[Pedido] Alguйm ai tem um comando de auto tunning ae?
#1

poderia me me passar fazenu favor.
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#2

Lista de [FS] De tunings do forum samp
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#3

pqp cara obrigado pela ajuda, mas eu acho que jб pedi pra vocк nгo responder nenhum tуpico meu, a gente nгo se da bem!

E eu pedi um cmd de auto tunning e nгo pra pesquisar
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#4

Uma base...

PHP код:
new
    
GetPlayerVehicleIDplayerid )
;
if( !
IsPlayerInAnyVehicleplayerid ))
{
    
SendClientMessageplayeridERRO,, "[ x ] Vocк nгo estб em um veнculo." );
    return 
1;
}
if( !
IsACar))
{
    
SendClientMessageplayeridERRO"[ x ] O Tuning й somente para carros." );
    return 
1;
}
new
    
cores random360 )
;
ChangeVehicleColorvcorescores );
AddVehicleComponentv1025 );
AddVehicleComponentv1087 );
AddVehicleComponentv1078 );
AddVehicleComponentv1010 ); 
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#5

MAL agradecido! to nem ai para os toxico! meu negocio й ajudar os outros, n importa quem seja!
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#6

PHP код:

CMD
:RazorGs2(playerid)
{
    if(
GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, -1"Vocк nгo estб em um veнculo como motorista.");
    
RazorTunaPraMim(GetPlayerVehicleID(playerid));
    return 
1;
}


stock RazorTunaPraMim(vehicleid)
{

    
ChangeVehicleColor(vehicleidPVA(), PVA());

    new 
rdn01 random(5);
    switch(
rdn01)
    {
        case 
0:ChangeVehiclePaintjob(vehicleid,0);
        case 
1:ChangeVehiclePaintjob(vehicleid,1);
        case 
2:ChangeVehiclePaintjob(vehicleid,2);
        case 
3:ChangeVehiclePaintjob(vehicleid,3);
        case 
4:ChangeVehiclePaintjob(vehicleid,4);
    }

    new 
rdn02 random(24);
    switch(
rdn02)
    {
        case 
0:AddVehicleComponent(vehicleid,1034);
        case 
1:AddVehicleComponent(vehicleid,1046);
        case 
2:AddVehicleComponent(vehicleid,1065);
        case 
3:AddVehicleComponent(vehicleid,1064);
        case 
4:AddVehicleComponent(vehicleid,1028);
        case 
5:AddVehicleComponent(vehicleid,1089);
        case 
6:AddVehicleComponent(vehicleid,1037);
        case 
7:AddVehicleComponent(vehicleid,1045);
        case 
8:AddVehicleComponent(vehicleid,1066);
        case 
9:AddVehicleComponent(vehicleid,1059);
        case 
10:AddVehicleComponent(vehicleid,1029);
        case 
11:AddVehicleComponent(vehicleid,1092);
        case 
12:AddVehicleComponent(vehicleid,1044);
        case 
13:AddVehicleComponent(vehicleid,1126);
        case 
14:AddVehicleComponent(vehicleid,1129);
        case 
15:AddVehicleComponent(vehicleid,1104);
        case 
16:AddVehicleComponent(vehicleid,1113);
        case 
17:AddVehicleComponent(vehicleid,1136);
        case 
18:AddVehicleComponent(vehicleid,1043);
        case 
19:AddVehicleComponent(vehicleid,1127);
        case 
20:AddVehicleComponent(vehicleid,1132);
        case 
21:AddVehicleComponent(vehicleid,1105);
        case 
22:AddVehicleComponent(vehicleid,1114);
        case 
23:AddVehicleComponent(vehicleid,1135);
    }

    new 
rdn03 random(24);
    switch(
rdn03)
    {
        case 
0:AddVehicleComponent(vehicleid,1171);
        case 
1:AddVehicleComponent(vehicleid,1153);
        case 
2:AddVehicleComponent(vehicleid,1160);
        case 
3:AddVehicleComponent(vehicleid,1155);
        case 
4:AddVehicleComponent(vehicleid,1169);
        case 
5:AddVehicleComponent(vehicleid,1166);
        case 
6:AddVehicleComponent(vehicleid,1172);
        case 
7:AddVehicleComponent(vehicleid,1152);
        case 
8:AddVehicleComponent(vehicleid,1173);
        case 
9:AddVehicleComponent(vehicleid,1157);
        case 
10:AddVehicleComponent(vehicleid,1170);
        case 
11:AddVehicleComponent(vehicleid,1165);
        case 
12:AddVehicleComponent(vehicleid,1174);
        case 
13:AddVehicleComponent(vehicleid,1179);
        case 
14:AddVehicleComponent(vehicleid,1189);
        case 
15:AddVehicleComponent(vehicleid,1182);
        case 
16:AddVehicleComponent(vehicleid,1115);
        case 
17:AddVehicleComponent(vehicleid,1191);
        case 
18:AddVehicleComponent(vehicleid,1175);
        case 
19:AddVehicleComponent(vehicleid,1185);
        case 
20:AddVehicleComponent(vehicleid,1188);
        case 
21:AddVehicleComponent(vehicleid,1181);
        case 
22:AddVehicleComponent(vehicleid,1116);
        case 
23:AddVehicleComponent(vehicleid,1190);
    }


