Crashing problem !!
#1

Hello guys ! how to fix my map which is kept crashing when i want to test her ! its stunt map located in Jizzy !
no need for useless post plis and thx !+REP for the one who help me .
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#2

Probably you placed an object that doesn't exist...
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#3

How am i supposed to know which one ? some1 told me that already but he didn't explain it well .
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#4

Use streamer and collect all objects in mode.
Do not use too many objects per square meter.
You may have used a removed object.

Check map editor and review, your map editor crashes in the test button? If nothing works, try to cancel a part of the objects. Continue this until you find it.
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#5

you had just told me to delete around 4.5k objects ? any list of objects which cause the crash ?
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#6

Put the map in a FS and make sure to export it as CreateDynamicObject and use Streamer plugin and load it on a local host, simple.
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#7

Quote:
Originally Posted by ItzzWesty
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you had just told me to delete around 4.5k objects ? any list of objects which cause the crash ?
You can check, is one of them.

wiki sa-mp:
Code:
301-319 - Cut scene Objects (Like CJ's Suitcase, ETC...) <---?Freeze Game? SAMP-Server crashes?
1573 - GAMECRASH
345 - Hydra / Hunter Missile (Use sparingly, crash prone in large quantities.)
1206 - vending machine <--- Use This = Crash
384-393 - Clothes based Objects <---Crashes game
You are using CreateObject? more than 1000? limited cause of crash.

https://sampwiki.blast.hk/wiki/CreateObject
Code:
There is a limit of 1000 objects (MAX_OBJECTS). To circumvent this limit, you can use a streamer.
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#8

The problem its not related with the number of objects ! there are something went wrong ! don't what it is !
Anyway thank you all for your little support .
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#9

Quote:
Originally Posted by ItzzWesty
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The problem its not related with the number of objects ! there are something went wrong ! don't what it is !
Anyway thank you all for your little support .
okay well, what was the problem? maybe you can help someone.
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#10

Quote:
Originally Posted by FikShun
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okay well, what was the problem? maybe you can help someone.
I didn't solve the problem yet , but what i already know its i am going to re-map the whole map again ! but do you want the crash code (chatlog) perhaps that would help anyone to help ?
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#11

Quote:
Originally Posted by ItzzWesty
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I didn't solve the problem yet , but what i already know its i am going to re-map the whole map again ! but do you want the crash code (chatlog) perhaps that would help anyone to help ?
Yes good idea, would you also send crash code?
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#12

give chatlog?
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#13

SA-MP 0.3.7
Exception At Address: 0x77115FBD
Base: 0x03470000

Registers:
EAX: 0x03ADA5A8 EBX: 0x03AF7F30 ECX: 0x00000000 EDX: 0x00000000
ESI: 0x03ADA5A0 EDI: 0x03B20000 EBP: 0x0022FA68 ESP: 0x0022FA40
EFLAGS: 0x00210246

