SA-MP Objects in MTA? Still possible?
#1

Is there a way to import the SA-MP objects into MTA? I found some topics of someone who made something to import them by replacing the editor_gui resource in MTA but unfortunately all the links are already dead.

Is there another way to do this or does someone still have this resource?
I dont like the SA-MP Editor because i use MTA since 2007 and love to map with 3 or 4 players on a server.
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#2

It might be possible, but you're doing it at the expense of original GTASA objects.
I don't find that to be worth it, considering you already have tools that are strikingly similar to MTA, yet more efficient.
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#3

http://convertffs.com/ ?
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#4

Quote:
Originally Posted by Unte99
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No, dude. Read his post more carefully, and you'll see what he's not asking for that.
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#5

Quote:
Originally Posted by HeLiOn_PrImE
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No, dude. Read his post more carefully, and you'll see what he's not asking for that.
I see, he wants to have sa-mp objects in the map editor. So it's not possible anymore?
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#6

If you ****** '0.3c object in MTA' you'll find ways to import those objects.
0.3c was the first version in which custom objects were added. At that time, people made kits with the new objects, but their installation was basically deleting old objects.
Since we're now in 0.3.7 with over 700 more objects in total, I doubt people continued to make those kits.
It's just too much trouble for keeping the old MTA interface.

Your best bet is to switch to the tools you find here on the forums.
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#7

MTA used to be the best map editor but then Texture Studio came.
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#8

Here's what I used to use. It's a self-archive of a default MTA install w/ SA-MP objects manually ported in

Source:
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#9

It is possible, Im using MTA Editor about eight years now. But its kinda difficult at first attempt.

Programs you'll need:
Col Editor
TXD Workshop

Steps:
1. You need to export .txd, .dff, .col files of object whic you want to add to MTA Editor.
2. You need to put them in one directory from whic u will import object in your MTA Editor via script.
3. You need to make a .meta file and put this in:
Код:
<meta> 
    <script src="custom.lua" type="client" /> 
    <file src="files/yourobject.txd" /> 
    <file src="files/yourobject.dff" /> 
    <file src="files/yourobject.col" /> 
</meta>
4. After that you will need to make a script in .lua format:
Код:
addEventHandler('onClientResourceStart', resourceRoot,  
    function()  
        outputChatBox ( "New Objects Added!") 
  
        local txd = engineLoadTXD('files/yourobject.txd',true) 
        engineImportTXD(txd, 2052) 
  
        local dff = engineLoadDFF('files/yourobject.dff', 0)  
        engineReplaceModel(dff, 2052) 
  
        local col = engineLoadCOL('files/yourobject.col')  
        engineReplaceCOL(col, 2052) 
        engineSetModelLODDistance(2052, 500) 
    end  
)
2052 - That is the ID of object whic will replace your for example 0.3.7 object.
So whats the point? You need to replace default MTA Editor object with new one.

5. Name the folder for example: Newobject , and when u enter the MTA Editor u start the script with /start Newobject
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#10

With this portable version of the MTA you already have all the objects up to the 0.3.7

To see it in action: https://www.youtube.com/watch?v=kQyUIF4gwtU

Instructions: Unzip wherever you want and use.
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