    new 
rdn04 random(25);
    switch(
rdn04)
    {
        case 
1:AddVehicleComponent(vehicleid,1149);
        case 
2:AddVehicleComponent(vehicleid,1150);
        case 
3:AddVehicleComponent(vehicleid,1159);
        case 
4:AddVehicleComponent(vehicleid,1154);
        case 
5:AddVehicleComponent(vehicleid,1141);
        case 
6:AddVehicleComponent(vehicleid,1168);
        case 
7:AddVehicleComponent(vehicleid,1148);
        case 
8:AddVehicleComponent(vehicleid,1151);
        case 
9:AddVehicleComponent(vehicleid,1161);
        case 
10:AddVehicleComponent(vehicleid,1156);
        case 
11:AddVehicleComponent(vehicleid,1140);
        case 
12:AddVehicleComponent(vehicleid,1167);
        case 
13:AddVehicleComponent(vehicleid,1176);
        case 
14:AddVehicleComponent(vehicleid,1180);
        case 
15:AddVehicleComponent(vehicleid,1187);
        case 
16:AddVehicleComponent(vehicleid,1184);
        case 
17:AddVehicleComponent(vehicleid,1109);
        case 
18:AddVehicleComponent(vehicleid,1192);
        case 
19:AddVehicleComponent(vehicleid,1177);
        case 
20:AddVehicleComponent(vehicleid,1178);
        case 
21:AddVehicleComponent(vehicleid,1186);
        case 
22:AddVehicleComponent(vehicleid,1183);
        case 
23:AddVehicleComponent(vehicleid,1110);
        case 
24:AddVehicleComponent(vehicleid,1193);
    }



    new 
rdn05 random(16);
    switch(
rdn05)
    {
        case 
0:AddVehicleComponent(vehicleid,1035);
        case 
1:AddVehicleComponent(vehicleid,1054);
        case 
2:AddVehicleComponent(vehicleid,1067);
        case 
3:AddVehicleComponent(vehicleid,1055);
        case 
4:AddVehicleComponent(vehicleid,1032);
        case 
5:AddVehicleComponent(vehicleid,1088);
        case 
6:AddVehicleComponent(vehicleid,1035);
        case 
7:AddVehicleComponent(vehicleid,1053);
        case 
8:AddVehicleComponent(vehicleid,1068);
        case 
9:AddVehicleComponent(vehicleid,1061);
        case 
10:AddVehicleComponent(vehicleid,1033);
        case 
11:AddVehicleComponent(vehicleid,1091);
        case 
12:AddVehicleComponent(vehicleid,1130);
        case 
13:AddVehicleComponent(vehicleid,1128);
        case 
14:AddVehicleComponent(vehicleid,1131);
        case 
15:AddVehicleComponent(vehicleid,1103);
    }



    new 
rdn06 random(12);
    switch(
rdn06)
    {
        case 
0:AddVehicleComponent(vehicleid,1147);
        case 
1:AddVehicleComponent(vehicleid,1049);
        case 
2:AddVehicleComponent(vehicleid,1162);
        case 
3:AddVehicleComponent(vehicleid,1158);
        case 
4:AddVehicleComponent(vehicleid,1138);
        case 
5:AddVehicleComponent(vehicleid,1164);
        case 
6:AddVehicleComponent(vehicleid,1146);
        case 
7:AddVehicleComponent(vehicleid,1150);
        case 
8:AddVehicleComponent(vehicleid,1158);
        case 
9:AddVehicleComponent(vehicleid,1060);
        case 
10:AddVehicleComponent(vehicleid,1139);
        case 
11:AddVehicleComponent(vehicleid,1163);
    }




    new 
rdn07 random(20);
    switch(
rdn07)
    {
        case 
0:{
            
AddVehicleComponent(vehicleid,1036);
            
AddVehicleComponent(vehicleid,1040);}
        case 
1:{
            
AddVehicleComponent(vehicleid,1047);
            
AddVehicleComponent(vehicleid,1051);}
        case 
2:{
            
AddVehicleComponent(vehicleid,1069);
            
AddVehicleComponent(vehicleid,1071);}
        case 
3:{
            
AddVehicleComponent(vehicleid,1056);
            
AddVehicleComponent(vehicleid,1062);}
        case 
4:{
            
AddVehicleComponent(vehicleid,1026);
            
AddVehicleComponent(vehicleid,1027);}
        case 
5:{
            
AddVehicleComponent(vehicleid,1090);
            
AddVehicleComponent(vehicleid,1094);}
        case 
6:{
            
AddVehicleComponent(vehicleid,1039);
            