Stack:
+0000: 0x03B20000 0x03AF7F30 0x00000000 0x09541DE4
+0010: 0x0000000A 0x0022FA34 0x4309A0FE 0x00000000
+0020: 0x770DD74D 0x0081714E 0x0022FB60 0x77112E7D
+0030: 0x03B20000 0x03AF7F30 0x0022FB30 0x00000000
+0040: 0x77B29A46 0x00000000 0x03B20000 0x03AF7F38
+0050: 0x7544ABAD 0x00000380 0x00000000 0x00000000
+0060: 0x00000000 0x0022FAD0 0x03AF7F38 0x00001000
+0070: 0x00000000 0x03B20000 0x03B26798 0x0022FB80
+0080: 0x00000380 0x00000000 0x00000453 0x0022FB38
+0090: 0xC0000011 0x00000000 0x0022FAB8 0x0022FB88
+00A0: 0x00000003 0x7545D5F5 0x90FC78C3 0xFFFFFFFE
+00B0: 0x7544ABCD 0x76D6DAFD 0x00000380 0x03AF7F38
+00C0: 0x00001000 0x0022FB80 0x76D6DB02 0xE59A280F
+00D0: 0x0368A940 0x00000000 0x00000000 0x76D6DAA9
+00E0: 0x0022FB0C 0x03B20CE0 0x0022FBB8 0x76DC9332
+00F0: 0x00004880 0x00000000 0x0100DB02 0x77106B40
+0100: 0x12F1C2C4 0x01010246 0x0022FA80 0x0022F640
+0110: 0x0022FBC0 0x770DD74D 0x0081699E 0x00000000
+0120: 0x0022FB80 0x77112D68 0x03AF7F30 0x03AF7F38
+0130: 0x03AF7F38 0x00000000 0x00000000 0x03AF7F30
+0140: 0x0022FB94 0x76D6F1AC 0x03B20000 0x00000000
+0150: 0x03AF7F38 0x0022FBD0 0x03525340 0x03B20000
+0160: 0x00000000 0x03AF7F38 0x00000000 0x035739E0
+0170: 0x00000000 0x0370DC36 0x0022FBA8 0x0022F64C
+0180: 0x0022FC14 0x03525D64 0x0354DBB0 0xFFFFFFFF
+0190: 0x0022FC24 0x0352F2BD 0x03AF7F38 0x035739E0
+01A0: 0x035267B7 0x035739E0 0x035739E0 0x03689B70
+01B0: 0x035739E0 0x0352681D 0x035739E0 0x03689B70
+01C0: 0x035739E0 0x00000000 0xFFFFFFFF 0x0022FBFC
+01D0: 0x0022F64C 0x0022FD40 0x03525D64 0x0354DC78
+01E0: 0x00000000 0x755E7E90 0x0350A0DF 0x035739E0
+01F0: 0x0000001A 0x03B20BC8 0x03AF5FE8 0x3536000A
+0200: 0x31200035 0x382E3533 0x31383339 0x322D2000
+0210: 0x2E303135 0x31353630 0x38200039 0x3839312E
+0220: 0x20003438 0x2E302020 0x30303030 0x30200030
+0230: 0x3030302E 0x20003030 0x30302E30 0x30303030
+0240: 0x2C303000 0x302E3020 0x30303030 0x000A3B29
+0250: 0x00000A00 0x00C90000 0x006A0026 0x3A14FDC9
+0260: 0x9DA87429 0x00C97B01 0x7FFDF000 0x755E7E90
+0270: 0x00B788F8 0x00C1B340 0x755E7E90 0x00C97B01

SCM Op: 0x453, lDbg: 0 LastRendObj: 0

Game Version: US 1.0



I copied this from the CRASH BL not the chatlog
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#14

Need help still .
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#15

Sorry for the tribble post but i need to solve this proplem asap !
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#16

this crash occurs when you teleports to map location?
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#17

Nope nope ! i told you when i test it in the MAP EDITOR my gta got crashed .

Guys i think i've discoverd the problem ! it may because of the huge number of objects ! which is up to 1500 objects ! How to fix this ? i meant how to fix the crash problem ! which related with the number of objects ?
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#18

A notice for you: if you started mapping again use CreateDynamicObject and use an in-game map editor so if you placed an object that leads to crash you'll be crashed instantly. then you'll know what's the object ID to use an alternative .
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#19

Thank you for the advice i'll work with it . but someone must tell me what should i do to fix the current crashed map . (As i said in my last post i discoverd the problem its related with the number of objects ........) any help how to fix map which had more than 1000OBJECTS and thank you
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#20

Quote:
Originally Posted by ItzzWesty
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Thank you for the advice i'll work with it . but someone must tell me what should i do to fix the current crashed map . (As i said in my last post i discoverd the problem its related with the number of objects ........) any help how to fix map which had more than 1000OBJECTS and thank you
If all objects are CreateDynamicObject the problem is not in the number of objects. (My opinion)

I assume you checked crash objects. Do you have the GTA original object you removed?(RemoveBuilding)

For example, if you lift a moving garage door = samp server crashed, texture material object or any object in the same way.
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