2891, -1677.7813, 10.8203, 0.25);
    RemoveBuildingForPlayer(playerid, 1266, 1538.5234, -1609.8047, 19.8438, 0.25);
    RemoveBuildingForPlayer(playerid, 1266, 1565.4141, -1722.3125, 25.0391, 0.25);
    RemoveBuildingForPlayer(playerid, 4229, 1597.9063, -1699.7500, 30.2109, 0.25);
    RemoveBuildingForPlayer(playerid, 4230, 1597.9063, -1699.7500, 30.2109, 0.25);
    RemoveBuildingForPlayer(playerid, 1260, 1565.4141, -1722.3125, 25.0391, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1541.4453, -1713.3047, 14.4297, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1541.4531, -1709.6406, 13.0469, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1541.2969, -1702.6016, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1546.6016, -1693.3906, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1547.5703, -1689.9844, 13.0469, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1546.8672, -1687.1016, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 646, 1545.5234, -1678.8438, 14.0000, 0.25);
    RemoveBuildingForPlayer(playerid, 1536, 1555.9297, -1677.1250, 15.1797, 0.25);
    RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1677.7266, 16.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 4032, 1568.2891, -1677.7813, 10.8203, 0.25);
    RemoveBuildingForPlayer(playerid, 4232, 1568.2891, -1677.7813, 10.8203, 0.25);
    RemoveBuildingForPlayer(playerid, 1536, 1555.8906, -1674.1094, 15.1797, 0.25);
    RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1673.4609, 16.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 646, 1545.5625, -1672.2188, 14.0000, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1546.6016, -1664.6250, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1546.8672, -1658.3438, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1547.5703, -1661.0313, 13.0469, 0.25);
    RemoveBuildingForPlayer(playerid, 3975, 1578.4688, -1676.4219, 13.0703, 0.25);
    RemoveBuildingForPlayer(playerid, 3976, 1571.6016, -1675.7500, 35.6797, 0.25);
    RemoveBuildingForPlayer(playerid, 4192, 1591.6953, -1674.8516, 20.4922, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1541.4766, -1648.4531, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1541.4531, -1642.0313, 13.0469, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 1541.7422, -1638.9141, 14.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 1260, 1538.5234, -1609.8047, 19.8438, 0.25);
    return 1;
}
Reply
#2

Gostei do mapa fico bem legal... e a musica de novela das 6...
+rep;
Reply
#3

Felipe smith seu cu, Faz isso cmg nao vei
Reply
#4

Obrigado galera rs
Reply
#5

Ficou уtimo, sу faltou uma logo bem grande ._.
Reply
#6

Sу tem q tomar cuidado na hora de fazer o mapa para nгo fazer isso... http://imgur.com/a/8FkLS
Reply
#7

Quote:
Originally Posted by BarbaNegra
Посмотреть сообщение
Ficou уtimo, sу faltou uma logo bem grande ._.
ae mesmo ne acabei esquecendo hahaha...

Quote:
Originally Posted by iLordGG
Посмотреть сообщение
Sу tem q tomar cuidado na hora de fazer o mapa para nгo fazer isso... http://imgur.com/a/8FkLS
a blz mano pode deixa na proxima vez vou fazer tudo certinho...
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