AddVehicleComponent(vehicleid,1041);}
        case 
7:{
            
AddVehicleComponent(vehicleid,1048);
            
AddVehicleComponent(vehicleid,1052);}
        case 
8:{
            
AddVehicleComponent(vehicleid,1070);
            
AddVehicleComponent(vehicleid,1072);}
        case 
9:{
            
AddVehicleComponent(vehicleid,1057);
            
AddVehicleComponent(vehicleid,1063);}
        case 
10:{
            
AddVehicleComponent(vehicleid,1031);
            
AddVehicleComponent(vehicleid,1030);}
        case 
11:{
            
AddVehicleComponent(vehicleid,1093);
            
AddVehicleComponent(vehicleid,1095);}
        case 
12:{
            
AddVehicleComponent(vehicleid,1042);
            
AddVehicleComponent(vehicleid,1099);}
        case 
13:{
            
AddVehicleComponent(vehicleid,1102);
            
AddVehicleComponent(vehicleid,1133);}
        case 
14:{
            
AddVehicleComponent(vehicleid,1134);
            
AddVehicleComponent(vehicleid,1137);}
        case 
15:{
            
AddVehicleComponent(vehicleid,1108);
            
AddVehicleComponent(vehicleid,1107);}
        case 
16:{
            
AddVehicleComponent(vehicleid,1122);
            
AddVehicleComponent(vehicleid,1101);}
        case 
17:{
            
AddVehicleComponent(vehicleid,1106);
            
AddVehicleComponent(vehicleid,1124);}
        case 
18:{
            
AddVehicleComponent(vehicleid,1118);
            
AddVehicleComponent(vehicleid,1120);}
        case 
19:{
            
AddVehicleComponent(vehicleid,1119);
            
AddVehicleComponent(vehicleid,1121);}
    }


    new 
rdn08 random(14);
    switch(
rdn08)
    {
        case 
0:AddVehicleComponent(vehicleid,1100);
        case 
1:AddVehicleComponent(vehicleid,1123);
        case 
2:AddVehicleComponent(vehicleid,1125);
        case 
3:AddVehicleComponent(vehicleid,1117);
        case 
4:AddVehicleComponent(vehicleid,1025);
        case 
5:AddVehicleComponent(vehicleid,1074);
        case 
6:AddVehicleComponent(vehicleid,1076);
        case 
7:AddVehicleComponent(vehicleid,1078);
        case 
8:AddVehicleComponent(vehicleid,1081);
        case 
9:AddVehicleComponent(vehicleid,1082);
        case 
10:AddVehicleComponent(vehicleid,1085);
        case 
11:AddVehicleComponent(vehicleid,1096);
        case 
12:AddVehicleComponent(vehicleid,1097);
        case 
13:AddVehicleComponent(vehicleid,1098);
    }

    new 
rdn09 random(13);
    switch(
rdn09)
    {
        case 
0:AddVehicleComponent(vehicleid1073);
        case 
1:AddVehicleComponent(vehicleid1074);
        case 
2:AddVehicleComponent(vehicleid1075);
        case 
3:AddVehicleComponent(vehicleid1076);
        case 
4:AddVehicleComponent(vehicleid1077);
        case 
5:AddVehicleComponent(vehicleid1078);
        case 
6:AddVehicleComponent(vehicleid1079);
        case 
7:AddVehicleComponent(vehicleid1080);
        case 
8:AddVehicleComponent(vehicleid1081);
        case 
9:AddVehicleComponent(vehicleid1082);
        case 
10:AddVehicleComponent(vehicleid1083);
        case 
11:AddVehicleComponent(vehicleid1084);
        case 
12:AddVehicleComponent(vehicleid1085);
    }


    
AddVehicleComponent(vehicleid1086);
    
AddVehicleComponent(vehicleid1087);



    return 
1;
}


stock PVA()
{
    new 
aleat random(20);
    if(
aleat == 0) return 159;
    if(
aleat == 1) return 152;
    if(
aleat == 2) return 144;
    if(
aleat == 3) return 237;
    if(
aleat == 4) return 240;
    if(
aleat == 5) return 101;
    if(
aleat == 6) return 121;
    if(
aleat == 7) return 151;
    if(
aleat == 8) return 147;
    if(
aleat == 9) return 605;
    if(
aleat == 10) return 158;
    if(
aleat == 11) return 152;
    if(
aleat == 12) return 0;
    if(
aleat == 13) return 1;
    if(
aleat == 14) return 166;
    if(
aleat == 15) return 278;
    if(
aleat == 16) return 288;
    if(
aleat == 17) return 6;
    if(
aleat == 18) return 398;
    if(
aleat == 19) return 643;
    return 
1;

Creditos desconhecidos.
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#7


AMEI <3 meu lindo!
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#8

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#9

GUARAPARI BUZIOS Й MINHA ARTE
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#10

Vocк gastaria menos tempo procurando no ****** uma base, ou atй mesmo o comando que tanto procura do que criando um tуpico que certeza que vai gerar уdio.
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